Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Reworking Sorcerer class sets should be a priority

Asdara
Asdara
✭✭✭✭✭
"DISCLAIMER : i'm going to bust a lot of already opened door here, and a lot of what i'm about to say is 100% applicable to most other class sets, but i'm talking from my POV as a one trick pony that only play sorc since beta. Stay constructive in comments, thank you"

I figured at this point in time, it is crucial to recognize the unique opportunity these sets represent for enhancing the identity and playstyle of each class.
However, the current design of the Sorcerer class set falls short in several crucial areas.
Here’s a why the Sorcerer class set requires a complete rework from the ground up:

Lack of Innovation: The Sorcerer sets in their current state are fundamentally uninspired. Rather than introducing fresh and exciting mechanics that align with the Sorcerer’s core identity, these sets offer nothing more than watered-down versions of existing gear. Players are left wondering why they should even invest time and effort in acquiring these new sets when they provide no meaningful difference or improvement over what’s already available.

Disconnect from Class Theme: A class set should embody the unique attributes and thematic elements of that class, yet the Sorcerer sets do not reflect identity that defines the Sorcerer playstyle. Sorcerers are known for their control over lightning, summoning, and spellcasting prowess, but these sets fail to capture or enhance these distinctive traits. Instead, they feel generic, lacking any deep connection to the Sorcerer’s identity.

Poor Fit for Any Situation: Effective class sets should offer players a strategic advantage in various combat scenarios or provide at least utility that enhances gameplay. Unfortunately, the Sorcerer sets do not fit any specific situation effectively. They are essentially diluted versions of other more versatile and powerful sets already in the game. As a result, Sorcerers are left with gear that does not complement their abilities or offer any meaningful gameplay benefits.

Missed Opportunity for Class Identity Enhancement: Class sets should be more than just about boosting damage or creating overpowered builds—they should be about enriching the class's unique identity and playstyle. The Sorcerer sets could have been an opportunity to introduce new tools and mechanics that align with the Sorcerer’s themes, such as enhancing mobility, improving crowd control, or creating more synergy with their summons. Instead, these sets feel like a missed opportunity to make the Sorcerer class more dynamic and engaging to play.

Neglect of Lightning Damage Enhancement: Lightning magic is a signature aspect of the Sorcerer class, yet there is currently no set in the game that specifically increases lightning damage. This was a perfect opportunity for the developers to introduce a set that caters to a full lightning Sorcerer build, making this playstyle more appealing and viable. The absence of such a set is a glaring oversight that ignores a core element of the Sorcerer’s identity.

Community Feedback Ignored: The community has consistently voiced concerns about the inadequacy of these sets, yet there has been no meaningful change or response from the developers. This lack of action on the test server indicates a disregard for player feedback and raises concerns about whether the developers are truly listening to their player base. As loyal customers, players expect to feel heard and valued, and the lack of responsiveness is both frustrating and disheartening.

Lost Potential for Fun and Engagement: Ultimately, class sets should enhance the fun and engagement of the game. They should make players excited to explore Infinite archive, new builds and playstyles. The current sets fail to doany of this. They don’t make any playstyle more appealing or fun; instead, they feel like a wasted chance to make the Sorcerer class more interesting and versatile.

In conclusion, the Sorcerer class sets need a complete overhaul. A rework should focus on aligning with the Sorcerer’s class theme, introducing innovative mechanics, providing meaningful utility, and responding to community feedback. By doing so, the developers can create sets that not only enhance the Sorcerer’s identity but also provide players with new and exciting ways to enjoy the game. It’s time to give the Sorcerer class sets the attention they deserve and make them a true reflection of the identity that defines this class. Or just don't call them class sets.

Ps: This class is a decade old now, don't you think at some point it requires a bit a fresh air?
Edited by Asdara on August 23, 2024 2:46PM
Imagine a game with stackable maps, furniture bag, decon furniture
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    @ZOS_GinaBruno @ZOS_Kevin @ZOS_BrianWheeler @ZOS_JessicaFolsom

    There are a lot of insightful and important points listed out here, very eloquently. It would be nice to finally have a comment on this issue, because this has been a major pain point for sorcerers ever since the infinite archive went live.

    The lack of even an acknowledgement of this issue (despite countless threads and feedback on the official threads about this) with a simple "we have passed this on to the team to discuss" has been not only frustrating as a paying customer, but to leave it this long is bordering on being straight up insulting. It's as if Sorcerer players aren't even worth 5 minutes of your (the companies) time to give a simple message to acknowledge these concerns being raised.
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    Yes please to the above!

