FlopsyPrince wrote: »Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
Having access to TTC doesn't always help as well, since it doesn't show what is really in stock NOW.
This would be far better for all platforms.Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
That doesn't close it because we'd still have to jump hoops to sell. I don't really care that I don't know where things are on sale. I'll look around the alliance capitals when I'm there and back when there were free trading guilds, which certainly didn't sell in those cities, I could sell. But they always lost their post in the end and then I'd look for another guild set to fail.
It would solve most of the pain points. Removing the need for a trading guild is never going to happen, especially because of its gold sink aspect. This would at least make things findable.If we went to a AH I would want it to be like BDO, where there is a range for the price of items and it is not set by the player themselves, but rather the economy. Just my 2c
How does the player differ from the economy?FlopsyPrince wrote: »SaffronCitrusflower wrote: »Inflation would go off the charts with a central auction house, and every trade guild would instantly become obsolete. The way it is now people have a chance to find the items they need in most cases, even if it is tedious and time consuming. So while the system now is clunky, it way better than a central auction house.
This is the reason nothing will change significantly. Too much is built on the gold sink that the current system is. That is the fatal flaw and keeps us using something that may have seemed great 10 years ago but that fails so many today.Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
That was not true when I played WoW. I could actually find what I want and know a good price to sell things for. Wasting hours heading around to find things from different guild traders (even with TTC, impossible on console) is not immersive anymore than removing mounts would make the game more immersive.Pixiepumpkin wrote: »Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
Addons for ESO do exactly that on PC.
Which ones? They definitely aren't on console, but even using TTC is far from perfect. I have spent hours using the TTC website only to travel places and find the item I was looking for is no longer there.Swapping guild traders for an auction house, the math:
Number of players that will quit playing or stop buying crowns if this change is not made = X
Number of players that will quit playing or stop buying crowns if it is made = Y
X <<<<< Y
ZOS ain't that stupid.
Number of new players who will be more likely to stick around rather than ditch the game after three days....? This is what sometimes worries me about ESO and, especially, this forum. It seems overly preoccupied with people who have been playing for donkeys' years and are extremely attached to the status quo. Meanwhile, all sorts of things that are fairly unattractive for bringing in *new blood* are ignored.
This is akin to saying new players will leave because their level 15 character can't join vet trials. Everything a new player needs is readily available to that player. Gold is very easy to come by in game even for new players. Trading much like running trials has tiers. Players that dedicate massive amounts of time to trading get the most from trading. The players in a hurry to reach the end and want all the cool things now might become frustrated with how long it takes but that is on them. If they instead just enjoy the game they will find as they level they can get everything they need and a good amount of what they want.
So we need to keep broken things just as they are? Remember the advance that multi-crafting made? That "worked" prior to that and you could make money in spite of it not being there, but even the console experience is much better with it than the way it was.
Having TTC functionality built into the game, possibly making the "go fetch that item for me" be an extra gold sink as well, would make things much more enjoyable.
you are claiming something is broken when in fact it works quite well. Sure there could be a few tweaks but the system isn't broken. For how much people talk about TTC it really isn't all that is being made of it. If you count on TTC to find bargains you missed the bargain most the time. It isn't an up to date nor complete data base. It is good for finding rare items when you don't much care cost and don't want to spend a lot of time looking. Other than that you are better off without.
I would like to see a bulletin board in the main city of each zone that lists what every trader in that zone has available. There would be no prices listed and you would have to visit the trader to purchase the item. This would allow people who just want an item quick with no concern for price to go to most convenient location. It would also allow for bargain hunters to continue going from trader to trader searching for a good price.
As I've said many times this system is multi-tiered and players at any level can participate in trading. Those that treat trading like end game are rewarded. They should be. A central location takes their game away from them. It isn't their fault some choose not to participate in this one aspect of the game.
The current system is very broken if it is "working as intended". I don't use TTC for the best "bargains" I use it to help find (on the PC) things I am looking for, such as a motif I need for a Master Crafting Writ. The current system is a huge failure for that, though TTC will at least tell me a reasonable price (only on the PC).
The current system means most don't bother with much trading, especially on consoles, even if they are in a trading guild, as I am. (Dipping my toe back into both console and PC now.)
Why would allowing knowing the going price and locations for items break the game, except for those who focus mostly on flipping poor pricing decisions by others?
