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Vampire Fangs and Skin

Hollyniss
Hollyniss
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Can you please update/overhaul the way the vampires look in their base-form? The textures alone are very dated. Tired of looking like some weird zombie as a stage 4 vampire (yes, I'm aware I can use skins, but I like to show my vampirism, would like it more though if they looked better). It'd be nice if they looked like the vampires in the Greymoor trailer. Also, where are our fangs? Even the older games gave us fangs when we became vampires...The bite/feed mechanic would look so much cooler with fangs!

It'd also be nice if our tattoos, makeup, and markings remained the same...
Edited by Hollyniss on February 12, 2025 4:46PM
  • Morvan
    Morvan
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    I actually love how my vampire looks up to stage 3, and I like how the vampire skin makes the markings look faded, but that's my personal opinion, would be nice if they could update it to something better but I'd be too afraid of it ruining my character. :sweat_smile:

    dp2gxmek5nzc.png

    It is criminal how they don't have fangs though, and how it makes Redguards WHITE, even though Rada al-Saran gets to be a vampire with red eyes and normal skin color, it's surprising how few people ever complained about this.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Your Vampires fangs likely unsheathe when you go to bite someone, imagine how uncomfortable it would be to be walking around 24/7 with giant fangs in your mouth.
  • Elvenheart
    Elvenheart
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    Morvan wrote: »
    I actually love how my vampire looks up to stage 3, and I like how the vampire skin makes the markings look faded, but that's my personal opinion, would be nice if they could update it to something better but I'd be too afraid of it ruining my character. :sweat_smile:

    dp2gxmek5nzc.png

    It is criminal how they don't have fangs though, and how it makes Redguards WHITE, even though Rada al-Saran gets to be a vampire with red eyes and normal skin color, it's surprising how few people ever complained about this.

    You did a good job getting those angular cheekbones!
  • Hollyniss
    Hollyniss
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    Your Vampires fangs likely unsheathe when you go to bite someone, imagine how uncomfortable it would be to be walking around 24/7 with giant fangs in your mouth.

    Unfortunately, that's not the case either, lol.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Hollyniss wrote: »
    Your Vampires fangs likely unsheathe when you go to bite someone, imagine how uncomfortable it would be to be walking around 24/7 with giant fangs in your mouth.

    Unfortunately, that's not the case either, lol.

    Well just pretend it is.
  • Kyozumi
    Kyozumi
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    Hollyniss wrote: »
    Can you please update/overhaul the way the vampires look in their base-form? The textures alone are very dated. Tired of looking like some weird zombie as a stage 4 vampire (yes, I'm aware I can use skins, but I like to show my vampirism, would like it more though if they looked better). It'd be nice if they looked like the vampires in the Greymoor trailer. Also, where are our fangs? Even the older games gave us fangs when we became vampires...The bite/feed mechanic would look so much cooler with fangs!

    It'd also be nice if our tattoos, makeup, and markings remained the same...

    I agree with you ~ Vampires need a huge update ♥
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Kyozumi wrote: »
    Hollyniss wrote: »
    Can you please update/overhaul the way the vampires look in their base-form? The textures alone are very dated. Tired of looking like some weird zombie as a stage 4 vampire (yes, I'm aware I can use skins, but I like to show my vampirism, would like it more though if they looked better). It'd be nice if they looked like the vampires in the Greymoor trailer. Also, where are our fangs? Even the older games gave us fangs when we became vampires...The bite/feed mechanic would look so much cooler with fangs!

    It'd also be nice if our tattoos, makeup, and markings remained the same...

    I agree with you ~ Vampires need a huge update ♥

    Although if werewolves didn't get anything again if vampires got a second update, it would be bad.
    [Lie] Of course! I don't even worship Daedra!
  • Hollyniss
    Hollyniss
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    Kyozumi wrote: »
    Hollyniss wrote: »
    Can you please update/overhaul the way the vampires look in their base-form? The textures alone are very dated. Tired of looking like some weird zombie as a stage 4 vampire (yes, I'm aware I can use skins, but I like to show my vampirism, would like it more though if they looked better). It'd be nice if they looked like the vampires in the Greymoor trailer. Also, where are our fangs? Even the older games gave us fangs when we became vampires...The bite/feed mechanic would look so much cooler with fangs!

    It'd also be nice if our tattoos, makeup, and markings remained the same...

    I agree with you ~ Vampires need a huge update ♥

    Although if werewolves didn't get anything again if vampires got a second update, it would be bad.

