random daily dungeon infiltrated by dlc dungeon....

  • spartaxoxo
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    frogthroat wrote: »
    AzuraFan wrote: »
    I can't run more than two a day due to an RSI. I'm running 1/day most days, which is fine. No rush. I'll probably never complete the sticker book, but it's something to do.
    Sorry to hear that. But yeah, running dungeons 150 times during one event is not a good idea anyway. I wouldn't force anyone do what I did. That was nuts. And it was after work, so my free time was pretty much just dungeons after dungeons.
    AzuraFan wrote: »
    On this topic, a nice QoL improvement would be to have a "select all" on the Queue for a Specific Dungeon dialogue. That would make it easier to uncheck dungeons as one completes them. Right now, I've completed Fungal Grotto, but I'm not going to spend time every day checking every dungeon except those two. Sure, there's an addon, but this is a basic usability feature that should be in every dialogue in the game where you need to select stuff. Including the crafting menus.

    Yes, that would be exactly the Favorite Dungeon Rotation addon. You mark them once and the checks remain until you uncheck them. Just click "queue favorite dungeons" and it queues you to all those that you marked. And unlike the unmodded dungeon finder, the checks remain forever until you uncheck them.

    This should honestly be base game functionality and would be a fair improvement on the current issue of wanting a random normal base game dungeon.

    You wouldn't get the rewards. But that's the same for all other content in the game. I don't get Cyrodiil rewards if I'm unwilling to play Cyrodiil either. There's nothing unfair about people not getting rewards for tasks they are unwilling to do. Random rewards are a charity reward. It's a "thank you incentive" for filling into whichever group needs a player (and that you're qualified to run) rather than running something you specifically want to run.

    None of the random daily rewards are exclusive and there's even workarounds for getting them anyway. So, this whole debate boils down to a bunch of people wanting to claim rewards they didn't earn at the expense of players who like the dlc dungeons. They are smaller in number which is why there's an incentive to help them out. 🤷🏿‍♀️ I hope the devs keep in mind that incentive difference would have to be massive to make something like that work. As in no transmutes crystals at all for base game dungeons. That's a reward that's primarily needed for harder content anyway.
    Edited by spartaxoxo on September 2, 2025 5:15PM
  • Daoin
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    i did not think it would happen today but some posts here may even stimulate me enough to log in and actually do somethng today in the game, but it may be just because according to forum it is too hard to overcome an issue eaily solved with player vs random q common sense
    better not, we may end up with subclassing MK2, besides im not sure just how many more joining and doing my part to try and get as many random vet dlc hm clears across in totally random groups i have left in me before i actually start thinking eso pots are a real life drink lol
    Edited by Daoin on September 2, 2025 5:59PM
  • AzuraFan
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    spartaxoxo wrote: »
    So, this whole debate boils down to a bunch of people wanting to claim rewards they didn't earn at the expense of players who like the dlc dungeons. They are smaller in number which is why there's an incentive to help them out. 🤷🏿‍♀️ I hope the devs keep in mind that incentive difference would have to be massive to make something like that work. As in no transmutes crystals at all for base game dungeons. That's a reward that's primarily needed for harder content anyway.

    Agreed. But it's not necessarily that some of us queueing like the DLC dungeons (I find a few of them are just too long). It's needing them to fill the sticker book or get a lead.

    Also, as a DPS, when I queue for a random, the queue usually pops within 5 minutes. If I queue for a specific dungeon(s), it can take anywhere from 20-30 minutes, sometimes longer. That's a real disincentive to queue just for what I need, though as my book fills and I complete sets, I won't have any choice.

    Honestly, the whole queue system could use an overhaul, and perhaps rewards should be looked at. But I don't think base game dungeons should be separated from DLC ones, or people needing stuff in DLC dungeons will have a real hard time getting a group, unless the rewards for doing DLC dailies more enticing.
  • Orbital78
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    I wouldn't mind a dlc queue, I like to avoid base game. Though I just left a normal bedlam veil with a fake tank and no taunt, so three DPS and a group DPS of under 30k because they were attacking immune boss and couldn't compute.
  • kargen27
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    Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.

    https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
    Random Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.

    Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.

    and you are not required to do so unless you want the daily reward for a random run. They key word is random. You can take away whether it is helpful or not if you wish. The reason the daily reward was created doesn't matter. What matters is the reward is for a random queue. Random doesn't mean getting to leave out half the choices.
    and then the parrot said, "must be the water mines green too."
  • old_scopie1945
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    Once I have a character levelled up to Level 45 I stop doing Random Daily Dungeons, for exactly that reason.
  • AzuraFan
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    frogthroat wrote: »
    I would change one thing in the random dungeon dialog. Add a check box "Ignore group composition" - if checked, and if all 4 players have that checked, then you would be placed in a random dungeon regardless of your selected role. That would make the DD queue go faster. I know there would be a possibility to have only supports in a dungeon, but I think that is quite unlikely. It would mostly affect DDs to have 4dd runs.

    That's a good idea. You don't really need all the roles for normal dungeons. For vet, different story, but if everyone agrees to it, why not? Like you said, it would speed up the queues for DPS, that's for sure.
  • Demalb16_ESO
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    I didn't expect so many reply, but:

    1) The random daily is to fill group in the DLC dungeons.... A Lot of people don't have dlc, they (until now) got the ability to switch them on or off with eso plus. So the argument that "it's for filling it's really without base. If you think that with the random daily you will fill the DLC places I think you are wrong. as the population who wanto do do normal and dlc is different is also different by the same size (because people who want to do normal don't buy dlc and use eso+) the people that doesn't own dlc and so don't queque for them (like me).

    2)The reward for normal should be less, no the reward for dlc should be more like they did with the key. fi you with the new model force me to do dlc instead of normal you sould double the xp that you get. If it was a short dungeons I could understand but for xp farming (i'm farming to bring all classes to 50 for multiclassing) the time consumed is too much. Some dungeon is half an hour and you don't know with who you will be paired so in the worst case scenario you could not finish it. possible huge waste of time with no reward!!

    So for me there should be different queques for dlc and normal with different level of rewards.

  • Islyn
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    Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.

    The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.

    I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.

    Was just about to say this. That someone wants to use group content to grind xp is THEIR problem, and theirs alone. OP needs to go buy some NBRP carries and get a hold of themselves.
    Member of the Old Guard - Closed Betas 2013
  • Demalb16_ESO
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    If little Johnny is trying to farm Pillar of Nirn, that means he needs to wait until there are 3 people in the "DLC only" queue. Add to that that you need a tank and a healer, and support roles are rather necessary in DLCs. Meanwhile, Sally wants to just get her transmutes as fast as possible so she queues for basegame and finishes all 20 of her characters before Johnny even gets a single hit.

    Jonny and sally want two different things so why should Jonny have the right to pull Sally in tedious endevor?? why should I chose to waste 3 time the time for the same reward because of Sally? If Sally has the right to make me waste my time I should be paid better

  • Demalb16_ESO
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    Just drop your ESO sub and you wont get as many annoying dungeons in your queue.
    Additionally if you really want to do a good RND farming session just queue with 2 other friends and then have one of you bring an unsubbed lvl 10 character - you'll only get Banished 1, Spindle 1 or Fungal 1. Just remember to vote kick the alt before you start the run so it avoids getting xp.

    This is the most efficient way of farming RND's if you're looking for transmutes or affix scripts. Just Rotate your characters with friends if you dont have many geared - each of you 'carries' 1 run whilst the other 2 bring 'trash' characters to be carried.

    This is a little bit excessive for me. I dont' have an eso+ active at the moment but i bought the last chapter and those 2 annoying dungeon keep popping up.
  • Demalb16_ESO
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    And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
    Why depend on players that don't want to be there to fill their groups?

    Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..

    The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.

    I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.

    They can. It's called queueing for a specific dungeon.