I also notice you ignored my comment about having a gold sink "helper" to task with getting an item for you.SaffronCitrusflower wrote: »FelisCatus wrote: »I'd like one too, I even suggested in the past putting it in Fargrave bazaar and making Fargrave a zone free for all players.
Be careful what you ask for. If you think inflation and prices are bad now, it would be 10x worse with a central auction house. A central auction house is a horrible idea. The only way it would work, as another poster pointed out, is if ZOS set the sale prices of items and the players had no way to game the system.
Have you ever played a game with a central AH? Your claims simply are not true in those games. Why would they be true in ESO? A central trader will not happen, but not because of this reason but because of the gold sink aspect the current system provides. Making TTC functionality in the game and open to all would fix much of the problem right away. Flippers might get hurt some, but even then I suspect people will poorly price things as I have seen in other games, keeping flippers busy if not focused differently.
========
Overall, this is at least as serious of a concern as the difficulty of open world content (which has its own thread) since it has posters on both sides anytime the issue comes up.
I personally bet those who say "the perfect system is just fine" either benefit greatly from it or would say that about any other quality of life change, such as crafting prior to multi-crafting. (Or the fileting that is now added to the provisioning locations.)
Yeah, the game worked prior to those improvements, but it was not as good.
Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
FlopsyPrince wrote: »Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
Having access to TTC doesn't always help as well, since it doesn't show what is really in stock NOW.
if the functionality is built into the game the items would be listed the second they are listed. Functionality does not mean use TTC itself, it means do its functions in the game as first party support. can't believe i need to spell that out
The system not working as you wish doesn't mean the system is broken. Every player can get every item they need and almost any item they want. The market stays fluid and vibrant. Prices change as supply and demand changes. The economy is healthy.FlopsyPrince wrote: »
The current system is very broken if it is "working as intended". I don't use TTC for the best "bargains" I use it to help find (on the PC) things I am looking for, such as a motif I need for a Master Crafting Writ. The current system is a huge failure for that, though TTC will at least tell me a reasonable price (only on the PC).
The current system means most don't bother with much trading, especially on consoles, even if they are in a trading guild, as I am. (Dipping my toe back into both console and PC now.)
Why would allowing knowing the going price and locations for items break the game, except for those who focus mostly on flipping poor pricing decisions by others?
I also notice you ignored my comment about having a gold sink "helper" to task with getting an item for you."
Would calling someone a "flipper" be an insult or a violation of the TOS? Personally I detest how flippers run up the prices on the items most in demand.
Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
Everyone who has internet access has acess to TTC. So that means everyone has access to TTC doesn't it?
The system not working as you wish doesn't mean the system is broken. Every player can get every item they need and almost any item they want. The market stays fluid and vibrant. Prices change as supply and demand changes. The economy is healthy.FlopsyPrince wrote: »
The current system is very broken if it is "working as intended". I don't use TTC for the best "bargains" I use it to help find (on the PC) things I am looking for, such as a motif I need for a Master Crafting Writ. The current system is a huge failure for that, though TTC will at least tell me a reasonable price (only on the PC).
The current system means most don't bother with much trading, especially on consoles, even if they are in a trading guild, as I am. (Dipping my toe back into both console and PC now.)
Why would allowing knowing the going price and locations for items break the game, except for those who focus mostly on flipping poor pricing decisions by others?
I also notice you ignored my comment about having a gold sink "helper" to task with getting an item for you."
Why would getting rid of Cyrodiil break the game except for those that PvP? Knowing prices would break the game for the players that enjoy flipping items. It is a major part of the game for those players. Why take that away from them just to convenience players that don't wish to participate in the trading system? Especially why take it away from players when the result would be a damaged economy and rampant in game inflation?
FlopsyPrince wrote: »Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
Everyone who has internet access has acess to TTC. So that means everyone has access to TTC doesn't it?
No, while it lists things on console, it is not properly updated for them. Nor are listing on TTC even truly accurate on the PC.The system not working as you wish doesn't mean the system is broken. Every player can get every item they need and almost any item they want. The market stays fluid and vibrant. Prices change as supply and demand changes. The economy is healthy.FlopsyPrince wrote: »
The current system is very broken if it is "working as intended". I don't use TTC for the best "bargains" I use it to help find (on the PC) things I am looking for, such as a motif I need for a Master Crafting Writ. The current system is a huge failure for that, though TTC will at least tell me a reasonable price (only on the PC).
