With a dwindling player base (which really hurts on PlayStation a lot) and the lost interest in many group world bosses (including dragons in Elsweyr) - these kinds of events need some kind of way of recognizing how many players are nearby and scaling the bosses to that number.
With a dwindling player base (which really hurts on PlayStation a lot) and the lost interest in many group world bosses (including dragons in Elsweyr) - these kinds of events need some kind of way of recognizing how many players are nearby and scaling the bosses to that number.
Ordinary dolmens do that, at least in that there's more spawns when more players are there. I'm not sure but I think geyser do too. If they can already recognise players involvement you'd think they could use that mechanic to scale bosses too.
Personally I think once a zone is no longer the main chapter the world events and maybe even bosses too should get a drastic reduction, because they'll never have that many players doing them again, outside of the very occasional event. I know I'd do them more often if they weren't such a pain - I really want another lead for a vampire window!
With a dwindling player base (which really hurts on PlayStation a lot) and the lost interest in many group world bosses (including dragons in Elsweyr) - these kinds of events need some kind of way of recognizing how many players are nearby and scaling the bosses to that number.
twisttop138 wrote: »With a dwindling player base (which really hurts on PlayStation a lot) and the lost interest in many group world bosses (including dragons in Elsweyr) - these kinds of events need some kind of way of recognizing how many players are nearby and scaling the bosses to that number.
I believe, correct me if I'm wrong (that's the sport here) that this is already a feature in game. I was doing a vent in Galen maybe a couple weeks ago. It was just us. I could have sworn when someone else popped in, the boss we were fighting got more HP. That wasn't the first time I thought I saw this on a vent. I could just be crazy though.
ssewallb14_ESO wrote: »World event scaling has needed to be a thing for a while now.
ssewallb14_ESO wrote: »World event scaling has needed to be a thing for a while now.
It is already a thing. Siege Camps seem to have been left out of the system though.
ssewallb14_ESO wrote: »World event scaling has needed to be a thing for a while now.
It is already a thing. Siege Camps seem to have been left out of the system though.
Not really, no. Scaling is the exception, not the norm. World bosses are not scaled. Of the incursion-type events, dragons, harrowstorms, atoll of immolation, vents, mirrormor incursions, and siege camps are not scaled. I think dolmens and maybe geysers are scaled (not sure about geysers, actually).



prof-dracko wrote: »I noticed pretty much all the bosses in Solstice have absurd amounts of health. I guess they assumed people would be swarming the place. 10 mil for a standard wb? It's ridiculous. They could halve the hp of every boss in the zone and lose nothing. It's just a needless grind.
prof-dracko wrote: »I noticed pretty much all the bosses in Solstice have absurd amounts of health. I guess they assumed people would be swarming the place. 10 mil for a standard wb? It's ridiculous. They could halve the hp of every boss in the zone and lose nothing. It's just a needless grind.
They do have a lot BUT the Eastern Solstice WBs are considerably weaker than the Western ones, who weren't particularly high in the damage output to begin with.
twisttop138 wrote: »prof-dracko wrote: »I noticed pretty much all the bosses in Solstice have absurd amounts of health. I guess they assumed people would be swarming the place. 10 mil for a standard wb? It's ridiculous. They could halve the hp of every boss in the zone and lose nothing. It's just a needless grind.
They do have a lot BUT the Eastern Solstice WBs are considerably weaker than the Western ones, who weren't particularly high in the damage output to begin with.
Very much agreed. I helped a friend yesterday get his Eastern Solstice WB kills and we duoed them. It took a little extra but they're simple enough to kill. They don't even kill my glass cannon raid too or my buddies HA sorc. It wasn't too too hard to lay down 100k dps. Plus most of the mechanics are reskins or not even reskins just copies. I will say though, I can see how some could have trouble.
barney2525 wrote: »They have not figured out that Zones should not have Major Events tied to them. These are not Dolmens. Or even Geysers.
Creating a new zone is Fine, with it's own Main Quest and if not dolmens, something similar. But how many players are doing dragons after the Great event ended? How many players are going through West Weald to knock our those rotating events that remained after the big Initial event ended ?
Imho if the Initial event ends, and what remains can NOT be reasonably solo'd by an AVERAGE character, that is a mistake. You're just creating a dead area. You are already adding WBs with the new zone.
Geysers scale according to the player amount in their radius. Harrowstorms, awhile ago, seemed to be scaled for a short amount of time but I think they were simply "bugged" at that time because their behavior was "fixed" later on.(...) I think dolmens and maybe geysers are scaled (not sure about geysers, actually).(....)