PLAYSTATION HERE, so its the first time Vengeance.
First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.
Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.
You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.
Its a pure numbers game, the bigger zergs wins.
Not the better player, not the better strategy.
Every pvp battle has the same scheme wich i take time to describe now;
Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
Till it switches arround again and the scheme repeats.
THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.
This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.
On the PS server im playing on EVERYONE in the chat is complaining.
In the psn party im in, EVERYONE is complaining.
I think its even worse.
I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.
WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
Given that during the last round PC apparently had the most ever people to be in cyrodiil at once and the campaign was constantly pop locked outside the middle of the night, it might just be that casuals on console don't enjoy PvP? I know on PC we had just about everyone dip into vengeance for a bit.
ForumBully wrote: »CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
You're wrong, it's the opposite. Even the most experienced ones had more fun during Vengeance mode. We had such huge fights at Ash that I thought the game was going to implode, but imagine my shock when I saw that the server handled it. If people had to choose between status quo where ball groups own the map, or PvP full of people, albeit with limited skills, I guarantee you that most people would pick the campaign where they haven't had as much fun in YEARS!
Also, give ZOS a little more credit here. They will keep running their tests. It won't end with this.
thats just wrong and the person who you was responding too, is right
Again - WRONG! What you fail to understand is that people were having FUN for the first time in ages! The huge numbers of players, along with restrictions in skills, made fights "equal", albeit numbers-based. ZOS just needs to tweak the skills allowed in order to make your own skilfulness matter. I believe that ZOS will figure this out.
Also, AGAIN, we've already had this discussion the previous time we had Vengeance mode active. Most people were in agreement in that they hadn't had that much fun in ages. It just needs skill tweaks, that's all. It's the amount of players that brought the fun because it felt like an ACTUAL WAR like it used to be at the start.
Youre entitled to have your opinion but dont try to sell them as facts 😂 A lot of people hating vengeance, i hope zos tracks the zone chat and realises lmao
No one ever wants to read zone chat...ever
CatoUnchained wrote: »ForumBully wrote: »CatoUnchained wrote: »We already had this discussion before with the first Vengeance test, and most people were positive, because THEY HAD FUN! Massive amounts of people, no unkillable players, and no crutches, no ball groups..what's to complain about?? New players were ecstatic during the event, and they had so much fun. It is beginner-friendly, which is always a good thing. How is bringing in new players a bad thing?
Just to be clear: THIS IS A TEST!
Vengeance mode is no skill trash. There is nothing good about it at all. The people who love it now will quit playing within a week or two if vengeance mode becomes mandated.
You're wrong, it's the opposite. Even the most experienced ones had more fun during Vengeance mode. We had such huge fights at Ash that I thought the game was going to implode, but imagine my shock when I saw that the server handled it. If people had to choose between status quo where ball groups own the map, or PvP full of people, albeit with limited skills, I guarantee you that most people would pick the campaign where they haven't had as much fun in YEARS!
Also, give ZOS a little more credit here. They will keep running their tests. It won't end with this.
thats just wrong and the person who you was responding too, is right
Again - WRONG! What you fail to understand is that people were having FUN for the first time in ages! The huge numbers of players, along with restrictions in skills, made fights "equal", albeit numbers-based. ZOS just needs to tweak the skills allowed in order to make your own skilfulness matter. I believe that ZOS will figure this out.
Also, AGAIN, we've already had this discussion the previous time we had Vengeance mode active. Most people were in agreement in that they hadn't had that much fun in ages. It just needs skill tweaks, that's all. It's the amount of players that brought the fun because it felt like an ACTUAL WAR like it used to be at the start.
Youre entitled to have your opinion but dont try to sell them as facts 😂 A lot of people hating vengeance, i hope zos tracks the zone chat and realises lmao
No one ever wants to read zone chat...ever
You do know Rich is DC right, Brian is EP right... they do read zone chat. I can promise you they have QA people in live veng right now too doing their own testing. You think they don't have logs of zone chat and run it through AI? Sentiment scanning of text files is one of the OG AI models that has been around for ages. This is stupid easy to implement with very little cost to overhead.
How do you know Rich is DC and Brian is EP? ...just curious. I sincerely don't believe anyone at ZOS PvP's since about 2018. For certain nobody with the official ZOS rep icon has been seen in Cyrodiil since then. So how do you know what you just claimed is factual?
RealLoveBVB wrote: »I am glad you have fun - of the cost of everyone else:)
RealLoveBVB wrote: »You didn't got my point. Everyone had issues logging in and even queueing for stuff, and while that they increased the cap?
PLAYSTATION HERE, so its the first time Vengeance.
First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.
Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.
You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.
Its a pure numbers game, the bigger zergs wins.
Not the better player, not the better strategy.
Every pvp battle has the same scheme wich i take time to describe now;
Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
Till it switches arround again and the scheme repeats.
THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.
This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.
On the PS server im playing on EVERYONE in the chat is complaining.
In the psn party im in, EVERYONE is complaining.
I think its even worse.
I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.
CatoUnchained wrote: »
licenturion wrote: »I hate PvP normally but wanted to try it and I must say I loved it now that they levelled the playing field
I had some great 1vs1 and me vs 2 fights and I either got away alive or killed them with good positioning and timing of my skills. Fights feel a lot more fair and readable like this now that stuff is actually balanced. Even cheap ganking tricks can be countered now.
I even played with a large group for 2 hours and had loads of fun. If this becomes an extra mode in the future, I will probably play some PvP as well. Time will tell.
There were some moments of lag during big fights.
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
licenturion wrote: »I see a future where they have both modes
- Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
- Wild mode just like standard PvP is today without focus for balance
I wouldn't mind those 2 modes then people can choose what they prefer.
Vengeance is the only reason I log in. Once it goes away, I will too. I’m having a great time and much prefer Vengeance over the current state of Cyrodiil.
I think a lot of ESO’s playerbase likes to outbuild others and have an advantage over them. I always hated that though, so this is perfect for me. I’m not surprised that it’s so polarizing though.
There’s still some class balance issues and there’s a bit too much healing atm, but time to kill is still manageable. Even still though, the healing in Vengeance isn’t as extreme as what subclassing caused. It feels more like old Cyrodiil again.
YandereGirlfriend wrote: »wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
Most of the respondents, though, were mainly PvE tourists checking it out. Nothing inherently wrong with that but there is a big divide between the PvP main players and those who were just stopping by. I would say that PvE main player votes are meaningful only if they actually intend to stick around if they get a Vengeance-style campaign option. But if they are going to vote and then disappear back to PvE then there is an inherent problem with the numbers.
YandereGirlfriend wrote: »wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
Most of the respondents, though, were mainly PvE tourists checking it out. Nothing inherently wrong with that but there is a big divide between the PvP main players and those who were just stopping by. I would say that PvE main player votes are meaningful only if they actually intend to stick around if they get a Vengeance-style campaign option. But if they are going to vote and then disappear back to PvE then there is an inherent problem with the numbers.
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
YandereGirlfriend wrote: »wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
Most of the respondents, though, were mainly PvE tourists checking it out. Nothing inherently wrong with that but there is a big divide between the PvP main players and those who were just stopping by. I would say that PvE main player votes are meaningful only if they actually intend to stick around if they get a Vengeance-style campaign option. But if they are going to vote and then disappear back to PvE then there is an inherent problem with the numbers.