SilverBride wrote: »SilverBride wrote: »I think it would be better for everyone if ZOS addressed the underlying issues that make players feel like they have to hold onto so much stuff just in case it's useful one day.
There is nothing ZoS can do about that. They can't change a player's tendencies to hold on to everything. Just providing items players can get doesn't trigger that response of having to have all of it in everyone. It's not a game issue.
There is. They could:
- Narrow the difference between the buying and selling prices of provisioning ingredients, so that it's that easier to buy them if or when we need them.*
- Let NPCs sell alchemy ingredients.
- Make more antiquity furnishings salable and use the UI to indicate when a furnishing that you're carrying can be crafted.
- Remove the transmute crystal limit. That way, players would hoard it in the currency pile instead of separate geodes and stored reconstructed gear.
- Ease off on new style materials, which may be happening for other reasons anyway.
What's more ESO has already made a couple of reforms that have considerably reduced the need for storage: reconstruction and the sticker book.
In the old days, it was worth holding on to good piece of equipment that didn't fit your current build, such as a purple, infused jerkin of Mother's Sorrow, because RNGesus was unlikely to grant another any time soon. Now that we can go to Clockwork city and make them at will, there's much less reason to store gear in banks and containers. Well, there's aforementioned transmute crystal storage, but that's fixable as explained.
*This is a bit like when people hoard toilet paper and flour when they hear of shortages. But instead of instead of supply chain shortages, the shops all charge like $20 for four rolls or 1.5kg bag, whilst we can also randomly just find perfectly good packets lying around in our day to day lives.
They have made positive changes to storage, but the biggest problem is still players keeping too much of everything. Having thousands of furnishings stored in multiple houses is a prime example of this. If these furnishings were actually useful to the player they would be used in decorating and not just piling up and never used for anything.
SilverBride wrote: »If thousands of furnishings are sitting unused in multiple houses for years then that just shows that "some day" never comes.
DenverRalphy wrote: »SilverBride wrote: »If thousands of furnishings are sitting unused in multiple houses for years then that just shows that "some day" never comes.
Thousands of furnishings are completely reasonable because a player doesn't know in advance how they're going to build the next house they acquire. They don't even know what the house itself and the property it sits on looks like.
If a designer is going to be anything remotely successful, they have to have a huge library of resources to draw from. Will they ever need everything they're stockpiling? Of course not. But it's also impossible to pick and choose which you'll need for later because you simply just don't know what your next design is going to be. A poorly stocked inventory will only serve to limit the possibilities.
And with the weekly Luxury Vendor system as it is, selling high quality furnishings that can only be acquired from the Lux vendor once a year, no designer in their right mind is going to discard or destroy anything they've collected from there. As well, the Lux vendor introduces a brand new never before released furnishing every week, dumping even more items into the inventory management.
Sure, craftable furnishings can be discarded because those can be easily replaced, even if costly to do so. But there are entirely too many furnishings that you can't craft. Lux vendor, event specific drops, furnishing packs, crown purchased furnishings from the housing editor, etc..
As someone who is mainly a crafter in this game and is not using add-ons, doing all surveys and master writs as I get them would take up ALL my playtime every day. And I am not in a guild as I am wanting to be self-sufficient. And I purposely store all my master writs for double exp events. Just because you play a certain way, does not mean others play that same way.SilverBride wrote: »I do all my surveys and master writs every day, sell anything of value on our guild trader, vendor cheap stuff and deconstruct everything else that I've picked up as I played that day.
It is a game issue! ZOS is adding more and more content and systems that take up more and more inventory space. All while never expanding the inventory and bankspace OR making it easier to complete things. The latest in these systems is the armory, which I love, but it does stress the inventory as well.SilverBride wrote: »I think it would be better for everyone if ZOS addressed the underlying issues that make players feel like they have to hold onto so much stuff just in case it's useful one day.
There is nothing ZoS can do about that. They can't change a player's tendencies to hold on to everything. Just providing items players can get doesn't trigger that response of having to have all of it in everyone. It's not a game issue.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »If thousands of furnishings are sitting unused in multiple houses for years then that just shows that "some day" never comes.
Thousands of furnishings are completely reasonable because a player doesn't know in advance how they're going to build the next house they acquire. They don't even know what the house itself and the property it sits on looks like.
If a designer is going to be anything remotely successful, they have to have a huge library of resources to draw from. Will they ever need everything they're stockpiling? Of course not. But it's also impossible to pick and choose which you'll need for later because you simply just don't know what your next design is going to be. A poorly stocked inventory will only serve to limit the possibilities.
And with the weekly Luxury Vendor system as it is, selling high quality furnishings that can only be acquired from the Lux vendor once a year, no designer in their right mind is going to discard or destroy anything they've collected from there. As well, the Lux vendor introduces a brand new never before released furnishing every week, dumping even more items into the inventory management.
Sure, craftable furnishings can be discarded because those can be easily replaced, even if costly to do so. But there are entirely too many furnishings that you can't craft. Lux vendor, event specific drops, furnishing packs, crown purchased furnishings from the housing editor, etc..
I consider myself a successful designer. I have decorated 39 houses so far without having thousands of unused furnishings sitting around to choose from.
I would never just start storing random furnishings without knowing if or when I'd ever use them. I craft the furnishings I need when I need them, not before, because I don't know what I may need until the house gives me ideas for what to do with it. If I make something I don't end up using after all I sell it on our trader.
