Yes, all trials are endgame content by definition. There is nothing beyond them. Endgame content, as everything else, can have different modes, but it's endgame nonetheless.
Based on the comments above, I guess many of those who clicked "no" were actually answering the question "Do you consider normal Trials to be difficult", which is not the same thing.
For me, from the moment we need a special equipment/set up to be able to participate in an activity of a more difficult level, it's end game.
Trials need a player to have reached max level, to to know well combat technics and to be properly equipped.
Me, average PvE player, if I go into a trial the way I'm equipped now, I die within the first 5 minutes and don't make any steps farther than that. I would have to invest into armor and weapons of a higher quality/level, with a specific skills combo that I need to learn how to manage for this purpose. That's end game for me.
FlopsyPrince wrote: »I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
Sorry, but that is not valid. 2 bins is a reasonable division here, in the eyes of many players.
Of course many people at the top end do not see all of them as challenging, but they are not most of the population. They are an important group, just not the majority of players, almost by definition.
I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
Level 50 is the highest level a character can obtain (CP is not character-based). Any content that requires the character to be lvl 50 is end game by definition.
I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
Level 50 is the highest level a character can obtain (CP is not character-based). Any content that requires the character to be lvl 50 is end game by definition.
You don’t need to be level 50 to do a normal trial. That said, I think its the fault of ZOS’ leveling system. Level 50, cp 10 is much different than level 50, cp 500. I believe the definition of maximum level is level 50 + the CP required to get 4 stars per constellation and all passives because thats functionally the last level you need.
Yes, all trials are endgame content by definition. There is nothing beyond them. Endgame content, as everything else, can have different modes, but it's endgame nonetheless.
Based on the comments above, I guess many of those who clicked "no" were actually answering the question "Do you consider normal Trials to be difficult", which is not the same thing.For me, from the moment we need a special equipment/set up to be able to participate in an activity of a more difficult level, it's end game.
Trials need a player to have reached max level, to to know well combat technics and to be properly equipped.
Me, average PvE player, if I go into a trial the way I'm equipped now, I die within the first 5 minutes and don't make any steps farther than that. I would have to invest into armor and weapons of a higher quality/level, with a specific skills combo that I need to learn how to manage for this purpose. That's end game for me.
Normal trials dont require specified setups or optimisation or to have reached cp160 which is why I dont think they are end game
To me if you have to invest significant time/ knowledge and skill (and possibly gold) its end game. Throwing some chests in a house -not end game. Building a fairytale castle from scratch with a pegasus on the roof - end game. Same with trials. Go in on under level 50 characters, naked, in roleplay sets for normal trials, not end game. Require a zenkosh, ec cro mk sorc etc for a speedrun on vet and a parse of 100k - end game
I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
Level 50 is the highest level a character can obtain (CP is not character-based). Any content that requires the character to be lvl 50 is end game by definition.
You don’t need to be level 50 to do a normal trial. That said, I think its the fault of ZOS’ leveling system. Level 50, cp 10 is much different than level 50, cp 500. I believe the definition of maximum level is level 50 + the CP required to get 4 stars per constellation and all passives because thats functionally the last level you need.
While CP does improve performance it is not relevent to a player being at a level where they can access end-game content. CP does not even mean the player or character will perform well.
When I started this game about two years ago I was able to out-damage high CP DPS even though I was the healer and my only damage was coming from WoW and heavy attacks. At CP 160 I was superior to CP2k players, than two high CP players combined.
I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
Level 50 is the highest level a character can obtain (CP is not character-based). Any content that requires the character to be lvl 50 is end game by definition.
You don’t need to be level 50 to do a normal trial. That said, I think its the fault of ZOS’ leveling system. Level 50, cp 10 is much different than level 50, cp 500. I believe the definition of maximum level is level 50 + the CP required to get 4 stars per constellation and all passives because thats functionally the last level you need.
While CP does improve performance it is not relevent to a player being at a level where they can access end-game content. CP does not even mean the player or character will perform well.
When I started this game about two years ago I was able to out-damage high CP DPS even though I was the healer and my only damage was coming from WoW and heavy attacks. At CP 160 I was superior to CP2k players, than two high CP players combined.
