tomofhyrule wrote: »And therein lies the rub. You want the benefits of being a good samaritan without actually being one...
But you won't. Because it's the Helping Hand reward you're truly after.
SilverBride wrote: »tomofhyrule wrote: »And therein lies the rub. You want the benefits of being a good samaritan without actually being one...
But you won't. Because it's the Helping Hand reward you're truly after.
Queueing to fill in base game dungeon groups is being helpful to those groups as much as it would be to a DLC group, so the reward would be earned.
which means it is therefore more helpful to queue for a DLC dungeon, which means the rewards for doing DLCs should be considerably greater than for normals.SilverBride wrote: »I think there are way less that want to queue for DLC dungeons
SilverBride wrote: »Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.
https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
Random Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.
Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.
SilverBride wrote: »Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.
https://www.elderscrollsonline.com/en-us/guides/dungeonsguideRandom Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.
Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.
Al_Ex_Andre wrote: »This for me, but it's for my own interest. Healthy for the game/gamers?ESO_player123 wrote: »Yes, that would be nice. I'd rather queue for DLC dungeons where I have a higher chance of having pieces missing for the stickerbook than run the Fungal Grotto or the City of Ash.
SilverBride wrote: »SilverBride wrote: »tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Why can't the players wanting DLC dungeons join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
My guess is for the same reason that the players wanting DLC only normal dungeons don't join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
There would be plenty of players queueing for base game dungeons. Those wanting DLC dungeons are the ones with the potentially longer queues, so they should look for their own solution.
tomofhyrule wrote: »SilverBride wrote: »Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.
https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
Random Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.
Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.
Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.
It's right there. It doesn't say "a queue for any dungeon," it says "any dungeon group available." That means "a group of players for a dungeon that has empty slots." Any group with empty slots. And that means that people who queue for specific dungeons are now a group that has open slots, aka an "available group."
It also says that if you queue for random, "because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion." Note that there's no stipulation in there that the dungeon you get needs to be one you wish to run. And indeed, if you do not want to run that one, you can drop group and accept the deserter penalty.
There is also an option if you want to get only dungeons which you wish to run: the Specific Dungeon queue. And yes, "you do not receive a bonus reward when completing a dungeon you specifically queued for." Because you don't need an incentive to do something you want to do anyway - the incentive is to entice you to go out of your way.
This seems to go in circles.SilverBride wrote: »It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.
They were discussing the long explanation on the website, not the brief description in the game dialog:no it does not it says complete a random dungeon
frogthroat wrote: »And I don't think tiered random dungeons would be a good idea either. If DLC dungeon gives more transmutes, all end game players would be doing only DLC dungeons. New players would be stuck with other new players in base game dungeons. And end game players would not have a chance to get a base game dungeon in the lottery. So for experienced players it would mean guaranteed DLC dungeon every time and for new players it would mean no experienced players to help.
Demalb16_ESO wrote: »Doing the random daily dungeon with different characters is a great way to farm xp. Now that the chapter or seasonal event include the dungeon I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do. I saw a lot of people (me included) log out in such an event. Now I don't think that this is good for the game because if a tank leave you have to wait a lot to get another. there should be a way to do a random daily BASE GAME dungeon or a random daily DLC dungeon. That would solve a lot of problems.
Demalb16_ESO wrote: »I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do.
scrappy1342 wrote: »frogthroat wrote: »And I don't think tiered random dungeons would be a good idea either. If DLC dungeon gives more transmutes, all end game players would be doing only DLC dungeons. New players would be stuck with other new players in base game dungeons. And end game players would not have a chance to get a base game dungeon in the lottery. So for experienced players it would mean guaranteed DLC dungeon every time and for new players it would mean no experienced players to help.
no way to know without them implementing it, but in other games, it gets more ppl to do more things because most ppl want the rewards from all of the queues. if they are doing the dlc dungeon for those extra transmutes, they'll also do the quick dungeon for another pile of transmutes
Demalb16_ESO wrote: »I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do.
Over the past week, I haven't gotten either of the new dungeons, and only 2 DLC ones. For some reason, I got Crypt of Hearts (1 or 2) four times.
