Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

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  • TyrantNikolai
    TyrantNikolai
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    Alendrin wrote: »
    Top Bugs/Issues
    Stuck in combat pvp bug. Widely discussed.
    Stuck in combat pvp bug. Widely discussed.
    Stuck in combat pvp bug. Widely discussed.
    Stuck in combat pvp bug. Widely discussed.
    Stuck in combat pvp bug. Widely discussed.

    Top Pain Points
    PVP skill/equipment balance has been ignored for far too long.
    Stacked HOTs in PVP. Do we really need people running with 15+ HOT on them?
    Rush of agony set in pvp; it needs to go
    Werewolf and especially vampire skills need a buff
    Necromancer class needs a lot of love, especially in pvp. Recent changes are poorly thought out quick fixes, blastbones change was terrible, removing most used skill, and failed to address the underlying issue.

    I agree with everything besides vampire which is balanced in terms of passives but over tuned in terms of blood for blood. Vamp ult is still good for tide turning in pvp fights.
  • WhiteScythe
    WhiteScythe
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    absolutely not on 8. we need multiple guilds so traders stay active and be able to sell things unless they remove the limit on the amount of items allowed to sell. 7. Zone chat works fine... if your asking an all zones chat that would require zos to charge money to avoid spam.

    Maybe an actual auction house/trading post whatever you want to call it. The multiple guild thing isn't so bad but I feel like I can't focus on 1 if I'm in multiple, I like belonging to just 1. Zone chat is good but I would like a global chat maybe able only to post every X minutes or something to reduce spam.
    NA-PC Daggerfall Covenant #dcforlife
    WTB OCEANIC SERVER!
  • disky
    disky
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    7. A proper GLOBAL chat not voice chat, text based chat.
    8. Do we really need to be in multiple guilds? Let's make it feel more like a commitment to 1 rather than 5.

    To say nothing of the fact that a global chat would dramatically increase message travel across a pretty small window, can you imagine how many people you'd have to block because you can't speak their language? Absolutely not. Not to say that other languages are bad, but if you can't understand what anyone is saying then it's pretty hard to use the feature.

    And one guild? Really? Why would you ask for this? Why would anyone ask to have less access to something when it's perfectly optional to remain part of a single guild if that's what they want to do? Other MMOs have done this for a long time, and what it sounds like to me is that you just want other people to stay dedicated to a single guild, which isn't how a lot of people work and it's also not how a lot of guilds work.
  • thepandalore
    thepandalore
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    Top Bugs
    1. AOE color indicators sometimes fail to match the effective damage AOEs by up to 3 or 4m in ideal ping conditions.
    2. In full, 4-man groups, dungeon queues often fail. the workaround, passing crown to a DPS, is a hassle.
    3. Bar swap often fails after multiple key presses. Skills sometimes simply do not fire. Both these issues occur on all hardware, in ideal ping conditions, and without any addons installed. Clearing the bugs sometimes requires /reloadui or relog. This is not feasible in trifecta runs. My ability icons will continue to depress in response to activating my keyinds, but the skills will not fire.
    4. Queueing a light attack and a skill cast too closely causes a stuck in heavy attack animation bug. I'm probably off but it feels like a race condition that should just default to light attacks preceeding skills instead of forcing a heavy attack while the server catches up.
    5. Tab Target fails to cycle between targets more often than it succeeds.

    Top Pain points
    1. Taking damage from Enemy NPC melee skills from +20m away is a massive pain point. The one-shot dog bite in Oathsworn Pit's first boss is probably the most egregious for example of a melee attack that seems to have infinite spacial range. 0h3onvgr3wdt.png
    2. Perennial bugs. Example: Castle Thorn's "safe" aoe during Lady Thorn fight still disappears/freezes during combat. My groups have narrowed the issue to being exclusive to tanks, in our runs at least, and we mitigate it by adjusting our roles to put the tank in a healer role while everyone else wears DPS. we then mark our healer with a tab marker. workarounds this complicated, which incidentally break core functions of the game, shouldn't be necessary just to trick a dungeon into working as intended.
    3. The game's combat tutorial does nothing to introduce new players to spammable and DOT skills in a basic rotation.
    4. Guilds should be name-searchable.
    5. The Nighthollow Staff for Templar Jabs animation looks like I'm slapping my enemies instead of jabbing them.
    Edited by thepandalore on March 28, 2025 4:30AM
  • Khallarion
    Khallarion
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    UI Customization Limitations:

    Description

    Something that has always bothered me in ESO is the reliance on addons to improve the UI. While the UI has improved over the years, often taking inspiration from some addons, it remains clumsy.
    Not only does it feel clumsy, but it also lacks flexibility in terms of customization, which can be both frustrating and limiting.

