Tommy_The_Gun wrote: »I have not logged onto PTS yet, but if I understood this correctly, it seem like only Ferocious Roar morph & Base skill will apply "Terrified" debuff. Looking at Piercing Howl & morph description, it says that instead of 10% bonus damage to enemies that are facing you, you instead deal 10% bonus damage to enemies that are Terrified. Deafening Roar wont proc it.
So it means that if you have not picked Ferocious Roar morph, your other skill & morphs - Piercing Howl - will be severely limited as you do not have access to "Terrified" debuff at all (Piercing Howl & both morphs seems to be dependant on this debuff).
I barely play in werewolf form since a long time now, but there is one detail which would concern me: heavy attack which will apply taunt.
For example, werewolf DD in dungeon heavy attacks the boss to restore some resources... Now it applies taunt to boss, which would be disrespectful to tank and dangerous to damage dealer I can easily see it happening even during world boss fights too. It won't be as dangerous as in dungeon, but still not nice. I wouldn't want to accidentally taunt a dragon in Northern Elsweyr
I still play as tank in dungeons sometimes; if other player would transform into werewolf and start taunting the boss, I would not like it.
Tommy_The_Gun wrote: »I have not logged onto PTS yet, but if I understood this correctly, it seem like only Ferocious Roar morph & Base skill will apply "Terrified" debuff. Looking at Piercing Howl & morph description, it says that instead of 10% bonus damage to enemies that are facing you, you instead deal 10% bonus damage to enemies that are Terrified. Deafening Roar wont proc it.
So it means that if you have not picked Ferocious Roar morph, your other skill & morphs - Piercing Howl - will be severely limited as you do not have access to "Terrified" debuff at all (Piercing Howl & both morphs seems to be dependant on this debuff).
Also, just a thought:
PvE Tanks do taunt a lot. It is a "spamable" (Taunt) since it is single target and in harder content there are a lot of thing you need to Taunt fast.
Werewolf taunt will be very expensive taunt. The most expensive taunt in the game that you wont be able to sustain using as spamable no matter what. You also wont be able to Heavy Attack fast enough.... Unless you pick other morph (Ferocious Roar) but then.... oops you can not taunt at all lol.
Deafening Roar will taunt on heavy attack. So this means that Werewolf Berserker will be better as it has Heavy Attacks splash damage. AOE taunt for WW is the only way werewolf will be able to play a PvE tank role, since this is the only way to mitigate huge skill cost.
Problem is:
If it won't work (berserker won't proc AOE taunt), then I don't think it will be at least half decent to even be considered in easier content. And if it will - then you have Pack Leader that is kinda meant for support, but wont be used since berserker will make WW Taunting possible.
Erickson9610 wrote: »I barely play in werewolf form since a long time now, but there is one detail which would concern me: heavy attack which will apply taunt.
For example, werewolf DD in dungeon heavy attacks the boss to restore some resources... Now it applies taunt to boss, which would be disrespectful to tank and dangerous to damage dealer I can easily see it happening even during world boss fights too. It won't be as dangerous as in dungeon, but still not nice. I wouldn't want to accidentally taunt a dragon in Northern Elsweyr
I still play as tank in dungeons sometimes; if other player would transform into werewolf and start taunting the boss, I would not like it.
To taunt as Werewolf, you need the Deafening Roar morph to be slotted, and you need to heavy attack. Deafening Roar does not apply the Terrified effect, which increases the damage of Piercing Howl and its morphs, so Deafening Roar will not be used for Werewolf Damage Dealers; it will be used exclusively for tanks.
It's not possible to AoE taunt, because the patch notes specifically stated that it would not be possible, even if you picked Werewolf Berserker. So, a Werewolf Tank would opt for Pack Leader (for the unique mitigation) and Deafening Roar (for access to a taunt and passive Major Protection). A Werewolf Damage Dealer would pick Werewolf Berserker (for bleed damage on light attack) and Ferocious Roar (to proc the Terrified effect on enemies, to increase the damage of Piercing Howl and its morphs).
tomofhyrule wrote: »I'm really excited that werewolves are getting a real taunt finally. May have to break him back out, since it's so much fun to play him. And it's great not to be locked into one set anymore.
