CrazyKitty wrote: »An auction house would destroy the economy. It would make it far worse than it already is, and would be redesigning a core part of the game design.
I am going to throw in my 2c:
I can respect ZOS wanting to have guilds to be enablers of big scale trading.
I can respect ZOS wanting to facilitate guild traders to give meaning to different areas that would be otherwise deserted after the newness factor moves on.
It is totally fine to be trying to build off economy based on goods being cheaper when sold by guilds that have their traders in herder to reach areas.
But all of that come with limitations that obscure trading activities, and in particular one way that theyt could alleviate that issue, would be to give us an API, that would provide all the information that sites like TTC need to function, without need for some background app, and awkward conversation between addon and said app.
If such API exposing trader data to public existed, all of those third party sites could have up to date full information they could provide to users, and have it for all platforms, so that nobody is left out.
Swapping guild traders for an auction house, the math:
Number of players that will quit playing or stop buying crowns if this change is not made = X
Number of players that will quit playing or stop buying crowns if it is made = Y
X <<<<< Y
ZOS ain't that stupid.
jbarnhill1b14_ESO wrote: »
Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
Pixiepumpkin wrote: »Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
Addons for ESO do exactly that on PC.
Swapping guild traders for an auction house, the math:
Number of players that will quit playing or stop buying crowns if this change is not made = X
Number of players that will quit playing or stop buying crowns if it is made = Y
X <<<<< Y
ZOS ain't that stupid.
Number of new players who will be more likely to stick around rather than ditch the game after three days....? This is what sometimes worries me about ESO and, especially, this forum. It seems overly preoccupied with people who have been playing for donkeys' years and are extremely attached to the status quo. Meanwhile, all sorts of things that are fairly unattractive for bringing in *new blood* are ignored.
Meanwhile, all sorts of things that are fairly unattractive for bringing in *new blood* are ignored.
SaffronCitrusflower wrote: »Inflation would go off the charts with a central auction house, and every trade guild would instantly become obsolete. The way it is now people have a chance to find the items they need in most cases, even if it is tedious and time consuming. So while the system now is clunky, it way better than a central auction house.
Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
Pixiepumpkin wrote: »Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
Addons for ESO do exactly that on PC.
Swapping guild traders for an auction house, the math:
Number of players that will quit playing or stop buying crowns if this change is not made = X
Number of players that will quit playing or stop buying crowns if it is made = Y
X <<<<< Y
ZOS ain't that stupid.
Number of new players who will be more likely to stick around rather than ditch the game after three days....? This is what sometimes worries me about ESO and, especially, this forum. It seems overly preoccupied with people who have been playing for donkeys' years and are extremely attached to the status quo. Meanwhile, all sorts of things that are fairly unattractive for bringing in *new blood* are ignored.
This is akin to saying new players will leave because their level 15 character can't join vet trials. Everything a new player needs is readily available to that player. Gold is very easy to come by in game even for new players. Trading much like running trials has tiers. Players that dedicate massive amounts of time to trading get the most from trading. The players in a hurry to reach the end and want all the cool things now might become frustrated with how long it takes but that is on them. If they instead just enjoy the game they will find as they level they can get everything they need and a good amount of what they want.
valenwood_vegan wrote: »Meanwhile, all sorts of things that are fairly unattractive for bringing in *new blood* are ignored.
And yet, a lot of what has been added in the last few years *is* focused on newer or more casual players or making the game less grindy in various ways. Not necessarily all implemented well, but that's a different issue.
- Accountwide Achievements
- Rework of public dungeon fragment drops
- Companion System
- Heavy Attack Builds and Oakensoul
- New Tutorial
- CP rework to rein in vertical progression, and the related substantial increase in the speed of leveling to cp 160
- Stickerbook and curated drops
- Jewelry Crafting rework
- Crafted sets like Order's Wrath that provide good stats with a very low trait requirement
- Ring of the Pale Order
- Free gold upgrade mats added to login rewards
- Easy overland difficulty retained in new DLC
- Rework of prologue quests and similar to prevent quest-overload for new players
- u35 (yes there was DEFINITELY an implementation problem here, but the stated goals were to raise the floor and lower the ceiling, and simplify rotation management).
I mean I could go on with this, and I don't expect everyone to agree with me. But how far should they go? If the game is basically over in a few weeks and there's nothing longer-term to work toward, people aren't going to stay. Bringing in new players is important, as is keeping them long enough to become old players. I would bet, though this is only my opinion (but zos has data) that players who join guilds have higher levels of engagement and retention.
And though the forum certainly skews more toward the longer term players who tend to like some or many aspects of the game as they are, there is nothing inherently "bad" about them and their opinions are actually just as valid as those who want to see radical change.
Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
FlopsyPrince wrote: »SaffronCitrusflower wrote: »Inflation would go off the charts with a central auction house, and every trade guild would instantly become obsolete. The way it is now people have a chance to find the items they need in most cases, even if it is tedious and time consuming. So while the system now is clunky, it way better than a central auction house.
This is the reason nothing will change significantly. Too much is built on the gold sink that the current system is. That is the fatal flaw and keeps us using something that may have seemed great 10 years ago but that fails so many today.Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
That was not true when I played WoW. I could actually find what I want and know a good price to sell things for. Wasting hours heading around to find things from different guild traders (even with TTC, impossible on console) is not immersive anymore than removing mounts would make the game more immersive.Pixiepumpkin wrote: »Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
Addons for ESO do exactly that on PC.
