PTS Update 49 - Feedback Thread for Night Market

  • Rkindaleft
    Rkindaleft
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    coop500 wrote: »
    SkaiFaith wrote: »
    Desiato wrote: »
    https://www.youtube.com/watch?v=PbPdpXs4JHg

    Mods: I think this is essential feedback. Please don't action me because of the thumbnail text. It is not my video.

    I watched it fully, as I watch some videos from this content creator - while I haven't tested Night Market myself, in the video it's made the statement that soloing through Arc3 of Infinite Archive doesn't make you a veteran but just average.
    I'd say that looking at % of players that got IA achievements, the average player never even entered IA.
    I have nothing against that content creator or his opinion, but if I was a Dev and heard such a statement knowing the reality of the player base (which they know, not me nor us) I wouldn't pay much attention to opinions coming from a point of view that seems biased.

    That said, anyone has the right to express it's own opinion and having everyone giving feedback, both hardcore players and "newbies", is good for the general health and both should be taken in consideration. Keep feedback coming, you kind testers!

    Yes, I sadly believe people have a very skewed idea on the general game's population, and it appears the devs have no plans to address it either. Not even raising the 36 player limit is bonkers to me.

    I'm also surprised by some of the mean-spirited posts that have been allowed to stay up, the ones that clearly are trying to silence other players, including though not limited to that video.

    mn2u59h0y2qm.png

    People are bothered because people don't want the Night Market balanced around average solo players who don't want to group and who don't want to bring a strong and viable build suited for the content (I.E Pale Order if they want to solo).

    By the dev's own admission, they want the Night Market to be challenging to incentivize grouping. That should imply the content would be very difficult to solo unless you're a skilled player with a good build. If you're not, they heavily advise you to group up to be successful.

    "We do want this content to be challenging, so players are encouraged to group and the content feels suitably rewarding for groups." This is the developer vision of the content, it's right there in the screenshot. Anyone is free to give feedback, but there's a lot of feedback complaining about the difficulty when they go in solo, and again this goes against the developer vision of the Night Market, because its designed to be difficult to solo.

    I do agree the 36 player limit will probably cause problems.
    Runeblades enjoyer https://youtube.com/@rkindaleft
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  • daemondamian
    daemondamian
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    [*] How do you feel about the distribution of rewards during this event zone?

    Lots of slog for not many rewards - at least not only doing trash mobs & dailies & getting curated containers from faction leaders:

    Trash mobs don't seem to have any rewards? If rewards include perks you can get from killing certain mob 'bosses' - well I killed one in the Parched district & got heavy attack sustain resource perk that was severely underwhelming.

    If you're including curated item sets that you can get as a reward - as someone who has collected everything I really want to except most trial gear - it was not what I'd consider a reward.

    If including treasure chests - they don't have anything in them that makes it worth the time opening them.

    Perhaps the higher tier level bosses give better rewards?

    I don't care about the achievements except in as much as they unlock merchant furniture etc & I will probably grind as much as is needed to unlock antiquity leads & furnishings. Beyond that I would only spend more time in NM if uncollected curated normal trial gear is a reward - seems to be indicated by several sources but not sure what you have to do to get that to drop.

    [*] How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.

    [*] Difficult - as a solo player just for mobs it's similar to level 3 IA, or solo Bastian Nymics, a hard dlc vet dungeon or possibly vet MA or VH (but I haven't done them for so long I 'm not 100% sure.

    I tried several different builds & made a pure dk & subclassed sorc that I was satisfied with but they required specialised builds (full resistances, good sustain, good strong heals etc) & careful attention to mechanics. I also used some sets that came from DLC dungeons & the Shattered Paths Signet - which is a catch 22 because you have to get the leads for that to drop in NM first to be able to use it & it may not go live as it is now on the PTS. Did try Ring of Pale Order but it seemed ineffective, maybe velothir or sea serpent might work better.

    I did unlock the tempest caller on my sorc build which did help & I imagine having one of these (assuming you can only have one at a time?) would make NM as 'easy' as IA arc 3 is if you have the right verses but IA also gives you visions.

    If grouped with other people I guess it would make things easier comparable to having 4 competent players in a dlc vet dungeon.

    [*]Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    Solo

    [*]How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    As killing the mobs requires careful attention & time & I couldn't kill brazen etc being solo it was a little repetitive & boring even trying to various dailies.

    Doing the sidequest that unlocked tempest caller was fun & one I knew how to do based on previous experience (Graven Deep?)

    [*] Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.

    The quests to find things were annoying when the compass & quest icons & minimap (votans) kept directing me to where I thought I needed to go but then I would just keep going around in circles while having to avoid, run or deal with the trash mobs - particularly the fatal potion daily(?)

