"DISCLAIMER : i'm going to bust a lot of already opened door here, and a lot of what i'm about to say is 100% applicable to most other class sets, but i'm talking from my POV as a one trick pony that only play sorc since beta. Stay constructive in comments, thank you"
I figured at this point in time, it is crucial to recognize the unique opportunity these sets represent for enhancing the identity and playstyle of each class.
However, the current design of the Sorcerer class set falls short in several crucial areas.
Here’s a why the Sorcerer class set requires a complete rework from the ground up:
Lack of Innovation: The Sorcerer sets in their current state are fundamentally uninspired. Rather than introducing fresh and exciting mechanics that align with the Sorcerer’s core identity, these sets offer nothing more than watered-down versions of existing gear. Players are left wondering why they should even invest time and effort in acquiring these new sets when they provide no meaningful difference or improvement over what’s already available.
Disconnect from Class Theme: A class set should embody the unique attributes and thematic elements of that class, yet the Sorcerer sets do not reflect identity that defines the Sorcerer playstyle. Sorcerers are known for their control over lightning, summoning, and spellcasting prowess, but these sets fail to capture or enhance these distinctive traits. Instead, they feel generic, lacking any deep connection to the Sorcerer’s identity.
Poor Fit for Any Situation: Effective class sets should offer players a strategic advantage in various combat scenarios or provide at least utility that enhances gameplay. Unfortunately, the Sorcerer sets do not fit any specific situation effectively. They are essentially diluted versions of other more versatile and powerful sets already in the game. As a result, Sorcerers are left with gear that does not complement their abilities or offer any meaningful gameplay benefits.
Missed Opportunity for Class Identity Enhancement: Class sets should be more than just about boosting damage or creating overpowered builds—they should be about enriching the class's unique identity and playstyle. The Sorcerer sets could have been an opportunity to introduce new tools and mechanics that align with the Sorcerer’s themes, such as enhancing mobility, improving crowd control, or creating more synergy with their summons. Instead, these sets feel like a missed opportunity to make the Sorcerer class more dynamic and engaging to play.
Neglect of Lightning Damage Enhancement: Lightning magic is a signature aspect of the Sorcerer class, yet there is currently no set in the game that specifically increases lightning damage. This was a perfect opportunity for the developers to introduce a set that caters to a full lightning Sorcerer build, making this playstyle more appealing and viable. The absence of such a set is a glaring oversight that ignores a core element of the Sorcerer’s identity.
Community Feedback Ignored: The community has consistently voiced concerns about the inadequacy of these sets, yet there has been no meaningful change or response from the developers. This lack of action on the test server indicates a disregard for player feedback and raises concerns about whether the developers are truly listening to their player base. As loyal customers, players expect to feel heard and valued, and the lack of responsiveness is both frustrating and disheartening.
Lost Potential for Fun and Engagement: Ultimately, class sets should enhance the fun and engagement of the game. They should make players excited to explore Infinite archive, new builds and playstyles. The current sets fail to doany of this. They don’t make any playstyle more appealing or fun; instead, they feel like a wasted chance to make the Sorcerer class more interesting and versatile.
In conclusion, the Sorcerer class sets need a complete overhaul. A rework should focus on aligning with the Sorcerer’s class theme, introducing innovative mechanics, providing meaningful utility, and responding to community feedback. By doing so, the developers can create sets that not only enhance the Sorcerer’s identity but also provide players with new and exciting ways to enjoy the game. It’s time to give the Sorcerer class sets the attention they deserve and make them a true reflection of the identity that defines this class. Or just don't call them class sets.
Ps: This class is a decade old now, don't you think at some point it requires a bit a fresh air?
Edited by Asdara on August 23, 2024 2:46PM Imagine a game with stackable maps, furniture bag, decon furniture