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Can we please, please do something about Sorc twilight pet?

  • Dojohoda
    Dojohoda
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    Wing flapping being visible while interacting with a quest npc is a poor experience. Please fix it.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Fata1moose
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    I hope the spell styling lets me reskin my scamp and twilight into flame and cold fire atronachs. They honestly chose the lamest summons as pets for Sorc 😭
  • Ingenon
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    I play several one bar oakensoul builds, including the sorcerer with winged twilight. The wings are distracting? I never notice it while doing trials, dungeons, arenas. Maybe because I play with third person view. Also do not notice the winged twilight while doing crafting for events and endeavors. I have "Limit Followers in Towns" enabled, and I don't see other folks winged twilight or companion while at the crafting stations.
  • CGPsaint
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    I love hard-stacking in trials and not being able to see anything due to Matriarchs flapping happily away. I don't mind Sorcs in group, but I absolutely hate the Matriarch. There is literally no reason that they can't be resized to be the same size as a Pixie.
  • SilverBride
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    Ingenon wrote: »
    I play several one bar oakensoul builds, including the sorcerer with winged twilight. The wings are distracting? I never notice it while doing trials, dungeons, arenas. Maybe because I play with third person view. Also do not notice the winged twilight while doing crafting for events and endeavors. I have "Limit Followers in Towns" enabled, and I don't see other folks winged twilight or companion while at the crafting stations.

    I also play third person and the flappy annoyed me so much that I removed it from my skill bar. I even went so far as to completely unlearn the skill as I know I will never use it again.

    And limit followers isn't working as we can see from the screenshot I posted on page 1 of this thread that shows a Sorcerer with 2 pets right on top of the crafting table, even thought I have limit followers toggled on.

    Click spoiler to see the image.
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    PCNA
  • fizl101
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    CGPsaint wrote: »
    I love hard-stacking in trials and not being able to see anything due to Matriarchs flapping happily away. I don't mind Sorcs in group, but I absolutely hate the Matriarch. There is literally no reason that they can't be resized to be the same size as a Pixie.

    100% and this is coming from a trials petsorc player. They drive me demented getting in the way of my view, other peoples view, always flapping. Make them small please!
    Edited by fizl101 on February 5, 2024 5:07PM
    Soupy twist
  • SilverBride
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    @ZOS_GinaBruno @ZOS_Kevin

    This is a huge problem for a lot of players and we have been asking for help with this for years. The limit followers in town option isn't stopping us from seeing these in town, even directly on top of crafting stations as I've shown in my screenshot.

    Please make these flapping creatures a lot smaller, particularly the wings, and limit the flapping to a much smaller area. Also, let them sit and stop flapping when not in combat.
    PCNA
  • Nestor
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    The Twilight is the reason why I never run a Pet Sorcerer Build. I would live a Nyxad or Jelly or just about any other non winged flying pet to replace the skin.

    A standing idle would help a lot if not.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Ingenon
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    @ZOS_GinaBruno @ZOS_Kevin

    This is a huge problem for a lot of players and we have been asking for help with this for years. The limit followers in town option isn't stopping us from seeing these in town, even directly on top of crafting stations as I've shown in my screenshot.

    Please make these flapping creatures a lot smaller, particularly the wings, and limit the flapping to a much smaller area. Also, let them sit and stop flapping when not in combat.

    After reading your feedback, I looked while doing the daily endeavor for blacksmithing today, and you are correct. Both the sorcerer pets are visible while crafting and the warden bear are visible when someone else's sorcerer or warden is crafting. Other folks pets aren't bothering me, but the patch notes for Firesong & Update 36 say this was fixed years ago. Perhaps ZOS should fix Limit Followers in Town to work when it is enabled, and make other folks pets invisible on top of the crafting stations.

    And there is precedence for ZOS to change the appearance of the Winged Twilight pet. In Update 35, ZOS changed the appearance of templar puncturing strikes (jabs) from how it looked since ESO was first released.
  • SilverBride
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    Ingenon wrote: »
    @ZOS_GinaBruno @ZOS_Kevin

    This is a huge problem for a lot of players and we have been asking for help with this for years. The limit followers in town option isn't stopping us from seeing these in town, even directly on top of crafting stations as I've shown in my screenshot.

