SilverBride wrote: »It's interesting to see how players look at this from such different perspectives. I wish there was a concrete definition but I don't know if that is even possible.
One could argue that endgame is "the end of the game" which would solely be hardmode content as there is no difficulty level past hardmode.
oldbobdude wrote: »My opinion is normals are end game for casuals. I’m sure min/maxers will consider their endgame vet trials and progression groups.
Endgame is not subjective person-to-person. What endgame communities they are in may differ but there is no “endgame trials for casuals”. There’s a reason why people tend to use “casual” and “endgamer” as opposites as opposed to “casual” and “hardcore” in ESO. Almost any casual can become an endgamer. That’s what happened to me. Overland questing with my 5pc lvl 45 livewire + trappings of invigoration now nearly 5 years later got 3 trial tris and every dungeon tri. It’s the same continuous spectrum for everyone regardless on where you’re on it.
Where the breaks are on the spectrum are debatable but it still wouldn’t differ person-to-person based on the definition of endgame, the continuous experience of moving through the game no matter where you started, and the fact that there’s no “endgame normal content” community— it’s just in social guilds as far as I know but even then there’s always vet and hm and trifecta above normal.
SilverBride wrote: »One could argue that endgame is "the end of the game" which would solely be hardmode content as there is no difficulty level past hardmode.
I see endgame as the end of leveling. As others have mentioned, a lot of content can be considered endgame, such as PvP and trials and arenas, even crafting and housing. But it's classically repeatable group content.
oldbobdude wrote: »oldbobdude wrote: »My opinion is normals are end game for casuals. I’m sure min/maxers will consider their endgame vet trials and progression groups.
Endgame is not subjective person-to-person. What endgame communities they are in may differ but there is no “endgame trials for casuals”. There’s a reason why people tend to use “casual” and “endgamer” as opposites as opposed to “casual” and “hardcore” in ESO. Almost any casual can become an endgamer. That’s what happened to me. Overland questing with my 5pc lvl 45 livewire + trappings of invigoration now nearly 5 years later got 3 trial tris and every dungeon tri. It’s the same continuous spectrum for everyone regardless on where you’re on it.
Where the breaks are on the spectrum are debatable but it still wouldn’t differ person-to-person based on the definition of endgame, the continuous experience of moving through the game no matter where you started, and the fact that there’s no “endgame normal content” community— it’s just in social guilds as far as I know but even then there’s always vet and hm and trifecta above normal.
I believe it is very subjective. To some people furnishing is end game. People can decide what that means for themselves.
SilverBride wrote: »One could argue that endgame is "the end of the game" which would solely be hardmode content as there is no difficulty level past hardmode.
I see endgame as the end of leveling. As others have mentioned, a lot of content can be considered endgame, such as PvP and trials and arenas, even crafting and housing. But it's classically repeatable group content.
Rkindaleft wrote: »I don't think normal raids should be considered an endgame activity because if its as you said, the endgame is the end of leveling, that would make veteran raids the endgame activity because they are only accessible to the player if they already have reached the level cap of 50 where normal raids have no such criteria. They can be accessed on a level 10 character if they wish and are completable at that level with very few issues as long as you've got an actual group.
SilverBride wrote: »I see endgame as the end of leveling.
SilverBride wrote: »colossalvoids wrote: »Surprised even two people do tbh, no idea why that's even a poll.
I'm frankly surprised that so many don't consider them endgame. They may be entry level endgame but that still qualifies in my opinion.
MorganaBlue wrote: »SilverBride wrote: »colossalvoids wrote: »Surprised even two people do tbh, no idea why that's even a poll.
I'm frankly surprised that so many don't consider them endgame. They may be entry level endgame but that still qualifies in my opinion.
not entry level endgame, not even midgame. Normal trials are casual content.
SilverBride wrote: »SilverBride wrote: »I don't consider a normal trial as endgame just due to it being grouped. I consider it that because a normal trial is in the same place as a the veteran version and is still basically the same type of content, regardless of the different difficulties. In my mind if one trial is endgame, they all are.
If I may ask, if not difficulty, what criterion does make trials endgame?
What I said above. They are the same type of content as veteran trials, which many are saying is endgame. Same place, same story, just more a more difficult version.
Does the difficulty of a veteran dungeon mean that the normal isn't a dungeon any more? Or 4 man group content? And should have a completely separate classification category?
