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random daily dungeon infiltrated by dlc dungeon....

Demalb16_ESO
Demalb16_ESO
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Doing the random daily dungeon with different characters is a great way to farm xp. Now that the chapter or seasonal event include the dungeon I can't do a random daily without stumbling on naj caaldesh or some long dungeon that I don't want to do. I saw a lot of people (me included) log out in such an event. Now I don't think that this is good for the game because if a tank leave you have to wait a lot to get another. there should be a way to do a random daily BASE GAME dungeon or a random daily DLC dungeon. That would solve a lot of problems.
  • Soarora
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    Every time this gets brought up people argue dlc queues will never fill but now more than ever we should have a split queue. I don’t want to do nondlc and I don’t want to do dlc with people who don’t want to be there.
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  • valenwood_vegan
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    Yeah something's gotta give.

    The gap between base game dungeons and DLC's has become a chasm.
  • Reginald_leBlem
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    I think even among dlc there's a distinct gap between the dungeons with 3 hardmodes vrs 1.
  • ESO_player123
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    Yes, that would be nice. I'd rather queue for DLC dungeons where I have a higher chance of having pieces missing for the stickerbook than run the Fungal Grotto or the City of Ash.
  • DenverRalphy
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    Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.

    The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.

    I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.
    Edited by DenverRalphy on September 1, 2025 10:01PM
  • spartaxoxo
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    No, I don't agree. The whole point of random is that you're willing to fill for a group that needs players rather than pick a dungeon yourself. DLC dungeons need to be able to fill so that players can actually do them. The transmutes are payment for your time. Anyone who is queuing for something they don't actually have the intention to do should get a leaver penalty. It's easy enough to shrug off anyway but deters enough people from leaving to make to worth it. And some of them even end up enjoying themselves or realizing normal dlc dungeons aren't that bad.
    Edited by spartaxoxo on September 1, 2025 10:16PM
  • LunaFlora
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    i also want a separate queue for base game and DLC dungeons.
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  • Daoin
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    Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.

    The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.

    I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.

    if i had a 10 gold for every person i told fungal 1 is my favourite dungeon i would be rich ingame now, its just the way the random groups became why i cannot stand the place now, is like a mission, skip everything, die at gate, jump off waterfall, activate hm or..be kicked you can tell yourself for years if you want things will get better but they do not, i mean i queue specific now but in the end i got fungal one i went on strike at the start line or just left the group if it came up, and thats going to be fungal 1 on undaunted days same as usual, except players may stand a chance to escape the famous no HM boot due to the shiny reward box
    Edited by Daoin on September 1, 2025 10:38PM
  • tomofhyrule
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    If they did that, then there should be different rewards for each queue: 1 transmute and "one daily writ" worth of XP for doing a basegame, and the 10 transmutes and the normal random XP for doing a DLC.

    ...because the entire point of the random queue is to backfill dungeons for people who need groups. People aren't looking for help with their FGI speedrun, so there's no way it should be as rewarding as helping someone get through Black Gem Foundry.

    Come to think of it, I really think it should have a dynamic reward anyway
    • Higher reward for DLC than basegames
    • Higher reward for vet than normals
    • Bonus rewards if someone in the group completed the dungeon quest (to encourage people to allow people to quest)
  • Daoin
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    well its actually not too healthy thinking people join randoms because they need groups or help, lots of people i know with the achievments and full sticker books already still go random when they could ask around first. i just refuse to take a chance on the good eggs over the bad anymore so queue specific usually for the same results anyway, suure its fair too say joining a random has a chance to be put into a group lacking one player but 1000 times the random is some farmers or one of the days pledges and then 1 time is a great group it becomes a meaningless and just a task, therefore boring too, a bit like this forum, surely i cannot be the only soul in eso that comes here sometimes then decides they are not in the mood to play the actual game. sort of like how randoms can be, point is we supposed to be going random spot with random people not where we know we are going to end up with sometimes even the same players
    Edited by Daoin on September 1, 2025 11:29PM
  • SilverBride
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    Having separate random queues for Base and DLC dungeons will assure that all the players are where they want to be.

    If there are that many players wanting to run DLC dungeons then they shouldn't have any trouble filling their groups. There would be plenty of players that prefer DLC dungeons queueing for the random ones.