    Please make these flapping creatures a lot smaller, particularly the wings, and limit the flapping to a much smaller area. Also, let them sit and stop flapping when not in combat.

    After reading your feedback, I looked while doing the daily endeavor for blacksmithing today, and you are correct. Both the sorcerer pets are visible while crafting and the warden bear are visible when someone else's sorcerer or warden is crafting. Other folks pets aren't bothering me, but the patch notes for Firesong & Update 36 say this was fixed years ago. Perhaps ZOS should fix Limit Followers in Town to work when it is enabled, and make other folks pets invisible on top of the crafting stations.

    And there is precedence for ZOS to change the appearance of the Winged Twilight pet. In Update 35, ZOS changed the appearance of templar puncturing strikes (jabs) from how it looked since ESO was first released.

    Just to clarify, the Sorcerer pets on top of the crafting station in my screenshot weren't mine, but belonged to a Sorcerer that was using the station when I came up to it.
    PCNA
  • AScarlato
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    davidtk wrote: »
    I understand the hate about Winged Twilights. But the funny thing is, I haven't had a single problem in years, they never blocked my view, and they never bothered me in cities or at craft stations.
    I was more bothered by the Wardens bears since I started playing ESO. They always blocked the deliver craft boxes for daily craft or the doors in the bank (in Rimmen/Rawlka bank for example) And I've never seen such hatred as I see on Winged Twilights :d
    Anyway, the "Hiding Pets in Towns" option works ...
    And yes, I want at least some "skins" to change her look to something other. OR the possibility of her sitting on the ground and walking as seen in Apocrypha.

    I find this hard to believe. You're telling me not once has their flapping every blocked your view? Do you just never talk to npcs with it summoned?

    I ended up just deleting my sorc as I used this as my heal skill, and I just had enough of being irritated by it.
    Edited by AScarlato on February 5, 2024 9:44PM
  • Drammanoth
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    @ZOS_Kevin There are players who will dismiss their Twilights, but there are also those who can't care less.

    Seems I am not the only person who, when sees this flapping thing alongside its careless sorc, chooses the other side of the place.

    Why can't we get the Irrai animation?
  • Pelanora
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    I'd like mine reskinned as a nyxad. :)

    Yea or just something misty and ephermeral..... deadly but not quite there..... drop the whole summon the only truly ugly beasts in nirn- i mean why wld anyone, if they cld summon anything....?????
    Braffin wrote: »
    Making flappies less intrusive or giving us a toggle to hide them is an absolutely needed change. They aren't only distracting other players while questing but also can cause severe health issues due to their constant flapping (similar to the issues some people reported regarding Arcanist's original crux).

    The real question is: Why is zos ignoring feedback regarding this topic for years?

    WHY DAMIT WHY??? Why do NOTHING?? Why wasn't that part of this patch that actually had a go at dealing with longstanding sorc requests?
    Edited by Pelanora on February 6, 2024 12:20AM
  • aetherial_heavenn
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    I hate flappy so much I run a no-pet sorc.

    New patch has a viable no pet sorc build FINALLY.
    The matriarch drives me crazy, even in combat, let alone when soloing and interacting. The constant flicker and sound are the opposite of ASMR-makes me twitchy and irritated.

    Just make them smaller or their idle animation being on the ground wings folded. Like we've been requesting since beta
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Kalle_Demos
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    vsrs_au wrote: »
    Northwold wrote: »
    Go to the character screen and dismiss.

    This works for our own but we can't dismiss other player's pets when they are flapping all over the place in town.

    And? What other players are doing doesn't bother me, nor does it concern me. The Twilight, the Bear, Companions, other players themselves in no way impede my ability to conduct my business in town.

    Sorry, but a lot of people really are bothered by the twilights flapping across their screens and blocking their view, as evidenced by the incredible number of threads this issue generates.

    When sorcs have been in fashion, it has at times been almost impossible to use a bank because you couldn't see where the bankers were(!!) in a busy town on a busy day.