If normal dungeons are endgame, I've been an endgamer ever since I started, still wearing a heavy armor set on my dps, still thinking classes determined what role you can play, not even being cp 160. I did normal trials when I didn't understand what I was doing either. I was still a clueless casual, not an endgamer. I only became an endgamer once I truly built skill in my role (which was healer at that point, doing vet hardmode trials) and even then I didn't feel like one. I only felt like an endgamer once I started doing trifectas.
I'm not arguing that endgame is trifectas however I am arguing that normal content is just not endgame-- I not only didn't believe myself to be an endgamer when I was pre-vet, I didn't know what I was doing, at all.
I've been doing dungeons since the beginning. Fang lair might've been my first, I sure spent a lot of time in there (hence my pfp). To argue that normal content is endgame is to argue that endgame and casual are not mutually exclusive. Which they could not be in general but in the realm of ESO I have only ever heard them used to describe questers versus difficult pve players.
One could argue that endgame is "the end of the game" which would solely be hardmode content as there is no difficulty level past hardmode.
SilverBride wrote: »MorganaBlue wrote: »SilverBride wrote: »colossalvoids wrote: »Surprised even two people do tbh, no idea why that's even a poll.
I'm frankly surprised that so many don't consider them endgame. They may be entry level endgame but that still qualifies in my opinion.
not entry level endgame, not even midgame. Normal trials are casual content.
I still don't see it that way because it's the same exact type of content.
SilverBride wrote: »MorganaBlue wrote: »SilverBride wrote: »colossalvoids wrote: »Surprised even two people do tbh, no idea why that's even a poll.
I'm frankly surprised that so many don't consider them endgame. They may be entry level endgame but that still qualifies in my opinion.
not entry level endgame, not even midgame. Normal trials are casual content.
I still don't see it that way because it's the same exact type of content.
SilverBride wrote: »SilverBride wrote: »I don't consider a normal trial as endgame just due to it being grouped. I consider it that because a normal trial is in the same place as a the veteran version and is still basically the same type of content, regardless of the different difficulties. In my mind if one trial is endgame, they all are.
If I may ask, if not difficulty, what criterion does make trials endgame?
What I said above. They are the same type of content as veteran trials, which many are saying is endgame. Same place, same story, just more a more difficult version.
Does the difficulty of a veteran dungeon mean that the normal isn't a dungeon any more? Or 4 man group content? And should have a completely separate classification category?
If normal dungeons are endgame, I've been an endgamer ever since I started, still wearing a heavy armor set on my dps, still thinking classes determined what role you can play, not even being cp 160. I did normal trials when I didn't understand what I was doing either. I was still a clueless casual, not an endgamer. I only became an endgamer once I truly built skill in my role (which was healer at that point, doing vet hardmode trials) and even then I didn't feel like one. I only felt like an endgamer once I started doing trifectas.
I'm not arguing that endgame is trifectas however I am arguing that normal content is just not endgame-- I not only didn't believe myself to be an endgamer when I was pre-vet, I didn't know what I was doing, at all.
I've been doing dungeons since the beginning. Fang lair might've been my first, I sure spent a lot of time in there (hence my pfp). To argue that normal content is endgame is to argue that endgame and casual are not mutually exclusive. Which they could not be in general but in the realm of ESO I have only ever heard them used to describe questers versus difficult pve players.
One could argue that endgame is "the end of the game" which would solely be hardmode content as there is no difficulty level past hardmode.
your right end game is definately not trifectas but i dont agree its vet trials either and im pretty sure if the other 11 people you were with in trial were as bad as you are making yourself out to be at that point the normal trial would have been a wipe and not a forced wipe to start it all again because 1 of 12 has died but a complete wipe
I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
FlopsyPrince wrote: »I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
Sorry, but that is not valid. 2 bins is a reasonable division here, in the eyes of many players.
Of course many people at the top end do not see all of them as challenging, but they are not most of the population. They are an important group, just not the majority of players, almost by definition.
SmellyUnlimited wrote: »It’s abysmal how easy a normal trial is. I ran a normal DSR today as a tank - orbs collided at the first boss I think 7 times, the atronachs all enrage because there’s no point destroying the hearts (they do so little damage enraged it’s not even worth the mechanics), and the last boss can simultaneously be spinning AND whirlwinds passing through the group, with no one dying or being in danger or dying (one healer, first time ever running it).
Normal trials do not prepare anyone for veteran mode. There’s no stepping stone, like a “medium difficulty.” Nope, it’s pure hack and slash without knowing a single mechanic. It is most definitely not endgame content. It’s not even midgame content. A group of level 30’s could clear a normal trial without breaking a sweat. And trials are supposed to be THE endgame content. But the fact is the normal mode is light years away from being even marginally challenging.