    There is NO reason to queque for a specific dungeon if you have all the drops / achievement. You can queque for the really short one if you want to farm keys.
  • spartaxoxo
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    And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
    Why depend on players that don't want to be there to fill their groups?

    Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..

    The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.

    I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.

    They can. It's called queueing for a specific dungeon.

    There is NO reason to queque for a specific dungeon if you have all the drops / achievement. You can queque for the really short one if you want to farm keys.

    The pledge or just for fun. But yeah, dungeons need better rewards
    Edited by spartaxoxo on September 2, 2025 11:04PM
  • Demalb16_ESO
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    And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
    Why depend on players that don't want to be there to fill their groups?

    Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..

    The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.

    I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.

    And they do. It's called "queue for specific dungeons."

    If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.

    Is this game called "Mother teresa of calcutta"? When I bought it I wanted a game not a moral meter. My time has a value for me. I'm happy to help if I meet someone in need but putting the same logic in a game is not healty in my opinion. If someone want to farm for gear he can enter a guild and find friends (the best way to do it because you already now the capability of the group).
  • Demalb16_ESO
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    spartaxoxo wrote: »
    It's not about who gets shorter wait times. It's about groups in need receiving assistance. If a player is running Random Dailies for any reason other than to offere assistance, that's on the player. Fair has nothing to do with it.

    There's a reason the word "Random" is in the title of the activity.

    I agree with you 100% on this one. It should also be noted that the express purpose of Activity Finder is to help fill groups to anyone in need. That is purpose first and foremost.

    People who want the "charity" reward without having to do the work the "charity" needs aren't being unfairly penalized. The criteria for getting them is clearly explained. You do a random dungeon rather than the specific ones you want. The rewards are all obtainable elsewhere. There is no exclusives. Players are being given a payment for their service to their fellow player.

    Anyone who wants those rewards can obtain them. Anyone who wants to run a specific dungeon may do so.

    You can do charity work but you recive the same reward if you do 10 min or if you do 30 min and that's not fair.
  • Demalb16_ESO
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    Aislinna wrote: »
    Nowhere here does it say that the reason for random queues is to be helpful to others by filling in their groups.

    https://www.elderscrollsonline.com/en-us/guides/dungeonsguide
    Random Veteran Dungeon immediately puts you into a queue for any veteran dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Random Normal Dungeon immediately puts you into a queue for any normal dungeon group available. Because you are not queuing for a specific unique dungeon, you will be offered a daily bonus premium reward upon completion that includes Undaunted Exploration Supplies and XP. If you've already received your daily premium reward, you'll still earn a regular bonus reward for every other random dungeon you do for the rest of the day.

    Specific Dungeons allows you to choose from the entire list which dungeons(s) you would like to queue for. You can choose the veteran or normal mode versions and you can queue for multiple dungeons simultaneously. You do not receive a bonus reward when completing a dungeon you specifically queued for.

    Players should not be required to fill in groups that are choosing to queue for dungeons that they know many players do not wish to run.

    I think you just pointed out the solution as described previously by you and ZOS:
    3gh5jbumnvrm.jpg

    So form the 4-person, like-minded group for a base game normal dungeon, queue for a random (so you get the rewards) and if you get a DLC dungeon,the like-minded group can leave the dungeon and re-queue until they get an acceptable base game dungeon.

    don't you get 15 minute pause to be able to reenter the queque? by the way, this could be said also for those who want to farm gears.
    Edited by Demalb16_ESO on September 2, 2025 11:11PM
  • Demalb16_ESO
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    While I don't think fair is a real thing because nothing is fair in life, it seems about as fair as can be to me. Option A or B. Available to all.

    Dude is a game, nothing is fair in life but this is not life... It's a game!
  • kargen27
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    And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
    Why depend on players that don't want to be there to fill their groups?

    Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..

    The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.

    I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.

    And they do. It's called "queue for specific dungeons."

    If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.

    Is this game called "Mother teresa of calcutta"? When I bought it I wanted a game not a moral meter. My time has a value for me. I'm happy to help if I meet someone in need but putting the same logic in a game is not healty in my opinion. If someone want to farm for gear he can enter a guild and find friends (the best way to do it because you already now the capability of the group).

