Apollosipod wrote: »Specifically, we need some overhaul to the combat animations. Give us some new stances. For anyone who has been playing this game for a while the same animations are just painfully stale, but I feel like the solutions are already in -game. Dual-Wield, two-hand, etc. already have a handful of animations used by NPCs. Why are we being given these options for use?
Apollosipod wrote: »Specifically, we need some overhaul to the combat animations. Give us some new stances. For anyone who has been playing this game for a while the same animations are just painfully stale, but I feel like the solutions are already in -game. Dual-Wield, two-hand, etc. already have a handful of animations used by NPCs. Why are we being given these options for use?
I'd love to have the companion animation for stowing a two handed weapon and I want the old "Flurry" animation back, the current one looks horrible.
Funnily enough, new combat animations seems to be in test right now on the PTS but the thread talking about them says those will break the game when the next update goes live because they are bad. Looks like new animations got hated by testers...
(I have no PTS and I have not seen them. Still, I agree with you that we need new animations)
I also want the old animation for activating Grim Focus back.
Absolutely, but for the love of Talos make it a PUBLIC poll first so people can choose which look okay and which look stupid, or it will be the Templar jabs deal all over again.
Ragnarok0130 wrote: »Let's not, the Templar community is still made about the new jabs animation and spear model. The only way I'd support new animations is if ZoS allows us to continue to run the old animations but we all know that won't happen so lets leave well enough alone.
Also the new animations on the PTS are causing issues. We all underestimate who integral animations are to the player experience so if you change something that's been in the game unchanged for 11 years without the ability to revert it, it's a recipe for huge community backlash because it affects everything that one does in the game. Remember the large number of threads about the grim focus permaglow? That was a aesthetic minor change.