    The sorc sets are basically unusable for any purpose other than standing around in town afk while glowing pretty. I feel as though if I take my sorc (my main) into IA, I am being penalised for it by dropping only set parts that I will never have a use for, while some of the sets for the other classes are actually useful and even best in their niche.
  • Theist_VII
    Theist_VII
    ✭✭✭✭✭
    I’ll throw my +1 in. OP hit it on the head… there’s a reason we’re all making threads about the Sorcerer class sets, and there’s no good reason to why we’re all being ignored by ZOS.

    https://forums.elderscrollsonline.com/en/discussion/662759/beacon-of-oblivion-lacks-identity#latest

    https://forums.elderscrollsonline.com/en/discussion/664480/this-vision-is-what-monolith-of-storms-should-have-been#latest

    https://forums.elderscrollsonline.com/en/discussion/664386/ia-sorc-class-set-is-so-underwhelming#latest

    https://forums.elderscrollsonline.com/en/discussion/644966/class-sets-sorc-and-templar-changes-miss-the-mark-dk-and-nb-have-potential-bc-of-their-design

    That’s not even factoring in the direct feedback we’ve provided on the official class set threads.

    https://forums.elderscrollsonline.com/en/discussion/643313/pts-update-40-feedback-thread-for-new-class-item-sets

    https://forums.elderscrollsonline.com/en/discussion/662086/pts-update-43-feedback-thread-for-class-sets

    Now, I get it that it takes time to respond to feedback and that would make sense, but it’s been a year now since we’ve provided feedback about Monolith of Storms and there have been no strides whatsoever to fix it. Respectfully… why do we pay these people?
    Edited by Theist_VII on August 23, 2024 4:06PM
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    I like it.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    Theist_VII wrote: »
    I’ll throw my +1 in. OP hit it on the head… there’s a reason we’re all making threads about the Sorcerer class sets, and there’s no good reason to why we’re all being ignored by ZOS.

    https://forums.elderscrollsonline.com/en/discussion/662759/beacon-of-oblivion-lacks-identity#latest

    https://forums.elderscrollsonline.com/en/discussion/664480/this-vision-is-what-monolith-of-storms-should-have-been#latest

    https://forums.elderscrollsonline.com/en/discussion/664386/ia-sorc-class-set-is-so-underwhelming#latest

    https://forums.elderscrollsonline.com/en/discussion/644966/class-sets-sorc-and-templar-changes-miss-the-mark-dk-and-nb-have-potential-bc-of-their-design

    That’s not even factoring in the direct feedback we’ve provided on the official class set threads.

    https://forums.elderscrollsonline.com/en/discussion/643313/pts-update-40-feedback-thread-for-new-class-item-sets

    https://forums.elderscrollsonline.com/en/discussion/662086/pts-update-43-feedback-thread-for-class-sets

    Now, I get it that it takes time to respond to feedback and that would make sense, but it’s been a year now since we’ve provided feedback about Monolith of Storms and there have been no strides whatsoever to fix it. Respectfully… why do we pay these people?

    Yep, 5 separate threads now (well probably more) + countless comments on all of the official feedback threads regarding this and still nothing. (Oh, and this doesn't include all complaints about the sets being made in-game, feedback tickets, or on other media platforms).

    Guess I'll just sit and watch as yet another thread fades into the abyss of the forums with still not even a hello from ZOS...
    Edited by Turtle_Bot on August 24, 2024 11:15AM
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    The whole thing people don't see is that class sets are not meant to make that class any better in a certain situation or in a certain environment like PvE or PvP. It's also not meant to improve the whole character to the extend.

    Instead it's there to compliment a certain skill line and only this. Where Beacon of Oblivion offers defensive capabilities while you have pets doing the damage for you you need to survive on your own without them and thus it's giving you damage bonusses. That's what it's all about and complaining about it not being a top notch meta set in PvP isn't getting you anywhere at all as it never was meant to be (hence the bonus reduction with Battle Spirit).
    Edited by Kisakee on August 24, 2024 12:02PM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭
    People complain about Beacon of Oblivion because the set is complete garbage. It is useless in PVP and PVE.
    Need defense and max health? Sorc's toolkit includes Ward, Aegis, and Expert Summoner, and all three of them belong to the Daedric Summoning skill lines.

