Necrotech_Master wrote: »im excited for the upcoming content, but i would agree that many of these class sets are generally too gimmicky
the monolith of storms i dont see why it couldnt proc a monolith on every instance of dmg if the dmg is sub par
i kind of wish the 5th bonus acted more like an arena weapon but for a class skill + passive or something along those lines where it adds to or alters an effect
most all of the class sets kind of fit this bill pretty good, the sorc one would, if the proc condition wasnt so bizarre and the dmg application was better
my suggested changes for monolith to improve it:
-change proc conditions to any instance of dmg, not just initial hit or 5th tick
-increase the dmg tick rate to at least 1 tick per second
-either increase the dmg by some amount, or allow the target to get dmg from multiple monolith tethers (if its being hit by multiple tethers subsequent dmg could be reduced by a certain amount so it increases but not exponentially)
Tyrant_Tim wrote: »Even at 40 stacks, the Templar set fails to hit the mark, it doesn’t take a rocket scientist to know that when you add 25% to a small number it’s still a small number.
You have a 10s uptime on your increase to damage, and the only ability that you can slot to benefit from the 25% in any significant way is Power of the Light… an ability with 6s required to explode. Meaning you will have to perfectly time your ability to hope for the chance to have two explosions within that window.
This has been mentioned, but if you weren’t required to run Solar Barrage to build stacks, Dark Flare would be interesting with this set.
Now for this set to truly shine, one of two things need to be done, the stacks need to be reduced by another 15 landing at a 25 stack requirement and there needs to be a 1 stack per-second limitation, or Vampire’s Bane needs to tick every second at the current 40 stacks.
Regardless of either option, we need to have control over where the Nova lands and that can be accomplished by getting a buff after our stacks are filled that lasts 5 seconds, empowering our next not-fully charged heavy attack to begin our 25% + Nova trade. Our timer for that 25% should start when we activate the Nova if we’re sacrificing half of our magicka.
Tyrant_Tim wrote: »Even at 40 stacks, the Templar set fails to hit the mark, it doesn’t take a rocket scientist to know that when you add 25% to a small number it’s still a small number.
You have a 10s uptime on your increase to damage, and the only ability that you can slot to benefit from the 25% in any significant way is Power of the Light… an ability with 6s required to explode. Meaning you will have to perfectly time your ability to hope for the chance to have two explosions within that window.
This has been mentioned, but if you weren’t required to run Solar Barrage to build stacks, Dark Flare would be interesting with this set.
Now for this set to truly shine, one of two things need to be done, the stacks need to be reduced by another 15 landing at a 25 stack requirement and there needs to be a 1 stack per-second limitation, or Vampire’s Bane needs to tick every second at the current 40 stacks.
Regardless of either option, we need to have control over where the Nova lands and that can be accomplished by getting a buff after our stacks are filled that lasts 5 seconds, empowering our next not-fully charged heavy attack to begin our 25% + Nova trade. Our timer for that 25% should start when we activate the Nova if we’re sacrificing half of our magicka.
i had a play with this last night and for PvE it's honestly a decent set that really shines in execute. once you start beaming the stacks come in fast and +25% beam hits like a truck.
that said, the magicka cost is terrible and needs to be either removed or toned back. the magicka regen doesn't feel impactful either as by the time you've got a bunch of stacks you're just killing them off and throwing away your magicka anyway.
they could remove both effects and the whole thing would just be better and less complicated.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Even at 40 stacks, the Templar set fails to hit the mark, it doesn’t take a rocket scientist to know that when you add 25% to a small number it’s still a small number.
You have a 10s uptime on your increase to damage, and the only ability that you can slot to benefit from the 25% in any significant way is Power of the Light… an ability with 6s required to explode. Meaning you will have to perfectly time your ability to hope for the chance to have two explosions within that window.
This has been mentioned, but if you weren’t required to run Solar Barrage to build stacks, Dark Flare would be interesting with this set.
Now for this set to truly shine, one of two things need to be done, the stacks need to be reduced by another 15 landing at a 25 stack requirement and there needs to be a 1 stack per-second limitation, or Vampire’s Bane needs to tick every second at the current 40 stacks.
Regardless of either option, we need to have control over where the Nova lands and that can be accomplished by getting a buff after our stacks are filled that lasts 5 seconds, empowering our next not-fully charged heavy attack to begin our 25% + Nova trade. Our timer for that 25% should start when we activate the Nova if we’re sacrificing half of our magicka.
i had a play with this last night and for PvE it's honestly a decent set that really shines in execute. once you start beaming the stacks come in fast and +25% beam hits like a truck.
that said, the magicka cost is terrible and needs to be either removed or toned back. the magicka regen doesn't feel impactful either as by the time you've got a bunch of stacks you're just killing them off and throwing away your magicka anyway.
they could remove both effects and the whole thing would just be better and less complicated.
So you’re saying that the set is fine because it shines in execute? That is the only time it shines.
Just because the Sorc set isn’t great, doesn’t mean that the Templar one is. You begin executing at 35%, so what about the other 65% of the fight?
