You can see time of screenshot and that was correct statement for the whole time I was there - when I entered (18.30) and exited (19.20), all 3 alliances were constantly full.RealLoveBVB wrote: »How is our PC players fault that OP plays on dead PVP platform?
No issues on master race EU server. I have to wait 15+ min to enter. Cyrodiil zone chat is full of positive comments.
At big battles/sieges I still get playable 75 fps at worst. Ping from my 3rd world Balkan country is stable.
Big beautiful ball groups - 120 fps locked.
Really no issues? Red is down to 2 bars, as nobody can't enter anything.
I am glad you have fun - of the cost of everyone else:)
Now at 20.08, only my AD alliance is not locked.
EDIT
At 20.10, every alliance is locked.
You posted at 19.54 so I have no idea what was going on. I know there European login issues as I got it several minutes ago, too.
You can see time of screenshot and that was correct statement for the whole time I was there - when I entered (18.30) and exited (19.20), all 3 alliances were constantly full.RealLoveBVB wrote: »How is our PC players fault that OP plays on dead PVP platform?
No issues on master race EU server. I have to wait 15+ min to enter. Cyrodiil zone chat is full of positive comments.
At big battles/sieges I still get playable 75 fps at worst. Ping from my 3rd world Balkan country is stable.
Big beautiful ball groups - 120 fps locked.
Really no issues? Red is down to 2 bars, as nobody can't enter anything.
I am glad you have fun - of the cost of everyone else:)
Now at 20.08, only my AD alliance is not locked.
EDIT
At 20.10, every alliance is locked.
You posted at 19.54 so I have no idea what was going on. I know there European login issues as I got it several minutes ago, too.
PS EU 1 bar each
RealLoveBVB wrote: »Why are people using the population bars as a measurement here?
For all we know, 1 bar out of 3 could mean 10,000 of 30,000 players. With no idea of what the cap is, gauging how full or popular the test is by complaining it is only 1 bar is meaningless.
Bingo.
bars change when pop cap changes
Ah, so you want to say, while everyone have issues logging in etc, they increased the cap to get more players into Cyro? Makes sense.
RealLoveBVB wrote: »RealLoveBVB wrote: »Why are people using the population bars as a measurement here?
For all we know, 1 bar out of 3 could mean 10,000 of 30,000 players. With no idea of what the cap is, gauging how full or popular the test is by complaining it is only 1 bar is meaningless.
Bingo.
bars change when pop cap changes
Ah, so you want to say, while everyone have issues logging in etc, they increased the cap to get more players into Cyro? Makes sense.
That's literally the point of this test. To push the population caps in an attempt to stress cyrodil and gain data points. No different than the last time they did this on PC. The population caps are absolutely increased right now in vengeance.
You didn't got my point. Everyone had issues logging in and even queueing for stuff, and while that they increased the cap?
Major_Soulless wrote: »I will point out 1 thing. Combat performance on ps EU is actually ok but that maybe cause it's only 1 bar and alliance.
MISTFORMBZZZ wrote: »It‘s actually more laggy right now then when 3 ball groups are arround lol.
This is bad.
I think vengeance is great.
The playing field is truly leveled and it kinda reminds of the old times at launch, when nobody was level 50 yet and had no clue how to build their character. I think this is what cyrodiil is supposed be: no unkillable small-scale teams dancing around resource towers, no ball groups, just large zergs clashing and sieging.
valenwood_vegan wrote: »ZoS has explained the purpose and goals of the vengeance testing numerous times. Suggest reading up on that.
As a new player with no previous pvp experience, I will say it's fun and a nice way to level my skill line. I don't have a ton of cp's or mount speed but I can keep up with everyone.
licenturion wrote: »I see a future where they have both modes
- Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
- Wild mode just like standard PvP is today without focus for balance
I wouldn't mind those 2 modes then people can choose what they prefer.
RealLoveBVB wrote: »How is our PC players fault that OP plays on dead PVP platform?
