I play several one bar oakensoul builds, including the sorcerer with winged twilight. The wings are distracting? I never notice it while doing trials, dungeons, arenas. Maybe because I play with third person view. Also do not notice the winged twilight while doing crafting for events and endeavors. I have "Limit Followers in Towns" enabled, and I don't see other folks winged twilight or companion while at the crafting stations.

I love hard-stacking in trials and not being able to see anything due to Matriarchs flapping happily away. I don't mind Sorcs in group, but I absolutely hate the Matriarch. There is literally no reason that they can't be resized to be the same size as a Pixie.
SilverBride wrote: »@ZOS_GinaBruno @ZOS_Kevin
This is a huge problem for a lot of players and we have been asking for help with this for years. The limit followers in town option isn't stopping us from seeing these in town, even directly on top of crafting stations as I've shown in my screenshot.
Please make these flapping creatures a lot smaller, particularly the wings, and limit the flapping to a much smaller area. Also, let them sit and stop flapping when not in combat.
SilverBride wrote: »@ZOS_GinaBruno @ZOS_Kevin
This is a huge problem for a lot of players and we have been asking for help with this for years. The limit followers in town option isn't stopping us from seeing these in town, even directly on top of crafting stations as I've shown in my screenshot.
Please make these flapping creatures a lot smaller, particularly the wings, and limit the flapping to a much smaller area. Also, let them sit and stop flapping when not in combat.
After reading your feedback, I looked while doing the daily endeavor for blacksmithing today, and you are correct. Both the sorcerer pets are visible while crafting and the warden bear are visible when someone else's sorcerer or warden is crafting. Other folks pets aren't bothering me, but the patch notes for Firesong & Update 36 say this was fixed years ago. Perhaps ZOS should fix Limit Followers in Town to work when it is enabled, and make other folks pets invisible on top of the crafting stations.
And there is precedence for ZOS to change the appearance of the Winged Twilight pet. In Update 35, ZOS changed the appearance of templar puncturing strikes (jabs) from how it looked since ESO was first released.
I understand the hate about Winged Twilights. But the funny thing is, I haven't had a single problem in years, they never blocked my view, and they never bothered me in cities or at craft stations.
I was more bothered by the Wardens bears since I started playing ESO. They always blocked the deliver craft boxes for daily craft or the doors in the bank (in Rimmen/Rawlka bank for example) And I've never seen such hatred as I see on Winged Twilights :d
Anyway, the "Hiding Pets in Towns" option works ...
And yes, I want at least some "skins" to change her look to something other. OR the possibility of her sitting on the ground and walking as seen in Apocrypha.
AcadianPaladin wrote: »I'd like mine reskinned as a nyxad.
Making flappies less intrusive or giving us a toggle to hide them is an absolutely needed change. They aren't only distracting other players while questing but also can cause severe health issues due to their constant flapping (similar to the issues some people reported regarding Arcanist's original crux).
The real question is: Why is zos ignoring feedback regarding this topic for years?
Arizona_Steve wrote: »I hate flappy so much I run a no-pet sorc.
There are also threads on reddit about this problem (try a simple internet search and you'll find them easily enough). As for the hide followers setting, it doesn't work properly, which is exactly why there are still threads saying it needs fixing, both here, on reddit, and on various other sites.Kalle_Demos wrote: »Kalle_Demos wrote: »SilverBride wrote: »Kalle_Demos wrote: »Go to the character screen and dismiss.
This works for our own but we can't dismiss other player's pets when they are flapping all over the place in town.
And? What other players are doing doesn't bother me, nor does it concern me. The Twilight, the Bear, Companions, other players themselves in no way impede my ability to conduct my business in town.
Sorry, but a lot of people really are bothered by the twilights flapping across their screens and blocking their view, as evidenced by the incredible number of threads this issue generates.
When sorcs have been in fashion, it has at times been almost impossible to use a bank because you couldn't see where the bankers were(!!) in a busy town on a busy day.
I see this a lot. Here on the forums, which is an extreme minority of players. As other posters have mentioned, a very easy option to dismiss pets is readily available at every Sorc player's fingertips. Considering this, and that many Sorc players don't bother to solve this supposedly dire situation on their own, maybe this 'problem' and sentiment isn't as large or widespread as y'all like to claim.
Kalle_Demos wrote: »Kalle_Demos wrote: »SilverBride wrote: »Kalle_Demos wrote: »Go to the character screen and dismiss.