    Would have liked to have done the rolling boulder puzzle but have no clue what you're supposed to do. The races seem okay except again you have to avoid mob trash or kill it so I didn't bother doing them while trying to figure where you have to go - maybe light beacon trails like in the psijic questline would help.

    [*] How do you like the new Patrons?

    Love the Glittering Goad dialogue & aesthetic which I joined - others seemed good.

    [*] Did anything not function to your expectations?
    Re: the sand barriers on the doors, I didn't know where to get the Windglass or Splinters, can't remember if I obtained the splinters or just used the ones given in the container/s to a full experienced template character.
    Similar with gaining favour- I knew you got it from killing certain enemies but I wasn't sure who exactly & getting it from one particular trash mob didn't mean getting it from an identical trash mob again so it seemed random.

    [*] Do you have any other general feedback?


    Having either a tutorial or extended tooltip/object information (like when first picking favor 'this is favor, you can kill this particular enemy to gain favor or only certain types x y amount of times per day' etc.

    I didn't check the help menu to see if all this kind of info about the NM is in there or not will do so when I go back in there again.

    If it's not then many things about NM are confusing or guesswork or learn by accident as you go but that's slow & frustrating.

    Sure the players & community will learn this & post guides online but given the NM is limited & will change every time, having to wait for everyone else or learn it slowly isn't great.

    I didn't entirely get the point behind favor either except it unlocks the ability to buy things from your faction's merchant & counts towards faction favor count/leaderboards & acheivements?

    Also I chose the Glittering Goad faction on my first character that went into the NM but I keep getting a popup saying I have to join a faction on subsequent characters & to go to the curator for that quest but the curator doesn't have the quest for me - I thought faction choice was account wide, unless I can choose all three just on the PTS to test them out or it's a bug?
    Edited by daemondamian on February 2, 2026 4:18AM
  • f047ys3v3n
    f047ys3v3n
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    ZOS_Kevin wrote: »
    This is the official feedback thread for the all new Night Market Event Zone. Specific feedback that the team is looking for includes the following:
    • 1) How do you feel about the distribution of rewards during this event zone?
    • 2) How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
      • Easy
      • Well-balanced
      • Difficult
      • Too difficult
    • 3) Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    • 4) How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    • 5) Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    • 6) How do you like the new Patrons?
    • 7) Did anything not function to your expectations?
    • 8) Do you have any other general feedback?

    1) Lol, dropping a bunch of base game overland sets, please. The rewards are pretty uninspiring and the grind to even get to the dungeons and trials looks like a long road. I think it will be very difficult to come up with the requisite numbers of players to ever put together groups to do those. Right now it is pretty hard to find a group for the last 12man trial with no prerequisites. I don't even have the sticker filled and neither does my buddy on your stream team who plays a good deal more than me. Your loosing the population density to get anything that requires a group done as well as the population of good players to train any new ones. Every trials guild I am in is desperate for new blood and unable to fill in players who leave. Only a couple even do regular runs anymore.

    2) I went in on a heavy armor dps toon derived from an IA built that I often use for Vet HM dungeons. 75kdps, 7k passive hps. Very tanky and healy, ok dps. Soloing mob packs was pretty simple with this but challenging for my buddy when he was on a normal raid dps. Bosses generally took about 4 good players to do comfortably though we were doing them with 2dps and a tank slowly. Usually we failed with just 2 players. So... for someone solo, it would be crazy hard to solo a boss and even most elite raiders won't be able to do it. For a 12man group the difficultly would be comically easy. I'm not sure how you intend to scale it since you can have any number of players. None of your descriptors are fitting. The content is unbalanced because it is balanced for about 4 good players but you can show up with any number so it cannot be meaningfully balanced. As is, you need at least 3 very good players to scrape though or at least 12 of the sort of folks you end up picking up in a random normal que.

    3) Solo, with a buddy who also does HM stuff, and with a few pugs we picked up who were also clearly good players. I think we maxed out at 5 players for a little bit.

    4) It mostly seems like a huge grind. A few of the events in there looked interesting and I hope to try them all out. The spider web one was fun when we did it. Hopefully there were more with that sort of interesting mechanic. Most of the night market just looked like a big slow grind for mediocre gear and to unlock the dungeons and "trial". To be frank, I do not enjoy doing the same monotonous stuff over and over. This has a lot of that and, if there are a lot of players in there. that will be further complicated by the waiting for bosses to respawn. I hate waiting for bosses to respawn. Given that you now have a loot timer in place and the super slow 5min boss respawn timer was set to prevent farming bosses quickly why is this still a thing? Do you have any developers that even remember that it wasn't always a thing and why it was put in place week 2 of 3 of the game left? Of course, if nobody is in there you won't be able to do it at all so..... I have a bad feeling generally.