    I see this a lot. Here on the forums, which is an extreme minority of players. As other posters have mentioned, a very easy option to dismiss pets is readily available at every Sorc player's fingertips. Considering this, and that many Sorc players don't bother to solve this supposedly dire situation on their own, maybe this 'problem' and sentiment isn't as large or widespread as y'all like to claim.
    There are also threads on reddit about this problem (try a simple internet search and you'll find them easily enough). As for the hide followers setting, it doesn't work properly, which is exactly why there are still threads saying it needs fixing, both here, on reddit, and on various other sites.

    REDDIT!!! OH NO! How could I have missed this...also extreme minority of players, with some overlap here, complaining about the exact same mild inconvenience. Don't confuse noise with numbers.
    Northwold wrote: »
    Northwold wrote: »
    Go to the character screen and dismiss.

    This works for our own but we can't dismiss other player's pets when they are flapping all over the place in town.

    And? What other players are doing doesn't bother me, nor does it concern me. The Twilight, the Bear, Companions, other players themselves in no way impede my ability to conduct my business in town.

    Sorry, but a lot of people really are bothered by the twilights flapping across their screens and blocking their view, as evidenced by the incredible number of threads this issue generates.

    When sorcs have been in fashion, it has at times been almost impossible to use a bank because you couldn't see where the bankers were(!!) in a busy town on a busy day.

    I see this a lot. Here on the forums, which is an extreme minority of players. As other posters have mentioned, a very easy option to dismiss pets is readily available at every Sorc player's fingertips. Considering this, and that many Sorc players don't bother to solve this supposedly dire situation on their own, maybe this 'problem' and sentiment isn't as large or widespread as y'all like to claim.

    I'm very much struggling to understand how you think an option for the owner of the pet to dismiss their own pet solves the problem *for everyone else*. People got very excited when the setting to not see other people's followers was introduced. But it does. Not. Work.

    PS if you prefer reddit one of many searches you could run to see the very same complaints here https://www.google.com/search?q=reddit+twilights+eso+blocking+screen

    That's exactly it. It's not everyone else's problem. There is a laundry list of actual problems in the game and what other players do with their pets isn't one of them. If you think it's so necessary for Zos to take time away from actual priorities to fix viewing settings that's one thing, but y'all do not get to curate other players gaming experiences. If they want their pets out that is their prerogative, one that I'll remind you doesn't affect you at all. Pets are visual to you only they are not barriers to banks or stations. You are not stopped or impeded IN. ANY. WAY.
    Shara_Wynn wrote: »

    I see this a lot. Here on the forums, which is an extreme minority of players. As other posters have mentioned, a very easy option to dismiss pets is readily available at every Sorc player's fingertips. Considering this, and that many Sorc players don't bother to solve this supposedly dire situation on their own, maybe this 'problem' and sentiment isn't as large or widespread as y'all like to claim.

    If those that post on this forum are an extreme minority (your own words), then how can you possibly ascertain that many sorc players don't have a problem with their flappy pets?


    As crazy as this may sound. I do just that. Every-time I have to speak to anyone quest related where I don’t want to lose my immersion, I take a few seconds to dismiss my pet. In fact if you doing quest, you don’t even need the pets as it’s brain dead easy. You could just spam heavy attacks to get you through most if not all overland story quest. I just keep the imp out since he’s less prone to get in my way. And I don’t pull the flappy pet out unless I’m doing content that requires it, (for me that would be vet dungeons or work boss’s).

    So again, the solution is there. You just have to want to use it. It’s annoying yes, but hey, at least there is a solution in game and we don’t have to actually pay for it for a change, lol.

    You're right, it is crazy. Crazy to expect the player to go through all that rigmarole just to play the class to the full extent that it should be played to. It is not a solution to have to jump through those hoops, just to be able to quest without flapping wings obscuring the npc's I am talking to. How does that equate to emersion?

    I have a dismiss pet add-on, I always try to dismiss my pets in towns and cities. Many other players do not. However, as annoying as it is to have other's flappy pets all up in my periphery whenever I am trying to do anything in town, it was not the point of my original post.

