Sirona_Starr wrote: »The easy, simple solution would be to implement a normal mode for the less skilled and a vet mode for the git gud crowd, just like all the other arenas, dungeons and such.
Also get rid of the threads, and allow saves for those who wish to do so.
Necrotech_Master wrote: »arc 1 is normal mode
arc 4 is considered vet
anything past arc 4 is basically vet hard mode
Necrotech_Master wrote: »arc 1 is normal mode
arc 4 is considered vet
anything past arc 4 is basically vet hard mode
Arc 1 is overland difficulty at best, and higher Arcs are considerably easier if you get the right Visions. RNG is going to play a huge factor in how far you're able to progress per run.
Necrotech_Master wrote: »yeah going past arc 4 is definitely going to be more RNG on visions
you get the undaunted bust clearing arc 4 which is why i was saying it was considered "vet" but i dont think it would be impossible to overcome with minimal good vision choices
Necrotech_Master wrote: »yeah going past arc 4 is definitely going to be more RNG on visions
you get the undaunted bust clearing arc 4 which is why i was saying it was considered "vet" but i dont think it would be impossible to overcome with minimal good vision choices
I can tell you that it's pretty difficult to advance far with poor Vision options. I'm rolling a MagSorc and my run last night kept giving me Martial Damage and Stamina options. It was not ideal. I ended up placing 11th on the Leaderboard with that run, but feel like I could have pushed top 5 with 1-2 different Visions.
Stop asking to wash harder content down to the point where a baby can play it while being afk.
You dislike harder content because not everyone can play it to the extend. I dislike soft content because everyone can play it without even thinking about it. Who can even tell that the majority of players is casual, maybe it's the other way around.
So your point is as valid as mine and from me it's a big old NO.
The high end community, and pvp players, do need content, 100%. And EA, despite what the creators say, is aimed directly at the high end crowd. But necrom cannibalized world events for the high end players, and now they cannibalized a questing dlc, for them as well.
This year has been a bit of a “Dear John” letter to casual players from Zos, and on my end it is definitely showing its effects. Two of my guilds, both over five years old, closed up. Three other “sister” guilds closed. And a third one that I am in is on life support after the GM, and a number of officers have effectively moved on to other games, claiming they “may” be back for the next chapter.
The high end community, and pvp players, do need content, 100%. And EA, despite what the creators say, is aimed directly at the high end crowd. But necrom cannibalized world events for the high end players, and now they cannibalized a questing dlc, for them as well.
They have done dlcs that served both crowds in the past (The Reach, for example) but for basically most of this year they have given nothing for average casual players to do.
I find it interesting that multiple people have said EA replaced a questing DLC and have contested my stance that it replaced dungeon content….
I find it interesting that multiple people have said EA replaced a questing DLC and have contested my stance that it replaced dungeon content….
Well, I specifically mentioned dlc questing content because this patch (the second patch after the chapter patch) is normally a questing patch.
There is the endless “dungeon” in this patch, and they did convert world events into a dungeon type content. And there is the trial finder too which opens up a lot of instanced options.
And I believe next patch there will be two new dungeons.
So… yeah it’s not a competition. But, zos has not exactly been ghosting the dungeon crowd.
If something about this year is triggering a mass exodus in a certain type of player, getting to the root of who they are and what they'd like to see next year seems worthwhile.
I find it interesting that multiple people have said EA replaced a questing DLC and have contested my stance that it replaced dungeon content….
Well, I specifically mentioned dlc questing content because this patch (the second patch after the chapter patch) is normally a questing patch.
There is the endless “dungeon” in this patch, and they did convert world events into a dungeon type content. And there is the trial finder too which opens up a lot of instanced options.
And I believe next patch there will be two new dungeons.
So… yeah it’s not a competition. But, zos has not exactly been ghosting the dungeon crowd.
But... they didn't ghost the questing folks either. This year, we got half the amount of quests and half the amount of dungeons. Both crowds got less content equally. It's not like we got zero quests…..
Necrotech_Master wrote: »arc 1 is normal mode
arc 4 is considered vet
anything past arc 4 is basically vet hard mode
Arc 1 is overland difficulty at best, and higher Arcs are considerably easier if you get the right Visions. RNG is going to play a huge factor in how far you're able to progress per run.
I find it interesting that multiple people have said EA replaced a questing DLC and have contested my stance that it replaced dungeon content….
Well, I specifically mentioned dlc questing content because this patch (the second patch after the chapter patch) is normally a questing patch.
There is the endless “dungeon” in this patch, and they did convert world events into a dungeon type content. And there is the trial finder too which opens up a lot of instanced options.
And I believe next patch there will be two new dungeons.
So… yeah it’s not a competition. But, zos has not exactly been ghosting the dungeon crowd.
But... they didn't ghost the questing folks either. This year, we got half the amount of quests and half the amount of dungeons. Both crowds got less content equally. It's not like we got zero quests…..
The “dungeon crowd” lost two dungeons, true. But they GAINED:
- A dungeon style world events.
- The EA “endless dungeon”.
- The trial finder.
colossalvoids wrote: »
I find it interesting that multiple people have said EA replaced a questing DLC and have contested my stance that it replaced dungeon content….