The current system means most don't bother with much trading, especially on consoles, even if they are in a trading guild, as I am. (Dipping my toe back into both console and PC now.)
Why would allowing knowing the going price and locations for items break the game, except for those who focus mostly on flipping poor pricing decisions by others?
I also notice you ignored my comment about having a gold sink "helper" to task with getting an item for you."
That is simply not true. You cannot find all things, at least not with the gold most have. I am not talking about the really rare motifs, but specific items that are normally not as expensive, but that are not actively listed.
It definitely does not work on console where you can spend hours or even days going from trader to trader looking for a specific item. I have done so and it is not a value part of the game.
Why are you so opposed to changes if you note some skip that part anyway? Some of those are properly skipping it because of the hassle as things are now.Why would getting rid of Cyrodiil break the game except for those that PvP? Knowing prices would break the game for the players that enjoy flipping items. It is a major part of the game for those players. Why take that away from them just to convenience players that don't wish to participate in the trading system? Especially why take it away from players when the result would be a damaged economy and rampant in game inflation?
Not sure what this has to do with the topic?
Where am I asking that anything be taken away? I simply want a way to find where something is and possibly even pay a slight fee for a "helper" to go get it for me.
tomofhyrule wrote: »I definetly think that a TTC-esque 'finder' feature should be added. If you're looking for a rarer item specifically, it's not going to work to visit every trader. I'd love to have that, and it's be a massive help for people who don't (or can't) use addons.
However, I don't think we should be able to buy anything we want from a central location. Once you 'srcy' (or whatever) for the item you need, you should still have to go there to get it.
If there were a central location to buy things, that'd just cause rampant flipping. Yes, other MMOs do it... because that's how they were built. ESO was built with small guild traders, so if they overnight went to a central auction house, then the players aren't going to change their playstyle overnight. You'd have people write addons to purchase every [item X] on the house instantly so they could list them all for 3x the price... and now they can corner the market in seconds instead of having to spend hours running between locations.
Yes, people can manipulate the market and prices on ESO's current system. But it takes a lot more time and coordination than trying to do so on a central system, where the only thing stopping them from doing so is the amount of gold they have (and PC players tend to have a lot)
Kidgangster101 wrote: »tomofhyrule wrote: »I definetly think that a TTC-esque 'finder' feature should be added. If you're looking for a rarer item specifically, it's not going to work to visit every trader. I'd love to have that, and it's be a massive help for people who don't (or can't) use addons.
However, I don't think we should be able to buy anything we want from a central location. Once you 'srcy' (or whatever) for the item you need, you should still have to go there to get it.
If there were a central location to buy things, that'd just cause rampant flipping. Yes, other MMOs do it... because that's how they were built. ESO was built with small guild traders, so if they overnight went to a central auction house, then the players aren't going to change their playstyle overnight. You'd have people write addons to purchase every [item X] on the house instantly so they could list them all for 3x the price... and now they can corner the market in seconds instead of having to spend hours running between locations.
Yes, people can manipulate the market and prices on ESO's current system. But it takes a lot more time and coordination than trying to do so on a central system, where the only thing stopping them from doing so is the amount of gold they have (and PC players tend to have a lot)
As a flipper that literally made billions off the current system and as a flipper that has made billions off a central AH in other games guess which one is easier?
If you guessed a central AH then you guessed wrong. With a central AH the people selling items can view a sale history. The sale history infirms them that X item is worth 10,000 gold. So they want to sell X item for 8,000 gold just to sell it quick. So I flip that because I can afford to wait but I pay a fee to list it or a % after the sale so I really only make 1,500 of said item. For those who argue "but you can corner the market" and the truth behind it is maybe? But what is stopping my competitors from non stop undercutting. Now I'm in a jam be a use people are driving my item down. So now I spent 8,000 to flip and say the item gets to 6,000. I now have to decide do I keep buying the items and show on the log I paid 6,000 and trying to jack up the price? Or do I take my loss and move on?
