Endless Archive is seriously flawed.
3). The 'unknown' puzzles are all over the place. Typically solve one or two in reasonable time, then stuck wandering around others with no clue.
I love that. Seriously, most games nowadays have 'puzzles' that literally have an exit and a solution next to the question, with a shiny LOOK AT HERE marker. You almost feel your IQ crashing when you solve one. Out of box puzzles are exciting.
Dark_Lord_Kuro wrote: »Isnt the whole point of endless archive to go ass far as possible in a single shot? Idn to me adding save point seem to go against the base design of this type of content. Though it woulnt be too much to have some kind of grace period like 5-10 min when crashing.
Holycannoli wrote: »What's the point of a dungeon that goes on endlessly if you can never leave it?
Endless Archive is seriously flawed.
3). The 'unknown' puzzles are all over the place. Typically solve one or two in reasonable time, then stuck wandering around others with no clue.
I love that. Seriously, most games nowadays have 'puzzles' that literally have an exit and a solution next to the question, with a shiny LOOK AT HERE marker. You almost feel your IQ crashing when you solve one. Out of box puzzles are exciting.
not sure that's actually true, kids games perhaps? There are plenty of adult puzzlers and in-game puzzles in adult games that are way more coherent, engaging and interesting than Endless Archives.
Thee_Cheshire_Cat wrote: »Torghast in another game never had a 'save progress' option. Nor should this one. It is an MMO, there is no 'save progress'.
I was only in 1.4.3 and fought for ages against Molag Kena, who was invulnerable all the time (I don't know if that's how it's meant to be...)
Was saying this since Day 1. How Devs didn't see this coming is beyond me.
It's an easy fix:
Want Save? - No Leaderboard
No save - Leaderboard
That's it. If they come up with something even better, great, but this alone should do.
I agree that save points would be extremely useful. Keep the part where it resets if you die 3 times (I think it's 3), but players shouldn't lose progress because their internet (or the servers) lose connection, or because they're human and need to eat and sleep and have lives outside the game.
A save feature isn’t needed just Arc Progress. For example, my account clears Arc 1 and opens up Arc 2 I can now choose to start at Arc 1 or Arc 2. However, this would invalidate the leaderboard.
Malstrom and Vateshran are solo and let you save, DsA and blackrose does not but they are 4 player instances.I agree that save points would be extremely useful. Keep the part where it resets if you die 3 times (I think it's 3), but players shouldn't lose progress because their internet (or the servers) lose connection, or because they're human and need to eat and sleep and have lives outside the game.
Maelstrom Arena, and I think the other arenas, already work that way so I don't see why it would be a problem to include it here as well.
Necrotech_Master wrote: »the instance is a little weird
it seems like if your running solo as soon as you leave the archive it kills the instance
SkaraMinoc wrote: »As an experienced solo player, I want to get back to Arc 5 where difficulty starts to ramp up. But I have to spend 3 hours grinding through 700+ mobs just to get there. 4 arcs x 5 cycles x 2 stages x 3 packs x 6 mobs = 720 mobs
I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!
Necrotech_Master wrote: »the earliest a trial boss could appear is cycle 4, the one right before the first tho'at fight
Necrotech_Master wrote: »the earliest a trial boss could appear is cycle 4, the one right before the first tho'at fight
But it's still arc 1 of 5. Wouldn't it designwise make sense to increase difficulty with each arc, with the 1st one being easy, 2nd medium, and so on, so everyone could at least complete the 1st arc? It would probably be more motivating than letting non/low-CP players fail before even finishing the 1st level. They did market this as a new activity for all players, no matter if beginners or vets, after all.
Necrotech_Master wrote: »I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!
the earliest a trial boss could appear is cycle 4, the one right before the first tho'at fight
ESO_player123 wrote: »Necrotech_Master wrote: »I haven't entered that thing yet, but if you get trial bosses in arc 1 of 5, so at the very beginning when difficulty should still be easy, it's clearly not reasonably designed. Wouldn't have been difficult to classify all bosses by difficulty and attribute them to the fitting arc accordingly?!
the earliest a trial boss could appear is cycle 4, the one right before the first tho'at fight
I have a silly question regarding trial bosses. Do they appear in EA under the same names as in the trials? I've seen a post somewhere where the poster wrote that they did not realize what they were fighting until some mechanic showed up.
I hope I do not have to recognize the bosses by their appearance/mechanics (which I have never seen in the case of trial bosses).