    But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.
    PCNA
  • Daoin
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    needs more work at any overhaul than just that in my opinion. so far we have Decompressive craniectomy (the group maker/finder) but much more needs to be done
    Edited by Daoin on September 1, 2025 11:16PM
  • Lumenn
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    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)
  • Daoin
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    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with
    Edited by Daoin on September 1, 2025 11:45PM
  • PeacefulAnarchy
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    Lumenn wrote: »
    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
    There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.
  • SilverBride
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    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.

    It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.
    Edited by SilverBride on September 1, 2025 11:49PM
    PCNA
  • DenverRalphy
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    But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.

    What "forced"?

    The entire point of the Random Daily Dungeon is to fill a group in need. That's it. That's the whole reason it exists. Queueing for Random Daily is entirely optional, and by queueing up for it the player is making an inherrant agreement to help out any random group that needs a spot filled. In return they receive a reward for their generosity of aid.

    If a player is hankerin to run a dungeon but doesn't want to take a chance that it may be a DLC, then they should queue specifically for the dungeon they do want.
    Edited by DenverRalphy on September 1, 2025 11:50PM
  • Daoin
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    or just try to do you part if a player can manage to see where the correct role is, lets face it theres filling your spot and theres the forums version of filling your spot
    Edited by Daoin on September 1, 2025 11:51PM
  • SilverBride
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    But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.

    What "forced"?

    The entire point of the Random Daily Dungeon is to fill a group in need. That's it. That's the whole reason it exists. Queueing for Random Daily is entirely optional, and by queueing up for it the player is making an inherrant agreement to help out any random group that needs a spot filled. In return they receive a reward for their generosity of aid.

    If a player is hankerin to run a dungeon but doesn't want to take a chance that it may be a DLC, then they should queue specifically for the dungeon they do want.

    A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.

    Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.

    I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?
    PCNA
  • Lumenn
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    Hmm, stirred the pot a little bit so...
    Daoin wrote: »
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with

    Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run. Edit: missed the part where I mentioned other rewards and zeroed on the transmutes. I'll write again, transmutes, writ rewards, something. Doesn't HAVE to be transmutes

    Lumenn wrote: »
    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
    There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.

    This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? Muwahahaha
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.

    It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.

    It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.
    Edited by Lumenn on September 2, 2025 12:04AM
  • Morgaledh
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    Yes, that would be nice. I'd rather queue for DLC dungeons where I have a higher chance of having pieces missing for the stickerbook than run the Fungal Grotto or the City of Ash.

    It could be worse - it could be City of Ash 2.
  • Daoin
    Daoin
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    Lumenn wrote: »
    Hmm, stirred the pot a little bit so...
    Daoin wrote: »
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with

    Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.

    Lumenn wrote: »
    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
    There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.

    This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? Muwahahaha
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.

    It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.

    It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.

    i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get, either way i think some mentioned it just logging out and relogging to another character works just fine too, but in places like CoA 2 think theres alot of them someone gets to the fights first or puulling the mobs around we cannot just log out, and with no intention of folling those groups anywhere only other option is leave instance by leaving group but then the point is going across enough, and even that is just usually in the hope we dont end up in same group...wishful thinking at best. 3 times i think most i ended up in same group even just leaving and changing toon, we have to change role too
    Edited by Daoin on September 2, 2025 12:09AM
  • Lumenn
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    Daoin wrote: »
    Lumenn wrote: »
    Hmm, stirred the pot a little bit so...
    Daoin wrote: »
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with

    Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.

    Lumenn wrote: »
    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
    There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.

    This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? Muwahahaha
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.

    It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.

    It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.

    i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get

    Oh, if there was a way to votes to punish afkers without abusing the system I'd be all for it. That's foul too, I just don't know of a way to fix it without it being abused. BGs could use that kind of solution I would say record the "unsportsmanlike" playstyle and report it to zos but......got any ideas?
    Edited by Lumenn on September 2, 2025 12:10AM
  • ESO_player123
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    Morgaledh wrote: »
    Yes, that would be nice. I'd rather queue for DLC dungeons where I have a higher chance of having pieces missing for the stickerbook than run the Fungal Grotto or the City of Ash.

    It could be worse - it could be City of Ash 2.

    Don't get me started on that one. I groan every time I get there to collect the skill point on a new toon.
  • DenverRalphy
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    But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.