But with the current system I know exactly what's worth the most in main city traders. So I travel the world and I find an amazing item listed for 1,000 because the poster has zero clue it's worth anything. Now I take that item and I sell it for 100,000k making me 99,000k profit..... How do I know this works? Because I made billions super fast off it. Me and my wife constantly cornered the pvp gear community on traders taking advantage of players trying to make a quick buck selling for more than the vendor gave because they have no idea at all they are sitting on a great selling item. The idea that they have zero clue what an item is worth is what provides me the opportunity to completely take advantage of them. Like said earlier if there was even a vendor to search the "price of the item before it's placed on the trader it prevents flippers from taking full advantage of benefiting. The current system is literally designed to make the rich richer. And that is the real reason people don't want change because they are super greedy.
ComboBreaker88 wrote: »@ZOS_Kevin hasn't this whole idea been shut down? Why is this debate allowed to carry on when it has been made clear over the last 10 years that the current guild system will not change and most have no desire to see it changed?
FlopsyPrince wrote: »
That is simply not true. You cannot find all things, at least not with the gold most have. I am not talking about the really rare motifs, but specific items that are normally not as expensive, but that are not actively listed.
It definitely does not work on console where you can spend hours or even days going from trader to trader looking for a specific item. I have done so and it is not a value part of the game.
Why are you so opposed to changes if you note some skip that part anyway? Some of those are properly skipping it because of the hassle as things are now.
FlopsyPrince wrote: »
That is simply not true. You cannot find all things, at least not with the gold most have. I am not talking about the really rare motifs, but specific items that are normally not as expensive, but that are not actively listed.
It definitely does not work on console where you can spend hours or even days going from trader to trader looking for a specific item. I have done so and it is not a value part of the game.
Why are you so opposed to changes if you note some skip that part anyway? Some of those are properly skipping it because of the hassle as things are now.
What item is it you need that you can't find/afford? There is a difference in need and want. I clearly differentiated in the two saying you could get all that you need and most of what you want. That is true. And the stuff you want but can't find you can obtain through playing the game if you wish.
I'm not opposed to changes. I even suggested a change. I am opposed to taking away a part of the game many people enjoy. I really dislike the card game but knowing others enjoy it I would never ask the card game be removed. You are asking for a portion of the game that people enjoy be removed from the game because it is something you don't enjoy.
Had the game started with a central location it would probably have been workable. Prices for rare items would be much higher and common items would be near vendor prices but it would be workable. Switching now would be devastating to the economy and you might not believe it but there would be a large number of players leave the game if the current trade system were drastically changed.
FlopsyPrince wrote: »Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
Everyone who has internet access has acess to TTC. So that means everyone has access to TTC doesn't it?
No, while it lists things on console, it is not properly updated for them. Nor are listing on TTC even truly accurate on the PC.The system not working as you wish doesn't mean the system is broken. Every player can get every item they need and almost any item they want. The market stays fluid and vibrant. Prices change as supply and demand changes. The economy is healthy.FlopsyPrince wrote: »
The current system is very broken if it is "working as intended". I don't use TTC for the best "bargains" I use it to help find (on the PC) things I am looking for, such as a motif I need for a Master Crafting Writ. The current system is a huge failure for that, though TTC will at least tell me a reasonable price (only on the PC).
The current system means most don't bother with much trading, especially on consoles, even if they are in a trading guild, as I am. (Dipping my toe back into both console and PC now.)
Why would allowing knowing the going price and locations for items break the game, except for those who focus mostly on flipping poor pricing decisions by others?
I also notice you ignored my comment about having a gold sink "helper" to task with getting an item for you."
That is simply not true. You cannot find all things, at least not with the gold most have. I am not talking about the really rare motifs, but specific items that are normally not as expensive, but that are not actively listed.
It definitely does not work on console where you can spend hours or even days going from trader to trader looking for a specific item. I have done so and it is not a value part of the game.
Why are you so opposed to changes if you note some skip that part anyway? Some of those are properly skipping it because of the hassle as things are now.Why would getting rid of Cyrodiil break the game except for those that PvP? Knowing prices would break the game for the players that enjoy flipping items. It is a major part of the game for those players. Why take that away from them just to convenience players that don't wish to participate in the trading system? Especially why take it away from players when the result would be a damaged economy and rampant in game inflation?
Not sure what this has to do with the topic?
Where am I asking that anything be taken away? I simply want a way to find where something is and possibly even pay a slight fee for a "helper" to go get it for me.