No issues on master race EU server. I have to wait 15+ min to enter. Cyrodiil zone chat is full of positive comments.
At big battles/sieges I still get playable 75 fps at worst. Ping from my 3rd world Balkan country is stable.
Big beautiful ball groups - 120 fps locked.
Really no issues? Red is down to 2 bars, as nobody can't enter anything.
I am glad you have fun - of the cost of everyone else:)
This. isn't. what. cyro. will. be.
This. is. just. a. test. they. are. doing. to. check. performance. with. reduced. math. behind. skills.
We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
Dagoth_Rac wrote: »Well, I'm 89th in queue on PC-EU. With so many people playing Vengeance, I may never be able to get in and find out why no one is playing Vengeance. Maybe I'll try on PC-NA. It's earlier in day, so it might not have as many people not playing Vengeance.
CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
You're wrong, it's the opposite. Even the most experienced ones had more fun during Vengeance mode. We had such huge fights at Ash that I thought the game was going to implode, but imagine my shock when I saw that the server handled it. If people had to choose between status quo where ball groups own the map, or PvP full of people, albeit with limited skills, I guarantee you that most people would pick the campaign where they haven't had as much fun in YEARS!
Also, give ZOS a little more credit here. They will keep running their tests. It won't end with this.
CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
You're wrong, it's the opposite. Even the most experienced ones had more fun during Vengeance mode. We had such huge fights at Ash that I thought the game was going to implode, but imagine my shock when I saw that the server handled it. If people had to choose between status quo where ball groups own the map, or PvP full of people, albeit with limited skills, I guarantee you that most people would pick the campaign where they haven't had as much fun in YEARS!
Also, give ZOS a little more credit here. They will keep running their tests. It won't end with this.
thats just wrong and the person who you was responding too, is right
CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
You're wrong, it's the opposite. Even the most experienced ones had more fun during Vengeance mode. We had such huge fights at Ash that I thought the game was going to implode, but imagine my shock when I saw that the server handled it. If people had to choose between status quo where ball groups own the map, or PvP full of people, albeit with limited skills, I guarantee you that most people would pick the campaign where they haven't had as much fun in YEARS!
Also, give ZOS a little more credit here. They will keep running their tests. It won't end with this.
thats just wrong and the person who you was responding too, is right
Again - WRONG! What you fail to understand is that people were having FUN for the first time in ages! The huge numbers of players, along with restrictions in skills, made fights "equal", albeit numbers-based. ZOS just needs to tweak the skills allowed in order to make your own skilfulness matter. I believe that ZOS will figure this out.
Also, AGAIN, we've already had this discussion the previous time we had Vengeance mode active. Most people were in agreement in that they hadn't had that much fun in ages. It just needs skill tweaks, that's all. It's the amount of players that brought the fun because it felt like an ACTUAL WAR like it used to be at the start.
CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
You're wrong, it's the opposite. Even the most experienced ones had more fun during Vengeance mode. We had such huge fights at Ash that I thought the game was going to implode, but imagine my shock when I saw that the server handled it. If people had to choose between status quo where ball groups own the map, or PvP full of people, albeit with limited skills, I guarantee you that most people would pick the campaign where they haven't had as much fun in YEARS!
Also, give ZOS a little more credit here. They will keep running their tests. It won't end with this.
thats just wrong and the person who you was responding too, is right
Again - WRONG! What you fail to understand is that people were having FUN for the first time in ages! The huge numbers of players, along with restrictions in skills, made fights "equal", albeit numbers-based. ZOS just needs to tweak the skills allowed in order to make your own skilfulness matter. I believe that ZOS will figure this out.
Also, AGAIN, we've already had this discussion the previous time we had Vengeance mode active. Most people were in agreement in that they hadn't had that much fun in ages. It just needs skill tweaks, that's all. It's the amount of players that brought the fun because it felt like an ACTUAL WAR like it used to be at the start.
Youre entitled to have your opinion but dont try to sell them as facts 😂 A lot of people hating vengeance, i hope zos tracks the zone chat and realises lmao