Being a Templar is already enough to be valuable in execute, this set provides nothing to any of the unused Dawn’s Wrath skills and doesn’t provide enough value in execute to warrant it’s uselessness outside of it.
We will not be seeing usage in any setting outside of Cyrodiil, and even then, exclusively by ballgroups.
Edit; Also, if you’re going to say, it’s a “decent set” after testing it, post a parse. Because if you’re hitting under 110k with that set, it’s not comparable, remotely.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Even at 40 stacks, the Templar set fails to hit the mark, it doesn’t take a rocket scientist to know that when you add 25% to a small number it’s still a small number.
You have a 10s uptime on your increase to damage, and the only ability that you can slot to benefit from the 25% in any significant way is Power of the Light… an ability with 6s required to explode. Meaning you will have to perfectly time your ability to hope for the chance to have two explosions within that window.
This has been mentioned, but if you weren’t required to run Solar Barrage to build stacks, Dark Flare would be interesting with this set.
Now for this set to truly shine, one of two things need to be done, the stacks need to be reduced by another 15 landing at a 25 stack requirement and there needs to be a 1 stack per-second limitation, or Vampire’s Bane needs to tick every second at the current 40 stacks.
Regardless of either option, we need to have control over where the Nova lands and that can be accomplished by getting a buff after our stacks are filled that lasts 5 seconds, empowering our next not-fully charged heavy attack to begin our 25% + Nova trade. Our timer for that 25% should start when we activate the Nova if we’re sacrificing half of our magicka.
i had a play with this last night and for PvE it's honestly a decent set that really shines in execute. once you start beaming the stacks come in fast and +25% beam hits like a truck.
that said, the magicka cost is terrible and needs to be either removed or toned back. the magicka regen doesn't feel impactful either as by the time you've got a bunch of stacks you're just killing them off and throwing away your magicka anyway.
they could remove both effects and the whole thing would just be better and less complicated.
So you’re saying that the set is fine because it shines in execute? That is the only time it shines.
Just because the Sorc set isn’t great, doesn’t mean that the Templar one is. You begin executing at 35%, so what about the other 65% of the fight?
Being a Templar is already enough to be valuable in execute, this set provides nothing to any of the unused Dawn’s Wrath skills and doesn’t provide enough value in execute to warrant it’s uselessness outside of it.
We will not be seeing usage in any setting outside of Cyrodiil, and even then, exclusively by ballgroups.
Edit; Also, if you’re going to say, it’s a “decent set” after testing it, post a parse. Because if you’re hitting under 110k with that set, it’s not comparable, remotely.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Even at 40 stacks, the Templar set fails to hit the mark, it doesn’t take a rocket scientist to know that when you add 25% to a small number it’s still a small number.
You have a 10s uptime on your increase to damage, and the only ability that you can slot to benefit from the 25% in any significant way is Power of the Light… an ability with 6s required to explode. Meaning you will have to perfectly time your ability to hope for the chance to have two explosions within that window.
This has been mentioned, but if you weren’t required to run Solar Barrage to build stacks, Dark Flare would be interesting with this set.
Now for this set to truly shine, one of two things need to be done, the stacks need to be reduced by another 15 landing at a 25 stack requirement and there needs to be a 1 stack per-second limitation, or Vampire’s Bane needs to tick every second at the current 40 stacks.
Regardless of either option, we need to have control over where the Nova lands and that can be accomplished by getting a buff after our stacks are filled that lasts 5 seconds, empowering our next not-fully charged heavy attack to begin our 25% + Nova trade. Our timer for that 25% should start when we activate the Nova if we’re sacrificing half of our magicka.
i had a play with this last night and for PvE it's honestly a decent set that really shines in execute. once you start beaming the stacks come in fast and +25% beam hits like a truck.
that said, the magicka cost is terrible and needs to be either removed or toned back. the magicka regen doesn't feel impactful either as by the time you've got a bunch of stacks you're just killing them off and throwing away your magicka anyway.
they could remove both effects and the whole thing would just be better and less complicated.
So you’re saying that the set is fine because it shines in execute? That is the only time it shines.
Just because the Sorc set isn’t great, doesn’t mean that the Templar one is. You begin executing at 35%, so what about the other 65% of the fight?
Being a Templar is already enough to be valuable in execute, this set provides nothing to any of the unused Dawn’s Wrath skills and doesn’t provide enough value in execute to warrant it’s uselessness outside of it.
We will not be seeing usage in any setting outside of Cyrodiil, and even then, exclusively by ballgroups.
Edit; Also, if you’re going to say, it’s a “decent set” after testing it, post a parse. Because if you’re hitting under 110k with that set, it’s not comparable, remotely.
Out of curiosity: why start execute at 35% full stop when beam overtakes jabs/sweeps between 45 and 42%, depending on CP? That seems to be leaving a lot of damage on the table unless you know you have a lot of adds.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »Even at 40 stacks, the Templar set fails to hit the mark, it doesn’t take a rocket scientist to know that when you add 25% to a small number it’s still a small number.