    I would just like the pet to be made a little less conspicuous and no I don't think that "not using the twilight pet" is really a solution to the pet being visually intrusive to my and other's enjoyment of the game. If the only solution is to not use the twilight pet, then I would very much like another pet to replace it with.

    Pressing C to get to the character screen is not 'jumping through hoops'. I keep getting told that EvErY Sorc player is burdened with this impossible weight but, have you considered just asking them to dismiss? I mean, surely they would understand, agree and dismiss because everyone is suffering right? That's another solution right in your hands. Drop a link to the add-on in chat and spread the word on Reddit even. Apparently the bulk of the player base is there. Start a Guild. Guide Sorc players new and old through the arduous trek through the Character Screen. Certainly if this is indeed a problem that every player agrees on and is experiencing then these on-hand solutions will lift the darkness in no time.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Shara_Wynn
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    Pressing C to get to the character screen is not 'jumping through hoops'. I keep getting told that EvErY Sorc player is burdened with this impossible weight but, have you considered just asking them to dismiss? I mean, surely they would understand, agree and dismiss because everyone is suffering right? That's another solution right in your hands. Drop a link to the add-on in chat and spread the word on Reddit even. Apparently the bulk of the player base is there. Start a Guild. Guide Sorc players new and old through the arduous trek through the Character Screen. Certainly if this is indeed a problem that every player agrees on and is experiencing then these on-hand solutions will lift the darkness in no time.

    I garner from your posts that you aren't bothered with the Sorcerer pet. Or perhaps that you don't play a sorcerer. But for myself and for many others (despite what you may think) it is annoying to have to dismiss a pet every time we talk to a quest NPC.

    That's exactly it. It's not everyone else's problem. There is a laundry list of actual problems in the game and what other players do with their pets isn't one of them. If you think it's so necessary for Zos to take time away from actual priorities to fix viewing settings that's one thing, but y'all do not get to curate other players gaming experiences. If they want their pets out that is their prerogative, one that I'll remind you doesn't affect you at all. Pets are visual to you only they are not barriers to banks or stations. You are not stopped or impeded IN. ANY. WAY.

    But by the same token, and in your own words, you also do not get to curate other players gaming experiences, by denying that an issue exists for many players around the flapping motion of the twilight pet. Just because you do not agree with those concerns, it doesn't make them any less legitimate. It is a real issue for many players. Many more than who post on any forum I will wager.

    Also please stop with the bating posts.
    Edited by Shara_Wynn on February 6, 2024 9:47AM
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  • Northwold
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  • davidtk
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    AScarlato wrote: »
    I find this hard to believe. You're telling me not once has their flapping every blocked your view? Do you just never talk to npcs with it summoned?

    I ended up just deleting my sorc as I used this as my heal skill, and I just had enough of being irritated by it.

    I've been playing pet sorc since I started playing and to be honest, I don't remember her blocking my view, if it did once or twice, it never bothered me. About some things, like changing my outfit or talking with NPCs, I rly don't remember if I had blocked view. (It's more the crazies running around with resto staff and abilities that get on my nerves (when I'm at the overland outfit station))

    And I don't play from the first person view, because I have no reason to play this game that way, in dungeons and trials I need an overview, not to look at my hands in a limited view.
    I'm more bothered by Maw or Colosus or Atros when I'm tanking a boss and someone throws Atros at my head lol :D

    But still as I said, I understand and agree that Twilight need some changes.
    Or maybe it would be enough that when one uses crown store / outfit station / armory / talk with NPC the game doesn't show anything distracting around. Pets, players and NPCs disappear in certain situations when they are too close around your toon"in the view" of the camera.
    Really sorry for my english
  • Shara_Wynn
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    I posted three screenshots at the start of the thread. They are obviously stills, as screen shots are, but imagine if you will, those wings flapping up and down in front of the quest npc's face for the entire time I am talking to her. For me that is just too much.

    I accept that some people don't notice it or that it doesn't really bother them when they do notice it, but many others find it highly distracting and detrimental to the enjoyment of their ESO experience.