    What "forced"?

    The entire point of the Random Daily Dungeon is to fill a group in need. That's it. That's the whole reason it exists. Queueing for Random Daily is entirely optional, and by queueing up for it the player is making an inherrant agreement to help out any random group that needs a spot filled. In return they receive a reward for their generosity of aid.

    If a player is hankerin to run a dungeon but doesn't want to take a chance that it may be a DLC, then they should queue specifically for the dungeon they do want.

    A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.

    Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.

    I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?

    Because it increases the chances of longer wait times.

    Using simple numbers lets say there are an average of 10 "Helpers" in the Base Game queue at any given time, and 1 Helper in the DLC queue. The Base Game queue can continue to keep the queue moving. Meanwhile, the poor schlubs in the DLC queue stand around forever if any of their groups needs more than 1 spot filled. And vice-versa if DLC has a steady supply of helpers while base game does not.

    If the "Helpers" were all in the same queue, then everything moves along.
    Edited by DenverRalphy on September 2, 2025 12:17AM
  • Daoin
    Daoin
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    Lumenn wrote: »
    Daoin wrote: »
    Lumenn wrote: »
    Hmm, stirred the pot a little bit so...
    Daoin wrote: »
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with

    Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.

    Lumenn wrote: »
    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
    There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.

    This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? Muwahahaha
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.

    It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.

    It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.

    i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get

    Oh, if there was a way to votes to punish afkers without abusing the system I'd be all for it. That's foul too, I just don't know of a way to fix it without it being abused. BGs could use that kind of solution I would say record the "unsportsmanlike" playstyle and report it to zos but......got any ideas?

    i think someone mentioned black gem foundry, why when i can see one of the group head right down the side instead of to the mobs and just leave the group before anything happens at all, knowing what i know now. besides i really dont care anymore, i know a good group form a bad one now and act accordingly, feels better to be honest not getting a dungeon tun in at all some days tham put up with half of the players there. hehe in the end all good for me easty to see why i never joined any flake-ecta groups before, edit to say not that i have anything against anyone that does
    Edited by Daoin on September 2, 2025 12:23AM
  • tomofhyrule
    tomofhyrule
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    But those that do not enjoy DLC dungeons should not be forced to fill the groups of those that do.

    What "forced"?

    The entire point of the Random Daily Dungeon is to fill a group in need. That's it. That's the whole reason it exists. Queueing for Random Daily is entirely optional, and by queueing up for it the player is making an inherrant agreement to help out any random group that needs a spot filled. In return they receive a reward for their generosity of aid.

    If a player is hankerin to run a dungeon but doesn't want to take a chance that it may be a DLC, then they should queue specifically for the dungeon they do want.

    A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.

    Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.

    I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?

    You mean to tell us that the population who would queue for basegame only and the population who would queue for DLC only are anywhere close to each other in size?

    If little Johnny is trying to farm Pillar of Nirn, that means he needs to wait until there are 3 people in the "DLC only" queue. Add to that that you need a tank and a healer, and support roles are rather necessary in DLCs. Meanwhile, Sally wants to just get her transmutes as fast as possible so she queues for basegame and finishes all 20 of her characters before Johnny even gets a single hit.

    If you're going to split queues, you need to offer a carrot to the one that's obviously going to be less popular. Split queues would only work if the DLC queue was much more rewarding than the basegame one... and I'm sure we can all agree that 10 transmutes and 100k XP is a little much for speedrunning through nFGI.
  • ESO_player123
    ESO_player123
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    Daoin wrote: »
    Lumenn wrote: »
    Daoin wrote: »
    Lumenn wrote: »
    Hmm, stirred the pot a little bit so...
    Daoin wrote: »
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with

    Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.

    Lumenn wrote: »
    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
    There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.

    This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? Muwahahaha
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.

    It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.

    It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.

    i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get

    Oh, if there was a way to votes to punish afkers without abusing the system I'd be all for it. That's foul too, I just don't know of a way to fix it without it being abused. BGs could use that kind of solution I would say record the "unsportsmanlike" playstyle and report it to zos but......got any ideas?

    i think someone mentioned black gem foundry, why when i can see one one the group head right down the side instead of too the mobs and just leave the group for that knowing what i know. besides i really dont care anymore, i know a good group form a bad one now and act accordingly

    They do that probably to skip trash mobs? It's common in some parts of some DLC dungeons (Castle Thorn and Ruins of Mazzatan come to mind).
  • SilverBride
    SilverBride
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    A Random Base Dungeon queue and a Random DLC Dungeon queue would still fill groups in need. Separating them would not stop that. The only difference is that players will ALL get placed where they want to be.

