As a tank I have actually tested this myself when players on the forums told me selfish tanks reduce dps, so I tested a selfish gear set tank vs group buff gear set tank. And my conclusion was that a selfish tank isn't just dying less, they actually massively increase dps and the speed at which dungeons are run. The advantages of a selfish tank are that if you hold aggro on everything, the dps can actually perform their rotation, increasing their dps over tenfold. Another advantage of being a selfish tank is you die less, so even if the group wipes or if there is a fake healer, you can rez everyone and continue the fight. Another advantage of a selfish tank is, being able to slot buff and debuff skills instead of survivability/heal skills to stay alive. Another advantage of a selfish tank is, noone is taking damage, meaning the healer can do dps instead of healing. Making it a three dps very fast run!the1andonlyskwex wrote: »Also, a lot of previous discussions on this topic accuse tanks (and healers) with more selfish builds of being fake. Personally, I don't have a problem if someone prioritizes doing the basic responsibilities of the job over trying to buff DPS. I'll take a tank who can taunt and hold a boss without dying over group buffs any day. Relatedly, I get the need for group buffs in trials, but in a dungeon queue there are only 2 DPS and the additional damage they get from a tank's buffs isn't always enough to expect all tanks to focus on buffing them over just building a tank that can do some of its own damage.
When using group buff sets as a tank, if the dps is low and dps players aren't performing their rotations, these dps groupbuff sets will barely even make a difference. The result of using group buff sets is the tank dying more, the dps doing lower dps, and the tank not being able to hold aggro on everything.
So personally I massively prefer selfish tanking myself. Even though my selfish tanks themselves do less than 2k dps, I basically never had a problem with low or 'fake' dps due to the above reasons.
When using group buff sets as a tank, if the dps is low and dps players aren't performing their rotations, these dps groupbuff sets will barely even make a difference. The result of using group buff sets is the tank dying more, the dps doing lower dps, and the tank not being able to hold aggro on everything.
As a tank I have actually tested this myself when players on the forums told me selfish tanks reduce dps, so I tested a selfish gear set tank vs group buff gear set tank. And my conclusion was that a selfish tank isn't just dying less, they actually massively increase dps and the speed at which dungeons are run. The advantages of a selfish tank are that if you hold aggro on everything, the dps can actually perform their rotation, increasing their dps over tenfold. Another advantage of being a selfish tank is you die less, so even if the group wipes or if there is a fake healer, you can rez everyone and continue the fight. Another advantage of a selfish tank is, being able to slot buff and debuff skills instead of survivability/heal skills to stay alive. Another advantage of a selfish tank is, noone is taking damage, meaning the healer can do dps instead of healing. Making it a three dps very fast run!the1andonlyskwex wrote: »Also, a lot of previous discussions on this topic accuse tanks (and healers) with more selfish builds of being fake. Personally, I don't have a problem if someone prioritizes doing the basic responsibilities of the job over trying to buff DPS. I'll take a tank who can taunt and hold a boss without dying over group buffs any day. Relatedly, I get the need for group buffs in trials, but in a dungeon queue there are only 2 DPS and the additional damage they get from a tank's buffs isn't always enough to expect all tanks to focus on buffing them over just building a tank that can do some of its own damage.
When using group buff sets as a tank, if the dps is low and dps players aren't performing their rotations, these dps groupbuff sets will barely even make a difference. The result of using group buff sets is the tank dying more, the dps doing lower dps, and the tank not being able to hold aggro on everything.
So personally I massively prefer selfish tanking myself. Even though my selfish tanks themselves do less than 2k dps, I basically never had a problem with low or 'fake' dps due to the above reasons.
Sailor_Palutena wrote: »I always play as healer and it amuses me how "healing" has a higher level of threat than damage output. Whenever I get into a group with a fake tank, all enemies and bosses come straight to me.
Now I'm wondering if a combo tank/healer could be made to work in ESO. Hmmm...
If you do not have the ability to taunt and survive holding aggro, which is the role of a tank, then you are NOT a tank, regardless of your build. A real tank has a real tank build: heavy armor, shield, at least 30K HP and so forth. Anything else is a fake tank of some degree, though I will admit, I've seen some pretty good fakes over the years.
The problem I have with fake tanks is simple. You queue for a random, the queue pops and places you in a dungeon where you need a real tank, and one of two things happens. The fake tank either leaves immediately, or proves unable to finish the dungeon and THEN leaves. Either way, the group is now stranded without a tank, with three options.
A. The group can try to push through without a tank, maybe using a tank companion. Which it must be said, a proper tank companion supported by heals and a little heavy attack direction to keep them on the right target, can take you pretty far in many dungeons.
B. The group can wait on the buggy-arsed queue to hopefully give them another tank. Good luck with that happening in anything resembling a timely manner.
C. The group can give up, break up and go back into the queue.
Whatever the case, most people only have a limited amount of time to play, and that time is now being wasted because of a fake tank. Those who play or defend playing fake tanks don't acknowledge that externality. Fake tanks adversely affect others' ability to play and enjoy the game, and I can only hope that someday ZOS finally will do something to weed them out.