Pixiepumpkin wrote: »FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
But that can only happen if the population is small and the items on the AH are not being replentished.
People always leave that part out. Its not like everything is going to be bought up, relisted higher and sell, because items are always going to be listed to be sold. The flippers would not be able to keep up.
Rare items could be purchased and flipped higher, but that already happens now due to addons that ping flippers with items that have been listed cheaper.
Again you are concentrating on common items. Rare items are not all of a sudden be more abundant in the game. They are rare not because players hoard them but because they are hard to come by. Common items would drop in price just as you say. That means casual players have a harder time making gold so will have a harder time affording the rare items that will increase in price.
Not having an auction house is what hurts casual players. Casual players don’t / aren’t going to spend the time to join a guild just to sell their valuable items.
Pixiepumpkin wrote: »FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
But that can only happen if the population is small and the items on the AH are not being replentished.
People always leave that part out. Its not like everything is going to be bought up, relisted higher and sell, because items are always going to be listed to be sold. The flippers would not be able to keep up.
Rare items could be purchased and flipped higher, but that already happens now due to addons that ping flippers with items that have been listed cheaper.
FlopsyPrince wrote: »wolfie1.0. wrote: »FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
Finding things is the easy part. Got to place said item drops, do the thing you need to do to get said thing to drop. Pray rng gives you luck. Rinse and repeat. Everything tradable is essential free with effort.
There are instances where motif prices have increased mostly because players in general stopped doing the content needed to farm them, because the precieved value was too low.
No matter what economic structure you have you will never reach what the true value of something is because value is a subjective and volatile term which humans will adjust to according to their own terms. Even in situations where prices are fixed value is not, because humans are not bots.
Where do blue or green Aggressive Pants drop?
No, it is not easy to find some things, and that is an example I faced recently on the PS5. I can't go to "where it drops" and farm it. Nor do I want to farm Vet dungeons I suck at to maybe get something. I want to find where it is sold and decide if the price is reasonable enough for me. I also want to know how much I should charge for something I do get, basically impossible for many of us today.
Why do you guys want to change the fundamental design of ESO? There are lots of other games out there that have an auction house and no incentive to join guilds.
Pixiepumpkin wrote: »FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
But that can only happen if the population is small and the items on the AH are not being replentished.
People always leave that part out. Its not like everything is going to be bought up, relisted higher and sell, because items are always going to be listed to be sold. The flippers would not be able to keep up.
Rare items could be purchased and flipped higher, but that already happens now due to addons that ping flippers with items that have been listed cheaper.
Again you are concentrating on common items. Rare items are not all of a sudden be more abundant in the game. They are rare not because players hoard them but because they are hard to come by. Common items would drop in price just as you say. That means casual players have a harder time making gold so will have a harder time affording the rare items that will increase in price.
Not having an auction house is what hurts casual players. Casual players don’t / aren’t going to spend the time to join a guild just to sell their valuable items.
Casual players can sell items to guild mates in a social guild even it they do not have a trader. Casual players can sell items in zone chat. If a casual player doesn't want to join a guild that gets a trader that is their choice. There are guilds with no dues that have a trader almost every week. One I was in for quite a while had only one requirement. You had to log into the game at least once a month.
The current system has many different levels and the more you participate the more you get out of it. Kind of like trials. If you want to run vet hard mode trials you join a guild and get on a progression team. If you just want to run normal you can find groups in zone.
Putting in an auction house now would double thump casual players. There is enough gold in the game that a few players could easily drive up prices on rare items and the abundance of common items would make it harder to earn gold just starting out or through casual play.
wolfie1.0. wrote: »Pixiepumpkin wrote: »FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
But that can only happen if the population is small and the items on the AH are not being replentished.
People always leave that part out. Its not like everything is going to be bought up, relisted higher and sell, because items are always going to be listed to be sold. The flippers would not be able to keep up.
Rare items could be purchased and flipped higher, but that already happens now due to addons that ping flippers with items that have been listed cheaper.
You are forgetting a few things of import. First is the near infinite capacity of craft bags.
Second, nearly every hardcore trader in the game has a war chest of gold stored away in the game.
Third this won't happen suddenly, there will be time to prepare.
Now maybe someone can't create a monopoly on all of the Columbine in the game. But they can sure try with an central auction house.
At the very least market manipulation will occur. At worst a trade guild will corner the market on items and set prices primarily because they could in reality out buy almost everyone else.
Like I said before, no matter what system you use hardcore traders will still make gold.
valenwood_vegan wrote: »Not having an auction house is what hurts casual players. Casual players don’t / aren’t going to spend the time to join a guild just to sell their valuable items.
That may be true for some, but it's quite the generalization.
This particular former casual solo quester took a chance and joined a trading guild three years ago and became an engaged, subbed endgamer.
