faeeichenlaub wrote: »Did you read OPs post? Dunmer knows the lady of dusk and Dawn
Thevampirenight wrote: »faeeichenlaub wrote: »Did you read OPs post? Dunmer knows the lady of dusk and Dawn
Ah I should have read it better my bad sorry about that. I see what your saying and well I got it mixed up as if he didn't know anything about the Lore.
tomofhyrule wrote: »Then again, that shows the failing of the Fallout 4-style voicing: you get a snippet of a line, which may or may not be what you want ([SARCASTIC] having a 50/50 chance of being a friendly joke or a flat out insult).
Then Don't Click on Those Options, Dummy!
First off, rude.
Second off, even if my character doesn't need that information, I might! I want to learn more about the lore, and even if I know all about Azura, maybe I don't know what this specific order believes about her.
Third off, sometimes I don't get a choice. Take, for example, a dialogue with Eveli Sharp-Arrow early in the Orsinium main quest: she makes an off-hand remark about Inspector Vale, and you have to ask her who Inspector Vale is before you can continue the quest. Here's the rub: this happened to me immediately after reading my first Inspector Vale story, but I still had to act like my character was suffering from horrendous short-term memory loss.
A Question of Wording: Rewording the Question
Instead of "Who is Azura", let me say, "Tell me more about Azura."
Rude or not, the answer should be that you don't click on it when you don't want that information. It is there for game play reasons, so that players who are unfamiliar with the game can pick up lore, or RPG players who know their character does not know the answer can pretend to learn. I generally just don't click on it, unless I have to, because when it is optional, I know this and realize the question does not apply to me.
MudcrabAttack wrote: »I'm willing to bet the receptionist at this hotel in Turkey is asked "Who is Azura?" all the time
A typical person in eastern Europe probably has little to no knowledge of any daedric prince. Perhaps the same could be true of the average citizen of Tamriel who is supposed to be all about that Aedric pantheon. All information about the daedra is just taboo to them.
But we don't play an average citizen, we play murder hobos who make deals with daedra like it's just a routine part of the day.
It would be impossible to have conversation options that are suitable for every conceivable fictional character background. I fully understand where you're coming from, I've been there as well but I see no easy fix for this.
Rude or not, the answer should be that you don't click on it when you don't want that information. It is there for game play reasons, so that players who are unfamiliar with the game can pick up lore, or RPG players who know their character does not know the answer can pretend to learn. I generally just don't click on it, unless I have to, because when it is optional, I know this and realize the question does not apply to me.
But, yeah, they could change it to "Tell me more..." and it would be the same, just worded differently.
Do not ask which creature screams in the night. Do not question who waits for you in the shadow."What's this weird fleshy starfish on my arm"
Yeah, I get what you are saying, and i wish they would do exactly that. Small rephrasings would make it a lot more immersive, there are more then enough ways to formulate a query to fit both the informed asing for an NPCs opinion and the uninformed asking for basic details...So, what do I want ZOS to do about it? Not much. Just... rephrase the questions, please!
Disclaimer: Contains spoilers and references to spoilers for Orsinium, Thieves Guild, Morrowind, and Elsweyr. All criticism should be taken as an expression of love, as I totally adore the writing in this game.
The following is an open letter to the ZOS writing team.
Introduction
Imagine that you are a typical young adult living in the United States and/or Canada. You don't know much about comic books, but you've been curious about them for a while, so you decide to go to a little meet-and-greet happening at the local comic book shop. You overhear some of the guests talking about Superman, the iconic superhero who you admittedly know little about. So you ask the obvious question:
"Who is Superman?"
Wait, of course you don't ask that. Even if you know almost nothing about the Man of Steel, it's a household name in English-speaking culture. You might ask "What's the deal with Superman?" or "What can you tell me about Superman?" or "Where should I start if I want to get into Superman?", but if you asked "Who is Superman?", they'd look at you like you'd grown a fourth head.
So why is my character always asking questions like "Who is Azura?"
But Really, Who Is Azura?
Elder Scrolls lore is a rich tapestry made up of countless cultures, religions, and historical figures, and it's reasonable to assume that no player knows it all. The average player probably knows very little of it, considering that there's enough to remember about our own world.
It's reasonable, then, that when you ESO doesn't expect you to have an encyclopedic knowledge of the lore. When you meet a priestess of Azura, you'll usually get to ask her about the Daedric Prince. The first Tribunal acolyte you meet in the Morrowind main quest is happy to bring you up to date on Vivec and the Great Houses. This is all well and good, and I appreciate hearing all of this dialogue!