    Beacon of Oblivion, a set classified as the Daedric Summoning series,
    Not only will it punish players who use this skill line, causing them to reduce damage, but it will also restrict players from using related sets, such as Maw of the Infernal. When the player has a pet, the weak buffs obtained can be completely replaced by other sets, such as Iceheart, Hexos' Ward can give players better survivability, and there are no other restrictions.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    Kisakee wrote: »
    The whole thing people don't see is that class sets are not meant to make that class any better in a certain situation or in a certain environment like PvE or PvP. It's also not meant to improve the whole character to the extend.

    Instead it's there to compliment a certain skill line and only this. Where Beacon of Oblivion offers defensive capabilities while you have pets doing the damage for you you need to survive on your own without them and thus it's giving you damage bonusses. That's what it's all about and complaining about it not being a top notch meta set in PvP isn't getting you anywhere at all as it never was meant to be (hence the bonus reduction with Battle Spirit).

    I think you miss the point. No one is asking for it to be the bestest set ever. We're asking for it to be even remotely useful.

    Other classes have sets that have genuine use. Do you honestly feel it's fair that sorc does not?
  • Lalothen
    Lalothen
    ✭✭✭✭
    Dragonnord wrote: »
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     

    Technically, but that set's so outdated it's not worth wearing for the very paltry bonus to shock damage. I don't know why sets like Strength of the Automaton & Netch's Touch were never buffed to the 600 wpd/spd boost that sets like War Maiden, Sword-Singer et al were boosted to. They would then at least have made niche filler sets for builds that dedicate themselves to a single damage type.

    That aside, I found this quite interesting from the WoW devs:

    Perhaps the ESO devs should take note before continuing to alienate their playerbase with incredibly sparse communication and zero reaction to blatant issues identified by players during PTS cycles.
    Edited by Lalothen on August 24, 2024 2:04PM
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    ZhuJiuyin wrote: »
    People complain about Beacon of Oblivion because the set is complete garbage. It is useless in PVP and PVE.
    Need defense and max health? Sorc's toolkit includes Ward, Aegis, and Expert Summoner, and all three of them belong to the Daedric Summoning skill lines.

    Beacon of Oblivion, a set classified as the Daedric Summoning series,
    Not only will it punish players who use this skill line, causing them to reduce damage, but it will also restrict players from using related sets, such as Maw of the Infernal. When the player has a pet, the weak buffs obtained can be completely replaced by other sets, such as Iceheart, Hexos' Ward can give players better survivability, and there are no other restrictions.
    Lalothen wrote: »
    Dragonnord wrote: »
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     

    Technically, but that set's so outdated it's not worth wearing for the very paltry bonus to shock damage. I don't know why sets like Strength of the Automaton & Netch's Touch were never buffed to the 600 wpd/spd boost that sets like War Maiden, Sword-Singer et al were boosted to. They would then at least have made niche filler sets for builds that dedicate themselves to a single damage type.

    That aside, I found this quite interesting from the WoW devs:

    Perhaps the ESO devs should take note before continuing to alienate their playerbase with incredibly sparse communication and zero reaction to blatant issues identified by players during PTS cycles.

    You're getting 15% flat damage to simply everything plus a ton of defense bonusses in PvE when not using pets, show me any other set providing that much. And of course it's meant to be a trade off, if your pets a doing the damage you can't get even more damge on top or this set would be broken beyond repair.

    And not everything is about damage even if so many people always claim that it is. You only want something that adds even more to the power creep, no matter if it's healthy for the game.
    Even if the defense bonusses aren't what you want why don't you simply switch your defense skills for something more offensive instead.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Our pet is our skills and takes 4 skill lots. It would not be broken beyond repair to have damage and skills both being useful. That's how all the other sets work.
  • Galeriano2
    Galeriano2
    ✭✭✭✭
    Kisakee wrote: »
    ZhuJiuyin wrote: »
    People complain about Beacon of Oblivion because the set is complete garbage. It is useless in PVP and PVE.
    Need defense and max health? Sorc's toolkit includes Ward, Aegis, and Expert Summoner, and all three of them belong to the Daedric Summoning skill lines.

    Beacon of Oblivion, a set classified as the Daedric Summoning series,
    Not only will it punish players who use this skill line, causing them to reduce damage, but it will also restrict players from using related sets, such as Maw of the Infernal. When the player has a pet, the weak buffs obtained can be completely replaced by other sets, such as Iceheart, Hexos' Ward can give players better survivability, and there are no other restrictions.
    Lalothen wrote: »
    Dragonnord wrote: »
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     

    Technically, but that set's so outdated it's not worth wearing for the very paltry bonus to shock damage. I don't know why sets like Strength of the Automaton & Netch's Touch were never buffed to the 600 wpd/spd boost that sets like War Maiden, Sword-Singer et al were boosted to. They would then at least have made niche filler sets for builds that dedicate themselves to a single damage type.

