random daily dungeon infiltrated by dlc dungeon....

  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    And therein lies the rub. You want the benefits of being a good samaritan without actually being one...

    But you won't. Because it's the Helping Hand reward you're truly after.

    Queueing to fill in base game dungeon groups is being helpful to those groups as much as it would be to a DLC group, so the reward would be earned.
    PCNA
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    And therein lies the rub. You want the benefits of being a good samaritan without actually being one...

    But you won't. Because it's the Helping Hand reward you're truly after.

    Queueing to fill in base game dungeon groups is being helpful to those groups as much as it would be to a DLC group, so the reward would be earned.

    No it isn't. You said it yourself:
    I think there are way less that want to queue for DLC dungeons
    which means it is therefore more helpful to queue for a DLC dungeon, which means the rewards for doing DLCs should be considerably greater than for normals.

    But until they add tiered rewards, the choice is: 1) get the rewards for being helpful and deal with the fact that you are likely to get a DLC, or 2) queue for specific dungeons and have fun with the dungeons without needing rewards to incentivize you.
    Unfortunately, "get all the rewards for minimal effort and the satisfaction of watching people who need DLC stuff suffer in endless queues" is not an option, nor should it be.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.

    https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
    Random Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.

    Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.
    Edited by SilverBride on September 2, 2025 3:15AM
    PCNA
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.

    https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
    Random Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.

    Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.

    It's right there. It doesn't say "a queue for any dungeon," it says "any dungeon group available." That means "a group of players for a dungeon that has empty slots." Any group with empty slots. And that means that people who queue for specific dungeons are now a group that has open slots, aka an "available group."

    It also says that if you queue for random, "because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion." Note that there's no stipulation in there that the dungeon you get needs to be one you wish to run. And indeed, if you do not want to run that one, you can drop group and accept the deserter penalty.

    There is also an option if you want to get only dungeons which you wish to run: the Specific Dungeon queue. And yes, "you do not receive a bonus reward when completing a dungeon you specifically queued for." Because you don't need an incentive to do something you want to do anyway - the incentive is to entice you to go out of your way.
  • Aislinna
    Aislinna
    ✭✭✭✭✭
    Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.

    https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
    Random Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.

    Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.

    I think you just pointed out the solution as described previously by you and ZOS:
    3gh5jbumnvrm.jpg

    So form the 4-person, like-minded group for a base game normal dungeon, queue for a random (so you get the rewards) and if you get a DLC dungeon,the like-minded group can leave the dungeon and re-queue until they get an acceptable base game dungeon.

    Edited by Aislinna on September 2, 2025 4:01AM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    The bottom line is that separate queues for random dungeons has been suggested many times because a lot of players just plain don't like DLC dungeons. They take a lot longer and are generally more difficult.

    I don't know why having separate queues for normal and veteran dungeons is accepted but not for base game and DLC dungeons when they both share a time and difficulty difference.

    I would be fine with lesser rewards for a base dungeon random queue as opposed to a DLC one, and I suspect others may also.
    PCNA
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    Yes, that would be nice. I'd rather queue for DLC dungeons where I have a higher chance of having pieces missing for the stickerbook than run the Fungal Grotto or the City of Ash.
    This for me, but it's for my own interest. Healthy for the game/gamers?

    That is why I'm saying that it would be nice. If they do that - great. However, I doubt that it will happen since, like many posters said before, the goal of RND is to fill the groups, not queue for specific dungeons.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like to remind everyone arguing about queue length times that the assumed reason (it could be a lack of tanks) dps queue is so long is because of so many dps queueing. The nondlc queue will consist of more 4dps whilst most real tanks and healers will use the dlc queue because they’re borderline useless in nondlc.

    It doesn’t have to be a one or the other queue like battlegrounds either. Can let people queue random nondlc and random dlc and get first time rewards for both instead of only from one.

    I would probably do randoms more often, hell, even random normals, if it meant I could choose to only do dlcs (I’m not going to manually select every dlc dungeon every time I queue).
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    you guys know what is random mean...right?
    if i want a fg1 rnd for reward i will in friend/guild/gf found a lv10 toon do this...
  • Ardriel
    Ardriel
    ✭✭✭✭
    Aislinna wrote: »
    And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.