Of course, it doesn't mean a high level CP is going to be skilled, but in terms of what we're defining the highest level as, the last CP level that you really get anything out of makes the most sense. Besides, you need to be CP 300 to get into vDLC dungeons using group finder (at least, as far as others have said, I can't check this myself) so it's not totally irrelevant. I cannot get behind 50 being the divider.
I consider them about the middle of midgame, a stepping stone towards endgame but definitely not endgame. That said, normal trials just like normal dungeons have entirely different strategies and culture than veteran due to those who intend to full burn through normal in ways that wouldn’t even work for vet (like having 1 tank in DSR).
Level 50 is the highest level a character can obtain (CP is not character-based). Any content that requires the character to be lvl 50 is end game by definition.
You don’t need to be level 50 to do a normal trial. That said, I think its the fault of ZOS’ leveling system. Level 50, cp 10 is much different than level 50, cp 500. I believe the definition of maximum level is level 50 + the CP required to get 4 stars per constellation and all passives because thats functionally the last level you need.
While CP does improve performance it is not relevent to a player being at a level where they can access end-game content. CP does not even mean the player or character will perform well.
When I started this game about two years ago I was able to out-damage high CP DPS even though I was the healer and my only damage was coming from WoW and heavy attacks. At CP 160 I was superior to CP2k players, than two high CP players combined.
Of course, it doesn't mean a high level CP is going to be skilled, but in terms of what we're defining the highest level as, the last CP level that you really get anything out of makes the most sense. Besides, you need to be CP 300 to get into vDLC dungeons using group finder (at least, as far as others have said, I can't check this myself) so it's not totally irrelevant. I cannot get behind 50 being the divider.
This thread is not asking what is the highest-level content. It is not asking to define the highest level content. The question si very specific to what is end-game content which, by definition, is anything that requires a max-level character and that is level 50.
Heck, even the requirements GF places to queue for certain dungeons is not relevant as that has set a higher standard than just being able to access the content.
FlopsyPrince wrote: »Yes, all trials are endgame content by definition. There is nothing beyond them. Endgame content, as everything else, can have different modes, but it's endgame nonetheless.
Based on the comments above, I guess many of those who clicked "no" were actually answering the question "Do you consider normal Trials to be difficult", which is not the same thing.For me, from the moment we need a special equipment/set up to be able to participate in an activity of a more difficult level, it's end game.
Trials need a player to have reached max level, to to know well combat technics and to be properly equipped.
Me, average PvE player, if I go into a trial the way I'm equipped now, I die within the first 5 minutes and don't make any steps farther than that. I would have to invest into armor and weapons of a higher quality/level, with a specific skills combo that I need to learn how to manage for this purpose. That's end game for me.
Normal trials dont require specified setups or optimisation or to have reached cp160 which is why I dont think they are end game
To me if you have to invest significant time/ knowledge and skill (and possibly gold) its end game. Throwing some chests in a house -not end game. Building a fairytale castle from scratch with a pegasus on the roof - end game. Same with trials. Go in on under level 50 characters, naked, in roleplay sets for normal trials, not end game. Require a zenkosh, ec cro mk sorc etc for a speedrun on vet and a parse of 100k - end game
The claim of going in naked has been made, but what proves this? Even showing someone doing something close proves nothing unless you know how much that player understands the mechanics and ideas behind that Trial and Trials in general.
Another question I have about this thread is what we are supposed to take away from this.
If someone defines normal trials one way or the other, what does that mean?
But if we set the bar for that "endgame" label low enough, then that still doesn't say anything. Again, if I label everything past level 10 "endgame", then having "endgame" endeavours is totally fine for the everyone. (Apart from the fact that having "endgame" endeavours is totally fine anyway.)
Apparently, people lump everything they don't want to do under "endgame" and then complain, regardles of how challenging or common that activity actually is.
And that's the main point I take away from this: Apparently, people lump everything they don't want to do under "endgame" and then complain, regardles of how challenging or common that activity actually is.