    It has been a known issue for many players over many years and yet (as someone has already pointed out) while ZOS felt it necessary to spend their resources on making changes to the templar jabs animation, which is not anything that any player (as far as I am aware), ever really complained about, they seem unwilling to spend their resources on making changes to the twilight pet animation, which is something many players have complained about.

    They also made changes to the arcanist crux animation pretty quickly after the launch of Necrom. So I don't, and truly I genuinely mean this, I don't understand why they think the flapping wings of the twilight pet is any less of an eye strain than the arcanist crux animation. Especially since the player base has given far more negative feedback on the former over the latter.
    Edited by Shara_Wynn on February 6, 2024 12:54PM
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  • Danikat
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    My "fix" for myself is to never use the twilight on my sorcerer, but that doesn't help with all the others which are around. I do what I can to angle the camera so they're not right in my eye line but it's not always possible, especially if one appears after you've started talking to an NPC or whatever.

    I wish there was a way to hide them, or at least alternative models (smaller ones and/or ones with less repetitive animations). I know that wouldn't fix the problem entirely because it would be the players choice which ones they use, but it would at least make it rarer.

    Sakiri wrote: »
    limit followers doesn't work because pets aren't followers.

    Hiding Pets in Towns
    A new feature is available in your settings to allow you to hide other players' pets (hereafter shorthand to mean summoned class ability pets like Winged Twilights and Warden bears, vanity pets, assistants, and Companions) around certain high-traffic objects in the game. Specifically, this includes daily crafting writ bestowal boards, daily crafting writ turn-in crates, and basic crafting stations.
    Your own pets will not be hidden if this option is turned on, and if a player whose pets are hidden gets into a duel or combat while near the affected objects, the pets will reappear.
    The setting can be found within the Gameplay menu, then toggling "Limit Followers in Towns.” Again, this is an optional feature you can turn on or off at your discretion!


    https://forums.elderscrollsonline.com/en/discussion/620696/pc-mac-patch-notes-v8-2-5-firesong-update-36

    It works as ZOS designed it, but the way it works makes it almost useless. It uses the player's proximity to crafting stations to determine if their pets need to be hidden, and only activates if they're close enough to use it. So if they're standing slightly off to one side it doesn't matter if their pet is on top of the station, it won't be hidden.

    I've seen it happen, a player runs up to a crafting station and as they get next to it their pets dissapear, then reappear as soon as they step away.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • BlueRaven
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    This is the players own pet? So it’s a self inflicted issue? So this is a non issue.

    We can’t auto dismiss pets in towns because combat happens in towns. So what happens to a player in combat in a town, do their pets constantly get dismissed in the middle of combat? If the pets are invisible, do other players see mobs just randomly in combat with nothing? Towns are not “no combat” areas. Think this through.

    If the crafting stations are too busy, maybe use a crafting station in an area that is not busy? It’s not hard to find basically empty cities and towns in this game anymore.
  • Shara_Wynn
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    BlueRaven wrote: »
    This is the players own pet? So it’s a self inflicted issue? So this is a non issue.

    Then by that same reasoning, every issue in the game is a self inflicted issue, because the player chooses to play the game.
    BlueRaven wrote: »
    We can’t auto dismiss pets in towns because combat happens in towns. So what happens to a player in combat in a town, do their pets constantly get dismissed in the middle of combat? If the pets are invisible, do other players see mobs just randomly in combat with nothing? Towns are not “no combat” areas. Think this through.

    Well then how about just auto dismiss out of combat?
    BlueRaven wrote: »
    If the crafting stations are too busy, maybe use a crafting station in an area that is not busy? It’s not hard to find basically empty cities and towns in this game anymore.

    Many of the empty cities and towns, while they do have crafting stations, don't have daily writ boards.
    Edited by Shara_Wynn on February 6, 2024 2:21PM
    Alchemy says "Hi".
  • fizl101
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    Shara_Wynn wrote: »
    BlueRaven wrote: »
    This is the players own pet? So it’s a self inflicted issue? So this is a non issue.