    So basically you want to get rid of the daily random rewards completely. Those rewards are incentives for helping fill groups.

    Responding to "You can do charity work but you recive the same reward if you do 10 min or if you do 30 min and that's not fair." You get the reward for joining and finishing a random dungeon. How long it takes has nothing to do with the reward. One group may take thirty minutes to clear a dungeon another can clear in eight. Some might fail to finish. That is part of the risk that comes with joining a random queue.
    Before transmutation and curated items I ran one dungeon more than 150 times to finally get the weapon I wanted. A guild mate got it his third run. It was frustrating but it wasn't unfair. It just happened that way.
    Sometimes you get an easy dungeon and sometimes you get a hard dungeon. It's random and that is fair.

    People are getting DLC dungeons in their random queue because those are the dungeons other people want to do and need to fill out their group. That is the very reason we have the random queues.
    and then the parrot said, "must be the water mines green too."
  • Daoin
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    step 1: prepare to paint your username all over finder
    step 2: navigate to group finder screen
    step 3: create group and write heading as daily random
    step 4: once group fills run a sobriety check
    step 5: navigate to dungeon finder screen
    step 6: press queue
    step 7: enjoy the daily task
    step 8: wait for fix of the original dungeon finder


    win-win...semi-random group....random dungeon...enforced roles
    Edited by Daoin on September 3, 2025 12:20AM
  • Dagoth_Rac
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    It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.

    Random queue is not for "fun". If you just want to do quick and easy dungeons for fun, there are plenty of ways to do that. You just won't get paid. Random queue is contract work. You are being paid 100K XP and 10 transmute to do a job. Just like any gig work, some jobs will be easier than others. If you really don't want to complete the contract, you can "nope" right out with a very modest 15-minute delay before you can accept a new paying contract.

    That 100k XP and 10 transmute are not a login reward. They are payment for services rendered.

    Getting paid 100k XP and 10 transmute to spend 5 minutes roflstomping through a base game dungeon on normal should be treated as a lucky break and a gift. It should not be the expected workload to get paid something as substantial as 100k XP and 10 transmute.
  • spartaxoxo
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    spartaxoxo wrote: »
    It's not about who gets shorter wait times. It's about groups in need receiving assistance. If a player is running Random Dailies for any reason other than to offere assistance, that's on the player. Fair has nothing to do with it.

    There's a reason the word "Random" is in the title of the activity.

    I agree with you 100% on this one. It should also be noted that the express purpose of Activity Finder is to help fill groups to anyone in need. That is purpose first and foremost.

    People who want the "charity" reward without having to do the work the "charity" needs aren't being unfairly penalized. The criteria for getting them is clearly explained. You do a random dungeon rather than the specific ones you want. The rewards are all obtainable elsewhere. There is no exclusives. Players are being given a payment for their service to their fellow player.

    Anyone who wants those rewards can obtain them. Anyone who wants to run a specific dungeon may do so.

    You can do charity work but you recive the same reward if you do 10 min or if you do 30 min and that's not fair.

    It's because it's about who needs help not what dungeon you ran. The dungeon itself is just random. If nobody needs assistance, it just picks one at random.

    I honestly do wish they'd rework some of the longer dungeons to be shorter. COA 2 and Lair of Maarselok in particular. Although most dlc dungeons aren't close to 30 minutes. Well, on normal anyway.
    Edited by spartaxoxo on September 3, 2025 12:50AM
  • Demalb16_ESO
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    Islyn wrote: »
    Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.

    The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.

    I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.

    Was just about to say this. That someone wants to use group content to grind xp is THEIR problem, and theirs alone. OP needs to go buy some NBRP carries and get a hold of themselves.

    What is a NBRP carries???
  • Demalb16_ESO
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    Why should you fill a group if you have already collected everything: for the cristal, affix script and xp. The problem is the reward for filling a DLC dungeon is not worth the truble. like for the keys they have to give more xp as a bonus.
  • tomofhyrule
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    Islyn wrote: »
    Realistically, the only issue is the disparity beteen what players are using the Random Daily Dungeons for, and its intended purpose.