    That aside, I found this quite interesting from the WoW devs:

    Perhaps the ESO devs should take note before continuing to alienate their playerbase with incredibly sparse communication and zero reaction to blatant issues identified by players during PTS cycles.

    You're getting 15% flat damage to simply everything plus a ton of defense bonusses in PvE when not using pets, show me any other set providing that much. And of course it's meant to be a trade off, if your pets a doing the damage you can't get even more damge on top or this set would be broken beyond repair.

    And not everything is about damage even if so many people always claim that it is. You only want something that adds even more to the power creep, no matter if it's healthy for the game.
    Even if the defense bonusses aren't what you want why don't you simply switch your defense skills for something more offensive instead.

    Problem is You can still make a petsorc that will be noticably better at all these aspects than a non petsorc with mentioned set.
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Our pet is our skills and takes 4 skill lots. It would not be broken beyond repair to have damage and skills both being useful. That's how all the other sets work.

    They're attacking on their own and you can use their special abilities to make them deal even more damage, that's two auto damage pets plus two skills for more damage = 4 slots.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Theist_VII
    Theist_VII
    ✭✭✭✭✭
    Kisakee wrote: »
    The whole thing people don't see is that class sets are not meant to make that class any better in a certain situation or in a certain environment like PvE or PvP. It's also not meant to improve the whole character to the extend.

    Instead it's there to compliment a certain skill line and only this. Where Beacon of Oblivion offers defensive capabilities while you have pets doing the damage for you you need to survive on your own without them and thus it's giving you damage bonusses. That's what it's all about and complaining about it not being a top notch meta set in PvP isn't getting you anywhere at all as it never was meant to be (hence the bonus reduction with Battle Spirit).

    You’re saying that people are not seeing the greater picture. That’s rich. I know why you’re in this thread.

    I would go into detail explaining just how Health and Armor are in fact PvP stats that are not necessary when your pet is still alive to body block, how little those stats are given the conditionality of them, how pet Sorcs are top of the food chain for single target damage in PvE and have great survivability with Twilight Matriarch, but I’m sure you know all of this already.

    Good old Nightblade vs Sorcerer.
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    Galeriano2 wrote: »
    Kisakee wrote: »
    ZhuJiuyin wrote: »
    People complain about Beacon of Oblivion because the set is complete garbage. It is useless in PVP and PVE.
    Need defense and max health? Sorc's toolkit includes Ward, Aegis, and Expert Summoner, and all three of them belong to the Daedric Summoning skill lines.

    Beacon of Oblivion, a set classified as the Daedric Summoning series,
    Not only will it punish players who use this skill line, causing them to reduce damage, but it will also restrict players from using related sets, such as Maw of the Infernal. When the player has a pet, the weak buffs obtained can be completely replaced by other sets, such as Iceheart, Hexos' Ward can give players better survivability, and there are no other restrictions.
    Lalothen wrote: »
    Dragonnord wrote: »
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     

    Technically, but that set's so outdated it's not worth wearing for the very paltry bonus to shock damage. I don't know why sets like Strength of the Automaton & Netch's Touch were never buffed to the 600 wpd/spd boost that sets like War Maiden, Sword-Singer et al were boosted to. They would then at least have made niche filler sets for builds that dedicate themselves to a single damage type.

    That aside, I found this quite interesting from the WoW devs:

    Perhaps the ESO devs should take note before continuing to alienate their playerbase with incredibly sparse communication and zero reaction to blatant issues identified by players during PTS cycles.

    You're getting 15% flat damage to simply everything plus a ton of defense bonusses in PvE when not using pets, show me any other set providing that much. And of course it's meant to be a trade off, if your pets a doing the damage you can't get even more damge on top or this set would be broken beyond repair.

    And not everything is about damage even if so many people always claim that it is. You only want something that adds even more to the power creep, no matter if it's healthy for the game.
    Even if the defense bonusses aren't what you want why don't you simply switch your defense skills for something more offensive instead.

    Problem is You can still make a petsorc that will be noticably better at all these aspects than a non petsorc with mentioned set.

    Bold claim. Who says you can't do somehing similar with BoO?
    Edited by Kisakee on August 24, 2024 2:26PM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kisakee wrote: »
    spartaxoxo wrote: »
    Our pet is our skills and takes 4 skill lots. It would not be broken beyond repair to have damage and skills both being useful. That's how all the other sets work.

