tomofhyrule wrote: »You mean to tell us that the population who would queue for basegame only and the population who would queue for DLC only are anywhere close to each other in size?
Demalb16_ESO wrote: »Doing the random daily dungeon with different characters is a great way to farm xp. Now that the chapter or seasonal event include the dungeon I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do. I saw a lot of people (me included) log out in such an event. Now I don't think that this is good for the game because if a tank leave you have to wait a lot to get another. there should be a way to do a random daily BASE GAME dungeon or a random daily DLC dungeon. That would solve a lot of problems.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.
Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.
I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?
Because it increases the chances of longer wait times.
Using simple numbers lets say there are an average of 10 "Helpers" in the Base Game queue at any given time, and 1 Helper in the DLC queue. The Base Game queue can continue to keep the queue moving. Meanwhile, the poor schlubs in the DLC queue stand around forever if any of their groups needs more than 1 spot filled. And vice-versa if DLC has a steady supply of helpers while base game does not.
If the "Helpers" were all in the same queue, then everything moves along.
This is an issue because many players do not want to run DLC dungeons yet they are being forced to so that those that want DLC dungeons can have shorter wait times. This is not fair.
Having separate queues will greatly increase player satisfaction.
SilverBride wrote: »tomofhyrule wrote: »You mean to tell us that the population who would queue for basegame only and the population who would queue for DLC only are anywhere close to each other in size?
No, I don't think they are near each other in size. I think there are way less that want to queue for DLC dungeons, which makes it more unfair in my mind that the larger group is expected to fill the smaller groups' choices.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.
Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.
I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?
Because it increases the chances of longer wait times.
Using simple numbers lets say there are an average of 10 "Helpers" in the Base Game queue at any given time, and 1 Helper in the DLC queue. The Base Game queue can continue to keep the queue moving. Meanwhile, the poor schlubs in the DLC queue stand around forever if any of their groups needs more than 1 spot filled. And vice-versa if DLC has a steady supply of helpers while base game does not.
If the "Helpers" were all in the same queue, then everything moves along.
This is an issue because many players do not want to run DLC dungeons yet they are being forced to so that those that want DLC dungeons can have shorter wait times. This is not fair.
Having separate queues will greatly increase player satisfaction.
DenverRalphy wrote: »It's not about who gets shorter wait times. It's about groups in need receiving assistance. If a player is running Random Dailies for any reason other than to offere assistance, that's on the player. Fair has nothing to do with it.
There's a reason the word "Random" is in the title of the activity.
tomofhyrule wrote: »If they did that, then there should be different rewards for each queue: 1 transmute and "one daily writ" worth of XP for doing a basegame, and the 10 transmutes and the normal random XP for doing a DLC.
...because the entire point of the random queue is to backfill dungeons for people who need groups. People aren't looking for help with their FGI speedrun, so there's no way it should be as rewarding as helping someone get through Black Gem Foundry.
Come to think of it, I really think it should have a dynamic reward anyway
- Higher reward for DLC than basegames
- Higher reward for vet than normals
- Bonus rewards if someone in the group completed the dungeon quest (to encourage people to allow people to quest)
scrappy1342 wrote: »tomofhyrule wrote: »If they did that, then there should be different rewards for each queue: 1 transmute and "one daily writ" worth of XP for doing a basegame, and the 10 transmutes and the normal random XP for doing a DLC.
...because the entire point of the random queue is to backfill dungeons for people who need groups. People aren't looking for help with their FGI speedrun, so there's no way it should be as rewarding as helping someone get through Black Gem Foundry.
Come to think of it, I really think it should have a dynamic reward anyway
- Higher reward for DLC than basegames
- Higher reward for vet than normals
- Bonus rewards if someone in the group completed the dungeon quest (to encourage people to allow people to quest)
have not read through all the comments, but they do this in other games and it works GREAT. they should be different queues with different rewards because doing FG1 and doing a dlc are NOT the same amount of work. if you have different queues, then ppl don't mind queueing for the harder things because they will get a reward that fits it
this was not as big of an issue before because if ppl didn't want the dungeons, they just didn't buy them. but now the only way to do that was to not buy solstice.
spartaxoxo wrote: »scrappy1342 wrote: »tomofhyrule wrote: »If they did that, then there should be different rewards for each queue: 1 transmute and "one daily writ" worth of XP for doing a basegame, and the 10 transmutes and the normal random XP for doing a DLC.