    Why can't the players wanting DLC dungeons join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?

    My guess is for the same reason that the players wanting DLC only normal dungeons don't join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?

    There would be plenty of players queueing for base game dungeons. Those wanting DLC dungeons are the ones with the potentially longer queues, so they should look for their own solution.

    That's really incredibly selfish. You should look for a suitable solution yourself. You can always use the group finder to search specifically for people without ESO+ for randoms. I really hope ZOS doesn't change the dungeon finder. At most, the reward. It should be 5 crystals for normal and 10 for veteran. Whether normal or DLC. Random is random. Sometimes you're lucky, sometimes you're not. That's how the game works.
    Currently, you get the same reward for random normal as for vet. So why don't you go random normal if DLCs are too difficult for you on vet? And if even normal DLC dungeons are already too difficult, then you should familiarize yourself with the basic mechanics of the game before you do group content. Transmutation crystals won't help you then either.
    Edited by Ardriel on September 2, 2025 10:09AM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.
    Edited by SilverBride on September 2, 2025 10:31AM
    PCNA
  • Daoin
    Daoin
    ✭✭✭✭
    Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.

    https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
    Random Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.

    Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.

    It's right there. It doesn't say "a queue for any dungeon," it says "any dungeon group available." That means "a group of players for a dungeon that has empty slots." Any group with empty slots. And that means that people who queue for specific dungeons are now a group that has open slots, aka an "available group."

    It also says that if you queue for random, "because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion." Note that there's no stipulation in there that the dungeon you get needs to be one you wish to run. And indeed, if you do not want to run that one, you can drop group and accept the deserter penalty.

    There is also an option if you want to get only dungeons which you wish to run: the Specific Dungeon queue. And yes, "you do not receive a bonus reward when completing a dungeon you specifically queued for." Because you don't need an incentive to do something you want to do anyway - the incentive is to entice you to go out of your way.

    no it does not it says complete a random dungeon
    jwuaf5pm0ozf.png
    theres a way there to choose a fake role too unfortunately, but i am sure there are plenty of players around to help you choose the right one in future
    any suprise people giving themselves roles there or in the party though that are all in thier minds ?
    so yeah it says queue for any dungeon chose at random by Captain AI
    if still hard to understand then, when i press it i want to be thrown into a random dungeon not be able to take a good guess where i'll end up and be right 9 out of 10 times
    just like the fake roles breakthrough though i guess randomness lost its incentiveness to people at some point so they made a way around that too and defence posts of forum for it, bit like this one
    oomg i have just realized why so many people as for level 10 players to join them in thier guilds when queuing for a random
    theres more excuses since yesterday i see but i really cannot be bothered going any deeper so i say one last thing...common sense everyone has it, write bonus or crown in eso and troubles brewing somewhere i guess but im still willing to tackle any random dungeon once a day even though i dont need the exp anymore if they ever make it work right and as intended
    and for anyone that may have a hard time finding it, it can be found here
    s9k7hd6dv6yx.png
    Edited by Daoin on September 2, 2025 11:02AM
  • frogthroat
    frogthroat
    ✭✭✭✭
    I would change one thing in the random dungeon dialog. Add a check box "Ignore group composition" - if checked, and if all 4 players have that checked, then you would be placed in a random dungeon regardless of your selected role. That would make the DD queue go faster. I know there would be a possibility to have only supports in a dungeon, but I think that is quite unlikely. It would mostly affect DDs to have 4dd runs.
    It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.
    This seems to go in circles.

    You don't have to. That is why there is an extra incentive for you to join those random dungeons.

    And I don't think tiered random dungeons would be a good idea either. If DLC dungeon gives more transmutes, all end game players would be doing only DLC dungeons. New players would be stuck with other new players in base game dungeons. And end game players would not have a chance to get a base game dungeon in the lottery. So for experienced players it would mean guaranteed DLC dungeon every time and for new players it would mean no experienced players to help.