    5) I did a few dailies and quests but it was hard to get a stable group large enough in pts. I also did the trial once. We could only find 9 folks though. Since your mechanics require 10 or more to complete (9 people to pick up orb and one left to deal with the flameshaper) we were not successful. For a trial that was not very difficult fight wise it will be very difficult to complete as essentially all 12 players really need to know the mechanics well know their role before hand, and they will all have to have ground their faces off in nightmarket to get in anyway. Also, no HM but you still have a no death. Way to take away the fun part but leave the part that causes all the stress, drama, and people rage quitting the game. Also, effectively 3 tanks. Thats fun given we typically can't find 2 for a trial or one for a dungeon. Nobody wants to tank. you have made it miserable and a mess gear wise.

    6) I clicked through the dialog to catch up with a buddy. I have no feedback on the story line at this time.

    7) nope

    8) I hope I'm wrong. I thought multi-classing would be a mess but I have loved it. I thought IA would be uninteresting but I ended up playing and enjoying it enough to go to arc 13. Right now without instances that scale to the amount of players that are in them the night market looks like finding a good balance for a fun time will be difficult and the new trial will be a grouping prog not a trial prog.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • code65536
    code65536
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    • Each district doorway within the Starlit Plaza now has an icon indicated in the map.
    • Small Incandescent Pods that appear in the central arena now persist longer and are easier to see.
    • Decreased the health of the Opulent Arid Varlet, Opulent Knightshade, Opulent Web Eater, and Flameshapers.
    • Announcements for the appearance of essences now remain on screen for slightly longer.
    Thank you for making these adjustments based on our feedback!
    • Reduced the damage of the Unmitigated Burning Essence, Unmitigated Spidersilk Essence, and Unmitigated Pitch Essence.
    I assume this just means that the damage ticks ramp up a little slower to give people a little more time to react?

    I'm hoping to have a chance to test some of these adjustments later tonight.

    Edit/Update: I love the new outlines for the dropped pods, and the boss health levels seem much better now. The change to the Unmitigated damage seems pretty subtle and honestly didn't "feel" very different, but I think it's just fine where it is.
    Edited by code65536 on February 3, 2026 8:17AM
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  • Emeratis
    Emeratis
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    After a few more runs of things, I now have seen more or less all the Night Market has to offer. Overall I am loving the experience and cannot wait til it makes it to live. I do hope that it is made a permanent addition to the game eventually, but I also have a few requests/tweaks. Some I already mentioned, others are new now that I've seen more of things.
    • I still do not think the keys are worth the effort. I love the Opulent Ordeal, but I worry I'll have limited access to it on live if my trial guild allies do not think farming the keys are worth the effort (and I know some won't already). I want to do the Ordeal a lot and get the title and associated achievements, but the way things are set up makes it feel like how much or little you see it will be based on your group's willingness and ability to grind/farm. I think if it didn't require like 30 fragments on top of the three keys that will be consumed upon clear it would be easier to stomach. Another option is making these things buy/sell/tradeable. I would happily farm for those who can't/won't in my group just to see more of the Opulent Ordeal on live, but currently there is no option for that.
    • I'm still not a fan of the accountwide full duration faction lock. As others have mentioned, when the Night Market and factions were announced I instantly started imagining which characters of mine would go to what faction and how it would interact the ongoing story I've created for each of them. I was disappointed to find out about the lock and wondered why it was a thing. What is the reward for the faction that wins the Night Market season in points? It isn't overly clear currently and while I don't mind the healthy competition of the point system, I feel most people would just like their character to go where it fits them and/or farm each faction's cosmetics or something more personal/mundane. Perhaps the devs could give us some clarity on rewards or why the point system is important and it might be easier to stomach. Given how up in the air much of the Night Market is and we know there are two runs of it this year, that still means that people can only get 2/3 of their achievements done. What if more cosmetics/rewards are added to each faction exclusively for each run of the Night Market? Again, there are so many questions here still.
    • While I found the Opulent Ordeal easy but pleasant and fun, the Gilded is massively disappointing. The boss arenas and lorebooks and dialogue are nice, but they feel like a glorified secret world boss and not dungeon content. There is little new mechanically for the bosses and there is only the boss and their ads. The Opulent Ordeal was light for trial content but felt like a better representation of what a mini-trial would be than the Gilded do as a mini-dungeon. Considering dungeon players are not getting anything new this year and others are, this goes into complaints about the Night Market, while enjoyable, is not a fair substitute for instanced four man content. I fortunately have lots of dungeon achievements still to catch up on personally, but many of my friends do not and feel a bit burned and I understand why.
    • Little thing but the fiendroth are the only daedric critters not named in the Thousand Eyes enclave. I spend more time than I'd like to admit gleefully walking around meeting all our named little friends and agents. It does feel a little bit weird that the fiendroth are excluded from this given the motto and thematic of the Thousand Eyes faction. Would it be too much to ask to give at least some of them some names? Also I still would like interactibles like pet with some of them but that could be a longterm addition/goal. It would be cool to maybe have similar interactibles in the other camps that fit the flavor such as maybe the ability to dance with partygoers at the Glittering Goad camp or maybe brawl with other npcs at the Ruckus camp.
    • There are a few pain points for lorebook collectors. It seems that half of the fliers are bugged if you do not get them before the faction choice/main quest. A lot of dailies have lorebooks associated with them and some of those cannot be picked up if you have a similar type of daily (could we at least tag the lorebook maybe?). It's not as bad as other stuff but given the limited nature of the Night Market it would be nice if these were not buggy or tedious to round up on launch.