    Many games allow players to reorganize almost every aspect of the UI to suit their preferences. This level of customization empowers players to tailor the interface to their needs. ESO, however, lacks essential features like a minimap, which requires an addon.

    The problem with addons is that you depend on external developers to make them functional. Additionally, they often become outdated, forcing players to reinstall them frequently—a process I personally dislike. While I understand some people enjoy addons, I wish the game I purchased felt more complete without them.


    Defense Nerfs and Ping Disparity:

    Description

    The combat system also frustrates me, particularly when playing with high ping. Previously, I relied on stacking defense to create opportunities for counterattacks. However, after the defense nerf and penetration boost, opponents can easily bypass my defensive stats. (Here I'm limiting to the PVP aspects, not even mentioning how hard it might be to follow some mechanics with high ping).

    If players can penetrate defenses and attack faster, it severely limits counterplay, especially for those who enjoy dueling. In such cases, players with lower ping will always have the upper hand. I’m not referring to specific tactics, such as Dawnbreaker + Balorgh, but rather the broader challenges that have arisen from these changes.

    Currently, even with 40k Physical/Magic Resistance and 30k health, it’s easy for opponents to defeat me. One strategy I used as a Sorcerer was the Protective Rune, which allowed me to temporarily stun enemies without draining resources. I also relied on Slippery, which was very effective, but unfortunately, we can't use Champion Points in battlegrounds.


    Group Play Challenges:

    Description

    Group play in ESO often feels disheartening due to the presence of toxic and elitist behavior among some players.
    This negativity not only diminishes the enjoyment of cooperative gameplay but also creates barriers to earning rewards that require high-level achievements. These rewards often demand a near "professional-level" dedication to the game, leaving more casual or less-experienced players feeling excluded.

    The toxic environment can make it intimidating to participate in group content, which should ideally be a welcoming and enjoyable aspect of the game. It would be wonderful if mechanisms or incentives were in place to promote a more positive and inclusive community experience.

    To address this, ESO could implement a commendation feature. In this system, players can reward others for fair, supportive, and sportsmanlike behavior. This encourages a positive community atmosphere and gives players an additional incentive to foster respectful and enjoyable interactions during group play. Such a system could transform the experience, making group activities more inclusive and rewarding for all players.


    Support Player Shortages:

    Description

    A major issue in ESO is the lack of tanks and healers in group play, which often results in significant wait times—sometimes up to half an hour—for DPS players trying to join a party. While players can always join a guild or run content with friends, many rely on the "Looking for Group" tool for quicker matchmaking.

    The intention of the "Looking for Group" tool is to expedite the process of forming parties for dungeons and matches, but it often achieves the opposite due to the shortage of support players. To address this, ESO could introduce incentives for tanks and healers, making these roles feel more rewarding and valuable within a party.

    Such incentives could include special rewards or exclusive benefits, encouraging players to embrace support roles and significantly improving group play experiences for everyone.


    Faction-Based PvP Exploitation:

    Description

    The PvP in ESO revolves around faction-based fights, where players select their Alliance and engage in battles against the other two factions. However, the ability to switch factions has led to significant issues, as players often team up with friends from opposing factions to gain strategic advantages. This undermines the competitive spirit of faction-based combat.

    Additionally, the large map does little to support solo fights, as players frequently camp and lure opponents into specific areas. The design of the map, combined with key keeps and resource locations, funnels fights into a few hotspots, leaving other parts of the map largely vacant. This not only limits gameplay variety but also facilitates exploits where players repeatedly capture and recapture keeps to farm Alliance Points.