    The daily random dungeon bonuses are an incentive for people to fill groups. You get the extra things for doing something you would not otherwise do. You don't have to do it - most people probably wouldn't - hence the incentives.
    Daoin wrote: »
    no it does not it says complete a random dungeon
    They were discussing the long explanation on the website, not the brief description in the game dialog:
    https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
  • Daoin
    Daoin
    ✭✭✭✭
    dont really care the cold facts are right infront of your crew now and also there for anyone else to view, you see to think 4 people on the forum wont come to a conclusion somehow someway but like to bicker and baiting about it first i dropped caring about years ago. and no i wont miss anyone if you stop queuing altogether or the quarterly post about these issues, if only people could have used the same assumptions and common sense when choosing roles to join them too all would be rainbows today, anyway now it is even easier than ever for players that have been around a while to just grab those achies they should have had years ago i wont complain just for that, one less person selling them in zone chat gets a go in my book any day of the year, hoopefully soon group finder will have dissolved trial requirements enough down too for the majority of eso to ingnore the loot run sale adds in zone too, i just wish mmore people would have held thier horses at subclassing to get a look at the bigger picture, so many left its almost the same boat just not quite, even i m getting items and awards i could have got years ago had i been able to put up with some of eso group rubbish
    i hoope HA builds get another spell in the sunlight again one day WHOA WHOA man that would be awsome
    Edited by Daoin on September 2, 2025 11:38AM
  • scrappy1342
    scrappy1342
    ✭✭✭✭
    frogthroat wrote: »
    And I don't think tiered random dungeons would be a good idea either. If DLC dungeon gives more transmutes, all end game players would be doing only DLC dungeons. New players would be stuck with other new players in base game dungeons. And end game players would not have a chance to get a base game dungeon in the lottery. So for experienced players it would mean guaranteed DLC dungeon every time and for new players it would mean no experienced players to help.

    no way to know without them implementing it, but in other games, it gets more ppl to do more things because most ppl want the rewards from all of the queues. if they are doing the dlc dungeon for those extra transmutes, they'll also do the quick dungeon for another pile of transmutes
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Doing the random daily dungeon with different characters is a great way to farm xp. Now that the chapter or seasonal event include the dungeon I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do. I saw a lot of people (me included) log out in such an event. Now I don't think that this is good for the game because if a tank leave you have to wait a lot to get another. there should be a way to do a random daily BASE GAME dungeon or a random daily DLC dungeon. That would solve a lot of problems.

    The simple solution is to avoid the dlc dungeons in que for your daily normals

    You can do this by grouping up with under lvl50 players. I forget what the lvl caps are, but dungeons are still unlocked at certain levels so if you go into starter zones and ask if anyone wants some fast dungeon run xp usually you will get 10+ new players saying they want to get easy xp.
    We should use the insightful and awesome buttons more
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do.

    Over the past week, I haven't gotten either of the new dungeons, and only 2 DLC ones. For some reason, I got Crypt of Hearts (1 or 2) four times.

    I don't need help with the base game dungeons to fill my sticker book, so I'd love to be getting DLC ones.

    ETA: Got Crypt of Hearts again today. Maybe the random dungeon isn't so random and that's why you keep seeing the same two OP.
    Edited by AzuraFan on September 2, 2025 1:03PM
  • frogthroat
    frogthroat
    ✭✭✭✭
    frogthroat wrote: »
    And I don't think tiered random dungeons would be a good idea either. If DLC dungeon gives more transmutes, all end game players would be doing only DLC dungeons. New players would be stuck with other new players in base game dungeons. And end game players would not have a chance to get a base game dungeon in the lottery. So for experienced players it would mean guaranteed DLC dungeon every time and for new players it would mean no experienced players to help.

    no way to know without them implementing it, but in other games, it gets more ppl to do more things because most ppl want the rewards from all of the queues. if they are doing the dlc dungeon for those extra transmutes, they'll also do the quick dungeon for another pile of transmutes

