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Vengeance - THE WORST PVP EVER

amiiegee
amiiegee
✭✭✭✭
PLAYSTATION HERE, so its the first time Vengeance.

First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.


Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.

You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.

Its a pure numbers game, the bigger zergs wins.
Not the better player, not the better strategy.

Every pvp battle has the same scheme wich i take time to describe now;



Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
Till it switches arround again and the scheme repeats.

THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.

This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.

On the PS server im playing on EVERYONE in the chat is complaining.
In the psn party im in, EVERYONE is complaining.

I think its even worse.

I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.


  • WuffyCerulei
    WuffyCerulei
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    It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • amiiegee
    amiiegee
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    It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.

    What data they wanna get? The data how dead this server is?

    People will get their pursuit and leave this & not play pvp till this is over.

    xdkqv2njqqqr.jpeg
  • Grega
    Grega
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    amiiegee wrote: »
    It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.

    What data they wanna get? The data how dead this server is?

    People will get their pursuit and leave this & not play pvp till this is over.

    xdkqv2njqqqr.jpeg

    Maybe it is? Maybe the end result is deleting PvP altogether since no one wants it and pop is dead. Who knows.

    But you know, at least you can play. Xbox hasn’t even gone back up yet.
  • Sluggy
    Sluggy
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    amiiegee wrote: »
    It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.

    What data they wanna get? The data how dead this server is?

    People will get their pursuit and leave this & not play pvp till this is over.

    xdkqv2njqqqr.jpeg
    Players: Fix pvp!
    Also Players: Stop fixing pvp!
  • amiiegee
    amiiegee
    ✭✭✭✭
    Sluggy wrote: »
    amiiegee wrote: »
    It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.

    What data they wanna get? The data how dead this server is?

    People will get their pursuit and leave this & not play pvp till this is over.

    xdkqv2njqqqr.jpeg
    Players: Fix pvp!
    Also Players: Stop fixing pvp!



    How is this fixing pvp ?
  • Abelon
    Abelon
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    I don't see the problem here. This is exactly the purpose for this test. You dislike it and will stop playing - that's data for the devs. Somebody likes it and plays - also data for the devs. How people react overall - data for the devs. What's supposed to be the issue with a week of this?
  • amiiegee
    amiiegee
    ✭✭✭✭
    Abelon wrote: »
    I don't see the problem here. This is exactly the purpose for this test. You dislike it and will stop playing - that's data for the devs. Somebody likes it and plays - also data for the devs. How people react overall - data for the devs. What's supposed to be the issue with a week of this?

    Its fine, if the test is to see how people will log out after a bit - then its sucessful
  • Abelon
    Abelon
    ✭✭✭✭✭
    amiiegee wrote: »
    Abelon wrote: »
    I don't see the problem here. This is exactly the purpose for this test. You dislike it and will stop playing - that's data for the devs. Somebody likes it and plays - also data for the devs. How people react overall - data for the devs. What's supposed to be the issue with a week of this?

    Its fine, if the test is to see how people will log out after a bit - then its sucessful

    What exactly makes you log out? Did the test running delete the rest of the game, or something? Nobody is forced to play this one tiny mode, you know. Just play something else and don't play this.

    I genuinely don't quite understand the point of the post. It's one thing if you want to provide feedback on the mode itself... But it seems you're trying to provide feedback on the running of the test? And your issues with that are what exactly? You still haven't clarified that part. Once again, nobody is forced into it, the rest of the game is still there, you might as well act like it's still on PTS. What's wrong with doing this test for a single week?
  • amiiegee
    amiiegee
    ✭✭✭✭
    Abelon wrote: »
    amiiegee wrote: »
    Abelon wrote: »
    I don't see the problem here. This is exactly the purpose for this test. You dislike it and will stop playing - that's data for the devs. Somebody likes it and plays - also data for the devs. How people react overall - data for the devs. What's supposed to be the issue with a week of this?

