Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
SmellyUnlimited wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
I see no scenario where this would actually “increase” inflation. If players have a global look at goods for sale, the contrary would be true - prices inevitably would drop and find a medium. Right now the inconvenience of getting to certain area guild traders is what leads people to purchase items at a higher cost from the high density traders in the big cities (Deshaan, Elden Root, etc.). They’ve monopolized the markets and the lower tier traders rarely get much traction, which is why the big guilds can charge 20-50k a week for the ability to sell at high density locales.
It's so time consuming to have to run to each and every zone checking every trader for a specific piece of gear when we could have a auction house in a major zone where multiple guilds can list items. You could even make 3-5 Auction Houses spread across Tamriel to hold multiple guilds as to not bog down one single zone. Just something that would make shopping/selling a lot easier in my opinion
Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
There are a whole litany of responses in this thread that blow to pieces the inflation point.
If anything contributes to inflation, it's the way the trader setup concentrates the vast, vast majority of all trading in a small handful of geographic locations with a lot of footfall, without any easy mechanism for players to see prices elsewhere.
Effectively, prices are set in Wayrest, Belkarth, etc, and prices at ANY of the other traders become completely irrelevant to the game's economy because so few people bother to look elsewhere / so many people are fed up of seeing something on TTC only to find it's gone by the time they get there that they stop bothering.
That also creates a huge incentive for flipping.
Price transparency / discoverability (and therefore proper price competition) does not happen properly in ESO. Ergo, sellers can raise prices at will in the core locations and demand will not fall commensurately to counteract that on commodity items because no one can see the other prices and few go through the mad exercise of trekking the world just in case, while any seller in the key locations with an ounce of common sense will just follow the prevailing prices there because someone is going to buy at the higher price anyway.
Those prices are in turn driven up BECAUSE of the trader bidding system, which drives guild dues in the key trader locations. As gold sinks go, a gold sink that itself significantly contributes to the very inflation it is supposed to address looks rather misguided.
Separately, the guild membership gate to selling means a slice of players plain do not sell. That artificially restricts supply, particularly of commodity items. Which, again, reduces any pressure to lower prices.
No there's not. There's just a bunch of posts from people who want to change one of the central aspects the game design because they don't like the trader system ZOS created.
It's so time consuming to have to run to each and every zone checking every trader for a specific piece of gear when we could have a auction house in a major zone where multiple guilds can list items. You could even make 3-5 Auction Houses spread across Tamriel to hold multiple guilds as to not bog down one single zone. Just something that would make shopping/selling a lot easier in my opinion
Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
SmellyUnlimited wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
I see no scenario where this would actually “increase” inflation. If players have a global look at goods for sale, the contrary would be true - prices inevitably would drop and find a medium. Right now the inconvenience of getting to certain area guild traders is what leads people to purchase items at a higher cost from the high density traders in the big cities (Deshaan, Elden Root, etc.). They’ve monopolized the markets and the lower tier traders rarely get much traction, which is why the big guilds can charge 20-50k a week for the ability to sell at high density locales.
Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
Well now if it's a central marketplace, (again best example I've seen of this was back in New World) then yeah all sales will come from one source and the value of everything is going to drop... like a rock. Because all these bidders are now directly competing against each other in-house.
So the auction house would actually deflate the price of many things however it would almost certainly remove the gold sink that comes from bidding, which drives the guild and members into collecting the money, doing guild events for this purpose and overall caring about the financial well-being of the guild. Thus, kiosk bidding drives the economy.
But if the bid mechanism goes away and then cheaper sales means the tax revenue will diminish (but still be valuable over time), then the first casualty is going to be guild identity. If the guild can no longer help players make money or if able provide for a weekly sales kiosk then people will lose interest in them. And some guilds pride themselves on having their own 'flavor' for sales and such, that too will have to go away.
People are not going to pay for what something will be worth when they can get it for pennies from a couple thousand sellers. Alot of damage to the ESO economy would be done and it would also kill a chunk of the Team spirit (gags) that drives guilds, which also drives the economy.
They'd get their free stuff for pennies and then make no money at all really when they want to turn around and sell something. So fix one problem and create a bigger one. Game economy would go into a deep recession, people would not have any money except for the large guilds or companies that survive somehow, and some would. All the money would go to them thru taxes (maybe), like if they owned territories or zones or something. They'd sit on all that money and you'd all still be broke.
Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
Well now if it's a central marketplace, (again best example I've seen of this was back in New World) then yeah all sales will come from one source and the value of everything is going to drop... like a rock. Because all these bidders are now directly competing against each other in-house.