This works for our own but we can't dismiss other player's pets when they are flapping all over the place in town.
And? What other players are doing doesn't bother me, nor does it concern me. The Twilight, the Bear, Companions, other players themselves in no way impede my ability to conduct my business in town.
Sorry, but a lot of people really are bothered by the twilights flapping across their screens and blocking their view, as evidenced by the incredible number of threads this issue generates.
When sorcs have been in fashion, it has at times been almost impossible to use a bank because you couldn't see where the bankers were(!!) in a busy town on a busy day.
I see this a lot. Here on the forums, which is an extreme minority of players. As other posters have mentioned, a very easy option to dismiss pets is readily available at every Sorc player's fingertips. Considering this, and that many Sorc players don't bother to solve this supposedly dire situation on their own, maybe this 'problem' and sentiment isn't as large or widespread as y'all like to claim.
I'm very much struggling to understand how you think an option for the owner of the pet to dismiss their own pet solves the problem *for everyone else*. People got very excited when the setting to not see other people's followers was introduced. But it does. Not. Work.
PS if you prefer reddit one of many searches you could run to see the very same complaints here https://www.google.com/search?q=reddit+twilights+eso+blocking+screen
Shara_Wynn wrote: »Kalle_Demos wrote: »
I see this a lot. Here on the forums, which is an extreme minority of players. As other posters have mentioned, a very easy option to dismiss pets is readily available at every Sorc player's fingertips. Considering this, and that many Sorc players don't bother to solve this supposedly dire situation on their own, maybe this 'problem' and sentiment isn't as large or widespread as y'all like to claim.
If those that post on this forum are an extreme minority (your own words), then how can you possibly ascertain that many sorc players don't have a problem with their flappy pets?Michaelkeir wrote: »
As crazy as this may sound. I do just that. Every-time I have to speak to anyone quest related where I don’t want to lose my immersion, I take a few seconds to dismiss my pet. In fact if you doing quest, you don’t even need the pets as it’s brain dead easy. You could just spam heavy attacks to get you through most if not all overland story quest. I just keep the imp out since he’s less prone to get in my way. And I don’t pull the flappy pet out unless I’m doing content that requires it, (for me that would be vet dungeons or work boss’s).
So again, the solution is there. You just have to want to use it. It’s annoying yes, but hey, at least there is a solution in game and we don’t have to actually pay for it for a change, lol.
You're right, it is crazy. Crazy to expect the player to go through all that rigmarole just to play the class to the full extent that it should be played to. It is not a solution to have to jump through those hoops, just to be able to quest without flapping wings obscuring the npc's I am talking to. How does that equate to emersion?
I have a dismiss pet add-on, I always try to dismiss my pets in towns and cities. Many other players do not. However, as annoying as it is to have other's flappy pets all up in my periphery whenever I am trying to do anything in town, it was not the point of my original post.
I would just like the pet to be made a little less conspicuous and no I don't think that "not using the twilight pet" is really a solution to the pet being visually intrusive to my and other's enjoyment of the game. If the only solution is to not use the twilight pet, then I would very much like another pet to replace it with.
Kalle_Demos wrote: »
Pressing C to get to the character screen is not 'jumping through hoops'. I keep getting told that EvErY Sorc player is burdened with this impossible weight but, have you considered just asking them to dismiss? I mean, surely they would understand, agree and dismiss because everyone is suffering right? That's another solution right in your hands. Drop a link to the add-on in chat and spread the word on Reddit even. Apparently the bulk of the player base is there. Start a Guild. Guide Sorc players new and old through the arduous trek through the Character Screen. Certainly if this is indeed a problem that every player agrees on and is experiencing then these on-hand solutions will lift the darkness in no time.
Kalle_Demos wrote: »
That's exactly it. It's not everyone else's problem. There is a laundry list of actual problems in the game and what other players do with their pets isn't one of them. If you think it's so necessary for Zos to take time away from actual priorities to fix viewing settings that's one thing, but y'all do not get to curate other players gaming experiences. If they want their pets out that is their prerogative, one that I'll remind you doesn't affect you at all. Pets are visual to you only they are not barriers to banks or stations. You are not stopped or impeded IN. ANY. WAY.
I find this hard to believe. You're telling me not once has their flapping every blocked your view? Do you just never talk to npcs with it summoned?
I ended up just deleting my sorc as I used this as my heal skill, and I just had enough of being irritated by it.
