I don't believe that the bug has been accepted, but rather that we have given up over the years.Bushido2513 wrote: »Combat bug is generally accepted at this point and is a lower priority to several issues that are more in the face of all players. Also combat bug has workarounds which aren't that great but still they are there. So I wouldn't expect anything any time soon.
TankHealz2015 wrote: »Would you wear a mythic that:
While battle spirit active - vampires within 20m radius glow, deal +30% damage vs vampires but -10% damage vs everyone else.
TankHealz2015 wrote: »Would you wear a mythic that:
While battle spirit active - vampires within 20m radius glow, deal +30% damage vs vampires but -10% damage vs everyone else.
TankHealz2015 wrote: »Would you wear a mythic that:
While battle spirit active - vampires within 20m radius glow, deal +30% damage vs vampires but -10% damage vs everyone else.
TankHealz2015 wrote: »Would you wear a mythic that:
While battle spirit active - vampires within 20m radius glow, deal +30% damage vs vampires but -10% damage vs everyone else.
TX12001rwb17_ESO wrote: »How about give them passive Major Protection and Passive Detection radius so it is harder to sneak up on a Vampire, might as well give a detection bonus to werewolves as well.
Removing / nerfing undeath is a gigantic buff for two, maybe three classes.
It is a gigantic nerf for the others.
My NB doesn't need undeath (although I am a vampire for other, obvious synergies with the class), removing it from the other players makes me just that much more powerful.
My DK is tanky enough without undeath, and I am not currently a vampire on that class. So removing undeath is both a buff and a nerf. I'm more powerful against other players once they lose undeath, but if more players don't go vampire I get an indirect nerf because I lose the increased fire damage.
Removing / nerfing undeath is a gigantic buff for two, maybe three classes.
It is a gigantic nerf for the others.
My NB doesn't need undeath (although I am a vampire for other, obvious synergies with the class), removing it from the other players makes me just that much more powerful.
My DK is tanky enough without undeath, and I am not currently a vampire on that class. So removing undeath is both a buff and a nerf. I'm more powerful against other players once they lose undeath, but if more players don't go vampire I get an indirect nerf because I lose the increased fire damage.
That was their goal for the last Vamp reworkThis means abilities from vampire need complete rework. Peoples should take vampire for skills not passives, passives should be add but not must have.
sh4d0wh4z3 wrote: »Twohothardware wrote: »sh4d0wh4z3 wrote: »How would moving it to stage 4 affect anything? From what I understand, health recovery is pretty useless in PvP, and health recovery is already low enough at stage 3 for it to be insignificant. All I see this doing is adding an extra 7% damage for DKs due to the flame damage debuff, and allowing for an easier escape for players since they can just take advantage of unnatural movement.
Stage 4 would cause you to take an extra 7% flame damage and have another 4% increase cost in skills. But that may not be enough to balance Undeath as a passive. Right now it's just not balanced at all being that everyone takes it.
Yeah, and that 7% extra flame damage is going to buff DKs even further while putting every other class who uses vampire at a disadvantage. It will exacerbate the problem DKs already cause in PvP. The 4% increase cost would be insignificant.
I don't think undeath is the problem here. It's a good passive for survivability with the only draw back being you're forced to use it if you want to survive. Even having it on doesn't make you unkillable. I can still get instagibbed in seconds with it on. DKs and their magma armour morphs plus heal stacking is something that should actually be looked at.
techprince wrote: »The entire reason Mist form was changed because of huge damage reduction and yet the Undeath passive was untouched. 5% damage reduction per vamp ability slotted. Thats how it should be.