    I don't know about skills as it's been years since I played one, but appearance wise YES. They could do with a retexture and remodel (I'm not crazy with how they look, I think they looked cooler in Skyrim. More imposing. Hated how they were only ONE color though) and I wish color was determined by hair color (don't know if they'd be able to do that though). It'd also be cool if there was some sort of change to your base form (like glowing yellow eyes or something).
    Edited by Hollyniss on February 13, 2025 8:53PM
  • Erickson9610
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    Hollyniss wrote: »
    I don't know about skills

    I'll chime in with my top pain points for Werewolf skills:
    • There are no Scribing skills that Werewolf can use yet. Hopefully the Werewolf skill line gets a Grimoire soon. Of course, Vampire will get their own unique Grimoire, too.
    • You're locked out of your gap closer, Pounce, for 5 seconds if you fail to cast Carnage on anything. That means you have to hit your fleeing target with Carnage in order to Pounce on them again to keep up with them.
    • Brutal Carnage often misses the target when you think it should hit them. This is because you can only cast Carnage and its morphs when an enemy is within 7 meters — the enemy often moves out of range between the range check to enable casting the ability and the second check to determine which enemies are hit by the ability. By contrast, Feral Carnage always hits the target, because it is single target and doesn't perform a redundant check.
    • Hircine's Rage only gives you Major Berserk when cast at 100% Health. Werewolf will hardly ever be at full health in combat, which is where you'd want the damage buff. If you're at even 99% Health, you waste precious Magicka and don't get any buff.
    • Terrified is given via Ferocious Roar, which is meant for damage dealers. Damage dealers are intended to fear enemies and put them on crowd control immunity, when really that should be the tank's job. Terrified is also useless to non-werewolves and can be easily purged in PvP. It's also a DPS loss to fit Ferocious Roar into your parse in PvE.
    • Werewolves can tank (via Deafening Roar) and they can be damage dealers. But they cannot be healers as they have no crosshealing abilities. Further, they lost the healing over time from Hircine's Fortitude and are left with the pseudo HoT from the lifesteal element of Claws of Life, which is awful in PvP but extremely powerful in PvE.
    Hollyniss wrote: »
    but appearance wise YES. They could do with a retexture and remodel (I'm not crazy with how they look, I think they looked cooler in Skyrim. More imposing. Hated how they were only ONE color though) and I wish color was determined by hair color (don't know if they'd be able to do that though). It'd also be cool if there was some sort of change to your base form (like glowing yellow eyes or something).

    I agree that Werewolf needs better customization options. I think Skill Styles for the Werewolf Transformation ultimate is the way to go (at least to change the fur color) but I'd also appreciate a model rework in general. ESO's werewolf model lost a lot of detail that they had during the beta, and it'd be great if they could have that detail back.

    I don't think appearance changes to the human form makes sense for Werewolf, but if they do happen then I'd hope there'd be an easy way to turn them off or hide them, the way Vampire characters often use Skins to hide their vampirism stage.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Hollyniss
    Hollyniss
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    Hollyniss wrote: »
    I don't know about skills

    I'll chime in with my top pain points for Werewolf skills:
    • There are no Scribing skills that Werewolf can use yet. Hopefully the Werewolf skill line gets a Grimoire soon. Of course, Vampire will get their own unique Grimoire, too.
    • You're locked out of your gap closer, Pounce, for 5 seconds if you fail to cast Carnage on anything. That means you have to hit your fleeing target with Carnage in order to Pounce on them again to keep up with them.
    • Brutal Carnage often misses the target when you think it should hit them. This is because you can only cast Carnage and its morphs when an enemy is within 7 meters — the enemy often moves out of range between the range check to enable casting the ability and the second check to determine which enemies are hit by the ability. By contrast, Feral Carnage always hits the target, because it is single target and doesn't perform a redundant check.
    • Hircine's Rage only gives you Major Berserk when cast at 100% Health. Werewolf will hardly ever be at full health in combat, which is where you'd want the damage buff. If you're at even 99% Health, you waste precious Magicka and don't get any buff.
    • Terrified is given via Ferocious Roar, which is meant for damage dealers. Damage dealers are intended to fear enemies and put them on crowd control immunity, when really that should be the tank's job. Terrified is also useless to non-werewolves and can be easily purged in PvP. It's also a DPS loss to fit Ferocious Roar into your parse in PvE.
    • Werewolves can tank (via Deafening Roar) and they can be damage dealers. But they cannot be healers as they have no crosshealing abilities. Further, they lost the healing over time from Hircine's Fortitude and are left with the pseudo HoT from the lifesteal element of Claws of Life, which is awful in PvP but extremely powerful in PvE.
    Hollyniss wrote: »
    but appearance wise YES. They could do with a retexture and remodel (I'm not crazy with how they look, I think they looked cooler in Skyrim. More imposing. Hated how they were only ONE color though) and I wish color was determined by hair color (don't know if they'd be able to do that though). It'd also be cool if there was some sort of change to your base form (like glowing yellow eyes or something).