    Finally, I have more of a question. I've been reading everything I can get my hands on about the Night Market, I do have to ask about some parts of it's future:
    Is it possible that we will see more districts and factions over time? Will they cycle and rotate in and out? I am interested in this teaser and theme that keeps coming up a lot in books but similar to above I'm concerned about what it means for factions, achievements, and collectibles. Even if it is ambitious, I am definitely interested in exploring more districts and meeting more factions of the Night Market while still hopefully also enjoying the old ones as well.
    Edited by Emeratis on February 4, 2026 11:00PM
  • xxdabro90xxb16_ESO
    xxdabro90xxb16_ESO
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    How do you feel about the distribution of rewards during this event zone?
    I did miss the Red Ball for the Rank Points at first. I Would really appreciated if you just get them after killing the Mobs. Other then that i did not really get any Rewards as i was only killing Trash, as nobody was around to do Bosses. But the Merchants Inventory Looks very promising.

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    I would say of These 4 Option i would choose well balanced but with a *. I found the Difficulty very inconsistent with the Trashgroups, some where Pretty easy, others though (but not too though). Maybe you Guys could work to balance them a bit. For Bosses and Events i can only talk About Videos that i saw and them looked really good.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?
    I was there solo and to some unholy Time when nobody else was there.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.
    I found it really positive that there is finally something worth having good solo Builds. I really appreciated the Difficulty. The only negative Thing i have so far is that i dont like that it goes away after one Season. I dont like FOMO and would appreciate if new Content stays in the Game. Maybe in the second Itterration it can stay in the Game. I found the F5 UI confusing as i could not match the Bosses there to the Bosses on the Map and i did not yet find out where to find them. The Show on Map Button did not help either at it did not highligth anything. I found it also not cear tat i have o farm the Relic, this should be displayed in there oehow besides he Text. There are surely some Improvements to be made there.

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.
    I did try the Trash and the Race. I watched Videos About the other Things. I found it really Refreshing to see the Range of Activities.

    How do you like the new Patrons?
    I found all of them had something that stands out and all the Factions are unique.

    Did anything not function to your expectations?
    As i said i missed the Favor Ball at first. It was really unintuitive to have to activate it so i didnt get any Favor at first.

    Do you have any other general feedback?
    I find it weird that this Feature will drop so late within the Season and then only stay so short. I mean ist fine for the first Iterration but i hope we get more Time within the Market when it Returns and can hopefully Keep the Market and not loose it the next Season again.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Feedback on Skill Scrolls:
    • The ability scroll for 'Quick Cloak' does not have the correct Duration. The scroll mentions 25 seconds however Quick Cloak as an ability lasts 30s when at rank 4.
    • Skill Scrolls share the cooldown of potions but do not count as potions in terms of things which affect them, For example alchemy cooldown reduction glyphs do not affect skill scroll cooldowns. - It feels like they should be considered a potion if the cooldown is shared as it would make them more usable.
    @Solar_Breeze
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  • ceruulean
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    I'm gonna repeat my opinion in this thread: the rewards for this content doesn't make sense.

    If Night Market is meant to be difficult, group content, how do you reward this segment of the playerbase? Most people who chase cosmetics and housing are not that hardcore and probably uninterested in Night Market. The players who enjoy difficulty challenges, yes, some of them do housing, cosmetics, and titles, no doubt, but what else is there? Is there any kind of social recognition or prestige from completing this content?

    ESO has never really been big on rewarding people for effort. The challenge of completing difficult content is supposed to be an intrinsic reward. I'm talking trifecta titles, progression, etc. The memories you make with your group. Stuff like that.

    Then we have this Night Market which, lore-wise, is completely different. There's a faction that sounds like Gilded Gold and their purpose is to get rich. Ok, would instrinsically motivated players want to join a bunch of extrinsically motivated NPCs? Otherwise, you can group with any faction and just run the trials and content like normal.