I do think we need to see the changes when the PTS opens. I'm reading the notes as "these are in addition to what the skills offer, except if it expressly says something was removed," but I'm seeing a few people panicking that they're just removing everything from the WW lines and replacing it with these... which doesn't make much sense considering one of the skills would then end up consisting of only "This ability and the Ferocious Roar morph now apply a unique debuff called "Terrified" to enemies they hit for 10 seconds. Terrified doesn't do anything outright other than place a tracking effect on enemies, to help Werewolves mark their prey." I read that as it giving Terrified in addition to the fear and Off Balance (which would make sense as to how that synergizes with Howl of Agony.
But yes, I'm ready to run some meme things with my bork bork brothers now.
Yep, it should. Otherwise, it seems like if some one will use Deafening, then their Piercing Howl & morphs will work way worse as it is dependent on Terrified de-buff. I also think that it is a missed opportunity to add detection to Ferocious Roar on top of Terrified (kinda like NB's Piercing Mark when only the caster can see invisible target for x seconds, but AOE).huskandhunger wrote: »In looking at these notes again, i feel that Deafening Roar should apply Terrified status effect like Ferocious so that the howls can still operate off of it when choosing the defensive morph option. In this way, Tank Wolves can let their pack-mates get the little 10% boost to dmg on the howls.
[how i actually feel: woof woof woof bork b0rk bork - incoherent werewolf noises]
huskandhunger wrote: »it's possible the Terrified status may have some interaction with seeing/sensing invisible targets, but i guess we'll have to wait and see how it manifests. ^_^
huskandhunger wrote: »it's possible the Terrified status may have some interaction with seeing/sensing invisible targets, but i guess we'll have to wait and see how it manifests. ^_^
IncultaWolf wrote: »Just tested the new terrified debuff on the pts..and there's zero visual effects or indication other than having the debuff tracker enabled. Very underwhelming. I thought we'd get something like the vampire scion being able to see targets through walls and such. The wording about marking your prey in the patch notes is very misleading.
IncultaWolf wrote: »Just tested the new terrified debuff on the pts..and there's zero visual effects or indication other than having the debuff tracker enabled. Very underwhelming. I thought we'd get something like the vampire scion being able to see targets through walls and such. The wording about marking your prey in the patch notes is very misleading.
There is 0 reasoning for as to why both morphs cannot have this.
I'm going to post more information in my thread tomorrow detailing the negative changes of this nature.
Erickson9610 wrote: »IncultaWolf wrote: »Just tested the new terrified debuff on the pts..and there's zero visual effects or indication other than having the debuff tracker enabled. Very underwhelming. I thought we'd get something like the vampire scion being able to see targets through walls and such. The wording about marking your prey in the patch notes is very misleading.
There is 0 reasoning for as to why both morphs cannot have this.
I'm going to post more information in my thread tomorrow detailing the negative changes of this nature.
I get the idea behind the dichotomy. Anything to dissuade damage dealers from wanting the morph of the skill which can inadvertently cause them to taunt enemies. Plus, it encourages werewolves to group together to get optimal numbers. That's the idea, in theory.
So, if the problem is that damage dealers may pick Deafening Roar in an attempt to get higher DPS via Major Breach, why not make Ferocious Roar more appealing for damage dealers than it already is? Ferocious Roar could cause affected PvE monsters to take extra damage, maybe by moving Empower to this skill. That way, both morphs of Roar can have Major Savagery, and PvE damage dealers won't opt for Deafening Roar.
So, Werewolf tanks can still have Major Savagery for their self heal, and damage dealers in PvE won't inadvertently steal taunt because the skill they want to use won't have taunt on it.
I barely play in werewolf form since a long time now, but there is one detail which would concern me: heavy attack which will apply taunt.