That's what happens when you play a game designed for PC on a gamebox. That's the choice those who play on gameboxes make when they decide to play on a gamebox.
ComboBreaker88 wrote: »@ZOS_Kevin hasn't this whole idea been shut down? Why is this debate allowed to carry on when it has been made clear over the last 10 years that the current guild system will not change and most have no desire to see it changed?
SaffronCitrusflower wrote: »FelisCatus wrote: »I'd like one too, I even suggested in the past putting it in Fargrave bazaar and making Fargrave a zone free for all players.
Be careful what you ask for. If you think inflation and prices are bad now, it would be 10x worse with a central auction house. A central auction house is a horrible idea. The only way it would work, as another poster pointed out, is if ZOS set the sale prices of items and the players had no way to game the system.
Kidgangster101 wrote: »FlopsyPrince wrote: »
That is simply not true. You cannot find all things, at least not with the gold most have. I am not talking about the really rare motifs, but specific items that are normally not as expensive, but that are not actively listed.
It definitely does not work on console where you can spend hours or even days going from trader to trader looking for a specific item. I have done so and it is not a value part of the game.
Why are you so opposed to changes if you note some skip that part anyway? Some of those are properly skipping it because of the hassle as things are now.
What item is it you need that you can't find/afford? There is a difference in need and want. I clearly differentiated in the two saying you could get all that you need and most of what you want. That is true. And the stuff you want but can't find you can obtain through playing the game if you wish.
I'm not opposed to changes. I even suggested a change. I am opposed to taking away a part of the game many people enjoy. I really dislike the card game but knowing others enjoy it I would never ask the card game be removed. You are asking for a portion of the game that people enjoy be removed from the game because it is something you don't enjoy.
Had the game started with a central location it would probably have been workable. Prices for rare items would be much higher and common items would be near vendor prices but it would be workable. Switching now would be devastating to the economy and you might not believe it but there would be a large number of players leave the game if the current trade system were drastically changed.
So all the players that abuse the system would leave the game? Again just refer to my post up a bit more. People keep claiming prices would sky rocket but your forgetting that a central AH goes the other way too because now ALL THE PLAYERS that just vendor items would be placing them up for auction. So if more items become more available to the general public tell me again how intro to economics classes can't be applied? If you open up the ability to supply more goods then the cost of those goods go down.
A lot of people left this game because of the trading system. This game in np way shape or form is a hardcore MMO it is more casual. So casual players on average play a lot less, let's say they want a motif style, they have to travel to EVERY trader in the game to search for that motif and sometimes there is none posted anywhere in the world, but how would they have known? So rather than playing the game they spent their entire play session being frustrated and accomplished nothing. So now tomorrow they have to decide do I want to load in for the motif or play? Or option 3 is they were so frustrated that in year 2024 there isn't a better way to quickly play and "play how you want" when many other games have an easy way to search and move on.
Just saying people that would leave over a change to this system are the same people that exploit the current mechanics where the rich get richer. People like me can still corner markets and I can really only do it because of the design of this system.
10 years on, the reason this game has a vibrant economy is due to the guild trader system.
Are there things to improve? Yes. More kiosks, get rid of TTC API Hooks, more listings per player.
ComboBreaker88 wrote: »@ZOS_Kevin hasn't this whole idea been shut down? Why is this debate allowed to carry on when it has been made clear over the last 10 years that the current guild system will not change and most have no desire to see it changed?
FlopsyPrince wrote: »10 years on, the reason this game has a vibrant economy is due to the guild trader system.
Are there things to improve? Yes. More kiosks, get rid of TTC API Hooks, more listings per player.
Do you have any evidence to back up this claim?
It is far more likely the system continued in spite of this system.
Remember that correlation does not prove causation.
WoW has a central auction house and there has never been an issue of corning the market on goods.
Well the evidence is in the game…
Except addons allow for people who want to control prices the ability to do so. TTC itself is essentially a central auction house, but it takes place out of game and a game should never ask you to tab out to take care of in game activities.200+ different vendor locations makes it super difficult to control prices. (Central vendors makes it super easy for bots to flip goods to higher prices.)