    Why do factions exist? Is there a story? What is the narrative tension? What's the final goal of these factions? You're essentially asking us to join a fantasy gang. There's a long initiation ritual of grinding resources and key unlocks, which, I'm not gonna call it hazing, because this is just a game... but yea. Where is the community service? What are we doing to help our community? We're just grinding faction points, mount unlocks, and goodies? Is there any cooperative, dramatic, or competitive element at all?

    That's why I'm not participating in Night Market, because frankly I don't care about the rewards (skill scrolls, useless monster sets, trial gear I already have) or the titles. What would pique my interest would be things like:

    1) Universal auction house. Everyone in the winning faction can put up items for sale. An account-wide faction lock would make sense.

    2) Extra drop % of rare, tradable polymorphs/mounts/whatever, like vAS+2, if your faction is losing(?). So losing doesn't feel that bad. Losing team gets like 1% drop chance of a cool thing, middle team 2%, winning team 0%. Gives an incentive to grind and not give up.

    3) The underdog faction(s) would unlock a bonus to faction point gain and keep the winning faction on their toes.
    Edited by ceruulean on February 7, 2026 5:10PM
  • bobsontpm
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    - I have not been given any rewards yet. I cannot finish anything alone, due to the facts below.
    - Waaaaaay too difficult. Random small groups of enemies wipe me in seconds if I'm not paying attention. This should be
    - I just went to see how it looks, solo. I'm not a great player, but I had a build, which took me through almost all of content alone, and it is struggling on the random groups, not mention bosses. I cannot imagine more casual players going there and doing anything. Even in a group. The only option of respawning at the wayshrine does not help either. Maybe if there is a lot of players at once, then we will see it going, but now, it is unplayable and un-enjoyable.
    - It's very nice aestetically, I like fargrave, and I think it is a right move to put more content there. All other things are just negative: too much and too big groups. You cannot run around in stealth like in cyro, doing minimal quests, like finding people or putting items. You just can't. And for some reason, if you get spotted, even cloak from night blade does not work (it gets removed just after the cast). It's super annoying. I understand trying to rise the difficulty, but this is unacceptable. This takes away the whole "play as you want" thing from ESO.
    - It's hard to try anything, when you have a myrriad of things trying to kill you in seconds in the meantime. One wrong step and you enrage a group, who will hunt you until you are dead. Trying to run? You will trigger 4 more such groups.
    - what are the NEW Patrons (?) Are those the 3 questgivers? Or the patrons in ToT? :P
    - as stated above, almost everything is not working. I haven't had fun time.
    - please rething this... It's terrible and frustrating in the current form. Not to mention it induces a big FOMO, because of the amount of things inside the market and not being able to enjoy them and the possibility of your faction loosing - and loosing potential rewards (so you choose in the beginning, and you cannot change; also, I still don't know what the winning faction gives you).

    In the current state, the Night Market, in my opinion, will be even worse than the experience with Writhing Wall. A lot of people will be disappointed with their choice of faction in the beginning, after missing rewards. A lot of people will bounce off the difficulty. A lot of people with OCD will be discouraged by the gatekeeping. The limited time of availability of the event is against "play like (and when) you want".

    Not a huge fan of the direction where it is going.

    EDIT:
    - Tried Hexos Ward + Two Hander Cleave with shielding option + master weapon (cleave) + oakensoul + trainee (to fill 3 slots), it allows me to clear some mob groups solo. Some groups (esp. with "miniboses" still spam too much DPS, especially AoE). You cannot just spam shields and heals and survive. Not gonna work. I cannot imagine, how someone with a slightly worse reflex can handle all this...
    - any small mistake = instant kill.
    - Grouped with 2 other players, no tank. We got buldozed by any of the bosses (one shoot attacks that you cannot block or dodge, if DD (you get knocked over nevertheless if you follow the mechs or not))
    - Quest markers are pure trash, given the number of mobs you need to deal with, when searching for things.
    - spend more than an hour, got 95 reputation. You need at least 1000 to purchase anything. This is TERRIBLE experience.

    Please reconsider making this in two instances: one normal (let's say IA level 2 or craglorn) - for people willing to enjoy the stroy and relax a little bit after work, not sweat every inch of the zone. Then do the one vet (with current difficulty).