    Then by that same reasoning, every issue in the game is a self inflicted issue, because the player chooses to play the game.
    BlueRaven wrote: »
    We can’t auto dismiss pets in towns because combat happens in towns. So what happens to a player in combat in a town, do their pets constantly get dismissed in the middle of combat? If the pets are invisible, do other players see mobs just randomly in combat with nothing? Towns are not “no combat” areas. Think this through.

    Well then how about just auto dismiss out of combat?
    BlueRaven wrote: »
    If the crafting stations are too busy, maybe use a crafting station in an area that is not busy? It’s not hard to find basically empty cities and towns in this game anymore.

    Many of the empty cities and towns, while they do have crafting stations, don't have daily writ boards.

    TBH although auto dismissing out of combat may resolve the issue in towns etc, it needs extending for the visual combat in combat in dungeons/trials in my opinion. Especially in enclosed spaces like corridors where the camera zooms in and out based on the walls. Its why I would heartily wish for a teeny tiny nixad or similar!
    Soupy twist
  • Veinblood1965
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    My main is a Pet Sorc and I hate the thing. For starters, it's in the WAY no matter what you do. It's right up in your face unless in combat. Two it is ugly and I mean uglier than a skeever hopped up on skooma.

    Chage the darn thing or give options to have it follow farther away.
  • BlueRaven
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    Shara_Wynn wrote: »
    BlueRaven wrote: »
    This is the players own pet? So it’s a self inflicted issue? So this is a non issue.

    Then by that same reasoning, every issue in the game is a self inflicted issue, because the player chooses to play the game.

    No, you can’t make your character look ugly, then blame the game because your character looks ugly.

    The player knew they had pets out, they choose not to dismiss them. Next time dismiss your own pets.
    Shara_Wynn wrote: »
    BlueRaven wrote: »
    We can’t auto dismiss pets in towns because combat happens in towns. So what happens to a player in combat in a town, do their pets constantly get dismissed in the middle of combat? If the pets are invisible, do other players see mobs just randomly in combat with nothing? Towns are not “no combat” areas. Think this through.

    Well then how about just auto dismiss out of combat?

    So you can’t prepare for combat then? Can’t have pets out in a duel unless the other player attacks first? Can’t have a pet run interference/heal until AFTER being attacked by a guard?
    Shara_Wynn wrote: »
    BlueRaven wrote: »
    If the crafting stations are too busy, maybe use a crafting station in an area that is not busy? It’s not hard to find basically empty cities and towns in this game anymore.

    Many of the empty cities and towns, while they do have crafting stations, don't have daily writ boards.

    Many do. Where I do writs (in the vanilla game btw) there is maybe 1 or 2 people in the entire town, with the crafting areas often all to myself.

    Writ board? Check.
    Writ turn in? Check.
    Bank? Check.
    Wayshrine? Check.
  • AlienSlof
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    Just give us the option of a toggle on/off visuals. I'm sick of the flapping, but a toggle doesn't deny the pets or how they look to anyone else.

    And the hide in towns option does indeed. Not. Work.
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Shara_Wynn
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    BlueRaven wrote: »

    No, you can’t make your character look ugly, then blame the game because your character looks ugly.

    The player knew they had pets out, they choose not to dismiss them. Next time dismiss your own pets.

    What has how my character looks got to do with the twilight sorcerer pet or any other game issue?

    Also I am not sure what you mean here. Do you mean the player should dismiss their own pets, so they don't interfere with their own gaming experience? Or do you mean it is ok for other players to have their pets out if they choose to in cities and if other players don't like it they can go elsewhere?

    If it is the first instance, then that is really time consuming and very much interferes with my immersion of the gameplay if I keep having to dismiss my pet every time I want to talk to a quest NPC and re-summon it whenever I want to enter combat. Yes I could not use the pet, or I could play a different class or I could also just go play another game ;) .

    If it is the second instance, then that is really annoying for everyone else, especially in towns, trials and dungeons etc.

    To be honest (as others have mentioned in many other posts) I would rather just have a client side spell/effects/pet toggle so I could reduce all the flashiness in this game. Much of it actually hurts my eyes. But it is the flapping of the sorcerer pet that is the most distracting part of it. It draws the eyes away from text and what ever else is going on. If you don't find it distracting, then I am happy for you, truly, but many do and I fail to see how it is such a problem to just have it toned down.
    BlueRaven wrote: »
    So you can’t prepare for combat then? Can’t have pets out in a duel unless the other player attacks first? Can’t have a pet run interference/heal until AFTER being attacked by a guard?