You have a 10s uptime on your increase to damage, and the only ability that you can slot to benefit from the 25% in any significant way is Power of the Light… an ability with 6s required to explode. Meaning you will have to perfectly time your ability to hope for the chance to have two explosions within that window.
This has been mentioned, but if you weren’t required to run Solar Barrage to build stacks, Dark Flare would be interesting with this set.
Now for this set to truly shine, one of two things need to be done, the stacks need to be reduced by another 15 landing at a 25 stack requirement and there needs to be a 1 stack per-second limitation, or Vampire’s Bane needs to tick every second at the current 40 stacks.
Regardless of either option, we need to have control over where the Nova lands and that can be accomplished by getting a buff after our stacks are filled that lasts 5 seconds, empowering our next not-fully charged heavy attack to begin our 25% + Nova trade. Our timer for that 25% should start when we activate the Nova if we’re sacrificing half of our magicka.
i had a play with this last night and for PvE it's honestly a decent set that really shines in execute. once you start beaming the stacks come in fast and +25% beam hits like a truck.
that said, the magicka cost is terrible and needs to be either removed or toned back. the magicka regen doesn't feel impactful either as by the time you've got a bunch of stacks you're just killing them off and throwing away your magicka anyway.
they could remove both effects and the whole thing would just be better and less complicated.
So you’re saying that the set is fine because it shines in execute? That is the only time it shines.
Just because the Sorc set isn’t great, doesn’t mean that the Templar one is. You begin executing at 35%, so what about the other 65% of the fight?
Being a Templar is already enough to be valuable in execute, this set provides nothing to any of the unused Dawn’s Wrath skills and doesn’t provide enough value in execute to warrant it’s uselessness outside of it.
We will not be seeing usage in any setting outside of Cyrodiil, and even then, exclusively by ballgroups.
Edit; Also, if you’re going to say, it’s a “decent set” after testing it, post a parse. Because if you’re hitting under 110k with that set, it’s not comparable, remotely.
Out of curiosity: why start execute at 35% full stop when beam overtakes jabs/sweeps between 45 and 42%, depending on CP? That seems to be leaving a lot of damage on the table unless you know you have a lot of adds.
When your primary stat is Stamina, that’s around the percentage you used to start beaming to ensure you don’t run out of Magicka mid-parse.
Though I haven’t hit a dummy since Lost Depths, admittedly this might have changed. Either way, 108k is a lot different than 130k.
Thanks @Tannus15 for the parse, if any of my proposed ideas took root to address the set, your parse would have sat around 112k-115k.
Not a revolutionary number, but one that would be more comfortably sat at given the AoE nature of the set.
Necrotech_Master wrote: »im excited for the upcoming content, but i would agree that many of these class sets are generally too gimmicky
the monolith of storms i dont see why it couldnt proc a monolith on every instance of dmg if the dmg is sub par
i kind of wish the 5th bonus acted more like an arena weapon but for a class skill + passive or something along those lines where it adds to or alters an effect
most all of the class sets kind of fit this bill pretty good, the sorc one would, if the proc condition wasnt so bizarre and the dmg application was better
my suggested changes for monolith to improve it:
-change proc conditions to any instance of dmg, not just initial hit or 5th tick
-increase the dmg tick rate to at least 1 tick per second
-either increase the dmg by some amount, or allow the target to get dmg from multiple monolith tethers (if its being hit by multiple tethers subsequent dmg could be reduced by a certain amount so it increases but not exponentially)
one of the most important changes required for this set is over looked.
The pylons should not be able to spawn within 5 meters of another pylon.
this is all too common with this set:
I did a full parse and only damaged a single target skelly with monolith.
right now it's a single target set cosplaying as an AOE set.
Tyrant_Tim wrote: »This has been mentioned, but if you weren’t required to run Solar Barrage to build stacks, Dark Flare would be interesting with this set.
Tyrant_Tim wrote: »Now for this set to truly shine, one of two things need to be done, the stacks need to be reduced by another 15 landing at a 25 stack requirement and there needs to be a 1 stack per-second limitation, or Vampire’s Bane needs to tick every second at the current 40 stacks.
Tyrant_Tim wrote: »Regardless of either option, we need to have control over where the Nova lands
Necrotech_Master wrote: »if you wanted to drop vampires bane, and only use jesus beam, you would still get a nova proc every 24 seconds
Tyrant_Tim wrote: »When the Sorc set inevitably gets buffed, and still isn’t comparable to other proc sets within their area, we should accept those new values too?
Isn’t that the whole debate over the set right now? Because it’s not competitive?
“A” tier does not compete with “S” tier any more than “D” tier would. When it comes to sets, people are going to pick the best, most efficient ones. Wrathsun and Monolith are not S tier for any area of content…
What am I missing here?
Billium813 wrote: »Necrotech_Master wrote: »if you wanted to drop vampires bane, and only use jesus beam, you would still get a nova proc every 24 seconds
You're gonna spam Beam for 24 seconds straight? Just to proc this set, so that you can spam more Beams with +25% damage? I hate what Templar has become...