I also buy very few things from the luxury vendor because most of what they offer would not fit into any of the designs I like. And I've seen very few things on that vendor that could even remotely be considered luxury.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »If thousands of furnishings are sitting unused in multiple houses for years then that just shows that "some day" never comes.
Thousands of furnishings are completely reasonable because a player doesn't know in advance how they're going to build the next house they acquire. They don't even know what the house itself and the property it sits on looks like.
If a designer is going to be anything remotely successful, they have to have a huge library of resources to draw from. Will they ever need everything they're stockpiling? Of course not. But it's also impossible to pick and choose which you'll need for later because you simply just don't know what your next design is going to be. A poorly stocked inventory will only serve to limit the possibilities.
And with the weekly Luxury Vendor system as it is, selling high quality furnishings that can only be acquired from the Lux vendor once a year, no designer in their right mind is going to discard or destroy anything they've collected from there. As well, the Lux vendor introduces a brand new never before released furnishing every week, dumping even more items into the inventory management.
Sure, craftable furnishings can be discarded because those can be easily replaced, even if costly to do so. But there are entirely too many furnishings that you can't craft. Lux vendor, event specific drops, furnishing packs, crown purchased furnishings from the housing editor, etc..
I consider myself a successful designer. I have decorated 39 houses so far without having thousands of unused furnishings sitting around to choose from.
I would never just start storing random furnishings without knowing if or when I'd ever use them. I craft the furnishings I need when I need them, not before, because I don't know what I may need until the house gives me ideas for what to do with it. If I make something I don't end up using after all I sell it on our trader.
I also buy very few things from the luxury vendor because most of what they offer would not fit into any of the designs I like. And I've seen very few things on that vendor that could even remotely be considered luxury.
Couldn't have said that better myself. Detailed yet concise and spot-on.DenverRalphy wrote: »SilverBride wrote: »If thousands of furnishings are sitting unused in multiple houses for years then that just shows that "some day" never comes.
Thousands of furnishings are completely reasonable because a player doesn't know in advance how they're going to build the next house they acquire. They don't even know what the house itself and the property it sits on looks like.
If a designer is going to be anything remotely successful, they have to have a huge library of resources to draw from. Will they ever need everything they're stockpiling? Of course not. But it's also impossible to pick and choose which you'll need for later because you simply just don't know what your next design is going to be. A poorly stocked inventory will only serve to limit the possibilities.
And with the weekly Luxury Vendor system as it is, selling high quality furnishings that can only be acquired from the Lux vendor once a year, no designer in their right mind is going to discard or destroy anything they've collected from there. As well, the Lux vendor introduces a brand new never before released furnishing every week, dumping even more items into the inventory management.
Sure, craftable furnishings can be discarded because those can be easily replaced, even if costly to do so. But there are entirely too many furnishings that you can't craft. Lux vendor, event specific drops, furnishing packs, crown purchased furnishings from the housing editor, etc..
There's a reason why real-life architects and decorators have access to a plethora of options when it comes to materials and furnishings. As for what you may not consider "luxurious," if you've decorated 39 houses, you know that creative designs often rely on "less-than-luxurious" items as bases for structures. This is precisely why some of the less "luxurious" goods sold by the luxury vendor are also among the most in-demand items on the market. I've never regretted stocking up on simple blocks of stone or shoddy wooden sticks—what I didn't use in my own constructions, I sold back for 5 to 20 times their original value, a practice that ensures I never want for gold.SilverBride wrote: »I consider myself a successful designer. I have decorated 39 houses so far without having thousands of unused furnishings sitting around to choose from.
I would never just start storing random furnishings without knowing if or when I'd ever use them. I craft the furnishings I need when I need them, not before, because I don't know what I may need until the house gives me ideas for what to do with it. If I make something I don't end up using after all I sell it on our trader.
I also buy very few things from the luxury vendor because most of what they offer would not fit into any of the designs I like. And I've seen very few things on that vendor that could even remotely be considered luxury.
Thank. You.PS: Please stop saying we do not need more storage space and are playing the game wrong, just because you do not need more storage space!
SilverBride wrote: »If houses are being used to store luxury vendor furnishings, I still don't see why that many items would need to keep being gathered. The items come once a year or so (I think). If we still have 10 of a certain item when it come around again do we really need to buy more?
SilverBride wrote: »If houses are being used to store luxury vendor furnishings, I still don't see why that many items would need to keep being gathered. The items come once a year or so (I think). If we still have 10 of a certain item when it come around again do we really need to buy more?
I mean, ten platforms, statue bases or stone blocks would make for a very small building. Not to mention that new houses also get added each year.SilverBride wrote: »If houses are being used to store luxury vendor furnishings, I still don't see why that many items would need to keep being gathered. The items come once a year or so (I think). If we still have 10 of a certain item when it come around again do we really need to buy more?
In my case, a furniture bag would solve the whole problem.
edit: somehow vote dissapears when editing the entry... No, evenwithout ESO+ I have enough space
just a matter of inventory management - using free ESO+ trials and having several characters
But i can understand that many dont want the hazzle - for me its a bit like my personal endgame - financing all crown DLC with ingame gold and no needing ESO+ aside for some housing every now and then
still want that furnishing bag so bad though - not for storage (have enough house space for that) but its such a pain with all the teleports to fetch things that I ofen stop mid-designing
still want that furnishing bag so bad though - not for storage (have enough house space for that) but its such a pain with all the teleports to fetch things that I ofen stop mid-designing