JerBearESO wrote: »Yeah the effect should become a 4 second delay which meets its damage requirement a bit faster, though with sundered applying that may count towards it so maybe it already does a bit.
But this awkward 2s window of bleh...? Whaaaaa..... just make the timing match up
MashmalloMan wrote: »JerBearESO wrote: »Yeah the effect should become a 4 second delay which meets its damage requirement a bit faster, though with sundered applying that may count towards it so maybe it already does a bit.
But this awkward 2s window of bleh...? Whaaaaa..... just make the timing match up
Fair enough, but I don't think they were looking to rock the boat in a week 3 patch of PTS. I could see this being a possible long term change if they spend a patch on Templar's the way they focused on Sorc this patch.
The Sundered effect was tacked on last minute because they focused on Status Effect changes as whole this patch. Skills like POTL and Snipe gave minor breach instead of Sundered which does the same thing without damage, so this is a necessary buff bringing old skill designs into modern ESO.
MashmalloMan wrote: »This isn't a nerf, losing 2 out of 6 seconds of minor breach for everything else you gain is 100% worth it.
- Sundered is a strong status effect now, not just damage it deals which has doubled, but the debuff for 3k pen and now the +100 damage added this patch.
- Based on their statements, Sundered applies at the beginning and the end, so 2 guaranteed ticks of damage. It's effectively buffing the burst this skill deals.
Panderbander wrote: »MashmalloMan wrote: »JerBearESO wrote: »Yeah the effect should become a 4 second delay which meets its damage requirement a bit faster, though with sundered applying that may count towards it so maybe it already does a bit.
But this awkward 2s window of bleh...? Whaaaaa..... just make the timing match up
Fair enough, but I don't think they were looking to rock the boat in a week 3 patch of PTS. I could see this being a possible long term change if they spend a patch on Templar's the way they focused on Sorc this patch.
The Sundered effect was tacked on last minute because they focused on Status Effect changes as whole this patch. Skills like POTL and Snipe gave minor breach instead of Sundered which does the same thing without damage, so this is a necessary buff bringing old skill designs into modern ESO.
I wouldn't be so sure that this is a buff. By changing a named debuff into its status effect counterpart you are now precluding it from proccing sets or abilities. For instance, the Ravager set does not proc off Sundered anymore, but if you applied minor breach directly it would. (I'm not saying this was a common use of the effect, I'm just making an example)
Panderbander wrote: »True, if you're not using a set that procs off named debuffs or armor reduction then you'll maybe see a slight buff but if you were using a set like Wretched Vitality you can no longer use PotL to proc the minor part of the recoveries offered by the set. That set, I know, is a very commonly used set on Plar, and could theoretically have a negative impact on its effectiveness.
My own personal preference would be to have abilities apply the actual minor debuff to have that extra flexibility than apply the status effect considering the relative weakness of the damage of effects like Sundered even after the buff.
Maybe, but those 2 seconds are right when you usually want to drop your burst, losing 3k pen from that hurts.MashmalloMan wrote: »This isn't a nerf, losing 2 out of 6 seconds of minor breach for everything else you gain is 100% worth it.
xylena_lazarow wrote: »Maybe, but those 2 seconds are right when you usually want to drop your burst, losing 3k pen from that hurts.MashmalloMan wrote: »This isn't a nerf, losing 2 out of 6 seconds of minor breach for everything else you gain is 100% worth it.
I'm probably still just salty over the u35 "we're gonna standardize timers" and all they did was ruin PvP class dots.
Meanwhile all PvP Sorc really needed was Major Savagery on a class skill, instead we get a million other changes nobody needed, wanted, or asked for. Also what's up with taking away 8% max hp from non-pet Sorc? Another lol why...MashmalloMan wrote: »Or why it's so hard for them to understand how to fix no pet sorc, when they're the one's who broke them in the first place and then overbuffed Daedric Prey so hard it's the only right way to play. It's not rocket science.
xylena_lazarow wrote: »Meanwhile all PvP Sorc really needed was Major Savagery on a class skill, instead we get a million other changes nobody needed, wanted, or asked for. Also what's up with taking away 8% max hp from non-pet Sorc? Another lol why...MashmalloMan wrote: »Or why it's so hard for them to understand how to fix no pet sorc, when they're the one's who broke them in the first place and then overbuffed Daedric Prey so hard it's the only right way to play. It's not rocket science.