So the auction house would actually deflate the price of many things however it would almost certainly remove the gold sink that comes from bidding, which drives the guild and members into collecting the money, doing guild events for this purpose and overall caring about the financial well-being of the guild. Thus, kiosk bidding drives the economy.
But if the bid mechanism goes away and then cheaper sales means the tax revenue will diminish (but still be valuable over time), then the first casualty is going to be guild identity. If the guild can no longer help players make money or if able provide for a weekly sales kiosk then people will lose interest in them. And some guilds pride themselves on having their own 'flavor' for sales and such, that too will have to go away.
People are not going to pay for what something will be worth when they can get it for pennies from a couple thousand sellers. Alot of damage to the ESO economy would be done and it would also kill a chunk of the Team spirit (gags) that drives guilds, which also drives the economy.
They'd get their free stuff for pennies and then make no money at all really when they want to turn around and sell something. So fix one problem and create a bigger one. Game economy would go into a deep recession, people would not have any money except for the large guilds or companies that survive somehow, and some would. All the money would go to them thru taxes (maybe), like if they owned territories or zones or something. They'd sit on all that money and you'd all still be broke.
I'm not clear that you're talking about the economy at all, but about guilds, when you say "a lot of damage to the ESO economy would be done"? Granted, ZOS have conflated guilds and *access* to the economy. But I can't see the economic damage of what you're describing?
The gold sink of bidding for traders is self defeating -- it incentivises selling at ever higher prices, the level of the gold sink rises as bids get higher, sales have to price higher still. While it's often thought to be a good reason to have the guild trader system because it supposedly combats inflation, it's rather likely to be *causing* inflation in the first place!
FlopsyPrince wrote: »To me that's not a healthy market when I'm forced to lose money because someone else wants to basically give things away. You know I understand folks are different and have different opinions on things and that's fine but just don't stop other people from making money because someone else has a point to make.
How are you ever forced to lose money?
You would only have any pressure there if you were flipping, but even that wouldn't be forced.
You and all of us have to sell for what the market will pay.
Yeah I covered my thoughts on this one already, however its fine if you don't agree.
No one's going to be buying anything for what its worth when they can get it from someone else whose selling it for less. And in this discussion we're talking about a central marketplace that pools hundreds, if not thousands of different sales together for same or different items. Again, this happened way too often in New World and the market did not set the price, it was the guys selling everything for pennies that forced us to either stop selling, (change servers in order to make a sale) or reduce our prices significantly lower in order to undercut (but in reality we didn't care about undercutting it was all we could do to make a sale).
So again, I must respectfully disagree that we would not be forced to change our prices and take losses in order to sell. Because I saw it happen before, others experienced it and it was a common issue that occurred frequently.
Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
FlopsyPrince wrote: »FlopsyPrince wrote: »To me that's not a healthy market when I'm forced to lose money because someone else wants to basically give things away. You know I understand folks are different and have different opinions on things and that's fine but just don't stop other people from making money because someone else has a point to make.
How are you ever forced to lose money?
You would only have any pressure there if you were flipping, but even that wouldn't be forced.
You and all of us have to sell for what the market will pay.
Yeah I covered my thoughts on this one already, however its fine if you don't agree.
No one's going to be buying anything for what its worth when they can get it from someone else whose selling it for less. And in this discussion we're talking about a central marketplace that pools hundreds, if not thousands of different sales together for same or different items. Again, this happened way too often in New World and the market did not set the price, it was the guys selling everything for pennies that forced us to either stop selling, (change servers in order to make a sale) or reduce our prices significantly lower in order to undercut (but in reality we didn't care about undercutting it was all we could do to make a sale).
So again, I must respectfully disagree that we would not be forced to change our prices and take losses in order to sell. Because I saw it happen before, others experienced it and it was a common issue that occurred frequently.
What someone will pay is what it is worth.
How do you claim a different value for something?
You can only get more now because it is not possible to find what it is really worth easily (especially on console).
FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
I want an auction house system in ESO.
It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
Hard yes. If I do not have to run all over Tamriel to get a single item or pray that "last seen 10 hrs ago" on TTC is still valid, then I'm all in. Trade Guilds is a failure.
SaffronCitrusflower wrote: »I want an auction house system in ESO.
I want a central auction house too. But only if I'm the only player who has access to it.It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
Hard yes. If I do not have to run all over Tamriel to get a single item or pray that "last seen 10 hrs ago" on TTC is still valid, then I'm all in. Trade Guilds is a failure.
The current trading guild/vendor system is what keeps inflation under control....at least as much as can be expected. I like my trade guilds. It would be a huge disappointment to lose them.