    The random daily dungeon was introduced to help fill slots for dungeon groups. Anymore though, players are more in it for themselves and only use it for farming XP/Transmutes as rapidly as possible.

    I'm sure if players were given the ability to "favorite" their choice of dungeons for possble selection, almost everyone would have a favorited list of one.. Fungol Grotto.

    Was just about to say this. That someone wants to use group content to grind xp is THEIR problem, and theirs alone. OP needs to go buy some NBRP carries and get a hold of themselves.

    What is a NBRP carries???

    Blackrose Prison

    It's a quick and easy XP grind, and a lot of people will sell carries for gold to grind XP very very quickly. There's also the Skyreach grind with another person (same idea), or the Alik'r Dolmen Train, or churning out master writs since those also give hefty XP.
  • Demalb16_ESO
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    It's not about who gets shorter wait times. It's about groups in need receiving assistance. If a player is running Random Dailies for any reason other than to offere assistance, that's on the player. Fair has nothing to do with it.

    There's a reason the word "Random" is in the title of the activity.

    I agree with you 100% on this one. It should also be noted that the express purpose of Activity Finder is to help fill groups to anyone in need. That is purpose first and foremost.

    People who want the "charity" reward without having to do the work the "charity" needs aren't being unfairly penalized. The criteria for getting them is clearly explained. You do a random dungeon rather than the specific ones you want. The rewards are all obtainable elsewhere. There is no exclusives. Players are being given a payment for their service to their fellow player.

    Anyone who wants those rewards can obtain them. Anyone who wants to run a specific dungeon may do so.

    You can do charity work but you recive the same reward if you do 10 min or if you do 30 min and that's not fair.

    It's because it's about who needs help not what dungeon you ran. The dungeon itself is just random. If nobody needs assistance, it just picks one at random.

    I honestly do wish they'd rework some of the longer dungeons to be shorter. COA 2 and Lair of Maarselok in particular. Although most dlc dungeons aren't close to 30 minutes. Well, on normal anyway.

    I hate lair of marselok. that damn azureblight, I have nausea ...
  • Demalb16_ESO
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    Dagoth_Rac wrote: »
    It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.

    Random queue is not for "fun". If you just want to do quick and easy dungeons for fun, there are plenty of ways to do that. You just won't get paid. Random queue is contract work. You are being paid 100K XP and 10 transmute to do a job. Just like any gig work, some jobs will be easier than others. If you really don't want to complete the contract, you can "nope" right out with a very modest 15-minute delay before you can accept a new paying contract.

    That 100k XP and 10 transmute are not a login reward. They are payment for services rendered.

    Getting paid 100k XP and 10 transmute to spend 5 minutes roflstomping through a base game dungeon on normal should be treated as a lucky break and a gift. It should not be the expected workload to get paid something as substantial as 100k XP and 10 transmute.

    If this is the reason well, random dungeon is bad. but I underline the premesis: you wont me to do a job trice the lenght? give me at least double the reward
  • spartaxoxo
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    And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
    Why depend on players that don't want to be there to fill their groups?

    Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..

    The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.

    I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.

    And they do. It's called "queue for specific dungeons."

    If your entire goal of queueing is "I want the rewards for being a helpful human being," then you get what people need. You should not get the rewards for helping others if your entire goal is not to help others.

    Is this game called "Mother teresa of calcutta"? When I bought it I wanted a game not a moral meter. My time has a value for me. I'm happy to help if I meet someone in need but putting the same logic in a game is not healty in my opinion. If someone want to farm for gear he can enter a guild and find friends (the best way to do it because you already now the capability of the group).

    The entire purpose of the activity finder is for people to fill in groups with missing members. It is quite literally the alternative to guild groups and friends because not everyone has those and that's okay. Like imagine if you couldn't just find a quick match in a shooter and had to play vs AI until you made friends. That would be dumb. Dungeons here are no different. The activity finders express purpose is to fill in groups for people who don't have a full squad for whatever reason.