    I agree that Werewolf needs better customization options. I think Skill Styles for the Werewolf Transformation ultimate is the way to go (at least to change the fur color) but I'd also appreciate a model rework in general. ESO's werewolf model lost a lot of detail that they had during the beta, and it'd be great if they could have that detail back.

    I don't think appearance changes to the human form makes sense for Werewolf, but if they do happen then I'd hope there'd be an easy way to turn them off or hide them, the way Vampire characters often use Skins to hide their vampirism stage.

    A werewolf healer would be awesome. I know when I played one, I wished I could heal. I mean it wouldn't be too far-fetched, wolves are pack animals so it's only natural that they'd help and look out for their pack (group) ANY way they could. If vampires can be healers, there's no reason a werewolf can't. The only reason I always pick vampires (aside from immortality and being my favorite creature) is gameplay-wise, outside of their ultimate (transformation) they don't play any different from a regular character. Vampires do. They have all sorts of mechanics and now a transformation on top of it (which I'm not really a fan of to be honest, would have preferred Vampire Lord, but still).

    I think because of Vampire's giant demon transformation, maybe werewolf should be a little bigger (not as big as Blood Scion since it lasts longer obviously) maybe the size of the behemoth, but better proportioned (not top heavy) with more color options. So, even though I love vampires all the way in Elder Scrolls (in ANYTHING really, lol) I agree werewolves have been neglected and could use some attention and care (hopefully without ruining it and making it worse).
    Edited by Hollyniss on February 14, 2025 4:15AM
  • Fischblut
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    My main problem is what Vampirism does to body art :'(

    Dy3DfUd.jpeg

    Also, with changes to how Vampirism works, being 4 stage vampire simply for cool looks is too punishing. My vampires stay on stage 1 since that change, and it not how they were intended to look :(
    Of course, lack of fangs is not nice too. Khajiit vampire is the best currently, because of Khajiiti fangs :)

    I also miss how blood was covering our character's face after feeding.
  • Arcturus
    Arcturus
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    b13ixvuu7jz6.png

    The flaws in the current "skin system" are evident in some markings more than others, but overall, it remains highly inadequate.

    The primary issue is that it functions merely as a texture swap, which inherently limits customization options—such as the addition of fangs—unless the system is replaced with a more advanced alternative, such as incorporating head models rather than relying solely on textures.

    Furthermore, the textures themselves are widely regarded as subpar. Even after a rework of the skill line—which, to be frank, was and continues to be largely unsuccessful—the textures were not updated in any way. As of two months ago, we entered 2025, yet these textures have remained unchanged since 2014. It is long overdue for an update, and such progress should not be hindered solely to accommodate a small minority who prefer the existing design. A straightforward solution would be to preserve the current version as an optional cosmetic skin bundle while implementing an improved default appearance.
  • FabresFour
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    My problem with vampirism is that, technically, vampires should be almost indistinguishable from normal people in Stage 1.

    The games have never really represented this very well, but there are countless tales of characters living in Tamriel's society while hiding their vampirism. We have Rada al-Saran, who has the skin tone of a normal Redguard with red eyes, or Lady Belain, who hides her transformation, as well as Svargrim.

    I really wish that players had this ability. It feels so "out of context" that we are forced to expose our vampirism 100% of the time.

    BTW:
    I have a pretty strong criticism as well. Technically, the appearance of a Stage 1 vampire and that of a Stage 4 is... reversed?
    Back in the day, a Stage 4 vampire had a feral face because he hadn't fed for a long time, which made him ravenous: starving and therefore powerful.

    With the 2020 change, Stage 1 is when the vampire is hungry, and Stage 4 is when they're sated.

    This goes COMPLETELY against everything we know about vampires in the franchise.

    The hungrier, the more bestial, the thirstier, you know?
    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    FabresFour wrote: »
    My problem with vampirism is that, technically, vampires should be almost indistinguishable from normal people in Stage 1.

    This depend on which strain of vampirism the vampire have. To our knowledge it's only the Cyrodiilic strain which is indistuishable from normal people when kept well fed.
    FabresFour wrote: »
    The games have never really represented this very well, but there are countless tales of characters living in Tamriel's society while hiding their vampirism. We have Rada al-Saran, who has the skin tone of a normal Redguard with red eyes, or Lady Belain, who hides her transformation, as well as Svargrim.