    Also, consider letting this Night Marked be available all the time, just reset the faction every 2-3 months, like cyrodil. This will by much more faithful to original motto of ESO.
    Edited by bobsontpm on February 9, 2026 3:53PM
  • coop500
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    bobsontpm wrote: »
    - I have not been given any rewards yet. I cannot finish anything alone, due to the facts below.
    - Waaaaaay too difficult. Random small groups of enemies wipe me in seconds if I'm not paying attention. This should be
    - I just went to see how it looks, solo. I'm not a great player, but I had a build, which took me through almost all of content alone, and it is struggling on the random groups, not mention bosses. I cannot imagine more casual players going there and doing anything. Even in a group. The only option of respawning at the wayshrine does not help either. Maybe if there is a lot of players at once, then we will see it going, but now, it is unplayable and un-enjoyable.
    - It's very nice aestetically, I like fargrave, and I think it is a right move to put more content there. All other things are just negative: too much and too big groups. You cannot run around in stealth like in cyro, doing minimal quests, like finding people or putting items. You just can't. And for some reason, if you get spotted, even cloak from night blade does not work (it gets removed just after the cast). It's super annoying. I understand trying to rise the difficulty, but this is unacceptable. This takes away the whole "play as you want" thing from ESO.
    - It's hard to try anything, when you have a myrriad of things trying to kill you in seconds in the meantime. One wrong step and you enrage a group, who will hunt you until you are dead. Trying to run? You will trigger 4 more such groups.
    - what are the NEW Patrons (?) Are those the 3 questgivers? Or the patrons in ToT? :P
    - as stated above, almost everything is not working. I haven't had fun time.
    - please rething this... It's terrible and frustrating in the current form. Not to mention it induces a big FOMO, because of the amount of things inside the market and not being able to enjoy them and the possibility of your faction loosing - and loosing potential rewards (so you choose in the beginning, and you cannot change; also, I still don't know what the winning faction gives you).

    In the current state, the Night Market, in my opinion, will be even worse than the experience with Writhing Wall. A lot of people will be disappointed with their choice of faction in the beginning, after missing rewards. A lot of people will bounce off the difficulty. A lot of people with OCD will be discouraged by the gatekeeping. The limited time of availability of the event is against "play like (and when) you want".

    Not a huge fan of the direction where it is going.

    EDIT:
    - Tried Hexos Ward + Two Hander Cleave with shielding option + master weapon (cleave) + oakensoul + trainee (to fill 3 slots), it allows me to clear some mob groups solo. Some groups (esp. with "miniboses" still spam too much DPS, especially AoE). You cannot just spam shields and heals and survive. Not gonna work. I cannot imagine, how someone with a slightly worse reflex can handle all this...
    - any small mistake = instant kill.
    - Grouped with 2 other players, no tank. We got buldozed by any of the bosses (one shoot attacks that you cannot block or dodge, if DD (you get knocked over nevertheless if you follow the mechs or not))
    - Quest markers are pure trash, given the number of mobs you need to deal with, when searching for things.
    - spend more than an hour, got 95 reputation. You need at least 1000 to purchase anything. This is TERRIBLE experience.

    Please reconsider making this in two instances: one normal (let's say IA level 2 or craglorn) - for people willing to enjoy the stroy and relax a little bit after work, not sweat every inch of the zone. Then do the one vet (with current difficulty).

    Also, consider letting this Night Marked be available all the time, just reset the faction every 2-3 months, like cyrodil. This will by much more faithful to original motto of ESO.

    Thank you for bringing some sanity to this. I did finally set up a build that does somewhat decent, but of course it also uses Hexos Ward + Beam. I won't be able to bring any of my other characters to this, only my cheese beam dude.

    Having two difficulties I feel is a good idea, because I get that this is taking place of dungeons and that crew needs something this year, but this is NOT dungeon difficulty, it's cracked.

    Sadly I've since given up, the hardcores and the popular youtubers have spoken, we're not allowed to enjoy this content, we're not welcome.
    Edited by coop500 on February 9, 2026 7:06PM
    Hoping for more playable races
  • Rkindaleft
    Rkindaleft
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    coop500 wrote: »
    bobsontpm wrote: »
    - I have not been given any rewards yet. I cannot finish anything alone, due to the facts below.
    - Waaaaaay too difficult. Random small groups of enemies wipe me in seconds if I'm not paying attention. This should be
    - I just went to see how it looks, solo. I'm not a great player, but I had a build, which took me through almost all of content alone, and it is struggling on the random groups, not mention bosses. I cannot imagine more casual players going there and doing anything. Even in a group. The only option of respawning at the wayshrine does not help either. Maybe if there is a lot of players at once, then we will see it going, but now, it is unplayable and un-enjoyable.
    - It's very nice aestetically, I like fargrave, and I think it is a right move to put more content there. All other things are just negative: too much and too big groups. You cannot run around in stealth like in cyro, doing minimal quests, like finding people or putting items. You just can't. And for some reason, if you get spotted, even cloak from night blade does not work (it gets removed just after the cast). It's super annoying. I understand trying to rise the difficulty, but this is unacceptable. This takes away the whole "play as you want" thing from ESO.
    - It's hard to try anything, when you have a myrriad of things trying to kill you in seconds in the meantime. One wrong step and you enrage a group, who will hunt you until you are dead. Trying to run? You will trigger 4 more such groups.
    - what are the NEW Patrons (?) Are those the 3 questgivers? Or the patrons in ToT? :P
    - as stated above, almost everything is not working. I haven't had fun time.
    - please rething this... It's terrible and frustrating in the current form. Not to mention it induces a big FOMO, because of the amount of things inside the market and not being able to enjoy them and the possibility of your faction loosing - and loosing potential rewards (so you choose in the beginning, and you cannot change; also, I still don't know what the winning faction gives you).