Which ones? They definitely aren't on console, but even using TTC is far from perfect. I have spent hours using the TTC website only to travel places and find the item I was looking for is no longer there.Swapping guild traders for an auction house, the math:
Number of players that will quit playing or stop buying crowns if this change is not made = X
Number of players that will quit playing or stop buying crowns if it is made = Y
X <<<<< Y
ZOS ain't that stupid.
Number of new players who will be more likely to stick around rather than ditch the game after three days....? This is what sometimes worries me about ESO and, especially, this forum. It seems overly preoccupied with people who have been playing for donkeys' years and are extremely attached to the status quo. Meanwhile, all sorts of things that are fairly unattractive for bringing in *new blood* are ignored.
This is akin to saying new players will leave because their level 15 character can't join vet trials. Everything a new player needs is readily available to that player. Gold is very easy to come by in game even for new players. Trading much like running trials has tiers. Players that dedicate massive amounts of time to trading get the most from trading. The players in a hurry to reach the end and want all the cool things now might become frustrated with how long it takes but that is on them. If they instead just enjoy the game they will find as they level they can get everything they need and a good amount of what they want.
So we need to keep broken things just as they are? Remember the advance that multi-crafting made? That "worked" prior to that and you could make money in spite of it not being there, but even the console experience is much better with it than the way it was.
Having TTC functionality built into the game, possibly making the "go fetch that item for me" be an extra gold sink as well, would make things much more enjoyable.
FelisCatus wrote: »I'd like one too, I even suggested in the past putting it in Fargrave bazaar and making Fargrave a zone free for all players.
Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
Quethrosar wrote: »i gave an answer that closes the discussion.
ttc functionality built into the game , still keep the sellers as they are but stops forcing you to spend time going around to each to look if you do not have access to ttc.
That doesn't close it because we'd still have to jump hoops to sell. I don't really care that I don't know where things are on sale. I'll look around the alliance capitals when I'm there and back when there were free trading guilds, which certainly didn't sell in those cities, I could sell. But they always lost their post in the end and then I'd look for another guild set to fail.
If we went to a AH I would want it to be like BDO, where there is a range for the price of items and it is not set by the player themselves, but rather the economy. Just my 2c
FlopsyPrince wrote: »SaffronCitrusflower wrote: »Inflation would go off the charts with a central auction house, and every trade guild would instantly become obsolete. The way it is now people have a chance to find the items they need in most cases, even if it is tedious and time consuming. So while the system now is clunky, it way better than a central auction house.
This is the reason nothing will change significantly. Too much is built on the gold sink that the current system is. That is the fatal flaw and keeps us using something that may have seemed great 10 years ago but that fails so many today.Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
That was not true when I played WoW. I could actually find what I want and know a good price to sell things for. Wasting hours heading around to find things from different guild traders (even with TTC, impossible on console) is not immersive anymore than removing mounts would make the game more immersive.Pixiepumpkin wrote: »Juju_beans wrote: »I've played other games with a central auction house.
It makes it easy for players to "corner the market"
I like the guild traders and having to travel to buy stuff. It's part of the immersiveness of the game.
Addons for ESO do exactly that on PC.
Which ones? They definitely aren't on console, but even using TTC is far from perfect. I have spent hours using the TTC website only to travel places and find the item I was looking for is no longer there.Swapping guild traders for an auction house, the math:
Number of players that will quit playing or stop buying crowns if this change is not made = X
Number of players that will quit playing or stop buying crowns if it is made = Y
X <<<<< Y
ZOS ain't that stupid.
Number of new players who will be more likely to stick around rather than ditch the game after three days....? This is what sometimes worries me about ESO and, especially, this forum. It seems overly preoccupied with people who have been playing for donkeys' years and are extremely attached to the status quo. Meanwhile, all sorts of things that are fairly unattractive for bringing in *new blood* are ignored.
This is akin to saying new players will leave because their level 15 character can't join vet trials. Everything a new player needs is readily available to that player. Gold is very easy to come by in game even for new players. Trading much like running trials has tiers. Players that dedicate massive amounts of time to trading get the most from trading. The players in a hurry to reach the end and want all the cool things now might become frustrated with how long it takes but that is on them. If they instead just enjoy the game they will find as they level they can get everything they need and a good amount of what they want.
So we need to keep broken things just as they are? Remember the advance that multi-crafting made? That "worked" prior to that and you could make money in spite of it not being there, but even the console experience is much better with it than the way it was.
Having TTC functionality built into the game, possibly making the "go fetch that item for me" be an extra gold sink as well, would make things much more enjoyable.
you are claiming something is broken when in fact it works quite well. Sure there could be a few tweaks but the system isn't broken. For how much people talk about TTC it really isn't all that is being made of it. If you count on TTC to find bargains you missed the bargain most the time. It isn't an up to date nor complete data base. It is good for finding rare items when you don't much care cost and don't want to spend a lot of time looking. Other than that you are better off without.
I would like to see a bulletin board in the main city of each zone that lists what every trader in that zone has available. There would be no prices listed and you would have to visit the trader to purchase the item. This would allow people who just want an item quick with no concern for price to go to most convenient location. It would also allow for bargain hunters to continue going from trader to trader searching for a good price.
As I've said many times this system is multi-tiered and players at any level can participate in trading. Those that treat trading like end game are rewarded. They should be. A central location takes their game away from them. It isn't their fault some choose not to participate in this one aspect of the game.
SaffronCitrusflower wrote: »FelisCatus wrote: »I'd like one too, I even suggested in the past putting it in Fargrave bazaar and making Fargrave a zone free for all players.
Be careful what you ask for. If you think inflation and prices are bad now, it would be 10x worse with a central auction house. A central auction house is a horrible idea. The only way it would work, as another poster pointed out, is if ZOS set the sale prices of items and the players had no way to game the system.