SilverBride wrote: »limit followers doesn't work because pets aren't followers.
Hiding Pets in Towns
A new feature is available in your settings to allow you to hide other players' pets (hereafter shorthand to mean summoned class ability pets like Winged Twilights and Warden bears, vanity pets, assistants, and Companions) around certain high-traffic objects in the game. Specifically, this includes daily crafting writ bestowal boards, daily crafting writ turn-in crates, and basic crafting stations.
Your own pets will not be hidden if this option is turned on, and if a player whose pets are hidden gets into a duel or combat while near the affected objects, the pets will reappear.
The setting can be found within the Gameplay menu, then toggling "Limit Followers in Towns.” Again, this is an optional feature you can turn on or off at your discretion!
https://forums.elderscrollsonline.com/en/discussion/620696/pc-mac-patch-notes-v8-2-5-firesong-update-36
This is the players own pet? So it’s a self inflicted issue? So this is a non issue.
We can’t auto dismiss pets in towns because combat happens in towns. So what happens to a player in combat in a town, do their pets constantly get dismissed in the middle of combat? If the pets are invisible, do other players see mobs just randomly in combat with nothing? Towns are not “no combat” areas. Think this through.
If the crafting stations are too busy, maybe use a crafting station in an area that is not busy? It’s not hard to find basically empty cities and towns in this game anymore.
Shara_Wynn wrote: »This is the players own pet? So it’s a self inflicted issue? So this is a non issue.
Then by that same reasoning, every issue in the game is a self inflicted issue, because the player chooses to play the game.We can’t auto dismiss pets in towns because combat happens in towns. So what happens to a player in combat in a town, do their pets constantly get dismissed in the middle of combat? If the pets are invisible, do other players see mobs just randomly in combat with nothing? Towns are not “no combat” areas. Think this through.
Well then how about just auto dismiss out of combat?If the crafting stations are too busy, maybe use a crafting station in an area that is not busy? It’s not hard to find basically empty cities and towns in this game anymore.
Many of the empty cities and towns, while they do have crafting stations, don't have daily writ boards.
Shara_Wynn wrote: »
Shara_Wynn wrote: »We can’t auto dismiss pets in towns because combat happens in towns. So what happens to a player in combat in a town, do their pets constantly get dismissed in the middle of combat? If the pets are invisible, do other players see mobs just randomly in combat with nothing? Towns are not “no combat” areas. Think this through.
Well then how about just auto dismiss out of combat?
Shara_Wynn wrote: »
No, you can’t make your character look ugly, then blame the game because your character looks ugly.
The player knew they had pets out, they choose not to dismiss them. Next time dismiss your own pets.
So you can’t prepare for combat then? Can’t have pets out in a duel unless the other player attacks first? Can’t have a pet run interference/heal until AFTER being attacked by a guard?
Many do. Where I do writs (in the vanilla game btw) there is maybe 1 or 2 people in the entire town, with the crafting areas often all to myself.
Writ board? Check.
Writ turn in? Check.
Bank? Check.
Wayshrine? Check.
SilverBride wrote: »limit followers doesn't work because pets aren't followers.
Hiding Pets in Towns
A new feature is available in your settings to allow you to hide other players' pets (hereafter shorthand to mean summoned class ability pets like Winged Twilights and Warden bears, vanity pets, assistants, and Companions) around certain high-traffic objects in the game. Specifically, this includes daily crafting writ bestowal boards, daily crafting writ turn-in crates, and basic crafting stations.
Your own pets will not be hidden if this option is turned on, and if a player whose pets are hidden gets into a duel or combat while near the affected objects, the pets will reappear.
The setting can be found within the Gameplay menu, then toggling "Limit Followers in Towns.” Again, this is an optional feature you can turn on or off at your discretion!
https://forums.elderscrollsonline.com/en/discussion/620696/pc-mac-patch-notes-v8-2-5-firesong-update-36
It works as ZOS designed it, but the way it works makes it almost useless. It uses the player's proximity to crafting stations to determine if their pets need to be hidden, and only activates if they're close enough to use it. So if they're standing slightly off to one side it doesn't matter if their pet is on top of the station, it won't be hidden.
I've seen it happen, a player runs up to a crafting station and as they get next to it their pets dissapear, then reappear as soon as they step away.
Just add the winged twilight as a criminal act ... that should take care of people having them around in cities