TankHealz2015 wrote: »Just like the idea of being able to specifically build towards an RP vampire hunter in cyrodiil....
Fighter guild skills don't seem adequate...
I also like the idea of undeath passive tied to how many vampire skills are slotted....10%. Per skill slotted.
p_tsakirisb16_ESO wrote: »TankHealz2015 wrote: »Just like the idea of being able to specifically build towards an RP vampire hunter in cyrodiil....
Fighter guild skills don't seem adequate...
I also like the idea of undeath passive tied to how many vampire skills are slotted....10%. Per skill slotted.
Fighters Guild skills were adequate until May 2014. Some of use used them successfully in Cyrodiil, as they did a lot of more damage to Vampires with a good chance to one shoot them with the crossbow bolt. Turn Undead was the funniest skill tbh, when they run uncontrollably in terror without breaking.
Problem was the forum was flooded by Nord Vampire DK Emperors & ex-Emperors who complained that they shouldn't be taking all that damage from FG skills let alone been possible to get one shotted by a "VR16 Templar cat" using FG skills, while the same folk were posting videos boasting that would kill whole zergs of 50+ people. As they continue do to this day.
Imho Vampires should NOT have access to FG skills & passives in PVP zones, having completely no resistance to FG skill damage of fire. (Undeath 30% provides resistance to fire too!)
Also Vampire in Mist Form can negate Sea-Serpent's Coil snare. Something that nobody else can and I bet this is a bug. As they get extra benefits without drawbacks from a mythic.
silentxthreat wrote: »This one passive is why they cant balance pvp. it should be removed and replaced with recovery like it used to be
IncultaWolf wrote: »If zos does not feel like nerfing this overtuned passive, at least make it require any vampire ability slotted to be active, right now 95% of pvpers including myself on most of my builds are only using vampire for undeath alone. Funny how even before the Greymoor rework, everyone was only using vampire for 1 passive as well, back then you got unique recoveries, so even pvers were using vampire for sustain.
I've spent around 30 hours so far in Grayhost during this pvp event, and I've seen 2 werewolves, meanwhile most players I've noticed are vampires by looking at their character/buffs.
Remathilis wrote: »IncultaWolf wrote: »If zos does not feel like nerfing this overtuned passive, at least make it require any vampire ability slotted to be active, right now 95% of pvpers including myself on most of my builds are only using vampire for undeath alone. Funny how even before the Greymoor rework, everyone was only using vampire for 1 passive as well, back then you got unique recoveries, so even pvers were using vampire for sustain.
I've spent around 30 hours so far in Grayhost during this pvp event, and I've seen 2 werewolves, meanwhile most players I've noticed are vampires by looking at their character/buffs.
Slot mist evasion. Now you have Undeath and CVS streak.
Panderbander wrote: »Remathilis wrote: »IncultaWolf wrote: »If zos does not feel like nerfing this overtuned passive, at least make it require any vampire ability slotted to be active, right now 95% of pvpers including myself on most of my builds are only using vampire for undeath alone. Funny how even before the Greymoor rework, everyone was only using vampire for 1 passive as well, back then you got unique recoveries, so even pvers were using vampire for sustain.
I've spent around 30 hours so far in Grayhost during this pvp event, and I've seen 2 werewolves, meanwhile most players I've noticed are vampires by looking at their character/buffs.
Slot mist evasion. Now you have Undeath and CVS streak.
Tie the effectiveness to the number of slotted vampire abilities. Fixed.
Remathilis wrote: »Panderbander wrote: »Remathilis wrote: »IncultaWolf wrote: »If zos does not feel like nerfing this overtuned passive, at least make it require any vampire ability slotted to be active, right now 95% of pvpers including myself on most of my builds are only using vampire for undeath alone. Funny how even before the Greymoor rework, everyone was only using vampire for 1 passive as well, back then you got unique recoveries, so even pvers were using vampire for sustain.
I've spent around 30 hours so far in Grayhost during this pvp event, and I've seen 2 werewolves, meanwhile most players I've noticed are vampires by looking at their character/buffs.
Slot mist evasion. Now you have Undeath and CVS streak.
Tie the effectiveness to the number of slotted vampire abilities. Fixed.
Fix the rest of the vampire kit to make them worth slotting and you have a deal
IncultaWolf wrote: »If zos does not feel like nerfing this overtuned passive, at least make it require any vampire ability slotted to be active, right now 95% of pvpers including myself on most of my builds are only using vampire for undeath alone. Funny how even before the Greymoor rework, everyone was only using vampire for 1 passive as well, back then you got unique recoveries, so even pvers were using vampire for sustain.
Spectral_Force wrote: »Not sure if this has been suggested before, but could Undeath be solved by giving it the reverse Mist Form treatment? Change it to only reduce damage from non-Player sources - that way the PvP crowd will be appeased, and the PvE vampires don't have to suffer another nerf. Better than cutting the passive entirely, in any case.
Spectral_Force wrote: »Not sure if this has been suggested before, but could Undeath be solved by giving it the reverse Mist Form treatment? Change it to only reduce damage from non-Player sources - that way the PvP crowd will be appeased, and the PvE vampires don't have to suffer another nerf. Better than cutting the passive entirely, in any case.