    I would think they implement it that you get only one per character per day. If it would be possible to do normal and veteran to get two times the bonuses, then yeah, probably. I would like to get something like 5 for normal base game, 10 from normal DLC, 10 from veteran base game and 15 for vet DLC. 40 transmutes with one character would be pretty cool. But I highly doubt this would be the way they would implement it. It would probably still be one random per day per character and you could choose which one - just like currently when you select either normal or vet.
  • Daoin
    Daoin
    ✭✭✭✭
    i go dungeon now as healer, maybe later i go damage monster in dungeon and tomorrow i go catch monster in dungeoon with tank
    Edited by Daoin on September 2, 2025 12:49PM
  • frogthroat
    frogthroat
    ✭✭✭✭
    AzuraFan wrote: »
    I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do.

    Over the past week, I haven't gotten either of the new dungeons, and only 2 DLC ones. For some reason, I got Crypt of Hearts (1 or 2) four times.

    I don't need help with the base game dungeons to fill my sticker book, so I'd love to be getting DLC ones.

    This is a bit of an off topic, but for your sticker book I have a hint:

    Undaunted event is about to start. In 1-2 weeks or so. Usually double loot, including double weapons. I have sticker book full, excluding the two latest dungeons. The way I filled in a lot of it is taking advantage of the Undaunted event.

    I made a tank build for my main (and can switch between different roles with it) to get through the queue faster. Then I installed "Favorite Dungeon Rotation" addon and marked those dungeons I am still missing weapons from. Then just queued to those in normal difficulty over and over. Every time I completed the sticker book in one dungeon, I removed it from my favorite dungeon rotation.

    The last time I did that I was missing about 300 weapons from DLC dungeons so I ran those dungeons about 150 times during the event. I don't recommend doing that, but hey, at least now it's over for me. I plan to fill those two latest dungeons during the event but that's a small task.

    Another hint if you plan to use the addon: first mark only those dungeons you really need the gear from. Once those are done, then mark the ones that you don't really need the gear from but just want to fill in the sticker book. That way if the event ends or you get bored/burned out, you at least have the important sets done.
  • Daoin
    Daoin
    ✭✭✭✭
    then what would you even know aboout q's and random groups in the first place missing anything from any dungeon is eso ? it became obsolete at item curation, surely lf item in random vets has cobwebs on it by now, its just polite too link any monster set and final weapon drop now becuase they are not needed by most, the bonus exp man it was always about the bonus exp and fun rather than running around blackrose prison (stuff like that) for fake exp, i swear i dont think some peaple are lying in dungeons sometimes when they say i have done this 1000 (in random groups) times, i asked foor a group kick one morning when i wanted something fresh in (cant remember base dungeon name) guy went ape about it after i even said been here 1000 times as my random on pledge day and i expect rest of my tooons will get it too, arx corinium it was, aye the boring old days !
    Edited by Daoin on September 2, 2025 1:31PM
  • frogthroat
    frogthroat
    ✭✭✭✭
    I'm sorry, I don't quite follow. Could you rephrase that?

    You do mention linking monster sets and final weapons, and that is a good point. I don't necessarily do that in a base game dungeon, but in DLC dungeons I typically do link them. And people should link them if they don't need the weapon or monster helmet.

    But for the rest of the post, I'm afraid I am limited in my understanding.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    frogthroat wrote: »
    Undaunted event is about to start. In 1-2 weeks or so. Usually double loot, including double weapons. I have sticker book full, excluding the two latest dungeons. The way I filled in a lot of it is taking advantage of the Undaunted event.

    Yep, I'll be running a couple a day during that event.
    The last time I did that I was missing about 300 weapons from DLC dungeons so I ran those dungeons about 150 times during the event. I don't recommend doing that, but hey, at least now it's over for me. I plan to fill those two latest dungeons during the event but that's a small task.

    I can't run more than two a day due to an RSI. I'm running 1/day most days, which is fine. No rush. I'll probably never complete the sticker book, but it's something to do.
    Another hint if you plan to use the addon: first mark only those dungeons you really need the gear from. Once those are done, then mark the ones that you don't really need the gear from but just want to fill in the sticker book. That way if the event ends or you get bored/burned out, you at least have the important sets done.