    Perhaps I chose the wrong word there. Perhaps there can be some way to make them invisible, rather than dismiss them outright. The pet can then become visible again if the player enters combat. The pet would technically still be there and able to do all of it's mechanics the moment combat starts.
    BlueRaven wrote: »
    Many do. Where I do writs (in the vanilla game btw) there is maybe 1 or 2 people in the entire town, with the crafting areas often all to myself.

    Writ board? Check.
    Writ turn in? Check.
    Bank? Check.
    Wayshrine? Check.

    I do writs in many places, including base game cities and they are still fairly busy. If they are not busy when you are there, I am pleased for you, but your experience is not my experience.
    Edited by Shara_Wynn on February 6, 2024 6:23PM
    Alchemy says "Hi".
  • SilverBride
    SilverBride
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    Danikat wrote: »
    Sakiri wrote: »
    limit followers doesn't work because pets aren't followers.

    Hiding Pets in Towns
    A new feature is available in your settings to allow you to hide other players' pets (hereafter shorthand to mean summoned class ability pets like Winged Twilights and Warden bears, vanity pets, assistants, and Companions) around certain high-traffic objects in the game. Specifically, this includes daily crafting writ bestowal boards, daily crafting writ turn-in crates, and basic crafting stations.
    Your own pets will not be hidden if this option is turned on, and if a player whose pets are hidden gets into a duel or combat while near the affected objects, the pets will reappear.
    The setting can be found within the Gameplay menu, then toggling "Limit Followers in Towns.” Again, this is an optional feature you can turn on or off at your discretion!


    https://forums.elderscrollsonline.com/en/discussion/620696/pc-mac-patch-notes-v8-2-5-firesong-update-36

    It works as ZOS designed it, but the way it works makes it almost useless. It uses the player's proximity to crafting stations to determine if their pets need to be hidden, and only activates if they're close enough to use it. So if they're standing slightly off to one side it doesn't matter if their pet is on top of the station, it won't be hidden.

    I've seen it happen, a player runs up to a crafting station and as they get next to it their pets dissapear, then reappear as soon as they step away.

    If you look at my screenshot again you will see that there are 2 other players also standing right at the crafting station with me. One of them is the Sorcerer whose pets these are. There are 3 of us directly at the crafting station and these pets are still very visible.
    PCNA
  • Kendaric
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    Just add the winged twilight as a criminal act ... that should take care of people having them around in cities :)
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • Syldras
      Syldras
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      Kendaric wrote: »
      Just add the winged twilight as a criminal act ... that should take care of people having them around in cities :)

      I know this pops up every time this topic comes up at the forum again - which is twice a month or so, if not more often - but no, lorewise, this wouldn't make sense, sorry. Summoning is not forbidden. Sorcerers are thought of being in control of their summons just as other people control their normal, mortal pet.

      Of course we could change this for the sake of "realism", but then many normal pets and mounts would also have to be banned in towns. I don't see a big difference between someone running around with a daedric summon, a frostbite spider, an armed Dwemer automaton, or even a bear. Oh, and of course then polymorphs like spriggans, draugr, atronachs and lichs shouldn't be welcome in stores and banks either, let alone people who have a weird glowy unnatural skin that looks like stone, lava or treebark. You can't tell me this would not scare the normal Tamrielic person.

      That said, the flapping also annoys me (which is the reason I immediately unsummon my twilight as soon as it's not needed anymore) and I'd support an option to hide other people's summons (and even pets, if one wishes). Also, twilights should sit down if not in fight. The animation for them sitting does already exist anyway.
      @Syldras | PC | EU
      The forceful expression of will gives true honor to the Ancestors.
      Sarayn Andrethi, Telvanni mage (Main)
      Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
      Malacar Sunavarlas, Altmer Ayleid vampire
      Soris Rethandus, a Sleeper not yet awake
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