No worries and thanks for the feedback, @Defatank. Funny enough, I was talking to someone at the studio about Transmutation Crystals. So we are going to get that to the powers that be to consider for future QoL features.
randconfig wrote: »Top Bugs/Issues
- Quick cast target ground AoEs sometimes fails to complete when performing other actions. So a weird thing happens where the target ground AoE ability will cast, but then it will show it's AoE highlight again as if I'm preparing to cast it as if quick cast is turned off, and this causes the AoE ability cast again no matter which ability I try to cast from the bar. This makes light attack weaving/dps worse, and it causes me to waste resources double casting the same ability. Please PLEASE fix this.
- Necromancer Empowering Grasp ability only applies to one summoned pet, instead of both the Mage and the Mender.
- Necromancer Skeletal Arcanist ability buff timer sometimes disappears early despite the summon being alive for several more seconds, making it confusing to know when it needs recast.
- When blastbones from either ability or ultimate deal enough damage to a delve boss, it seems to treat it like someone else did 99% of the damage to the boss and you just happened to hit it. So you get only gold as loot, instead of the normal item drops from killing the boss.
Top Pain Points
- Necromancer Animate Blastbones ultimate is too difficult to use and costs too much ultimate: Please remove the revive mechanic to this morph, and instead reduce the ultimate cost. Also make these Blastbones summons have longer duration, so you can summon them outside of combat and run into a fight.
- Necromancer corpses disappear too soon, maybe increase their duration by a few seconds, like 3-5 seconds.
- Overland combat mechanics don't matter, you can just stand in the red circles and take minor damage.
- All traps in the game are disappointing, make people have to actually use their brain to solve puzzles, not just walk through spike traps, gas chamber, lava, etc.
- Fishing should have more rewards, not just during events, and a more fun fishing mini-game would be nice.
SilverBride wrote: »New things have been introduced since my first reply. I would like to change my response to this.
Pain Point 1: Subclassing
Pain Point 2: Subclassing
Pain Point 3: Subclassing
Pain Point 4: Subclassing
Pain Point 5: Subclassing
SilverBride wrote: »New things have been introduced since my first reply. I would like to change my response to this.
Pain Point 1: Subclassing
Pain Point 2: Subclassing
Pain Point 3: Subclassing
Pain Point 4: Subclassing
Pain Point 5: Subclassing
Im finding it telling how I bring legit points, but when someone just makes a sarcasm post that one gets community reactions.
SilverBride wrote: »SilverBride wrote: »New things have been introduced since my first reply. I would like to change my response to this.
Pain Point 1: Subclassing
Pain Point 2: Subclassing
Pain Point 3: Subclassing
Pain Point 4: Subclassing
Pain Point 5: Subclassing
Im finding it telling how I bring legit points, but when someone just makes a sarcasm post that one gets community reactions.
My post was not sarcastic. Subclassing will have a very negative affect on how I play. My characters were all developed with a strong sense of class identity, and now they are being nerfed to be a weaker version of what they once were, all for a feature I do not want and will not use. This is the single worst change I've seen in this game and I'd give it even more pain point votes if I could.
ThelerisTelvanni wrote: »Well here is my current Top 5 Pain Points:
Honorable mention:
- The UI
- The companion AI
- Questlimit
Honorable mentions next.
The UI:
Well what am I to say... It is getting better at some places but it likely will never be perfect.
- It is good that the map got cleaned up and I finally am able to open the zone map of places like Galen again! Not so good that I have to open the zone map to choose the port locations. A more seemless map zoom might be a welcome addition.
- We still do not have time stamps in chat!
- We still don't have a faction window where I can see where my characters have joined up and what rank they have.
- We still have this menue where the character is turnung whenever you open character windows or inventory with the benefit that we can walk while it is open, unless you stoped walking and do so again. Then it closes and you have to open it again... I often miss a porper window where the stuff is inside. One I can open an close without my gamplay getting disturbed.
- The new subclass menue is well... How do I undo the choice of a subclass from within the skill menue?
- The UI fading in an out was never pretty. I was never a big fan of it. But having played other games like the Oblivion Remaster recently, I more than ever want a UI that fits the game world! One that is is not just functional. A good UI is enhancing immersion and not breaking it. The UI of TESO is breaking it.
The Companion AI:
They stand in "stupid" zones all the time. They can't fill in a role proper. They can't play many boss mecanics like focus damage something.
The Questlimit:
Well only having 25 quests active at a time is annoying.... Why only have 25? Some I keep in my questlog for later. The mainquest starts automatic and is not removable. So you only have 24.
ThelerisTelvanni wrote: »Well here is my current Top 5 Pain Points:
Honorable mention:
- The UI
- The companion AI
- Questlimit
Honorable mentions next.
The UI:
Well what am I to say... It is getting better at some places but it likely will never be perfect.
- It is good that the map got cleaned up and I finally am able to open the zone map of places like Galen again! Not so good that I have to open the zone map to choose the port locations. A more seemless map zoom might be a welcome addition.
- We still do not have time stamps in chat!
- We still don't have a faction window where I can see where my characters have joined up and what rank they have.
- We still have this menue where the character is turnung whenever you open character windows or inventory with the benefit that we can walk while it is open, unless you stoped walking and do so again. Then it closes and you have to open it again... I often miss a porper window where the stuff is inside. One I can open an close without my gamplay getting disturbed.
- The new subclass menue is well... How do I undo the choice of a subclass from within the skill menue?
- The UI fading in an out was never pretty. I was never a big fan of it. But having played other games like the Oblivion Remaster recently, I more than ever want a UI that fits the game world! One that is is not just functional. A good UI is enhancing immersion and not breaking it. The UI of TESO is breaking it.
The Companion AI:
They stand in "stupid" zones all the time. They can't fill in a role proper. They can't play many boss mecanics like focus damage something.
The Questlimit:
Well only having 25 quests active at a time is annoying.... Why only have 25? Some I keep in my questlog for later. The mainquest starts automatic and is not removable. So you only have 24.
I don't get it! Is that sarcasm? Because the description is the opposite of honorable.