Except trying to sell your goods in far away places, even at lower prices will often yield no sales. I constantly sell more at my big city trader than I do with my other 3, even when they have lower prices. This means in order to actually move stuff (unless you are selling it at a cut rate price, which a flipper then buys), you have to pay to be in a top tier trading guild.And 200+ different vendors means that there are 200+ guilds participating, so it’s pretty easy to find a guild that is a right fit for you. (Stripping away a need for guilds, strips away a source for players to make friends. Players without other friends playing have a higher risk of leaving the game.)
But again, Wow, New World, SWTOR all have central auction houses and that has not stopped anyone from moving through zones.200+ different vendors also makes people move through the world, maybe to zones they would normally skip. Suddenly a new place that seems interesting might be worthy of questing. (A central vendor removes the need to visit areas, which also lessens the need for ESO+.)
So the reason for guild traders is to give the illusion of a healthy thriving population? Becuase if the population is healthy, there is no reason to push people to zones outside of the zone content itself.200+ different vendor locations also makes those zones populated with travelers who may have already quested through the area. (Everyone will be crowded around hub locations, unmoving, while other zones will appear dead. There is a reason why some vendors are in out of the way places.)
Pixiepumpkin wrote: »WoW has a central auction house and there has never been an issue of corning the market on goods.
Well the evidence is in the game…Except addons allow for people who want to control prices the ability to do so. TTC itself is essentially a central auction house, but it takes place out of game and a game should never ask you to tab out to take care of in game activities.200+ different vendor locations makes it super difficult to control prices. (Central vendors makes it super easy for bots to flip goods to higher prices.)Except trying to sell your goods in far away places, even at lower prices will often yield no sales. I constantly sell more at my big city trader than I do with my other 3, even when they have lower prices. This means in order to actually move stuff (unless you are selling it at a cut rate price, which a flipper then buys), you have to pay to be in a top tier trading guild.And 200+ different vendors means that there are 200+ guilds participating, so it’s pretty easy to find a guild that is a right fit for you. (Stripping away a need for guilds, strips away a source for players to make friends. Players without other friends playing have a higher risk of leaving the game.)But again, Wow, New World, SWTOR all have central auction houses and that has not stopped anyone from moving through zones.200+ different vendors also makes people move through the world, maybe to zones they would normally skip. Suddenly a new place that seems interesting might be worthy of questing. (A central vendor removes the need to visit areas, which also lessens the need for ESO+.)So the reason for guild traders is to give the illusion of a healthy thriving population? Becuase if the population is healthy, there is no reason to push people to zones outside of the zone content itself.200+ different vendor locations also makes those zones populated with travelers who may have already quested through the area. (Everyone will be crowded around hub locations, unmoving, while other zones will appear dead. There is a reason why some vendors are in out of the way places.)
EDIT to add...
There seems to be a disconnect or a lack of imagination. There is no reason that there can't be 300 central auction house locations, brining people out all over Tamriel. There does not need to be one physical location but rather, the trade post should all be linked.
I played on multiple high pop servers. Emerald Dream, Tichondrius, Sargers, Wyrmrest Accord among others and I never witnessed what you say to be true, in fact it's no different here. The only difference here is that players are forced into wasting a lot of time travelling.A) That was hilariously untrue for wow. Goods were either dirt cheap for common items or sky high and all mysteriously sold by the same person with a bizarre name. Odd…
And yet it stills functions as a central location for all goods...ergo, a central auction house. The difference is that SOME get to use it, but not all.B ) Look to consoles then. And ttc is nearly always out of date for things to find things. Ttc is at best a guide for selling, as it gives accurate-ish selling advice for pricing. Many players on pc don’t even use it because it is too bloated. Ttc addon throws a ton of info at you, you have to learn how to use, it does not do the work for you.
There are always going to be more people in the main cities vs far out areas...that is no different here. In fact its exactly like wow, swtor, GW2, etc. Guild traders have little to do with it.C) I did not say stop, I said not give them a reason to. Also ESO “sells” zones. And compare the crowds in org/sw vs gagetzhan. Why go to there if they don’t have to leave a cap city? And “illusion of a healthy…” Loaded word. It is not an illusion.
And people are not spread out now. Most of the GT sales come from major cities, not the small trader off the beaten path who has 97 items listed.Having tons of the same store does not make people spread out.
Then they should get creative and find ways of supporting guilds that are not trade based.Lastly; guilds are important. Zos needs to support them, not lessen the need for them.