For example, werewolf DD in dungeon heavy attacks the boss to restore some resources... Now it applies taunt to boss, which would be disrespectful to tank and dangerous to damage dealer I can easily see it happening even during world boss fights too. It won't be as dangerous as in dungeon, but still not nice. I wouldn't want to accidentally taunt a dragon in Northern Elsweyr
I still play as tank in dungeons sometimes; if other player would transform into werewolf and start taunting the boss, I would not like it.
I barely play in werewolf form since a long time now, but there is one detail which would concern me: heavy attack which will apply taunt.
For example, werewolf DD in dungeon heavy attacks the boss to restore some resources... Now it applies taunt to boss, which would be disrespectful to tank and dangerous to damage dealer I can easily see it happening even during world boss fights too. It won't be as dangerous as in dungeon, but still not nice. I wouldn't want to accidentally taunt a dragon in Northern Elsweyr
I still play as tank in dungeons sometimes; if other player would transform into werewolf and start taunting the boss, I would not like it.
Overtaunting as a potential negative as well here while just attempting to gain stam. I feel another concept people fail to realize is the assortment of bosses in relatively-serious content that will heavily punish having to heavy-attack to maintain taunt.
Someone said "free" but our taunt actually costs 3-4k stam AND THEN requires an additional HEAVY ATTACK to maintain. 'Poke' costs 1K and can apply MAJOR AND MINOR fracture for 15 seconds all-in-the-same GCD.
Erickson9610 wrote: »I barely play in werewolf form since a long time now, but there is one detail which would concern me: heavy attack which will apply taunt.
For example, werewolf DD in dungeon heavy attacks the boss to restore some resources... Now it applies taunt to boss, which would be disrespectful to tank and dangerous to damage dealer I can easily see it happening even during world boss fights too. It won't be as dangerous as in dungeon, but still not nice. I wouldn't want to accidentally taunt a dragon in Northern Elsweyr
I still play as tank in dungeons sometimes; if other player would transform into werewolf and start taunting the boss, I would not like it.
Overtaunting as a potential negative as well here while just attempting to gain stam. I feel another concept people fail to realize is the assortment of bosses in relatively-serious content that will heavily punish having to heavy-attack to maintain taunt.
Someone said "free" but our taunt actually costs 3-4k stam AND THEN requires an additional HEAVY ATTACK to maintain. 'Poke' costs 1K and can apply MAJOR AND MINOR fracture for 15 seconds all-in-the-same GCD.
You only need to slot Deafening Roar for your heavy attacks to taunt. You don't need to actually cast Deafening Roar in order for your heavy attacks to taunt.
Erickson9610 wrote: »I barely play in werewolf form since a long time now, but there is one detail which would concern me: heavy attack which will apply taunt.
For example, werewolf DD in dungeon heavy attacks the boss to restore some resources... Now it applies taunt to boss, which would be disrespectful to tank and dangerous to damage dealer I can easily see it happening even during world boss fights too. It won't be as dangerous as in dungeon, but still not nice. I wouldn't want to accidentally taunt a dragon in Northern Elsweyr
I still play as tank in dungeons sometimes; if other player would transform into werewolf and start taunting the boss, I would not like it.
Overtaunting as a potential negative as well here while just attempting to gain stam. I feel another concept people fail to realize is the assortment of bosses in relatively-serious content that will heavily punish having to heavy-attack to maintain taunt.
Someone said "free" but our taunt actually costs 3-4k stam AND THEN requires an additional HEAVY ATTACK to maintain. 'Poke' costs 1K and can apply MAJOR AND MINOR fracture for 15 seconds all-in-the-same GCD.
You only need to slot Deafening Roar for your heavy attacks to taunt. You don't need to actually cast Deafening Roar in order for your heavy attacks to taunt.
I meant that this is in two-steps. As a tank, you are required to issue major fracture. We have to spend what-is essentially a GCD in order to use the heavy attack, and then an additional GCD to cast the skill to apply the fracture itself. Half-of-which will leave us recklessly upon for a famous ESO 'one-shot'.