I don't need help with the base game dungeons to fill my sticker book, so I'd love to be getting DLC ones.
frogthroat wrote: »Undaunted event is about to start. In 1-2 weeks or so. Usually double loot, including double weapons. I have sticker book full, excluding the two latest dungeons. The way I filled in a lot of it is taking advantage of the Undaunted event.
The last time I did that I was missing about 300 weapons from DLC dungeons so I ran those dungeons about 150 times during the event. I don't recommend doing that, but hey, at least now it's over for me. I plan to fill those two latest dungeons during the event but that's a small task.
Another hint if you plan to use the addon: first mark only those dungeons you really need the gear from. Once those are done, then mark the ones that you don't really need the gear from but just want to fill in the sticker book. That way if the event ends or you get bored/burned out, you at least have the important sets done.
Sorry to hear that. But yeah, running dungeons 150 times during one event is not a good idea anyway. I wouldn't force anyone do what I did. That was nuts. And it was after work, so my free time was pretty much just dungeons after dungeons.I can't run more than two a day due to an RSI. I'm running 1/day most days, which is fine. No rush. I'll probably never complete the sticker book, but it's something to do.
On this topic, a nice QoL improvement would be to have a "select all" on the Queue for a Specific Dungeon dialogue. That would make it easier to uncheck dungeons as one completes them. Right now, I've completed Fungal Grotto, but I'm not going to spend time every day checking every dungeon except those two. Sure, there's an addon, but this is a basic usability feature that should be in every dialogue in the game where you need to select stuff. Including the crafting menus.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
They can. It's called queueing for a specific dungeon.tomofhyrule wrote: »SilverBride wrote: »I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
And they do. It's called "queue for specific dungeons."
And have to give up the random dungeon rewards to benefit those queueing for specific dungeons.tomofhyrule wrote: »If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.
This has nothing to do with being helpful human beings. It has to do with being able to choose the content we want to participate in, which should be an equal choice for all players.
frogthroat wrote: »Yes, that would be exactly the Favorite Dungeon Rotation addon. You mark them once and the checks remain until you uncheck them. Just click "queue favorite dungeons" and it queues you to all those that you marked. And unlike the unmodded dungeon finder, the checks remain forever until you uncheck them.
scrappy1342 wrote: »dunno either. zos has created that situation themselves. but giving different queues gives ppl the option to opt out of the higher end ones. yeah, you may get some ppl wanting to get carried for the better rewards like you were saying, but more than likely they'll get booted if they truly can't do it. as it is now, you'll get lumped with those ppl anyways <shrug> along with the ones who would have opted out to not waste your time
Theres plenty of people to fill a separate random que for both dlc and base game dungeons.
Right now random que is a cesspool of crap, fake tanks, fake dps, speedrunners. Troll builds, troll behaviour, quitting
An enormous amount of players actively avoid queing randoms because of how bad of an experience it is. If it gets sorted out they all come back
I never que for random vet becuse i cant stand base game vets, i only want dlc vets, i never want to see another fg1 again. I have over 2000 vets completed, some of my friends have close to 10 000 vets done and they feel the same
But queing for specific i not only not get the reward, i also get players in my dlc dungeons that quite frankly have no business beeing in there, they sre not ready for it, my team was gone yestersday, and i had to solo que all day, i got 4 different dlc's and it made me hate the game, i can carry alot on my tank, i've done almost all trifecta and done all HM's 1t 3dd.
But i get so many people who are not prepared, and quite alot that just quit because dealing with dlc mechanics is to much for them and they hate every minute in there.
Anyone who thinks having FG1 and Coral aerie in the same vet que is a good idea is clueless. Random que at this point does more dmg to the game then positive
Random que was made long before the dlc dungeons we have today, and the difficulty disparity is so large now it needs to be separated, i dont care if its ment to "backfill" dungeons, this backfilling was ment long before the difficulty we have now, and it simply dont work anymore. A cp300 player is not ready for a graven deep vet, if anyone think so they are not living in the real world.
The game and dungeon difficulty has changed and now random dungeon needs to change aswell.