    If you don't want to fill random dlc, you can get a guild group and have one person bring in a low level alt and get a guaranteed base game dungeon if you don't want to use it for it's intended purpose.

    Heck, you can run dungeons exclusively on low levels and enjoy fast transmutes every time. You aren't eligible to run any of the dlc dungeons until level 45 iirc.
    Edited by spartaxoxo on September 3, 2025 3:33AM
  • kargen27
    kargen27
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    Dagoth_Rac wrote: »
    It is not wrong to want to play content we enjoy and not be unwillingly put into content we don't. We all play to have fun and DLC dungeons just aren't fun for many.

    Random queue is not for "fun". If you just want to do quick and easy dungeons for fun, there are plenty of ways to do that. You just won't get paid. Random queue is contract work. You are being paid 100K XP and 10 transmute to do a job. Just like any gig work, some jobs will be easier than others. If you really don't want to complete the contract, you can "nope" right out with a very modest 15-minute delay before you can accept a new paying contract.

    That 100k XP and 10 transmute are not a login reward. They are payment for services rendered.

    Getting paid 100k XP and 10 transmute to spend 5 minutes roflstomping through a base game dungeon on normal should be treated as a lucky break and a gift. It should not be the expected workload to get paid something as substantial as 100k XP and 10 transmute.

    If this is the reason well, random dungeon is bad. but I underline the premesis: you wont me to do a job trice the lenght? give me at least double the reward

    You are still just doing one job. You are running a single random dungeon for a reward. Sometimes RNG is with you and sometimes it is not. It works out over time. Sometimes you get that five minute dungeon and sometimes you get the thirty minute dungeon.
    and then the parrot said, "must be the water mines green too."
  • softyoung
    softyoung
    Soul Shriven
    I simply think the core problem is the long queue times for DPS roles. Perhaps immediately entering CoA2 is a better experience than waiting 20 minutes for FG1 (though I prefer to immediately enter FG1 lol).

    It's a loose idea, but for example, how about sending 4 DPS players who have been waiting for over 10(or whatever) minutes to a non-DLC dungeon?
  • frogthroat
    frogthroat
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    Heronisan wrote: »
    A cp300 player is not ready for a graven deep vet, if anyone think so they are not living in the real world.
    CP tells you one thing and one thing only: approximately how many hours they have spent on this account. I can assure you I am ready for vGD on my CP295 alt account. I just can't get to vet DLC dungeons via dungeon finder yet so when I farmed Zaan at CP260 (since Slimecraw nerf, and Zaan being useful as a full set, I chose Zaan as my 1pc crit) I had to travel there manually.

    I've seen low triple digit players having the top dps in vet trials, and I have seen CP2000+ needing a carry in normal dungeons.

    Sure, in general you can guesstimate low CP equals inexperienced and high CP equals experience, but do not get surprised if you guesstimated wrong.
    If little Johnny is trying to farm Pillar of Nirn, that means he needs to wait until there are 3 people in the "DLC only" queue. Add to that that you need a tank and a healer, and support roles are rather necessary in DLCs. Meanwhile, Sally wants to just get her transmutes as fast as possible so she queues for basegame and finishes all 20 of her characters before Johnny even gets a single hit.

    Jonny and sally want two different things so why should Jonny have the right to pull Sally in tedious endevor?? why should I chose to waste 3 time the time for the same reward because of Sally? If Sally has the right to make me waste my time I should be paid better

    Johnny doesn't have that right. That's why the game gives you and Sally extra goodies (premium undaunted bonus and extra XP) to help Johnny. Johnny went to a specific dungeon and will receive no bonuses. Johnny is after Pillar of Nirn and that is reward enough. You and Sally, on the other hand, would not go to FH otherwise, so the game offers you a lot of XP and 10 transmute crystals to help Johnny.

    Do you want to help Johnny for a lot of XP and 10 transmute crystals? You don't have to, but you can. And you get a nice bonus if you do.
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