...because the entire point of the random queue is to backfill dungeons for people who need groups. People aren't looking for help with their FGI speedrun, so there's no way it should be as rewarding as helping someone get through Black Gem Foundry.
Come to think of it, I really think it should have a dynamic reward anyway
- Higher reward for DLC than basegames
- Higher reward for vet than normals
- Bonus rewards if someone in the group completed the dungeon quest (to encourage people to allow people to quest)
have not read through all the comments, but they do this in other games and it works GREAT. they should be different queues with different rewards because doing FG1 and doing a dlc are NOT the same amount of work. if you have different queues, then ppl don't mind queueing for the harder things because they will get a reward that fits it
this was not as big of an issue before because if ppl didn't want the dungeons, they just didn't buy them. but now the only way to do that was to not buy solstice.
The power discrepancy in those other games wasn't as large as this one. I think drastically reduced rewards for doing it on normal e.g. no transmutes and reduced exp would make sense for other games. But, in this game, the rewards being the same make sense because then people don't have a reason to queue for stuff they're not ready to do. The queue times are already long with x dungeon barely ever succeeding.
scrappy1342 wrote: »spartaxoxo wrote: »scrappy1342 wrote: »tomofhyrule wrote: »If they did that, then there should be different rewards for each queue: 1 transmute and "one daily writ" worth of XP for doing a basegame, and the 10 transmutes and the normal random XP for doing a DLC.
...because the entire point of the random queue is to backfill dungeons for people who need groups. People aren't looking for help with their FGI speedrun, so there's no way it should be as rewarding as helping someone get through Black Gem Foundry.
Come to think of it, I really think it should have a dynamic reward anyway
- Higher reward for DLC than basegames
- Higher reward for vet than normals
- Bonus rewards if someone in the group completed the dungeon quest (to encourage people to allow people to quest)
have not read through all the comments, but they do this in other games and it works GREAT. they should be different queues with different rewards because doing FG1 and doing a dlc are NOT the same amount of work. if you have different queues, then ppl don't mind queueing for the harder things because they will get a reward that fits it
this was not as big of an issue before because if ppl didn't want the dungeons, they just didn't buy them. but now the only way to do that was to not buy solstice.
The power discrepancy in those other games wasn't as large as this one. I think drastically reduced rewards for doing it on normal e.g. no transmutes and reduced exp would make sense for other games. But, in this game, the rewards being the same make sense because then people don't have a reason to queue for stuff they're not ready to do. The queue times are already long with x dungeon barely ever succeeding.
that's another great thing about different queues. you can put different requirements on them. you can see the levels there to the side. and the two that are locked up above. i was on a lower level alt when i took the screenshot. one is locked to me because i'm not lvl 100 on that one. the other is because i have not unlocked certain end game dungeons. some of them have item level requirements of course we don't have item level here >.> but they could link it to achievements or cp or something. they could even put specific achievements in the game needed to unlock those queues
tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
SilverBride wrote: »tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Why can't the players wanting DLC dungeons join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
SilverBride wrote: »tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Why can't the players wanting DLC dungeons join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
My guess is for the same reason that the players wanting DLC only normal dungeons don't join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
This for me, but it's for my own interest. Healthy for the game/gamers?ESO_player123 wrote: »Yes, that would be nice. I'd rather queue for DLC dungeons where I have a higher chance of having pieces missing for the stickerbook than run the Fungal Grotto or the City of Ash.
SilverBride wrote: »SilverBride wrote: »tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Why can't the players wanting DLC dungeons join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
My guess is for the same reason that the players wanting DLC only normal dungeons don't join guilds that run dungeons and form groups with like minded players? Or form groups with friends? Why depend on players that don't want to be there to fill their groups?
There would be plenty of players queueing for base game dungeons. Those wanting DLC dungeons are the ones with the potentially longer queues, so they should look for their own solution.
DenverRalphy wrote: »SilverBride wrote: »I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
They can. It's called queueing for a specific dungeon.
tomofhyrule wrote: »SilverBride wrote: »I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
And they do. It's called "queue for specific dungeons."
tomofhyrule wrote: »If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.
And therein lies the rub. You want the benefits of being a good samaritan without actually being one.SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
They can. It's called queueing for a specific dungeon.tomofhyrule wrote: »SilverBride wrote: »I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
And they do. It's called "queue for specific dungeons."
And have to give up the random dungeon rewards to benefit those queueing for specific dungeons.tomofhyrule wrote: »If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.
This has nothing to do with being helpful human beings. It has to do with being able to choose the content we want to participate in, which should be an equal choice for all players.