    Such exploits have a detrimental effect on PvP integrity. Many players abuse these mechanics to boost Alliance Points and secure top spots on the leaderboard. In some cases, groups of players collaborate across factions to rotate Emperorship among friends, further exacerbating the problem.
    Edited by Khallarion on March 30, 2025 2:21AM
  • OleResinHead
    OleResinHead
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    I am so frustrated I can’t get my sovereign sow fragments to drop. I did over 200 jesters quests last year and only got 1 fragment. So far for this festival I have done about 110 jesters quests and have received 2 fragments. Zenimax should sell sovereign sow fragments purchasable with event tickets or increase the drop rate on the fragments. The sow pet is like 5 years old and it’s a real shame that myself and lots of other players can’t unlock this pet despite putting in several attempts and hours of grinding. I spent 5-6 hours this Friday grinding quests and then another 5-6 hours today grinding all the quests.
  • Tornado92
    Tornado92
    Soul Shriven
    I really just want cross play and most importantly cross saves/progression.

    It would massively reduce queue times, increase how alive the overland and cities feel, make trading more active, let friends play together across platforms, let people who last gen owned a xbox/ps but now own a current gen ps/xbox (the opposite) keep their characters, etc etc.

    There's so many reasons why cross play and progression has become so popular. I am honestly surprised ESO never got it so far, as the only PC + console MMO (afaik) it seemed obvious.
  • ztomas1
    ztomas1
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    The Chim scroll unable to be moved. scroll is locked at the Black Boot keep in the Gray Host campaign. PlayStation NA
  • Joy_Division
    Joy_Division
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    Months later this is still a thing?

    Bugs.
    1. I never got random disconnects from server errors before. Now I am getting them all the time. Disabled all add-ons, play on different computer, still constantly randomly disconnected. This is especially prevalent in Cyrodiil.
    2. Stuck in Combat. Maybe this is getting fixed (Vengeance)?
    3. Sometimes castles in Cyrodiil will take forever to unburst despite a battle being long over. Sometimes it happens much quicker. The inconsistency is very annoying.

    Pain Points.
    1. I don;t know why ZOS can't admit when an idea is bad. I don;t expect perfection. I do kind of expect when at least 85% of long established Templar mains say they hate the new Jabs animation, to at least have a discussion about why we don;t like it and if the new Jabs animation does make Templar either less fun or less competitive to play (it does both).
    2. The Rush of Agony set not only violates the game's core crowd-control rules, it also directly violates ZOS's stated combat core principles of 1) not have one set dominate 2) combining high damage with CC 3) not allowing counterplay options.
    3. The new classes (Arcanist, Necromancer) are both bottom tier PvP specs because they are clunky/awkward to play, and have a gimmick offensive that do not work against competitive thinking opponents. Yet I've seen nothing but nerfs to Arcanists and an insistence that Necros use a skill none of them like (see pain point #1) even though Sorcerers are crazy OP in PvP.
    4. The design of Cyrodiil's Castles make it *more* difficult to defend the inner keep, thus defeating the entire purpose of a castle. Attacker can ring the entire outer wall with siege and concentrate a ridiculous amount of coldfire, meatbags, lancers, etc., and completely wipe out the defenders who are forced to concentrate on a tiny area on the top floor.
    5. If we are going to be literally locked out of our characters in PvP for the theoretical sake of the integrity of the AvAvA format, the least ZOS can do is to offer more or a reward for participating in a 30 day campaign that isn't based on the 2014 ESO economy.

  • AtriaKhorist
    AtriaKhorist
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    I don;t know why ZOS can't admit when an idea is bad. I don;t expect perfection. I do kind of expect when at least 85% of long established Templar mains say they hate the new Jabs animation, to at least have a discussion about why we don;t like it and if the new Jabs animation does make Templar either less fun or less competitive to play (it does both).

    For emphasis and one I should have put into my own feedback.

    Jabs. Flurry. Sacrificial Bones. Grim Focus. Stop dying on pointless hills, ZOS.
  • colossalvoids
    colossalvoids
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    For emphasis and one I should have put into my own feedback.

    Jabs. Flurry. Sacrificial Bones. Grim Focus. Stop dying on pointless hills, ZOS.

    Should've also mentioned those proverbial hills in my piece on a first page when touching grim focus in particular. It breeds nothing but estrangement from our characters and it only seems to increase with more changes that are done so badly.
  • BardokRedSnow
    BardokRedSnow
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    Only one thing to say, kill and murder heal stacking for good. This will fix PvP and nerf ball groups. It’s also a large reason why people get stuck in combat, players that never die but have persistent effects.
    Tes fans hate Ulfric Stormcloak for imagined bigotry but love Dagoth Ur, the Empire, and the Telvanni unironically.
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