I for one am glad that the design of the guild trader system got me to step out of my comfort zone a little bit and engage more with the larger game. To be totally honest, I probably wouldn't still be here today otherwise.
barney2525 wrote: »So if ZOS wants to change it, they can and will. If they don't want to, they won't.
It's as simple as that.
Why do you guys want to change the fundamental design of ESO? There are lots of other games out there that have an auction house and no incentive to join guilds.
Why do you guys want to change the fundamental design of ESO? There are lots of other games out there that have an auction house and no incentive to join guilds.
Let's be honest, here. If the only reason people join guilds is because the game forces people to join guilds so that they can sell stuff (though I hope that's not the case), then a more comprehensive rethink of how to make guilds attractive is in order. That would amount to a complete failure of game design.
SaffronCitrusflower wrote: »Why do you guys want to change the fundamental design of ESO? There are lots of other games out there that have an auction house and no incentive to join guilds.
Let's be honest, here. If the only reason people join guilds is because the game forces people to join guilds so that they can sell stuff (though I hope that's not the case), then a more comprehensive rethink of how to make guilds attractive is in order. That would amount to a complete failure of game design.
Being honest is admitting that people join guilds for many reasons, not just for trade. MMO's are for making friends, grouping up, and helping each other achieve in game goals. MMO's are not for solo questers who never want to interact with other players.
SaffronCitrusflower wrote: »Why do you guys want to change the fundamental design of ESO? There are lots of other games out there that have an auction house and no incentive to join guilds.
Let's be honest, here. If the only reason people join guilds is because the game forces people to join guilds so that they can sell stuff (though I hope that's not the case), then a more comprehensive rethink of how to make guilds attractive is in order. That would amount to a complete failure of game design.
Being honest is admitting that people join guilds for many reasons, not just for trade. MMO's are for making friends, grouping up, and helping each other achieve in game goals. MMO's are not for solo questers who never want to interact with other players.
MMOs are for whatever and whomever the MMO wants to be for. If there were a prescription for what *every* MMO "must" do, well, this thread would not be here.
Separately, I did not say people join guilds only for trade. I said I hoped that was not the case. That was the premise of the message I replied to.
And even ZOS agrees that they need to work on reasons for people to join guilds, becasue most of it is for trading.SaffronCitrusflower wrote: »Being honest is admitting that people join guilds for many reasons, not just for trade. MMO's are for making friends, grouping up, and helping each other achieve in game goals. MMO's are not for casual solo questers who never want to interact with other players.
SaffronCitrusflower wrote: »A global auction house is a horrible idea for ESO. It will radically upset the guild structure, the economy, and be changing the fundamental design of the game that makes ESO unique.
As customers of this product, we have a right to voice our opinons on the matter. MMORPGs are ever growing and need to meet the demand of the players needs. I would argue that the vast majority of people DO NOT like the guild trade system and would prefer a central auction house. Its easier, less effort to list, generally has a much much higher listing amount and it saves a TON of time, and that alone is the primary reason so many folks dislike the guild trade system, its a waste of time and I only have so many hours left in life. Playing to have fun is one thing, wasting time to pad excel sheets is another.SaffronCitrusflower wrote: »Please just stop trying to make the game what you want it to be rather than what it was designed to be. The vast majority of players like, or at least prefer, the trading system as it is now better than a central auction house, and there is zero chance ZOS is going to create a global auction house no matter how vocal the minority who wants one decide to be. A global auction house will simply be far too disruptive of a change.
And I am convinced that the majority arguing against a central auction house simply want to keep control of the system they currently control, along with the billions of gold they make.SaffronCitrusflower wrote: »I'm convinced the majority of players asking for a global auction house are the flippers who just want to run up the prices on rare items so they can make gold easier. Their intentions are self serving, not promoting a way to make the game better.
SaffronCitrusflower wrote: »@ZOS_Kevin
Can we please just shut down this useless back and forth? This thread has devolved into polite name calling and is never going to result in anyone convincing anyone of anything. Further, ZOS is not going to implement a global auction house, so the entire discussion is mute.
Thanks for your consideration.
SaffronCitrusflower wrote: »Why do you guys want to change the fundamental design of ESO? There are lots of other games out there that have an auction house and no incentive to join guilds.
Let's be honest, here. If the only reason people join guilds is because the game forces people to join guilds so that they can sell stuff (though I hope that's not the case), then a more comprehensive rethink of how to make guilds attractive is in order. That would amount to a complete failure of game design.
Being honest is admitting that people join guilds for many reasons, not just for trade. MMO's are for making friends, grouping up, and helping each other achieve in game goals. MMO's are not for casual solo questers who never want to interact with other players.
A global auction house is a horrible idea for ESO. It will radically upset the guild structure, the economy, and be changing the fundamental design of the game that makes ESO unique.