    They're attacking on their own and you can use their special abilities to make them deal even more damage, that's two auto damage pets plus two skills for more damage = 4 slots.

    The amount of damage pet sorcs do is less than other skills and more vulnerable as well. Other classes have damage over time too.
    Edited by spartaxoxo on August 24, 2024 2:27PM
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Kisakee wrote: »
    spartaxoxo wrote: »
    Our pet is our skills and takes 4 skill lots. It would not be broken beyond repair to have damage and skills both being useful. That's how all the other sets work.

    They're attacking on their own and you can use their special abilities to make them deal even more damage, that's two auto damage pets plus two skills for more damage = 4 slots.

    The amount of damage pet sorcs do is less than other skills and more vulnerable as well. Other classes have damage over time too.

    Yeah? That's the complete opposite of what's claimed here:
    Galeriano2 wrote: »
    Kisakee wrote: »
    ZhuJiuyin wrote: »
    People complain about Beacon of Oblivion because the set is complete garbage. It is useless in PVP and PVE.
    Need defense and max health? Sorc's toolkit includes Ward, Aegis, and Expert Summoner, and all three of them belong to the Daedric Summoning skill lines.

    Beacon of Oblivion, a set classified as the Daedric Summoning series,
    Not only will it punish players who use this skill line, causing them to reduce damage, but it will also restrict players from using related sets, such as Maw of the Infernal. When the player has a pet, the weak buffs obtained can be completely replaced by other sets, such as Iceheart, Hexos' Ward can give players better survivability, and there are no other restrictions.
    Lalothen wrote: »
    Dragonnord wrote: »
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     

    Technically, but that set's so outdated it's not worth wearing for the very paltry bonus to shock damage. I don't know why sets like Strength of the Automaton & Netch's Touch were never buffed to the 600 wpd/spd boost that sets like War Maiden, Sword-Singer et al were boosted to. They would then at least have made niche filler sets for builds that dedicate themselves to a single damage type.

    That aside, I found this quite interesting from the WoW devs:

    Perhaps the ESO devs should take note before continuing to alienate their playerbase with incredibly sparse communication and zero reaction to blatant issues identified by players during PTS cycles.

    You're getting 15% flat damage to simply everything plus a ton of defense bonusses in PvE when not using pets, show me any other set providing that much. And of course it's meant to be a trade off, if your pets a doing the damage you can't get even more damge on top or this set would be broken beyond repair.

    And not everything is about damage even if so many people always claim that it is. You only want something that adds even more to the power creep, no matter if it's healthy for the game.
    Even if the defense bonusses aren't what you want why don't you simply switch your defense skills for something more offensive instead.

    Problem is You can still make a petsorc that will be noticably better at all these aspects than a non petsorc with mentioned set.

    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    Theist_VII wrote: »
    Kisakee wrote: »
    The whole thing people don't see is that class sets are not meant to make that class any better in a certain situation or in a certain environment like PvE or PvP. It's also not meant to improve the whole character to the extend.

    Instead it's there to compliment a certain skill line and only this. Where Beacon of Oblivion offers defensive capabilities while you have pets doing the damage for you you need to survive on your own without them and thus it's giving you damage bonusses. That's what it's all about and complaining about it not being a top notch meta set in PvP isn't getting you anywhere at all as it never was meant to be (hence the bonus reduction with Battle Spirit).

    You’re saying that people are not seeing the greater picture. That’s rich. I know why you’re in this thread.

    I would go into detail explaining just how Health and Armor are in fact PvP stats that are not necessary when your pet is still alive to body block, how little those stats are given the conditionality of them, how pet Sorcs are top of the food chain for single target damage in PvE and have great survivability with Twilight Matriarch, but I’m sure you know all of this already.

    Good old Nightblade vs Sorcerer.

    I don't have any Nightblade for either instanced PvE or PvP so you're mistaken. And i do value defensive stats, humping the dummy isn't everything out there. I prefer to have fun too.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kisakee wrote: »
    spartaxoxo wrote: »
    Kisakee wrote: »
    spartaxoxo wrote: »
    Our pet is our skills and takes 4 skill lots. It would not be broken beyond repair to have damage and skills both being useful. That's how all the other sets work.

    They're attacking on their own and you can use their special abilities to make them deal even more damage, that's two auto damage pets plus two skills for more damage = 4 slots.

    The amount of damage pet sorcs do is less than other skills and more vulnerable as well. Other classes have damage over time too.

