Agree, now you could be very unlucky and get 3 who is new players below cp 200 in one of the harder dlc dungeons. Very unlikely but happened to me once, we mad progress but it was slow so we re-qued for an RND and got fungal 1your question is flawed because "normal" dungeons dont require a tank.
Last week i asked myself the question, what is the role, people think a tank has to deal with. And i think that should be the better question in many ways. We should clearify this question before thinking of what is a good/fank tank.
Taunt? No, thats not part of a good tank. Thats should be pretty normal.
Taunt isn`t taunt? If you didnt use Tremor or Silverleash, you are not a tank!?
Buff, the Group? No point to choose!
Debuff Enemies? No point to choose!
Booth doesnt matter for players who has learned something about running Silverleash or Icestaff!
This poll is not a good poll, cause i see so many players who didnt has any clue what is the role/ could be the role of a tank. And there are many more aspekts than staying alive and taunt. This could just the answer of unknown players and shown the minimum quality and understandment of Eso in playerbase.
After that, my 50k life Nekro running Icestaff or Koloss and Leeching Plate is a good tank. No he isnt, he is the poorest tank in groupcontend but many would prefer and call this as a real tank while nb is a fake tank.

If you're too good to tank a normal dungeon, what are you still doing in a normal dungeon?your question is flawed because "normal" dungeons dont require a tank.
Depperoniak wrote: »
spartaxoxo wrote: »Depperoniak wrote: »
You can't get the daily rewards if you solo it. So, they have just much reason to be in that dungeon as anyone else.
Class has nothing to do with it. They aren't preferred for trials, but NBs can tank dungeons just fine -- and trials, they just aren't considered optimal.
For the record, this is strictly speaking about RANDOM NORMAL DUNGEONS. Nothing more, nothing less.
I'm genuinely puzzled if there people think ONLY those using Ice Staff or S&B builds can properly tank, given there are a number of Sets, Skills, and now Scribing things that can Taunt.
the1andonlyskwex wrote: »Tanks that taunt and die are probably just bad/inexperienced, not fake, which bothers me a lot less than the true fakes who are essentially just bad-faith queue jumpers.
I always play as healer and it amuses me how "healing" has a higher level of threat than damage output. Whenever I get into a group with a fake tank, all enemies and bosses come straight to me.a fake Tank is generally a Damage Dealer who queued as Tank to get into a Dungeon faster.
Generally they don't have a Tank build, don't use Taunts, nor do they care about their group.
technically a Healer could also queue as a Tank and be a fake Tank, but if that ever happens it's probably an accident instead of on purpose.
Sailor_Palutena wrote: »I always play as healer and it amuses me how "healing" has a higher level of threat than damage output. Whenever I get into a group with a fake tank, all enemies and bosses come straight to me.a fake Tank is generally a Damage Dealer who queued as Tank to get into a Dungeon faster.
Generally they don't have a Tank build, don't use Taunts, nor do they care about their group.
technically a Healer could also queue as a Tank and be a fake Tank, but if that ever happens it's probably an accident instead of on purpose.
So, and this is a genuine question and not a snarky one, no one doing endgame content has made a viable tank build without using S&B or Ice Staff?I'm genuinely puzzled if there people think ONLY those using Ice Staff or S&B builds can properly tank, given there are a number of Sets, Skills, and now Scribing things that can Taunt.
When dealing with end-game content, it's not about Taunt access. It's about the fact that Ice Staff and SnB get passives that improve Block mitigation and reduce Block cost.
That is the reason why those weapons are the "Tank" weapons because properly built tanks HAVE to use them due to those passives.
They are not necessary for normal dungeons, where you only really need to block heavy attacks because damage is basically 0 anyway (Even then, blocking heavy attacks is mostly so you don't get thrown about the place like a ragdoll rather than the damage you'd take)
But for any real content, you need the additional bonuses for blocking.
So, and this is a genuine question and not a snarky one, no one doing endgame content has made a viable tank build without using S&B or Ice Staff?I'm genuinely puzzled if there people think ONLY those using Ice Staff or S&B builds can properly tank, given there are a number of Sets, Skills, and now Scribing things that can Taunt.
When dealing with end-game content, it's not about Taunt access. It's about the fact that Ice Staff and SnB get passives that improve Block mitigation and reduce Block cost.
That is the reason why those weapons are the "Tank" weapons because properly built tanks HAVE to use them due to those passives.
They are not necessary for normal dungeons, where you only really need to block heavy attacks because damage is basically 0 anyway (Even then, blocking heavy attacks is mostly so you don't get thrown about the place like a ragdoll rather than the damage you'd take)
But for any real content, you need the additional bonuses for blocking.