    In the current state, the Night Market, in my opinion, will be even worse than the experience with Writhing Wall. A lot of people will be disappointed with their choice of faction in the beginning, after missing rewards. A lot of people will bounce off the difficulty. A lot of people with OCD will be discouraged by the gatekeeping. The limited time of availability of the event is against "play like (and when) you want".

    Not a huge fan of the direction where it is going.

    EDIT:
    - Tried Hexos Ward + Two Hander Cleave with shielding option + master weapon (cleave) + oakensoul + trainee (to fill 3 slots), it allows me to clear some mob groups solo. Some groups (esp. with "miniboses" still spam too much DPS, especially AoE). You cannot just spam shields and heals and survive. Not gonna work. I cannot imagine, how someone with a slightly worse reflex can handle all this...
    - any small mistake = instant kill.
    - Grouped with 2 other players, no tank. We got buldozed by any of the bosses (one shoot attacks that you cannot block or dodge, if DD (you get knocked over nevertheless if you follow the mechs or not))
    - Quest markers are pure trash, given the number of mobs you need to deal with, when searching for things.
    - spend more than an hour, got 95 reputation. You need at least 1000 to purchase anything. This is TERRIBLE experience.

    Please reconsider making this in two instances: one normal (let's say IA level 2 or craglorn) - for people willing to enjoy the stroy and relax a little bit after work, not sweat every inch of the zone. Then do the one vet (with current difficulty).

    Also, consider letting this Night Marked be available all the time, just reset the faction every 2-3 months, like cyrodil. This will by much more faithful to original motto of ESO.

    Thank you for bringing some sanity to this. I did finally set up a build that does somewhat decent, but of course it also uses Hexos Ward + Beam. I won't be able to bring any of my other characters to this, only my cheese beam dude.

    Having two difficulties I feel is a good idea, because I get that this is taking place of dungeons and that crew needs something this year, but this is NOT dungeon difficulty, it's cracked.

    Sadly I've since given up, the hardcores and the popular youtubers have spoken, we're not allowed to enjoy this content, we're not welcome.

    Sorry, but you can enjoy this content fine and you're welcome, as long as you're willing to make adjustments to your build and playstyle - which you did, you found a setup that suited the content better.

    If your not willing to do so, then group up, and if you're not willing to do that, then accept this content isn't designed for you and the way you play the game, and that's perfectly fine.

    So much of ESO outside of Trial HM has been dumbed down to appeal to the casual crowd of the game. It makes sense, considering they're the largest portion of ESO's player base, but it's okay to have challenging content outside of Trial/Dungeon HM, and there's always a section of solo players trying to nerf down anything challenging to their level just because they refuse to play the content the way ZOS intended - ZOS intended to make the content challenging, and want the content challenging, as I've already stated in this thread.
    Edited by Rkindaleft on February 9, 2026 11:17PM
    Runeblades enjoyer https://youtube.com/@rkindaleft
    I only DD in wizard elf game cuz I like seeing big number
    Tick Tock Tormentor | Saintly Savior | Gryphon Heart | Godslayer | Kyne's Wrath | Planesbreaker | Swashbuckler Supreme | Mindmender | Unstoppable
  • bobsontpm
    bobsontpm
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    Rkindaleft wrote: »
    Sorry, but you can enjoy this content fine and you're welcome, as long as you're willing to make adjustments to your build and playstyle - which you did, you found a setup that suited the content better.

    If your not willing to do so, then group up, and if you're not willing to do that, then accept this content isn't designed for you and the way you play the game, and that's perfectly fine.

    So much of ESO outside of Trial HM has been dumbed down to appeal to the casual crowd of the game. It makes sense, considering they're the largest portion of ESO's player base, but it's okay to have challenging content outside of Trial/Dungeon HM, and there's always a section of solo players trying to nerf down anything challenging to their level just because they refuse to play the content the way ZOS intended - ZOS intended to make the content challenging, and want the content challenging, as I've already stated in this thread.