But when I'm already playing a Dark Elf from Morrowind, it pulls me out of character when I stare at this acolyte, slack-jawed, and ask him, "Uh, who's Vivec?" When my character is supposed to be a Khajiit adept, I don't want her asking her fellow adepts, "What are the Sands-Behind-the-Stars?" And no matter who my character is, unless she was born under a rock, I don't want her uttering a question like, "Who is Azura?"
Then Don't Click on Those Options, Dummy!
First off, rude.
Second off, even if my character doesn't need that information, I might! I want to learn more about the lore, and even if I know all about Azura, maybe I don't know what this specific order believes about her.
Third off, sometimes I don't get a choice. Take, for example, a dialogue with Eveli Sharp-Arrow early in the Orsinium main quest: she makes an off-hand remark about Inspector Vale, and you have to ask her who Inspector Vale is before you can continue the quest. Here's the rub: this happened to me immediately after reading my first Inspector Vale story, but I still had to act like my character was suffering from horrendous short-term memory loss.
Pass the Idiot Ball
There's an added wrinkle to this issue. Sometimes, I swallow my pride and click on these kinds of questions, only to have the NPC berate me for my stupidity. Abnur Tharn likes to do this when I ask for a recap.
I don't mind NPCs being crotchety and picking on me. Heck, when they criticizes my crude approach to combat or brush me off for my comparative insignificance, I applaud them. I do mind being presented with dialogue options that are blatantly game-y, then getting insulted for choosing them. Yes, Abnur Tharn, I guess I did get boxed in the head too many times when I was fighting those necromancers! How else can I explain needing information that my character would naturally already have?
My point here is that the NPC's reaction is shining a spotlight on the weirdness of the question. If a question only makes sense if your character grew up under a rock, and the NPCs recognize it as such, why is it being included as an option? It places me in a position of having to choose between getting more juicy lore and having a character who isn't a complete fool.
A Question of Wording: Rewording the Question
So, what do I want ZOS to do about it? Not much. Just... rephrase the questions, please!
Instead of "Who is Azura", let me say, "Tell me more about Azura."
Instead of "What's Alteration magic", let me say, "I'd be curious to hear your thoughts on Alteration magic."
Instead of "What's this weird fleshy starfish on my arm", let me say, "My hand looks so weird right now." (Okay, maybe don't use that last one.)
While there is something to be said about having smart dialogue choices (I loved the custom dialogue for Khajiit in the Ashen Scar questline), obviously that isn't always practical for many reasons. Just phrasing questions so that they're background-agnostic would go a far way here, though.
And while you're at it, can you tell me more about Superman?
TL;DR: Please phrase character dialogue in a way that doesn't assume they're completely ignorant of the world they grew up in, e.g. "Who's Azura?" -> "Tell me about Azura."
ArchangelIsraphel wrote: »A very well thought out post. For some reason this annoys me far more on my Dunmer character than any other character. The text should give dialogue choices that make you feel as though your character has grown up entrenched in knowledge of their own society rather than making you feel as though you are an outsider visiting for the very first time.
Although some people do choose to RP their characters as though they did not grow up within their native culture (for instance, my bosmer doesn't identify with his own culture, although he is aware of it) the subtle rewording is unobtrusive enough to allow for whatever the player would like to imagine.
The_Drop_Bear wrote: »And in ESO it's worse since there are so many basic acoyltes who can all give you the same info, and it's like why would my character keep asking this.
MaleAmazon wrote: »-Constantly being called "vestige". First off it is just a dumb decision to dump players into the latest DLC and then act like the original intro happpened, only to have it actually happen once you manually start the MQ. Dumb. It frequently skips story - some story skipping might be unavoidable, but for crying out loud don´t deliberately misplace new characters! Also, the writing should have been better in the vanilla MQ. Simply having the companions call the player character 'our friend', 'our newest ally', or 'our most esteemed and valued ally who singlehandedly does all the work for us' would have been better. Or skip the pronoun altogether. "The vestige yada yada". Cringe.
MaleAmazon wrote: »-Consistently being forced to say obsequious lines. Dialogue with Queen Ayrenn is especially egregious when it comes to this. "Yes my queen". Something, trust me, my character would not say. It´s what people say to me.
I'll let Finedrin out when he shows that he's learned his lesson.MaleAmazon wrote: »Let Finedrin out while you´re at it.
@SpaceElf - This is a tradition dating back to TES III, when NPCs would call you "Outlander" even if you were a Dunmer. The developer explanation is that your Dunmer was born and raised in a different province, and the natives could pick up on your accent.Right? I know the Altmer are jerks about this kind of thing as a cultural trait, but I love it when some snobby kinlady calls me an "Outsider" despite my seriously hawt High Elf features and being born on the Isles (In my head). WTF does SHE know?