DenverRalphy wrote: »Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.
The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.
I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.
I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
SilverBride wrote: »But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.
DenverRalphy wrote: »SilverBride wrote: »But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.
What "forced"?
The entire point of the Random Daily Dungeon is to fill a group in need. That's it. That's the whole reason it exists. Queueing for Random Daily is entirely optional, and by queueing up for it the player is making an inherrant agreement to help out any random group that needs a spot filled. In return they receive a reward for their generosity of aid.
If a player is hankerin to run a dungeon but doesn't want to take a chance that it may be a DLC, then they should queue specifically for the dungeon they do want.
I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with
PeacefulAnarchy wrote: »There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
SilverBride wrote: »I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.
It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.
ESO_player123 wrote: »Yes, that would be nice. I'd rather queue for DLC dungeons where I have a higher chance of having pieces missing for the stickerbook than run the Fungal Grotto or the City of Ash.
Hmm, stirred the pot a little bit so...I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with
Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.PeacefulAnarchy wrote: »There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? MuwahahahaSilverBride wrote: »I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.
It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.
It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.
Hmm, stirred the pot a little bit so...I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with
Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.PeacefulAnarchy wrote: »There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? MuwahahahaSilverBride wrote: »I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.
It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.
It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.
i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get
ESO_player123 wrote: »Yes, that would be nice. I'd rather queue for DLC dungeons where I have a higher chance of having pieces missing for the stickerbook than run the Fungal Grotto or the City of Ash.
It could be worse - it could be City of Ash 2.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.
What "forced"?
The entire point of the Random Daily Dungeon is to fill a group in need. That's it. That's the whole reason it exists. Queueing for Random Daily is entirely optional, and by queueing up for it the player is making an inherrant agreement to help out any random group that needs a spot filled. In return they receive a reward for their generosity of aid.
If a player is hankerin to run a dungeon but doesn't want to take a chance that it may be a DLC, then they should queue specifically for the dungeon they do want.
A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.
Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.
I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?
Hmm, stirred the pot a little bit so...I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with
Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.PeacefulAnarchy wrote: »There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? MuwahahahaSilverBride wrote: »I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.
It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.
It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.
i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get
Oh, if there was a way to votes to punish afkers without abusing the system I'd be all for it. That's foul too, I just don't know of a way to fix it without it being abused. BGs could use that kind of solution I would say record the "unsportsmanlike" playstyle and report it to zos but......got any ideas?
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.
What "forced"?
The entire point of the Random Daily Dungeon is to fill a group in need. That's it. That's the whole reason it exists. Queueing for Random Daily is entirely optional, and by queueing up for it the player is making an inherrant agreement to help out any random group that needs a spot filled. In return they receive a reward for their generosity of aid.
If a player is hankerin to run a dungeon but doesn't want to take a chance that it may be a DLC, then they should queue specifically for the dungeon they do want.
A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.
Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.
I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?
Hmm, stirred the pot a little bit so...I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with
Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.PeacefulAnarchy wrote: »There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? MuwahahahaSilverBride wrote: »I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.
It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.
It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.
i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get
Oh, if there was a way to votes to punish afkers without abusing the system I'd be all for it. That's foul too, I just don't know of a way to fix it without it being abused. BGs could use that kind of solution I would say record the "unsportsmanlike" playstyle and report it to zos but......got any ideas?
i think someone mentioned black gem foundry, why when i can see one one the group head right down the side instead of too the mobs and just leave the group for that knowing what i know. besides i really dont care anymore, i know a good group form a bad one now and act accordingly
DenverRalphy wrote: »SilverBride wrote: »A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.
Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.
I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?
Because it increases the chances of longer wait times.
Using simple numbers lets say there are an average of 10 "Helpers" in the Base Game queue at any given time, and 1 Helper in the DLC queue. The Base Game queue can continue to keep the queue moving. Meanwhile, the poor schlubs in the DLC queue stand around forever if any of their groups needs more than 1 spot filled. And vice-versa if DLC has a steady supply of helpers while base game does not.
If the "Helpers" were all in the same queue, then everything moves along.
ESO_player123 wrote: »Hmm, stirred the pot a little bit so...I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with
Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.PeacefulAnarchy wrote: »There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? MuwahahahaSilverBride wrote: »I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.
It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.
It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.
i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get
Oh, if there was a way to votes to punish afkers without abusing the system I'd be all for it. That's foul too, I just don't know of a way to fix it without it being abused. BGs could use that kind of solution I would say record the "unsportsmanlike" playstyle and report it to zos but......got any ideas?
i think someone mentioned black gem foundry, why when i can see one one the group head right down the side instead of too the mobs and just leave the group for that knowing what i know. besides i really dont care anymore, i know a good group form a bad one now and act accordingly
They do that probably to skip trash mobs? It's common in some parts of some DLC dungeons (Castle Thorn and Ruins of Mazzatan come to mind).