    I understand needs of this specific part of the population. But I believe there should ba a choice. Casual folk will not "git gud" overnight. Or you cannot force "git gud" a one-armed veteran or a person who has havey sight loss (I have meet such people playing ESO). This is why One Tamriel meant so much when it was introduced. I also sometimes find the lack of overland difficulty annoying, but I prefer an option to chose.

    But from my experience, the casual crowd is like 80-90% of server population ;) Or am I wrong? Probably devs have more data on that. And they are here because this is the only ES game out there since n-th iteration of Skyrim. Gatekeeping them from content is in my opinion not a great move :P

    I still think devs should consider making different instances: one for solo/companion (e.g. veteshran, MA difficulty, let it be even veteran), so that people not having time to organise groups can have the chance to experience this. Even without extra rewards. And then the other with the current difficulty.

    My experience with this system is bad, because doing quests in big/random groups does not work (the prominent example is the Group Dungeons, where everybody not interested in lore/quests just runs towards next boss destroying any chance to enjoy quests for others).

    Going back to the Night Market itself:
    - I have tried going solo with sorcerer (lazy sorc build, HA-based), with tank Isobel. As long as Isobel stayed alive, I was able to tackle some random groups. Sadly, Isobel goes down in about 5 second. Please consider making adjustments to companions, so they don't go that quick. I think IA have this kind of mechanism, that allow better experience when going semi-alone (i.e. with not so bright NPC companion that has problems with avoiding AoEs).
    - I find it difficult to do anything, as there is hardly anyone there. At most I found three players in the instance, so we could more or less tackle some challenges together. Other times there was no one there. It seems that a zerg rush with 36 players should easily outpace any problems... I think Trial group would be also ok there. But I hope the limit of only 12 people getting loot is accounted for to 36 in NM?
    - I think all the systems and fighting is too skewed towards the long range characters. It's a lot easier to manage the AoEs, and avoiding enemies. The melee characters will be screwed (as in IA).

    To ZOS/Devs: please please reconsider including the SOLO mode (or maybe consider keeping NM always on, but in alternating mode: for the event, when we have competition - the current hardcore difficulty, and then after event ends, a normal let's say craglorn-like solo/small group experience or even normal zone with the optional new challenge difficulties). This is just my solo-casual-adventurer plea. I think a lot of players will be grateful for that. Again, I do not have data, but I believe most of the players checking the PTS are not the majority of players, and this group contain rather those more combat-meta-oriented ;)
    Edited by bobsontpm on February 10, 2026 5:54PM
  • Varana
    Varana
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    I sometimes really don't understand this.
    This is essentially the group content for this year. It is very weirdly designed as group content because all difficulty levels are condensed into one, but still.
    People don't usually complain that they can't go into vet DLC dungeons or trials and solo them. There is an ocean of easy content in ESO, and this is a tiny section of the game (and even of this year's stuff). Why should this be made boring as well?
  • coop500
    coop500
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    Varana wrote: »
    I sometimes really don't understand this.
    This is essentially the group content for this year. It is very weirdly designed as group content because all difficulty levels are condensed into one, but still.
    People don't usually complain that they can't go into vet DLC dungeons or trials and solo them. There is an ocean of easy content in ESO, and this is a tiny section of the game (and even of this year's stuff). Why should this be made boring as well?

    Because it's timed and not in a group finder? And a trial already exists within it?
    People aren't asking for the bosses or trial/dungeon to be easy. They're asking the mundane nothing enemies to be sensible so we can at least do the little lame daily missions without being terrorized endlessly by pointlessly crazy trash enemies that do nothing but gatekeep the average player from even exploring the new zone.
    Edited by coop500 on February 12, 2026 7:14PM
    Hoping for more playable races
  • Soarora
    Soarora
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    coop500 wrote: »
    Varana wrote: »
    I sometimes really don't understand this.
    This is essentially the group content for this year. It is very weirdly designed as group content because all difficulty levels are condensed into one, but still.
    People don't usually complain that they can't go into vet DLC dungeons or trials and solo them. There is an ocean of easy content in ESO, and this is a tiny section of the game (and even of this year's stuff). Why should this be made boring as well?

    Because it's timed and not in a group finder? And a trial already exists within it?
    People aren't asking for the bosses or trial/dungeon to be easy. They're asking the mundane nothing enemies to be sensible so we can at least do the little lame daily missions without being terrorized endlessly by pointlessly crazy trash enemies that do nothing but gatekeep the average player from even exploring the new zone.

    You can do most of the dailies solo. I don’t have a proper solo build and I found just running around/through/going invisible by the trash enemies worked just fine. Some deaths but there’s nothing to lose by dying, especially if the oasis is right by where you need to go anyway.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
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