    Yeah? That's the complete opposite of what's claimed here:
    Galeriano2 wrote: »
    Kisakee wrote: »
    ZhuJiuyin wrote: »
    People complain about Beacon of Oblivion because the set is complete garbage. It is useless in PVP and PVE.
    Need defense and max health? Sorc's toolkit includes Ward, Aegis, and Expert Summoner, and all three of them belong to the Daedric Summoning skill lines.

    Beacon of Oblivion, a set classified as the Daedric Summoning series,
    Not only will it punish players who use this skill line, causing them to reduce damage, but it will also restrict players from using related sets, such as Maw of the Infernal. When the player has a pet, the weak buffs obtained can be completely replaced by other sets, such as Iceheart, Hexos' Ward can give players better survivability, and there are no other restrictions.
    Lalothen wrote: »
    Dragonnord wrote: »
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     

    Technically, but that set's so outdated it's not worth wearing for the very paltry bonus to shock damage. I don't know why sets like Strength of the Automaton & Netch's Touch were never buffed to the 600 wpd/spd boost that sets like War Maiden, Sword-Singer et al were boosted to. They would then at least have made niche filler sets for builds that dedicate themselves to a single damage type.

    That aside, I found this quite interesting from the WoW devs:

    Perhaps the ESO devs should take note before continuing to alienate their playerbase with incredibly sparse communication and zero reaction to blatant issues identified by players during PTS cycles.

    You're getting 15% flat damage to simply everything plus a ton of defense bonusses in PvE when not using pets, show me any other set providing that much. And of course it's meant to be a trade off, if your pets a doing the damage you can't get even more damge on top or this set would be broken beyond repair.

    And not everything is about damage even if so many people always claim that it is. You only want something that adds even more to the power creep, no matter if it's healthy for the game.
    Even if the defense bonusses aren't what you want why don't you simply switch your defense skills for something more offensive instead.

    Problem is You can still make a petsorc that will be noticably better at all these aspects than a non petsorc with mentioned set.

    No. It isn't. Petsorc is better than non-pet sorc but neither are doing good compared to other classes. It would not be "broken beyond repair" to give the sorc class actually useful class sets. The storm set should actually be useful to non-pet sorcs and the Daedric summoning set should be useful to pet sorcs.
    Edited by spartaxoxo on August 24, 2024 2:32PM
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Kisakee wrote: »
    spartaxoxo wrote: »
    Kisakee wrote: »
    spartaxoxo wrote: »
    Our pet is our skills and takes 4 skill lots. It would not be broken beyond repair to have damage and skills both being useful. That's how all the other sets work.

    They're attacking on their own and you can use their special abilities to make them deal even more damage, that's two auto damage pets plus two skills for more damage = 4 slots.

    The amount of damage pet sorcs do is less than other skills and more vulnerable as well. Other classes have damage over time too.

    Yeah? That's the complete opposite of what's claimed here:
    Galeriano2 wrote: »
    Kisakee wrote: »
    ZhuJiuyin wrote: »
    People complain about Beacon of Oblivion because the set is complete garbage. It is useless in PVP and PVE.
    Need defense and max health? Sorc's toolkit includes Ward, Aegis, and Expert Summoner, and all three of them belong to the Daedric Summoning skill lines.

    Beacon of Oblivion, a set classified as the Daedric Summoning series,
    Not only will it punish players who use this skill line, causing them to reduce damage, but it will also restrict players from using related sets, such as Maw of the Infernal. When the player has a pet, the weak buffs obtained can be completely replaced by other sets, such as Iceheart, Hexos' Ward can give players better survivability, and there are no other restrictions.
    Lalothen wrote: »
    Dragonnord wrote: »
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     

    Technically, but that set's so outdated it's not worth wearing for the very paltry bonus to shock damage. I don't know why sets like Strength of the Automaton & Netch's Touch were never buffed to the 600 wpd/spd boost that sets like War Maiden, Sword-Singer et al were boosted to. They would then at least have made niche filler sets for builds that dedicate themselves to a single damage type.

    That aside, I found this quite interesting from the WoW devs:

    Perhaps the ESO devs should take note before continuing to alienate their playerbase with incredibly sparse communication and zero reaction to blatant issues identified by players during PTS cycles.

    You're getting 15% flat damage to simply everything plus a ton of defense bonusses in PvE when not using pets, show me any other set providing that much. And of course it's meant to be a trade off, if your pets a doing the damage you can't get even more damge on top or this set would be broken beyond repair.

    And not everything is about damage even if so many people always claim that it is. You only want something that adds even more to the power creep, no matter if it's healthy for the game.
    Even if the defense bonusses aren't what you want why don't you simply switch your defense skills for something more offensive instead.