    I really wish that players had this ability. It feels so "out of context" that we are forced to expose our vampirism 100% of the time.

    Many vampires use illusions to hide their vampirism.
    FabresFour wrote: »
    BTW:
    I have a pretty strong criticism as well. Technically, the appearance of a Stage 1 vampire and that of a Stage 4 is... reversed?
    Back in the day, a Stage 4 vampire had a feral face because he hadn't fed for a long time, which made him ravenous: starving and therefore powerful.

    With the 2020 change, Stage 1 is when the vampire is hungry, and Stage 4 is when they're sated.

    This goes COMPLETELY against everything we know about vampires in the franchise.

    The hungrier, the more bestial, the thirstier, you know?

    This is how Lamae's strain of vampirism works. She made it work in the opposite way with feeding makes your vampirism stronger. The 2020 change made it actually match up to what she said in dialogue, and not working the same as any other strain.

    The only error is the appearance, which looks anaemic instead of full of blood. Which they were planning to change with the 2020 change, but people didn't like the look of it.
    [Lie] Of course! I don't even worship Daedra!
  • FabresFour
    FabresFour
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    FabresFour wrote: »
    My problem with vampirism is that, technically, vampires should be almost indistinguishable from normal people in Stage 1.

    This depend on which strain of vampirism the vampire have. To our knowledge it's only the Cyrodiilic strain which is indistuishable from normal people when kept well fed.
    FabresFour wrote: »
    The games have never really represented this very well, but there are countless tales of characters living in Tamriel's society while hiding their vampirism. We have Rada al-Saran, who has the skin tone of a normal Redguard with red eyes, or Lady Belain, who hides her transformation, as well as Svargrim.

    I really wish that players had this ability. It feels so "out of context" that we are forced to expose our vampirism 100% of the time.

    Many vampires use illusions to hide their vampirism.
    FabresFour wrote: »
    BTW:
    I have a pretty strong criticism as well. Technically, the appearance of a Stage 1 vampire and that of a Stage 4 is... reversed?
    Back in the day, a Stage 4 vampire had a feral face because he hadn't fed for a long time, which made him ravenous: starving and therefore powerful.

    With the 2020 change, Stage 1 is when the vampire is hungry, and Stage 4 is when they're sated.

    This goes COMPLETELY against everything we know about vampires in the franchise.

    The hungrier, the more bestial, the thirstier, you know?

    This is how Lamae's strain of vampirism works. She made it work in the opposite way with feeding makes your vampirism stronger. The 2020 change made it actually match up to what she said in dialogue, and not working the same as any other strain.

    The only error is the appearance, which looks anaemic instead of full of blood. Which they were planning to change with the 2020 change, but people didn't like the look of it.

    it's now, but not before 2020
    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    FabresFour wrote: »
    FabresFour wrote: »
    My problem with vampirism is that, technically, vampires should be almost indistinguishable from normal people in Stage 1.

    This depend on which strain of vampirism the vampire have. To our knowledge it's only the Cyrodiilic strain which is indistuishable from normal people when kept well fed.
    FabresFour wrote: »
    The games have never really represented this very well, but there are countless tales of characters living in Tamriel's society while hiding their vampirism. We have Rada al-Saran, who has the skin tone of a normal Redguard with red eyes, or Lady Belain, who hides her transformation, as well as Svargrim.

    I really wish that players had this ability. It feels so "out of context" that we are forced to expose our vampirism 100% of the time.

    Many vampires use illusions to hide their vampirism.
    FabresFour wrote: »
    BTW:
    I have a pretty strong criticism as well. Technically, the appearance of a Stage 1 vampire and that of a Stage 4 is... reversed?
    Back in the day, a Stage 4 vampire had a feral face because he hadn't fed for a long time, which made him ravenous: starving and therefore powerful.

    With the 2020 change, Stage 1 is when the vampire is hungry, and Stage 4 is when they're sated.

    This goes COMPLETELY against everything we know about vampires in the franchise.

    The hungrier, the more bestial, the thirstier, you know?

    This is how Lamae's strain of vampirism works. She made it work in the opposite way with feeding makes your vampirism stronger. The 2020 change made it actually match up to what she said in dialogue, and not working the same as any other strain.

    The only error is the appearance, which looks anaemic instead of full of blood. Which they were planning to change with the 2020 change, but people didn't like the look of it.

    it's now, but not before 2020

    No, as mentioned it didn't used to work like this, but how it worked before didn't match up with what Lamae said. The change actually made it match up to how it was described aka lore.

    [Lie] Of course! I don't even worship Daedra!
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