Someone told me the change is a nerf to PvE Sorc tanks?MashmalloMan wrote: »For pve, you can't convert that extra HP in any way, so it was a dead passive for damage dealers... It won't effect stam sorc in anyway other than giving them a tiny bit more wiggle room for their mag skills which is decent. You'll still aim for 30-35k hp and 23-26k stam.
xylena_lazarow wrote: »Someone told me the change is a nerf to PvE Sorc tanks?MashmalloMan wrote: »For pve, you can't convert that extra HP in any way, so it was a dead passive for damage dealers... It won't effect stam sorc in anyway other than giving them a tiny bit more wiggle room for their mag skills which is decent. You'll still aim for 30-35k hp and 23-26k stam.
The margins for surviving PvP bursts are pretty narrow in that 30-35k hp range depending on several other variables, so losing 8% max hp is definitely something you'll feel, and potentially need to adjust your build for. Obviously not unmanageable, but still a weird thing to nerf, and an even weirder way to go about nerfing it.
I do understand you can get back similar stats by moving some attributes around, but like, why does pet Sorc get the buff while non-pet Sorc doesn't? That makes no sense, aren't we supposed to be getting rid of the pet divide?MashmalloMan wrote: »My point is
Makes too much sense.Turtle_Bot wrote: »Why not change it to proc sundered on cast and again after 4 seconds
All of these are excellent suggestions. Let us know if you get a job offer.Panderbander wrote: »I like to imagine them doing this just to mess with people. Here are some more ideas on how to accomplish this ...
We are cleaning up status effects as they apply debuffs since status effects do not proc procs on applying their debuffs and status effect debuff durations are not cleanly matching the design of the Skills that are applying them.
...
Instead of applying guaranteed Sunder, we are adding Minor Breach, for the entire duration of the Skill, back to the Skill.
VinnyGambini wrote: »This is the worst buff I've seen since I play eso.
That's because its not a buff. It's just a "shift in the gameplay" quoting those who told me the class didn't get nerfed
VinnyGambini wrote: »This is the worst buff I've seen since I play eso.
That's because its not a buff. It's just a "shift in the gameplay" quoting those who told me the class didn't get nerfed
PvE wise it's definietly a buff, PvP wise it depends.
Tyrant_Tim wrote: »VinnyGambini wrote: »This is the worst buff I've seen since I play eso.
That's because its not a buff. It's just a "shift in the gameplay" quoting those who told me the class didn't get nerfed
PvE wise it's definietly a buff, PvP wise it depends.
Yeah, it depends on whether or not you have an Arcanist or Warden in group applying it, or whether you have someone running Pierce Armor.
Every other scenario is a flat out nerf in PvP. Solo/Small Scale Templar got nerfed in PvP for Templar DDs to get more power when no matter how much power they get, they will never rival the cleave of Arcanist. It’s pointless.
More sources of class Major Breach would be amazing, it would diversify the meta without needing to nerf Ele Sus.TechMaybeHic wrote: »They can do this change, but can we get Major breech on the base ability? The burst is already weaker and hard to fill. Just give it that baseline so it's worth a slot
xylena_lazarow wrote: »More sources of class Major Breach would be amazing, it would diversify the meta without needing to nerf Ele Sus.TechMaybeHic wrote: »They can do this change, but can we get Major breech on the base ability? The burst is already weaker and hard to fill. Just give it that baseline so it's worth a slot
TechMaybeHic wrote: »xylena_lazarow wrote: »More sources of class Major Breach would be amazing, it would diversify the meta without needing to nerf Ele Sus.TechMaybeHic wrote: »They can do this change, but can we get Major breech on the base ability? The burst is already weaker and hard to fill. Just give it that baseline so it's worth a slot
Lol that's what I was looking at with my templar for bar space. There's some ok things, even great things with living dark and RO; but having a great spammable used to make up for unreliable burst (enen though it was too big when it hit right). With neither, it's hard to secure kills even with that execute short of pressure from others or procs these days