    Its fine, if the test is to see how people will log out after a bit - then its sucessful

    What exactly makes you log out? Did the test running delete the rest of the game, or something? Nobody is forced to play this one tiny mode, you know. Just play something else and don't play this.

    I genuinely don't quite understand the point of the post. It's one thing if you want to provide feedback on the mode itself... But it seems you're trying to provide feedback on the running of the test? And your issues with that are what exactly? You still haven't clarified that part. Once again, nobody is forced into it, the rest of the game is still there, you might as well act like it's still on PTS. What's wrong with doing this test for a single week?

    In only playing pvp, so i am forced to play this or log out.

    IC isnt a thing on PS EU because of low population and same appears for bg‘s.


    And also about that logic, nobody is forced to play this game at all & if they continue to make it worse, they dont need to be suprised about loosing their playerbase.
    Edited by amiiegee on June 30, 2025 4:45PM
  • sarahthes
    sarahthes
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    amiiegee wrote: »
    It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.

    What data they wanna get? The data how dead this server is?

    People will get their pursuit and leave this & not play pvp till this is over.

    xdkqv2njqqqr.jpeg

    Given that during the last round PC apparently had the most ever people to be in cyrodiil at once and the campaign was constantly pop locked outside the middle of the night, it might just be that casuals on console don't enjoy PvP? I know on PC we had just about everyone dip into vengeance for a bit.
  • licenturion
    licenturion
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    I see a future where they have both modes

    - Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
    - Wild mode just like standard PvP is today without focus for balance

    I wouldn't mind those 2 modes then people can choose what they prefer.
    Edited by licenturion on June 30, 2025 4:47PM
  • Jaavaa
    Jaavaa
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    Wait. This crap is on console now for a week?
  • amiiegee
    amiiegee
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    Jaavaa wrote: »
    Wait. This crap is on console now for a week?

    Yes & its awful.
  • amiiegee
    amiiegee
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    I see a future where they have both modes

    - Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
    - Wild mode just like standard PvP is today without focus for balance

    I wouldn't mind those 2 modes then people can choose what they prefer.

    If people could choose it would be fine, but guess they couldnt „test“ it because nobody would play it.

    How it is right now is just ridiculous bad
  • licenturion
    licenturion
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    'Nobody would play it' .

    I have been in the queue for 30+ minutes.

    And I don't think there are thousand PvE players queuing for 30K gold and some AP points.
    Edited by licenturion on June 30, 2025 5:00PM
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    amiiegee wrote: »
    PLAYSTATION HERE, so its the first time Vengeance.

    First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.


    Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
    It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.

    You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
    Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.

    Its a pure numbers game, the bigger zergs wins.
    Not the better player, not the better strategy.

    Every pvp battle has the same scheme wich i take time to describe now;



    Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
    Till it switches arround again and the scheme repeats.

    THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.

    This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.

    On the PS server im playing on EVERYONE in the chat is complaining.
    In the psn party im in, EVERYONE is complaining.

    I think its even worse.

    I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
    But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.


    Sigh...

    This is a test. Think about it from their perspective. IF your boss came to you with a problem and told you to come up with a solution. Would you spend a year on the solution with a "hunch" it might solve the problem but ZERO data backing up that hunch?

    Or, would you do whatever you can as quick as possible to get data to verify if this hunch is legit or not?

    Myself, as a developer, and I think anyone that follows even the most basic agile practices would do the quicker/not fully implemented solution to prove the concept. Once proven then you put all your time and energy into the whole final solution.

    This is a test, proving if their theory is correct. We would be much more upset if they spent a year of work on PvP only to be back at the drawing board (this has happened... 2... 3 times? over the years FWIW).

    They have said many times this is a performance test and to not evaluate the overall combat/skill of the test - strictly the server stability.

    I don't understand why people can't grasp this. They have said it on so many streams, social media posts, forum posts, like... forehead meet brick wall.
    amiiegee wrote: »
    It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.

    What data they wanna get? The data how dead this server is?