    Queueing for specific dungeons to avoid DLCs would completely invalidate the rewards for queueing random so that is not a solution.

    I don't understand why there is a problem with separate queues. We already have separate ones for normal and veteran dungeons, so why not this?

    Because it increases the chances of longer wait times.

    Using simple numbers lets say there are an average of 10 "Helpers" in the Base Game queue at any given time, and 1 Helper in the DLC queue. The Base Game queue can continue to keep the queue moving. Meanwhile, the poor schlubs in the DLC queue stand around forever if any of their groups needs more than 1 spot filled. And vice-versa if DLC has a steady supply of helpers while base game does not.

    If the "Helpers" were all in the same queue, then everything moves along.

    This is an issue because many players do not want to run DLC dungeons yet they are being forced to so that those that want DLC dungeons can have shorter wait times. This is not fair.

    Having separate queues will greatly increase player satisfaction.
    PCNA
  • Daoin
    Daoin
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    Daoin wrote: »
    Lumenn wrote: »
    Daoin wrote: »
    Lumenn wrote: »
    Hmm, stirred the pot a little bit so...
    Daoin wrote: »
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    have you atually ever tried asking for a leave kick to avoid the penalty in a trolling group ? trust me it does not work well, but no doubt the forum will be back another time with bigger words strung together in a coomplex way for the same issue and defending the same old problems, its plain to see by player number a general account from players in game and common sense to understand what is going on. and mentioning transmutes at some just has to become a lol issue in a sane world, nobody i know needs them either anymore, and they were never worth the space in the excuse line to begin with

    Don't ask for a kick to avoid the penalty. You rolled on it, take what you get for the run.

    Lumenn wrote: »
    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide.
    There are already people who just leave a dungeon (or log out) without leaving the group, wanting to get kicked rather than leaving the group. This would just lead to them doing that even more.

    This I hadn't considered. Perhaps a "warning" on disconnects during a run? 3rd "notice" gets a week penalty? Muwahahaha
    Lumenn wrote: »
    I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.

    Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)

    Why should players that do not enjoy DLC dungeons have to endure them just because someone else wants to run them? A 24 hour penalty is extremely punitive just for a player choosing to not run a dungeon they don't enjoy.

    It would have been nice if they hadn't changed the DLC dungeons to be longer and more difficult than the base game dungeons, but since they did they should make separate queues for them.

    It's random. It's a gamble. Sometimes you win, sometimes you lose. Just because a player didn't land on red doesn't mean they get a do over and hurt everyone else involved because they didn't get their way.

    i began asking for a kick to avoid penalties that are not deserved leaving group is next step or afk not wait around to see what i can get

    Oh, if there was a way to votes to punish afkers without abusing the system I'd be all for it. That's foul too, I just don't know of a way to fix it without it being abused. BGs could use that kind of solution I would say record the "unsportsmanlike" playstyle and report it to zos but......got any ideas?

    i think someone mentioned black gem foundry, why when i can see one one the group head right down the side instead of too the mobs and just leave the group for that knowing what i know. besides i really dont care anymore, i know a good group form a bad one now and act accordingly

    They do that probably to skip trash mobs? It's common in some parts of some DLC dungeons (Castle Thorn and Ruins of Mazzatan come to mind).

    all as it does is stop some from getting some achievments they may have got then come to forum to flash the ones they got off, either way if they good enough to skip them in random should be just as easy to kill, the only truth is they cannot handle not being in op groups or dying, so they cope by taking it out on random groups in many ways, i call it the daddy of eso complex either way i'll forever rack my brains seeing some of the rubbish i have seen for a reason for it, i promise yeah, right before leaving the group or logging out to switch or not switch toon or just going afk ect ect..honestly.. forstly though when i do complete a dungeon i must get past thinking everyone who writes GG at the end did it just to offend me
    Edited by Daoin on September 2, 2025 12:46AM
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