Kidgangster101 wrote: »Pixiepumpkin wrote: »FlopsyPrince wrote: »Hard no on an auction house. Trade guilds are an integral part of the game and the current system controls inflation in a way a central auction house will not. Things are already too expensive, especially for new players. A central auction house would blow up the in game economy.
This is often asserted, without any proof.
No one knows for sure what would happen if things were centralized. It is too big of a change to fully predict.
We still need some central way to find things and "reasonable" prices. That can happen in the current system, but it really is needed!
It's very simple to know what would happen with an AH, rich people would corner the market and jack up the prices. Why would you not under that system? Sit at one place, buy up all the sales of a rare item and post them for twice the price. It's simple. Just ask yourself in which system would that be harder, the current where you have to run around everywhere or just sit in one place? Hard no.
But that can only happen if the population is small and the items on the AH are not being replentished.
People always leave that part out. Its not like everything is going to be bought up, relisted higher and sell, because items are always going to be listed to be sold. The flippers would not be able to keep up.
Rare items could be purchased and flipped higher, but that already happens now due to addons that ping flippers with items that have been listed cheaper.
Again you are concentrating on common items. Rare items are not all of a sudden be more abundant in the game. They are rare not because players hoard them but because they are hard to come by. Common items would drop in price just as you say. That means casual players have a harder time making gold so will have a harder time affording the rare items that will increase in price.
Not having an auction house is what hurts casual players. Casual players don’t / aren’t going to spend the time to join a guild just to sell their valuable items.
Casual players can sell items to guild mates in a social guild even it they do not have a trader. Casual players can sell items in zone chat. If a casual player doesn't want to join a guild that gets a trader that is their choice. There are guilds with no dues that have a trader almost every week. One I was in for quite a while had only one requirement. You had to log into the game at least once a month.
The current system has many different levels and the more you participate the more you get out of it. Kind of like trials. If you want to run vet hard mode trials you join a guild and get on a progression team. If you just want to run normal you can find groups in zone.
Putting in an auction house now would double thump casual players. There is enough gold in the game that a few players could easily drive up prices on rare items and the abundance of common items would make it harder to earn gold just starting out or through casual play.
So casual players need to go out of their way to participate in a thing that is a basic function to games? People say just join a trader guilds and make friends ECT..... But you know that's called a social guild so why not just make social guilds more important you shouldn't be forced to pay dues to make gold. Again I'm saying this as a person that has so much gold. I quit the game due to how the reading system is, how they ruined pvp, how the game is so laggy.
I can come back right now and just flip a bunch of stuff to double my money, I could do the same in central AH except I take more risk because EVERYONE in the game has access to it and can keep undercutting me. Or keep me having to buy stock out over and over and over again. Anyone that wants to make gold will always find a way to no matter the system.
Yes it is harder to do in the current system, but guess what? ALL the time I spend traveling and flipping items in the current system is me ignoring content. All those shouts I see for a tank for content is ignored just becaus I need to do my rounds. Just saying again no system is perfect but this one has failed terribly (and it really only benefits the rich because they can just get richer and richer..... Isn't that the #1 complaint for not having a central AH?) Just saying.......
FlopsyPrince wrote: »valenwood_vegan wrote: »Not having an auction house is what hurts casual players. Casual players don’t / aren’t going to spend the time to join a guild just to sell their valuable items.
That may be true for some, but it's quite the generalization.
This particular former casual solo quester took a chance and joined a trading guild three years ago and became an engaged, subbed endgamer.
I for one am glad that the design of the guild trader system got me to step out of my comfort zone a little bit and engage more with the larger game. To be totally honest, I probably wouldn't still be here today otherwise.
You are probably the exception rather than the rule. I am in several trading guilds (and have been in more in the past) on PC NA/EU and PS5 NA/EU. I have a long history with several but I am still not close to any of the people in them largely because I am a loner at heart and really being active in a group is a push for me personally. I expect I am not as rare as many may think.
I do donate to the groups and try to sell (though doing so on console is much more of a pain, both for figuring out selling price and communicating without keyboard) but I am not as engaged as some.
I may try voice chat again on the PS5. I hate many parts of the interface there, lacking the addon features, but I do enjoy sitting in a comfy chair playing on my 70 inch TV, so I find I am playing on both for now. I was going to try and take it easier, but making all daily endeavors and hopefully a full set of event quests (1 in Imperial City, 2 in Wrothgar, Hew's Bane and Gold Cost) sucks up time.
SaffronCitrusflower wrote: »
Can we please just shut down this useless back and forth? This thread has devolved into polite name calling and is never going to result in anyone convincing anyone of anything. Further, ZOS is not going to implement a global auction house, so the entire discussion is mute.
Thanks for your consideration.