https://www.youtube.com/watch?v=PbPdpXs4JHg
Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.
I watched it fully, as I watch some videos from this content creator - while I haven't tested Night Market myself, in the video it's made the statement that soloing through Arc3 of Infinite Archive doesn't make you a veteran but just average.
I'd say that looking at % of players that got IA achievements, the average player never even entered IA.
I have nothing against that content creator or his opinion, but if I was a Dev and heard such a statement knowing the reality of the player base (which they know, not me nor us) I wouldn't pay much attention to opinions coming from a point of view that seems biased.
That said, anyone has the right to express it's own opinion and having everyone giving feedback, both hardcore players and "newbies", is good for the general health and both should be taken in consideration. Keep feedback coming, you kind testers!
Yes, I sadly believe people have a very skewed idea on the general game's population, and it appears the devs have no plans to address it either. Not even raising the 36 player limit is bonkers to me.
I'm also surprised by some of the mean-spirited posts that have been allowed to stay up, the ones that clearly are trying to silence other players, including though not limited to that video.

This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
- 1) How do you feel about the distribution of rewards during this event zone?
- 2) How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
- Easy
- Well-balanced
- Difficult
- Too difficult
- 3) Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
- 4) How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
- 5) Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
- 6) How do you like the new Patrons?
- 7) Did anything not function to your expectations?
- 8) Do you have any other general feedback?
Thank you for making these adjustments based on our feedback!
- Each district doorway within the Starlit Plaza now has an icon indicated in the map.
- Small Incandescent Pods that appear in the central arena now persist longer and are easier to see.
- Decreased the health of the Opulent Arid Varlet, Opulent Knightshade, Opulent Web Eater, and Flameshapers.
- Announcements for the appearance of essences now remain on screen for slightly longer.
I assume this just means that the damage ticks ramp up a little slower to give people a little more time to react?
- Reduced the damage of the Unmitigated Burning Essence, Unmitigated Spidersilk Essence, and Unmitigated Pitch Essence.
- I have not been given any rewards yet. I cannot finish anything alone, due to the facts below.
- Waaaaaay too difficult. Random small groups of enemies wipe me in seconds if I'm not paying attention. This should be
- I just went to see how it looks, solo. I'm not a great player, but I had a build, which took me through almost all of content alone, and it is struggling on the random groups, not mention bosses. I cannot imagine more casual players going there and doing anything. Even in a group. The only option of respawning at the wayshrine does not help either. Maybe if there is a lot of players at once, then we will see it going, but now, it is unplayable and un-enjoyable.
- It's very nice aestetically, I like fargrave, and I think it is a right move to put more content there. All other things are just negative: too much and too big groups. You cannot run around in stealth like in cyro, doing minimal quests, like finding people or putting items. You just can't. And for some reason, if you get spotted, even cloak from night blade does not work (it gets removed just after the cast). It's super annoying. I understand trying to rise the difficulty, but this is unacceptable. This takes away the whole "play as you want" thing from ESO.
- It's hard to try anything, when you have a myrriad of things trying to kill you in seconds in the meantime. One wrong step and you enrage a group, who will hunt you until you are dead. Trying to run? You will trigger 4 more such groups.
- what are the NEW Patrons (?) Are those the 3 questgivers? Or the patrons in ToT? :P
- as stated above, almost everything is not working. I haven't had fun time.
- please rething this... It's terrible and frustrating in the current form. Not to mention it induces a big FOMO, because of the amount of things inside the market and not being able to enjoy them and the possibility of your faction loosing - and loosing potential rewards (so you choose in the beginning, and you cannot change; also, I still don't know what the winning faction gives you).
In the current state, the Night Market, in my opinion, will be even worse than the experience with Writhing Wall. A lot of people will be disappointed with their choice of faction in the beginning, after missing rewards. A lot of people will bounce off the difficulty. A lot of people with OCD will be discouraged by the gatekeeping. The limited time of availability of the event is against "play like (and when) you want".
Not a huge fan of the direction where it is going.
EDIT:
- Tried Hexos Ward + Two Hander Cleave with shielding option + master weapon (cleave) + oakensoul + trainee (to fill 3 slots), it allows me to clear some mob groups solo. Some groups (esp. with "miniboses" still spam too much DPS, especially AoE). You cannot just spam shields and heals and survive. Not gonna work. I cannot imagine, how someone with a slightly worse reflex can handle all this...
- any small mistake = instant kill.
- Grouped with 2 other players, no tank. We got buldozed by any of the bosses (one shoot attacks that you cannot block or dodge, if DD (you get knocked over nevertheless if you follow the mechs or not))
- Quest markers are pure trash, given the number of mobs you need to deal with, when searching for things.
- spend more than an hour, got 95 reputation. You need at least 1000 to purchase anything. This is TERRIBLE experience.
Please reconsider making this in two instances: one normal (let's say IA level 2 or craglorn) - for people willing to enjoy the stroy and relax a little bit after work, not sweat every inch of the zone. Then do the one vet (with current difficulty).
Also, consider letting this Night Marked be available all the time, just reset the faction every 2-3 months, like cyrodil. This will by much more faithful to original motto of ESO.
- I have not been given any rewards yet. I cannot finish anything alone, due to the facts below.
