I haven't been this excited for an ESO update in years!
In case you missed it, ZOS announced that Werewolf will be receiving a balance and visual update in June. We don't know everything that'll be changed in the balance update, but we do know a bit about the visual update:
Two things of note here:
- Werewolf players (myself included) have been asking for visual updates to the Werewolf model for years. We don't know how the in-game render looks yet, but I think the concept art looks sick!
- A female variant of the Werewolf model has been requested for a long time, too. Some people decided not to play Werewolf because the current model makes their character look male, and I think the new female Werewolf variant will encourage them to stick with Werewolf.
Now that we have male and female variants of werewolves, I hope ZOS remembers to swap the models of various female werewolf characters (not an exhaustive list):
- Mylenne Moon-Caller, a white-furred female werewolf who is a boss in the Moon Hunter Keep dungeon.
- Annyce, a gray-furred werewolf who transforms at The Wolf's Camp world boss in Glenumbra.
- Vig, a white-furred werewolf who transforms at the Hordrek's Hunting Grounds world boss in Western Skyrim.
- Nusana, a gray-furred werewolf who transforms during The Pack boss fight in the Blessed Crucible dungeon.
- Hildegard, a gray-furred werewolf who is part of the Dark Brotherhood. Her Houseguest version randomly transforms briefly, and she also transforms during the Dark Brotherhood questline.
- Flora Laftrius, a gray-furred werewolf citizen who transforms when you attack her in Skingrad (West Weald zone).
- Captain Rhealt, a gray-furred werewolf who transforms when you approach her at the Lunar Fang Docks south of the Niben River Bridge in Cyrodiil.
- Den Mother Toamna, a white-furred werewolf who is the boss of the Archon's Grove delve in Summerset.
- Firwin, a gray-furred werewolf who transforms during the quest "A Father's Promise" in Malabal Tor.
- Irvama Mothryon, a gray-furred werewolf citizen who transforms when attacked at the docks in Necrom (Telvanni Peninsula zone).
- Nimriian, a black-furred werewolf who transforms under 60% Health and is the final boss of the Weeping Wind Cave delve in Reaper's March.
- Ninette Gestor, a gray-furred werewolf citizen who transforms when attacked at the Wretched Spire in the Deadlands.
- Seldine Second-Skin, a black-furred werewolf enemy found in Archon's Grove in Summerset.
- Arienne Kerbol, a white-furred werewolf who transforms during the "Freedom's Chains" quest in Kerbol's Hollow in Bangkorai.
- Angirgoth, a werewolf who transforms in the Rink of Frozen Blood in Veteran Maelstrom Arena. I'm a bit hesitant to include this one because while the character does transform and is female, she transforms into an undead werewolf, using the same model as Faolchu the Reborn:

This is a list of werewolves who have a confirmed werewolf form and are female. It would probably be easiest to automatically perform this conversion by using the character's sex, rather than hard coding a case for each of these (as well as any future) examples.
In addition to giving female werewolf characters the female werewolf model, I also hope unnamed werewolf enemies in the game are given a randomized chance to be either male or female, just like how generic humanoid NPCs use a randomized appearance. Of course, if the NPC starts as female in their human form, they should use the female werewolf model when transforming.
Additionally, this was briefly shown on stream:

This is going to be
huge for making Werewolf more accessible to players. In addition to having a better Werewolf appearance that better fits our characters, this will allow players to more easily become a Werewolf in the first place. I assume this means more zones will have Werewolf shrines and feral Werewolf NPCs that spawn at night to infect our characters. Also, adding a quest starter for Werewolf should increase the visibility of Werewolf drastically.
I predict that after this balance update for Werewolf, it'll be in a good place to receive Scribing Grimoires. Once we know how the Werewolf skill line is balanced, it'll be easier to balance a Scribing skill for the Werewolf skill line.
Now that we're getting a visual overhaul, I think we'll start seeing Werewolf Transformation Skill Styles, or some other way to change how our Werewolf form looks. There's a lot of potential here to let us look the way we want, and I'm personally going to collect every Werewolf cosmetic I can!
Given the response to the female Werewolf model, I wouldn't be surprised if our first Werewolf Companion is female and has romance options, maybe something like Aela the Huntress from TES V: Skyrim. Though, looking at the concept art again, I believe the one on the right is the male model, so I'd expect people to actually want a male Werewolf Companion. I think there's some confusion as to which model is which, but having multiple Werewolf Companions in the game couldn't hurt!
Finally, I hope the balance changes fix some pain points with the playstyle, and I hope we get a bunch of new animations for Werewolf and its abilities, including new sneaking animations and possibly cinematic assassination animations (like when using the Blade of Woe or Vampire feeding) that look like the mauling animations from TES V: Skyrim. The new animations for the other skill line reworks look promising, so I have high hopes that Werewolf will look the best it has ever been!
Thank you once more for the upcoming Werewolf changes, ZOS!
PC/NA — Lone Werewolf, the EP Templar Werewolf
Werewolf Should be Allowed to Sneak
Please give us Werewolf
Skill Styles (for customizing our fur color),
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).