LOL yeah incredible. WoF wasn't even meta anymore, now it's on the trash heap. If they're so worried about "free" effects how about, I don't know, free AoE mega pull that ignores immunity and does free burst damage?hahaha...nerfed way of fire in U45 instead.
xylena_lazarow wrote: »
xylena_lazarow wrote: »
The only meta I've seen this month...ball groups of wardens using northern storm, fissure and whirling blades and a few running rush of agony (the only proc set showing up in my recaps in these encounters). You might see the occasional proc blade, classic mag sorc, or pug players who missed the memo on the tarnished nerf, but mostly wardens.
MincMincMinc wrote: »This is why it seems the current combat team isnt talking with whatever team is making new sets.
Rushing fails on three fronts
- When pulled it doesnt apply immunity which none of us should have to tell the combat team why this is a bad thing.
dark_hunterxmg wrote: »If we're going to chenge Rush of Agony for not obeying CC rules, we need to change Dragon Leap for the same reason.
They don't need to spell it out because I spelled it out in my OP, and my post I copied my OP from.Just_Attivi wrote: »I think you might need to spell it out why its a bad thing
Yeah but after 6 months and 2000 posts, they did in fact nerf Hardened Ward. So let's do this.Joy_Division wrote: »That the devs have allowed this nonsense night after night, year after year, just shows how out of touch they are.
At the very minimum Rush of Agony should interact with CC Immunity and thus should not pull a CC Immune player or monster.
dark_hunterxmg wrote: »If we're going to chenge Rush of Agony for not obeying CC rules, we need to change Dragon Leap for the same reason.
At the very minimum Rush of Agony should interact with CC Immunity and thus should not pull a CC Immune player or monster.dark_hunterxmg wrote: »If we're going to chenge Rush of Agony for not obeying CC rules, we need to change Dragon Leap for the same reason.
It doesn't ignore CC immunity though. This is why I'll drink an immovable pot when another ball group is on an offensive push against our group, so i'll have a few seconds where I don't have to block cast to avoid being pulled while healing.
Not saying it isn't OP, just not broken in that specific way.
It shouldn't ignore immunity, but then you introduce lag on top of everything else cracked about RoA...Thumbless_Bot wrote: »Doesn't ignore it, just doesn't apply cc immunity, meaning you can become a pinball. No bueno.
Nathanbreakfast wrote: »All they have to do is make Rush of Agony proc behave like every other CC in the game and we wouldn't be having this conversation.
xylena_lazarow wrote: »It shouldn't ignore immunity, but then you introduce lag on top of everything else cracked about RoA...Thumbless_Bot wrote: »Doesn't ignore it, just doesn't apply cc immunity, meaning you can become a pinball. No bueno.
Not even the ball groups are bothering to defend Rushing Agony. Every ball group player I've talked to agrees that it's terrible design, and Cyro ball groups keep having to consolidate guilds because they're bleeding players.The same crowd that wanted Azureblight nerfed. But also want ball groups nerfed.
xylena_lazarow wrote: »10.3.1 still not nerfed, Rushing Agony ruins BGs as well as Cyro combat.
I'm aware, which is why I mentioned BGs, which won't be affected by Vengeance rules. I'm still enjoying the 8v8 solo queue, the only glaring mechanical outlier I'm noticing is the pull proc nonsense. Sorcs are more manageable now.There were almost no adjustments to anything in this week's pts. They are focusing on Vengeance campaign at this time.