    Problem is You can still make a petsorc that will be noticably better at all these aspects than a non petsorc with mentioned set.

    No. It isn't. Petsorc is better than non-pet sorc but neither are doing good compared to other classes. It would not be "broken beyond belief" to give the sorc class actually useful class sets. The storm set should actually be useful to non-pet sorcs and the Daedric summoning set should be useful to pet sorcs.

    Have you tried making a build with it? How do you know it's that bad? Some thing need weeks or even months to be noticed of being strong. And you can have your opinion but that doesn't mean everyone thinks the same.
    Edited by Kisakee on August 24, 2024 2:36PM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Theist_VII
    Theist_VII
    ✭✭✭✭✭
    Just ratio him and move on.

    Skull and crossed swords forum logo isn’t a Nightblade main, and I was born yesterday.

    Anyone with eyes to see can tell that Beacon of Oblivion is a set that fails in every direction. It is neither a fun set that adds something unique to the game, nor a set that provides enough stats to be meaningful.

    When you release a stat set, it needs to compete with other stat sets. Cut and dry.
    Edited by Theist_VII on August 24, 2024 2:41PM
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    Kisakee wrote: »

    Bold claim. Who says you can't do somehing similar with BoO?

    Because people have literally parsed and ran content using this set and it still performs worse than just running any generic set.
    The 15% damage does not bring no-pet sorc up to the level of pet sorc, it still sits easily 5-10% behind (at best). It does nothing for pet sorcs because they don't need the health or armor thanks to the matriarch heal, the expert summoner passive and the pets body blocking/holding aggro for the sorc in PvE.
    Kisakee wrote: »

    Have you tried making a build with it? How do you know it's that bad? Some thing need weeks or even months to be noticed of being strong. And you can have your opinion but that doesn't mean everyone thinks the same.


    Have you???? The set has been tested for over a month now on the PTS and all conclusions resulted in the set just being bad and not worth running over any of the generic sets that already exist in the game.

    It is blatantly clear that you haven't even tried the set at all. I would suggest you actually try the set out properly before telling those who have tested the set throughout the entirety of the PTS (6 WEEKS) that they are wrong????
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Well, you know what isn't fun? A gear set that punishes you for using 1/3 of your active class skills by replacing a powerful damage bonus with a laughably weak health and armor buff.

    What's worse, the new shock related visions and verses I realize how much better the sorc shock set could have been. Storm Cursed as a set out does the sorc storm calling set by miles, and the tempest verse is so much more satisfying than the shock totems. It's just sad that something interesting is in the archive, while the set that is supposed to empower a class fantasy is so lackluster.

    But please Kisakee, how does a set that give pitiful health and armor embower a deadric summoning fantasy?
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭
    Kisakee wrote: »
    [snip]
    Kisakee wrote: »
    [snip]

    So you think 1840 Health and 1980 Armor = 15% damage?
    Let's look at other sets.
    Grave Guardian: Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4430.
    Simple proc conditions, and 4430 Armor is more than 1840 Health and 1980 Armor combined (4430 VS 3820), this is even a team buff.

    Jolting Arms: When you Block, you charge your arms, increasing your Physical and Spell Resistance by 107-4620 for 6 seconds and causing your next Bash attack to deal an additional 81-3513 damage. This effect can occur once every 6 seconds.
    Also has simple proc conditions. You can get 4620 Armor and 3513 Bash damage without any side effects and no loss caused by using or not using specific skills.

    Hexos' Ward: Dealing direct Critical Damage grants you a damage shield that absorbs up to 286-12305 damage for 6 seconds. This effect can occur once every 7 seconds.
    Simple proc conditions, and the first three bonuses are good for damage, and 12305 damage shield at 5 items.

    Velothi Ur-Mage's Amulet:
    Adds 1650 Offensive Penetration
    Increase your damage done to monsters by 15%, gain Minor Force at all times, increasing your Critical Damage done by 10%, and reduce your Light and Heavy Attack damage by 99%.

    The same 15% damage, Velothi Ur-Mage's Amulet not only gives an additional 1650 Offensive Penetration, but also Minor Force. The only cost is the loss of Light and Heavy Attack damage. But Velothi Ur-Mage's Amulet only requires one piece to be worn, and does not restrict you from using any skills (the only one affected may be Overload. Again, Sorc's skills are restricted by sets).



    There are too many more interesting and practical sets than Beacon of Oblivion. Even if you don't care about damage, Beacon of Oblivion fails very much in terms of defensive capabilities.