Well, I specifically mentioned dlc questing content because this patch (the second patch after the chapter patch) is normally a questing patch.
There is the endless “dungeon” in this patch, and they did convert world events into a dungeon type content. And there is the trial finder too which opens up a lot of instanced options.
And I believe next patch there will be two new dungeons.
So… yeah it’s not a competition. But, zos has not exactly been ghosting the dungeon crowd.
But... they didn't ghost the questing folks either. This year, we got half the amount of quests and half the amount of dungeons. Both crowds got less content equally. It's not like we got zero quests…..
The “dungeon crowd” lost two dungeons, true. But they GAINED:
- A dungeon style world events.
- The EA “endless dungeon”.
- The trial finder.
Not sure we're sharing this opinion as the world event is a world event still, bearing semblance to a small normal difficulty dungeon isn't doing much for people liking actual full fledged dungeons I'm afraid. Not aware of people booking evening for their team to run BN for two hours straight.
EA is an arena, which overlaps surely with many dungeon enjoyers but those aren't as frequent addition as any other through the game's life to be a nuisance really. Arena folk are the ones ghosted here for years. Both ea and bn have quests associated with them though, technically ticking both boxes for zos (not ticking any in reality for some from both "camps").
Not sure what trial finder does for dungeon people more than any other demographic.
I find it interesting that multiple people have said EA replaced a questing DLC and have contested my stance that it replaced dungeon content….
Well, I specifically mentioned dlc questing content because this patch (the second patch after the chapter patch) is normally a questing patch.
There is the endless “dungeon” in this patch, and they did convert world events into a dungeon type content. And there is the trial finder too which opens up a lot of instanced options.
And I believe next patch there will be two new dungeons.
So… yeah it’s not a competition. But, zos has not exactly been ghosting the dungeon crowd.
But... they didn't ghost the questing folks either. This year, we got half the amount of quests and half the amount of dungeons. Both crowds got less content equally. It's not like we got zero quests…..
They got the initial questing, yes, and then a full stop on content.
World events were taken away from overland content as well, on the chapter release.
The “dungeon crowd” lost two dungeons, true. But they GAINED:
- A dungeon style world events.
- The EA “endless dungeon”.
- The trial finder.
- And they are getting two new dungeons next quarter.
I would also say that the “questing crowd” lost out even more because housing plans were placed behind these new instanced activities, and were no longer available to casual overland players.
Edit: And ToT deck parts were placed in the instanced content as well.
colossalvoids wrote: »
I find it interesting that multiple people have said EA replaced a questing DLC and have contested my stance that it replaced dungeon content….
Well, I specifically mentioned dlc questing content because this patch (the second patch after the chapter patch) is normally a questing patch.
There is the endless “dungeon” in this patch, and they did convert world events into a dungeon type content. And there is the trial finder too which opens up a lot of instanced options.
And I believe next patch there will be two new dungeons.
So… yeah it’s not a competition. But, zos has not exactly been ghosting the dungeon crowd.
But... they didn't ghost the questing folks either. This year, we got half the amount of quests and half the amount of dungeons. Both crowds got less content equally. It's not like we got zero quests…..
The “dungeon crowd” lost two dungeons, true. But they GAINED:
- A dungeon style world events.
- The EA “endless dungeon”.
- The trial finder.
Not sure we're sharing this opinion as the world event is a world event still, bearing semblance to a small normal difficulty dungeon isn't doing much for people liking actual full fledged dungeons I'm afraid. Not aware of people booking evening for their team to run BN for two hours straight.
EA is an arena, which overlaps surely with many dungeon enjoyers but those aren't as frequent addition as any other through the game's life to be a nuisance really. Arena folk are the ones ghosted here for years. Both ea and bn have quests associated with them though, technically ticking both boxes for zos (not ticking any in reality for some from both "camps").
Not sure what trial finder does for dungeon people more than any other demographic.
This argument feels a bit disingenuous.
Casual “overland questing” players are not utilizing ANY of these features. So if it’s not for them, who is the closest target audience?
It’s obviously people who utilize instanced content. If you want to parse it and say that dungeon and trial players are not the same, then knock yourself out. Or maybe group finder can be utilized for a WB in Malabol Tor. I would come back and point out that companions are not casual content then as they can be utilized in dungeons and trials.
But we both know who the intended audience is for all that respective additions to the game.
Toxic_Hemlock wrote: »
Toxic_Hemlock wrote: »
2024 will be the 10th anniversary. My guess is that it will be better than 2023.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »
2024 will be the 10th anniversary. My guess is that it will be better than 2023.
Honestly to a player like myself that is not saying much, as this year was a bust. If the roadmap looks like it might interest me, I'll renew my sub, but if not, no regrets. I had high hopes for the EA when I though it would be for everyone, even the lowest casual, but it is just another arena with a different name.
edit: clarity
Necrotech_Master wrote: »arc 1 is normal mode
arc 4 is considered vet
anything past arc 4 is basically vet hard mode
Arc 1 is overland difficulty at best, and higher Arcs are considerably easier if you get the right Visions. RNG is going to play a huge factor in how far you're able to progress per run.