    Right now, the only one I don't need anything from is Fungal Grotto, so I'm fine queueing for the random. But it looks like I'll be finished Crypt of Hearts soon, given that I'm getting that dungeon more than 50% of the time (something smells).

    On this topic, a nice QoL improvement would be to have a "select all" on the Queue for a Specific Dungeon dialogue. That would make it easier to uncheck dungeons as one completes them. Right now, I've completed Fungal Grotto, but I'm not going to spend time every day checking every dungeon except those two. Sure, there's an addon, but this is a basic usability feature that should be in every dialogue in the game where you need to select stuff. Including the crafting menus.

    Another QoL would be to have all bosses in a dungeon drop weapons/jewelry. It's crazy that you complete all the armour in the set and then have to spend time running the dungeon another 20x just to finish it. And BORING. Not a good thing in a game.
    Edited by AzuraFan on September 2, 2025 1:35PM
  • Daoin
    Daoin
    ✭✭✭✭
    i only still do them occasionally to prove not everyone can be chased out of eso with insults even after firing them back, nothing in them now for me really
  • frogthroat
    frogthroat
    ✭✭✭✭
    AzuraFan wrote: »
    I can't run more than two a day due to an RSI. I'm running 1/day most days, which is fine. No rush. I'll probably never complete the sticker book, but it's something to do.
    Sorry to hear that. But yeah, running dungeons 150 times during one event is not a good idea anyway. I wouldn't force anyone do what I did. That was nuts. And it was after work, so my free time was pretty much just dungeons after dungeons.
    AzuraFan wrote: »
    On this topic, a nice QoL improvement would be to have a "select all" on the Queue for a Specific Dungeon dialogue. That would make it easier to uncheck dungeons as one completes them. Right now, I've completed Fungal Grotto, but I'm not going to spend time every day checking every dungeon except those two. Sure, there's an addon, but this is a basic usability feature that should be in every dialogue in the game where you need to select stuff. Including the crafting menus.

    Yes, that would be exactly the Favorite Dungeon Rotation addon. You mark them once and the checks remain until you uncheck them. Just click "queue favorite dungeons" and it queues you to all those that you marked. And unlike the unmodded dungeon finder, the checks remain forever until you uncheck them.
  • twisttop138
    twisttop138
    ✭✭✭✭
    I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.

    They can. It's called queueing for a specific dungeon.

    I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.

    And they do. It's called "queue for specific dungeons."

    And have to give up the random dungeon rewards to benefit those queueing for specific dungeons.

    If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.

    This has nothing to do with being helpful human beings. It has to do with being able to choose the content we want to participate in, which should be an equal choice for all players.

    It is an equal choice for all players. Players can choose random of specific. ALL players have this choice. If it's random cause you want rewards then you take the chance because you get the rewards. This is its purpose. That's why the specific dungeon quest has no rewards.

    While I don't think fair is a real thing because nothing is fair in life, it seems about as fair as can be to me. Option A or B. Available to all.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    frogthroat wrote: »
    Yes, that would be exactly the Favorite Dungeon Rotation addon. You mark them once and the checks remain until you uncheck them. Just click "queue favorite dungeons" and it queues you to all those that you marked. And unlike the unmodded dungeon finder, the checks remain forever until you uncheck them.

    I'll check it out. Thanks!
  • Heronisan
    Heronisan
    ✭✭✭
    Theres plenty of people to fill a separate random que for both dlc and base game dungeons.

    Right now random que is a cesspool of crap, fake tanks, fake dps, speedrunners. Troll builds, troll behaviour, quitting

    An enormous amount of players actively avoid queing randoms because of how bad of an experience it is. If it gets sorted out they all come back

    I never que for random vet becuse i cant stand base game vets, i only want dlc vets, i never want to see another fg1 again. I have over 2000 vets completed, some of my friends have close to 10 000 vets done and they feel the same

    But queing for specific i not only not get the reward, i also get players in my dlc dungeons that quite frankly have no business beeing in there, they sre not ready for it, my team was gone yestersday, and i had to solo que all day, i got 4 different dlc's and it made me hate the game, i can carry alot on my tank, i've done almost all trifecta and done all HM's 1t 3dd.