- Waaaaaay too difficult. Random small groups of enemies wipe me in seconds if I'm not paying attention. This should be
- I just went to see how it looks, solo. I'm not a great player, but I had a build, which took me through almost all of content alone, and it is struggling on the random groups, not mention bosses. I cannot imagine more casual players going there and doing anything. Even in a group. The only option of respawning at the wayshrine does not help either. Maybe if there is a lot of players at once, then we will see it going, but now, it is unplayable and un-enjoyable.
- It's very nice aestetically, I like fargrave, and I think it is a right move to put more content there. All other things are just negative: too much and too big groups. You cannot run around in stealth like in cyro, doing minimal quests, like finding people or putting items. You just can't. And for some reason, if you get spotted, even cloak from night blade does not work (it gets removed just after the cast). It's super annoying. I understand trying to rise the difficulty, but this is unacceptable. This takes away the whole "play as you want" thing from ESO.
- It's hard to try anything, when you have a myrriad of things trying to kill you in seconds in the meantime. One wrong step and you enrage a group, who will hunt you until you are dead. Trying to run? You will trigger 4 more such groups.
- what are the NEW Patrons (?) Are those the 3 questgivers? Or the patrons in ToT? :P
- as stated above, almost everything is not working. I haven't had fun time.
- please rething this... It's terrible and frustrating in the current form. Not to mention it induces a big FOMO, because of the amount of things inside the market and not being able to enjoy them and the possibility of your faction loosing - and loosing potential rewards (so you choose in the beginning, and you cannot change; also, I still don't know what the winning faction gives you).
In the current state, the Night Market, in my opinion, will be even worse than the experience with Writhing Wall. A lot of people will be disappointed with their choice of faction in the beginning, after missing rewards. A lot of people will bounce off the difficulty. A lot of people with OCD will be discouraged by the gatekeeping. The limited time of availability of the event is against "play like (and when) you want".
Not a huge fan of the direction where it is going.
EDIT:
- Tried Hexos Ward + Two Hander Cleave with shielding option + master weapon (cleave) + oakensoul + trainee (to fill 3 slots), it allows me to clear some mob groups solo. Some groups (esp. with "miniboses" still spam too much DPS, especially AoE). You cannot just spam shields and heals and survive. Not gonna work. I cannot imagine, how someone with a slightly worse reflex can handle all this...
- any small mistake = instant kill.
- Grouped with 2 other players, no tank. We got buldozed by any of the bosses (one shoot attacks that you cannot block or dodge, if DD (you get knocked over nevertheless if you follow the mechs or not))
- Quest markers are pure trash, given the number of mobs you need to deal with, when searching for things.
- spend more than an hour, got 95 reputation. You need at least 1000 to purchase anything. This is TERRIBLE experience.
Please reconsider making this in two instances: one normal (let's say IA level 2 or craglorn) - for people willing to enjoy the stroy and relax a little bit after work, not sweat every inch of the zone. Then do the one vet (with current difficulty).
Also, consider letting this Night Marked be available all the time, just reset the faction every 2-3 months, like cyrodil. This will by much more faithful to original motto of ESO.
Thank you for bringing some sanity to this. I did finally set up a build that does somewhat decent, but of course it also uses Hexos Ward + Beam. I won't be able to bring any of my other characters to this, only my cheese beam dude.
Having two difficulties I feel is a good idea, because I get that this is taking place of dungeons and that crew needs something this year, but this is NOT dungeon difficulty, it's cracked.
Sadly I've since given up, the hardcores and the popular youtubers have spoken, we're not allowed to enjoy this content, we're not welcome.
Rkindaleft wrote: »Sorry, but you can enjoy this content fine and you're welcome, as long as you're willing to make adjustments to your build and playstyle - which you did, you found a setup that suited the content better.
If your not willing to do so, then group up, and if you're not willing to do that, then accept this content isn't designed for you and the way you play the game, and that's perfectly fine.
So much of ESO outside of Trial HM has been dumbed down to appeal to the casual crowd of the game. It makes sense, considering they're the largest portion of ESO's player base, but it's okay to have challenging content outside of Trial/Dungeon HM, and there's always a section of solo players trying to nerf down anything challenging to their level just because they refuse to play the content the way ZOS intended - ZOS intended to make the content challenging, and want the content challenging, as I've already stated in this thread.
I sometimes really don't understand this.
This is essentially the group content for this year. It is very weirdly designed as group content because all difficulty levels are condensed into one, but still.
People don't usually complain that they can't go into vet DLC dungeons or trials and solo them. There is an ocean of easy content in ESO, and this is a tiny section of the game (and even of this year's stuff). Why should this be made boring as well?
I sometimes really don't understand this.
This is essentially the group content for this year. It is very weirdly designed as group content because all difficulty levels are condensed into one, but still.
People don't usually complain that they can't go into vet DLC dungeons or trials and solo them. There is an ocean of easy content in ESO, and this is a tiny section of the game (and even of this year's stuff). Why should this be made boring as well?
Because it's timed and not in a group finder? And a trial already exists within it?
People aren't asking for the bosses or trial/dungeon to be easy. They're asking the mundane nothing enemies to be sensible so we can at least do the little lame daily missions without being terrorized endlessly by pointlessly crazy trash enemies that do nothing but gatekeep the average player from even exploring the new zone.