Warhawke_80 wrote: »I'm amazed how some folks just obsess over this...my guild does everything and we just don't worry about it...so glad I don't have to use Dungeon Finder....one of the few times I tried DF I had some guy screech that I was a fake DPS because my Stam Nightblade wasn't a Dark Elf...seriously he had a total tantrum over it
It's just ridiculous...but it's never going to change because of the serious design flaws ESO is cursed with...and to that I say don't hate the player, hate the game.
Warhawke_80 wrote: »I'm amazed how some folks just obsess over this...my guild does everything and we just don't worry about it...so glad I don't have to use Dungeon Finder....one of the few times I tried DF I had some guy screech that I was a fake DPS because my Stam Nightblade wasn't a Dark Elf...seriously he had a total tantrum over it
It's just ridiculous...but it's never going to change because of the serious design flaws ESO is cursed with...and to that I say don't hate the player, hate the game.
Sailor_Palutena wrote: »I always play as healer and it amuses me how "healing" has a higher level of threat than damage output. Whenever I get into a group with a fake tank, all enemies and bosses come straight to me.a fake Tank is generally a Damage Dealer who queued as Tank to get into a Dungeon faster.
Generally they don't have a Tank build, don't use Taunts, nor do they care about their group.
technically a Healer could also queue as a Tank and be a fake Tank, but if that ever happens it's probably an accident instead of on purpose.
happens to me too when i heal and there's a fake tank.
Huh. I don't do endgame content since I'm not nearly that good (I get overwhelmed easily by trying to focus on too many things and it throws me off my rotation so bad I can't get it back until I wind up dying, so...) so I never realized Tanks are so limited in their options for that stuff.So, and this is a genuine question and not a snarky one, no one doing endgame content has made a viable tank build without using S&B or Ice Staff?I'm genuinely puzzled if there people think ONLY those using Ice Staff or S&B builds can properly tank, given there are a number of Sets, Skills, and now Scribing things that can Taunt.
When dealing with end-game content, it's not about Taunt access. It's about the fact that Ice Staff and SnB get passives that improve Block mitigation and reduce Block cost.
That is the reason why those weapons are the "Tank" weapons because properly built tanks HAVE to use them due to those passives.
They are not necessary for normal dungeons, where you only really need to block heavy attacks because damage is basically 0 anyway (Even then, blocking heavy attacks is mostly so you don't get thrown about the place like a ragdoll rather than the damage you'd take)
But for any real content, you need the additional bonuses for blocking.
As far as I'm aware, no.
There's potential for Sorc to attempt it, due to Bound Armor providing massive block mitigation bonus, but the issue is still with sustain.
Given that recovery for the resource that your blocks cost is halted while bracing (Combined with the need to block even LA's in the most difficult content) makes the reduction more necessary. This would be amplified by the extra sustain issues of spamming Bound Armour every 5 seconds to maintain the block mitigation buff (On top of your regular maintenance of spamming Shields and applying your Buffs/Debuffs)
As a tank I have actually tested this myself when players on the forums told me selfish tanks reduce dps, so I tested a selfish gear set tank vs group buff gear set tank. And my conclusion was that a selfish tank isn't just dying less, they actually massively increase dps and the speed at which dungeons are run. The advantages of a selfish tank are that if you hold aggro on everything, the dps can actually perform their rotation, increasing their dps over tenfold. Another advantage of being a selfish tank is you die less, so even if the group wipes or if there is a fake healer, you can rez everyone and continue the fight. Another advantage of a selfish tank is, being able to slot buff and debuff skills instead of survivability/heal skills to stay alive. Another advantage of a selfish tank is, noone is taking damage, meaning the healer can do dps instead of healing. Making it a three dps very fast run!the1andonlyskwex wrote: »Also, a lot of previous discussions on this topic accuse tanks (and healers) with more selfish builds of being fake. Personally, I don't have a problem if someone prioritizes doing the basic responsibilities of the job over trying to buff DPS. I'll take a tank who can taunt and hold a boss without dying over group buffs any day. Relatedly, I get the need for group buffs in trials, but in a dungeon queue there are only 2 DPS and the additional damage they get from a tank's buffs isn't always enough to expect all tanks to focus on buffing them over just building a tank that can do some of its own damage.
So, and this is a genuine question and not a snarky one, no one doing endgame content has made a viable tank build without using S&B or Ice Staff?I'm genuinely puzzled if there people think ONLY those using Ice Staff or S&B builds can properly tank, given there are a number of Sets, Skills, and now Scribing things that can Taunt.
When dealing with end-game content, it's not about Taunt access. It's about the fact that Ice Staff and SnB get passives that improve Block mitigation and reduce Block cost.
That is the reason why those weapons are the "Tank" weapons because properly built tanks HAVE to use them due to those passives.
They are not necessary for normal dungeons, where you only really need to block heavy attacks because damage is basically 0 anyway (Even then, blocking heavy attacks is mostly so you don't get thrown about the place like a ragdoll rather than the damage you'd take)
But for any real content, you need the additional bonuses for blocking.