    But i get so many people who are not prepared, and quite alot that just quit because dealing with dlc mechanics is to much for them and they hate every minute in there.

    Anyone who thinks having FG1 and Coral aerie in the same vet que is a good idea is clueless. Random que at this point does more dmg to the game then positive

    Random que was made long before the dlc dungeons we have today, and the difficulty disparity is so large now it needs to be separated, i dont care if its ment to "backfill" dungeons, this backfilling was ment long before the difficulty we have now, and it simply dont work anymore. A cp300 player is not ready for a graven deep vet, if anyone think so they are not living in the real world.

    The game and dungeon difficulty has changed and now random dungeon needs to change aswell.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    dunno either. zos has created that situation themselves. but giving different queues gives ppl the option to opt out of the higher end ones. yeah, you may get some ppl wanting to get carried for the better rewards like you were saying, but more than likely they'll get booted if they truly can't do it. as it is now, you'll get lumped with those ppl anyways <shrug> along with the ones who would have opted out to not waste your time

    They opt out en masse currently because there's no incentive for them to be in random vet apart from the dungeon masks, which people barely want anyway. I remember back when they did want them and random vet was very hit or miss on whether or not you could complete it. And the attitude was '"well it's random so you're not guaranteed completion." I still get groups with too low DPS but it's not as often as it used to be. I think part of that is the floor has been raised but I think another part of that is there is not as much reason to run vet anymore.

    But maybe I'm being too pessimistic and the increased rewards would offset the fake DPS because the people speed farming transmutes in normal would shift to vet. There is admittedly a lot of very good players in normals atm because of the transmutes being equal.
  • Daoin
    Daoin
    ✭✭✭✭
    Heronisan wrote: »
    Theres plenty of people to fill a separate random que for both dlc and base game dungeons.

    Right now random que is a cesspool of crap, fake tanks, fake dps, speedrunners. Troll builds, troll behaviour, quitting

    An enormous amount of players actively avoid queing randoms because of how bad of an experience it is. If it gets sorted out they all come back

    I never que for random vet becuse i cant stand base game vets, i only want dlc vets, i never want to see another fg1 again. I have over 2000 vets completed, some of my friends have close to 10 000 vets done and they feel the same

    But queing for specific i not only not get the reward, i also get players in my dlc dungeons that quite frankly have no business beeing in there, they sre not ready for it, my team was gone yestersday, and i had to solo que all day, i got 4 different dlc's and it made me hate the game, i can carry alot on my tank, i've done almost all trifecta and done all HM's 1t 3dd.

    But i get so many people who are not prepared, and quite alot that just quit because dealing with dlc mechanics is to much for them and they hate every minute in there.

    Anyone who thinks having FG1 and Coral aerie in the same vet que is a good idea is clueless. Random que at this point does more dmg to the game then positive

    Random que was made long before the dlc dungeons we have today, and the difficulty disparity is so large now it needs to be separated, i dont care if its ment to "backfill" dungeons, this backfilling was ment long before the difficulty we have now, and it simply dont work anymore. A cp300 player is not ready for a graven deep vet, if anyone think so they are not living in the real world.

    The game and dungeon difficulty has changed and now random dungeon needs to change aswell.

    i take it the 4 times out of 2000 vet q's you had to take solo were all failures ? go figures after 10000 runs with a fake healer, but anyway yeah you would be suprised how many players around 300cp to 500 cp are more than ready for graven deep vet actually, but by all means please keep on talking
    i actuall did graben deep hm with a random group once with my tank but man i wont even go into detail about what happened next it would just back up everything i ever said about dungeons
    Edited by Daoin on September 2, 2025 5:19PM
Sign In or Register to comment.