    [edited to remove quote]
    Edited by ZOS_Icy on August 24, 2024 5:34PM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZhuJiuyin wrote: »
    There are too many more interesting and practical sets than Beacon of Oblivion. Even if you don't care about damage, Beacon of Oblivion fails very much in terms of defensive capabilities.

    Yup. As it should since it's not a tank set. It's a DPS set that punishes you for using some of your damage skills. And it's not even fun for roleplay because it's also a summoner's set that punishes you for summoning.
    Edited by spartaxoxo on August 24, 2024 5:00PM
  • Asdara
    Asdara
    ✭✭✭✭✭
    Dragonnord wrote: »
    Asdara wrote: »
    ...there is currently no set in the game that specifically increases lightning damage. The absence of such a set...

    Yes there is. It's called Netch's Touch.
     

    Netch touch increase "Shock Damage abilities", not Shock damage.
    It wont affect other set, weapon enchant, etc.
    I was talking about something thats more like the passive from the storm calling skill line "Energized
    Increases your Physical and Shock Damage by 5%."
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Lalothen
    Lalothen
    ✭✭✭✭
    Kisakee wrote: »
    You're getting 15% flat damage to simply everything plus a ton of defense bonusses in PvE when not using pets, show me any other set providing that much. And of course it's meant to be a trade off, if your pets a doing the damage you can't get even more damge on top or this set would be broken beyond repair.

    I've already hashed out the fact that this wouldn't be deemed such a bad set if Sorc's PvE power budget weren't so highly condensed into pets. But that's not the case, so however you slice it this is little more than a niche set for a tiny demographic of diehard no-pet Sorcs who are significantly handicapped compared to pet Sorcs regardless of whether they're wearing this set or not. There's also absolutely no indication from the devs whether they'll EVER pull non-pet Sorc out of the PvE gutter because they never talk to us any more.

    Thus Beacon of Oblivion is - to me and I'm sure many others - little more than a poor attempt to bandaid a grossly underperformant Sorc build type.

    And not everything is about damage even if so many people always claim that it is. You only want something that adds even more to the power creep, no matter if it's healthy for the game.

    I was the one vocally advocating for the Pyrebrand set's DoT to be moderately nerfed after testing it on the PTS because as it is it contributes to DK ST powercreep (note how they've paraded Pyrebrand through the U43 promo material precisely because of this).

    So no, I don't want "something that adds even more to the power creep", I want a Sorc IA set that's actually worth wearing in some sort of content somewhere as a viable alternative to the many other - mostly easier to acqure - sets already out there. Not to mention, I want a Daedric Summoning set that actually interacts POSITIVELY with Daedric Summoning abilities.

    As I already said in the PTS forums, if the devs wanted to create a set that gave perks for not summoning pets, then they should've worked that into the Stormcalling set, or saved it for the Dark Magic set, NOT shoved it on the one set tied to the pet skill line.

    Even if the defense bonusses aren't what you want why don't you simply switch your defense skills for something more offensive instead.

    I get better survivability AND offensive stats out of Hexos Ward with Bastion CP - and that's just one of the easy-to-acquire sets that are better than Beacon of Oblivion is when used with pets.

    It's not a viable healing set, period.

    It's not a viable tanking set because there are better, easier to acquire selfish tank sets available - and any more seasoned tank is rarely running any selfish sets at all.

    It's not a viable DPS set unless you're a diehard no-pet sorc intent on significantly handicapping yourself by not using any pets - and even then there are better options available.
    Edited by Lalothen on August 25, 2024 8:06PM
  • Pelanora
    Pelanora
    ✭✭✭✭✭
    "So listening to the community, and being able to verify the discussions - now we have the technology and the data to be able to map those two, "Longdale explained. "Like, whoa, did we really miss something? And then checking to verify that, oh yeah, this is an issue.""

    Feedback plus data. Evidenced-based game design.

    Not a team designing a game for themselves and their preferences and going by instinct.
  • Pelanora
    Pelanora
    ✭✭✭✭✭
    :'(:'(:(:s

    I hate the sorc pets. Tiny demographic, though? Really? :( : :/ I just don't want to be significantly underpar because the pet design sucks the big kahuna.


    "But that's not the case, so however you slice it this is little more than a niche set for a tiny demographic of diehard no-pet Sorcs who are significantly handicapped compared to pet Sorcs regardless of whether they're wearing this set or not"
    Edited by Pelanora on August 25, 2024 9:17AM
Sign In or Register to comment.