    People will get their pursuit and leave this & not play pvp till this is over.

    xdkqv2njqqqr.jpeg

    You do realize the vast majority of players are at work right now - right? Just wait till prime time tonight - the fights will be insane. The amount of people on the map will be like it was back on release. They will know with like 90% certainty by the end of the night if the overall theory was a fluke or if "this is legit lets keep going in this direction".

    Bookmark it.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    I see a future where they have both modes

    - Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
    - Wild mode just like standard PvP is today without focus for balance

    I wouldn't mind those 2 modes then people can choose what they prefer.

    No, they wont. Because without reworking skills/sets it is impossible for them to improve overall server stability.

    They HAVE to rework the skills/sets/buffs in some capacity (even if it's just a 5% rework on the math behind the skill) to improve server stability.

    Reworking the math behind the skills/sets will happen - zero question about that. Now, how do those finished skills/sets look - anything anyone says is just a guess at that point (me included).
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Four_Fingers
    Four_Fingers
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    It is the exact opposite of PV PVE/PVP players on console, we are more passionate about PVP on console and have good PVP population as compared to PC. I play both PC and PS5.
    Keep PC problems on PC.
  • LadyGP
    LadyGP
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    It is the exact opposite of PV PVE/PVP players on console, we are more passionate about PVP on console and have good PVP population as compared to PC. I play both PC and PS5.
    Keep PC problems on PC.

    Interesting take....
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • valenwood_vegan
    valenwood_vegan
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    ZoS has explained the purpose and goals of the vengeance testing numerous times. Suggest reading up on that.
  • amiiegee
    amiiegee
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    'Nobody would play it' .

    I have been in the queue for 30+ minutes.

    And I don't think there are thousand PvE players queuing for 30K gold and some AP points.

    its 1 bar each ps eu.
    LadyGP wrote: »
    amiiegee wrote: »
    PLAYSTATION HERE, so its the first time Vengeance.

    First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.


    Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
    It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.

    You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
    Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.

    Its a pure numbers game, the bigger zergs wins.
    Not the better player, not the better strategy.

    Every pvp battle has the same scheme wich i take time to describe now;



    Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
    Till it switches arround again and the scheme repeats.

    THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.

    This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.

    On the PS server im playing on EVERYONE in the chat is complaining.
    In the psn party im in, EVERYONE is complaining.

    I think its even worse.

    I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
    But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.


    Sigh...

    This is a test. Think about it from their perspective. IF your boss came to you with a problem and told you to come up with a solution. Would you spend a year on the solution with a "hunch" it might solve the problem but ZERO data backing up that hunch?

    Or, would you do whatever you can as quick as possible to get data to verify if this hunch is legit or not?

    Myself, as a developer, and I think anyone that follows even the most basic agile practices would do the quicker/not fully implemented solution to prove the concept. Once proven then you put all your time and energy into the whole final solution.

    This is a test, proving if their theory is correct. We would be much more upset if they spent a year of work on PvP only to be back at the drawing board (this has happened... 2... 3 times? over the years FWIW).

    They have said many times this is a performance test and to not evaluate the overall combat/skill of the test - strictly the server stability.

    I don't understand why people can't grasp this. They have said it on so many streams, social media posts, forum posts, like... forehead meet brick wall.
    amiiegee wrote: »
    It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.

    What data they wanna get? The data how dead this server is?

    People will get their pursuit and leave this & not play pvp till this is over.

    xdkqv2njqqqr.jpeg

    You do realize the vast majority of players are at work right now - right? Just wait till prime time tonight - the fights will be insane. The amount of people on the map will be like it was back on release. They will know with like 90% certainty by the end of the night if the overall theory was a fluke or if "this is legit lets keep going in this direction".

    Bookmark it.

    Mate this server is PS EU , its 7pm - this is prime time.
  • Four_Fingers
    Four_Fingers
    ✭✭✭✭✭
    Kills aren't hard, as a matter of fact they are overland easy now, therefore boring.
    People are just sitting at the back of the zerg pew pewing players that are fighting others.