SilverBride wrote: »But if we set the bar for that "endgame" label low enough, then that still doesn't say anything. Again, if I label everything past level 10 "endgame", then having "endgame" endeavours is totally fine for the everyone. (Apart from the fact that having "endgame" endeavours is totally fine anyway.)
And that's the main point I take away from this: Apparently, people lump everything they don't want to do under "endgame" and then complain, regardles of how challenging or common that activity actually is.
I consider them endgame because of the type of content rather than the difficulty. I think it matters how players see this in regard to things like endeavors and what type they would be because having a balance of all playstyles is important.
My hope is that ZoS will consider all of our feedback for things such as this.
SilverBride wrote: »No one has said that endgame content shouldn't be included for things such as endeavors. But there can't be a balance of endgame, PvP and more generalized content if there is no agreement of what these are.
SilverBride wrote: »No one has said that endgame content shouldn't be included for things such as endeavors. But there can't be a balance of endgame, PvP and more generalized content if there is no agreement of what these are.
But if difficulty has no bearing on whether an activity is "endgame" or not, then that means that "endgame" can be very casual and generalised content as well. Again, this makes the whole term useless for this purpose. Having three very easy "endgame" endeavours means that casual players will be able to do them as well.
SilverBride wrote: »SilverBride wrote: »No one has said that endgame content shouldn't be included for things such as endeavors. But there can't be a balance of endgame, PvP and more generalized content if there is no agreement of what these are.
But if difficulty has no bearing on whether an activity is "endgame" or not, then that means that "endgame" can be very casual and generalised content as well. Again, this makes the whole term useless for this purpose. Having three very easy "endgame" endeavours means that casual players will be able to do them as well.
"Very easy endgame" is subjective.
SilverBride wrote: »SilverBride wrote: »No one has said that endgame content shouldn't be included for things such as endeavors. But there can't be a balance of endgame, PvP and more generalized content if there is no agreement of what these are.
But if difficulty has no bearing on whether an activity is "endgame" or not, then that means that "endgame" can be very casual and generalised content as well. Again, this makes the whole term useless for this purpose. Having three very easy "endgame" endeavours means that casual players will be able to do them as well.
"Very easy endgame" is subjective.
As has been explained and demonstrated to you multiple times, normal Craglorn trials are easy casual content. Any ultra casual PVE overland player in mismatched gear with zero knowledge of the trial mechanics can join a normal Craglorn trial pug and complete the endeavor with ease.
Any content that requires the character to be level 50 is by definition end game content as lvl 50 is the highest level a character can obtain. CP is account-based, not character-based.
SilverBride wrote: »SilverBride wrote: »No one has said that endgame content shouldn't be included for things such as endeavors. But there can't be a balance of endgame, PvP and more generalized content if there is no agreement of what these are.
But if difficulty has no bearing on whether an activity is "endgame" or not, then that means that "endgame" can be very casual and generalised content as well. Again, this makes the whole term useless for this purpose. Having three very easy "endgame" endeavours means that casual players will be able to do them as well.
"Very easy endgame" is subjective.
As has been explained and demonstrated to you multiple times, normal Craglorn trials are easy casual content. Any ultra casual PVE overland player in mismatched gear with zero knowledge of the trial mechanics can join a normal Craglorn trial pug and complete the endeavor with ease.
I did my first normal trial with my guild at level 17 - so you don't need to be lvl 50+ to participate - that's part of why I don't consider it end-game content - players that have played the game <2m months can easily complete normal trials without knowing mechs or even the role they are doing well.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »No one has said that endgame content shouldn't be included for things such as endeavors. But there can't be a balance of endgame, PvP and more generalized content if there is no agreement of what these are.
But if difficulty has no bearing on whether an activity is "endgame" or not, then that means that "endgame" can be very casual and generalised content as well. Again, this makes the whole term useless for this purpose. Having three very easy "endgame" endeavours means that casual players will be able to do them as well.
"Very easy endgame" is subjective.
As has been explained and demonstrated to you multiple times, normal Craglorn trials are easy casual content. Any ultra casual PVE overland player in mismatched gear with zero knowledge of the trial mechanics can join a normal Craglorn trial pug and complete the endeavor with ease.
That is an opinion, not a fact.