  • Maitsukas
    Maitsukas
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    ✭✭
    You could spread the word among the PS community, gather players to help test it. Complaining 24/7 is not going to improve things.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • amiiegee
    amiiegee
    ✭✭✭✭
    It is the exact opposite of PV PVE/PVP players on console, we are more passionate about PVP on console and have good PVP population as compared to PC. I play both PC and PS5.
    Keep PC problems on PC.

    agree, console players love pvp but dont seem to have a great population (ps & xbox eu) while pc players rather wish to have this vengeange nonsense to be permanently for whatever reason, maybe because they dont seem to be able to deal with ball groups and pull sets
  • amiiegee
    amiiegee
    ✭✭✭✭
    Maitsukas wrote: »
    You could spread the word among the PS community, gather players to help test it. Complaining 24/7 is not going to improve things.

    Why would i encourage anyone to have a terrible and boring experience?
    I meaned it when i wrote i have the worst pvp experience in years.



  • katorga
    katorga
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    ✭✭
    LadyGP wrote: »
    I see a future where they have both modes

    - Curated vengeance mode that is seasonal where they add and remove stuff and where they balance for
    - Wild mode just like standard PvP is today without focus for balance

    I wouldn't mind those 2 modes then people can choose what they prefer.

    No, they wont. Because without reworking skills/sets it is impossible for them to improve overall server stability.

    They HAVE to rework the skills/sets/buffs in some capacity (even if it's just a 5% rework on the math behind the skill) to improve server stability.

    Reworking the math behind the skills/sets will happen - zero question about that. Now, how do those finished skills/sets look - anything anyone says is just a guess at that point (me included).

    Have they reworked ANYTHING? It looks like the exact same vengeance skills as last time. And mid-day US, performance is terrible...lag, skills not firing, slow. Worse than prime time last night with regular Cyro. And yes....boring.

    At least start it on the first of the month so we don't lose the prior campaign rewards.
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    It‘s actually more laggy right now then when 3 ball groups are arround lol.

    This is bad.
    PS EU
  • RealLoveBVB
    RealLoveBVB
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    And I don't think there are thousand PvE players queuing for 30K gold and some AP points.

    Hu? 300k AP is a good reason for every casual to enter Vengeance. There is no easier way to earn skill points than the Golden Pursuit right now.

  • Yusuf
    Yusuf
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    I think vengeance is great.
    The playing field is truly leveled and it kinda reminds of the old times at launch, when nobody was level 50 yet and had no clue how to build their character. I think this is what cyrodiil is supposed be: no unkillable small-scale teams dancing around resource towers, no ball groups, just large zergs clashing and sieging.
  • Desiato
    Desiato
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    ✭✭
    I'm sorry you are so enamoured by a completely broken and deeply unpopular game mode. You are part of a fringe audience that continued to play despite all the problems after almost everyone else who tried it quit -- in terms of the entire playerbase.

    Know that you've probably been farming PVE players who barely even try because they are just grinding end of campaign rewards on their alts for transmutes. This hasn't been good PVP for YEARS.

    I don't know if Vengeance will ultimately be successful, but I am THRILLED they are trying. I suggest leaving constructive, polite feedback in the appropriate areas so the devs responsible can consider it. I doubt they will wade through threads like this.

    Keep in mind Cyrodiil was designed for large scale PVP. It hasn't been that in a while. Rust servers can smoothly support more players. The current pop cap of 80-100 players per faction is pointless on such a large map in a game mode designed for large scale combat. And even with such a low pop cap, it still experiences crippling game-breaking lag when poplocked. I can't even imagine what you were getting out of it prime time.

    If small scale is your thing, there is Battlegrounds. If you must have CP Cyrodiil, perhaps they will consider keeping at least one server open on each platform and let players choose what they prefer.

    Edited by Desiato on June 30, 2025 5:30PM
    spending a year dead for tax reasons
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