SkaraMinoc wrote: »SkaraMinoc wrote: »Quethrosar wrote: »how do you do more than 1 dps with that setup ?
My secret
I do around 30k single target and 15k aoe while fully maxxed out on defense. I also have 41k health and 22k shield. That's without Gaze of Sithis and I'm constantly block weaving.
If it wasn't for the random 1shot mechanics and having to spend 3 hours getting back to Arc 5, I would be at Arc 6 or 7.
This can be achieved with heavy attack build or bash build. If you block weave it is a bash build. If you have such big shield is either sorc, arcanist or DK. But if you use Bash build it is a Sorc because it is the best option.
I wouldn't be surprised if a Void Bash Azureblight tank with 4-5 aoe dots gets 1st place on the Solo Leaderboards. You'd have to swap back to single target build for bosses but the trash packs would be safer and faster with an aoe tank.
No No No. You will nerf the only challenging solo content in the game.
I am not a PvE-er myself but i just went with my PvP build and my game crashed at arc 3. I had no issues with the bosses and I found them too easy and boring in the first 2 arcs. I just waisted some time to reach the fun part and now I have to start over.
If ZoS nerf the EA to arc 5 let say i hope they will give us an option to jump directly on Arc 6 and not wasting time doing trivial fights.
Then ZOS should have not made the claim that anyone can solo it when clearly it is not for everyone. ZOS needs to explain why they made that claim.
Where exactly did zos claim, that anyone could solo EA, regardless of build, experience and skill?
Afaik they announced, that anyone will be able to start EA, as it's basically a f2p-addition, but they never guaranteed that any combination of build/playerskill will accomplish several Arcs in a row or something like that.
Oh, I see they didn't guarantee that you could do it. Give me a freaking break.
Quethrosar wrote: »i am a pure dps player, my point of playing is to do the most damage while having a tank handle the hits.
farthest i have reached is ARC 3 3 1 solo with sorcerer heavy attack. I spent far too much time resummoning pets and spamming heals.
As a stam sorc with maelstrom 2h backbar and nirn , perf coral, daggers front bar i can get into arc 2 somewhere but stamina resources are ridiculous to manage. same with bows.
i haven't tried as mag sorc but will probably in next couple days since that is and will always be my favorite sorcerer mode without pets.
i refuse to spend a fight rolling around all the time which seems what they want you to do here. very rarely do i know when to block or to roll.
my focus is on the mob i am trying to kill, not other stuff. this is why i would be a crap tank.
i also do not feel we should need specialized builds for things. that is just too cookie cutter.
Quethrosar wrote: »i am a pure dps player, my point of playing is to do the most damage while having a tank handle the hits.
farthest i have reached is ARC 3 3 1 solo with sorcerer heavy attack. I spent far too much time resummoning pets and spamming heals.
As a stam sorc with maelstrom 2h backbar and nirn , perf coral, daggers front bar i can get into arc 2 somewhere but stamina resources are ridiculous to manage. same with bows.
i haven't tried as mag sorc but will probably in next couple days since that is and will always be my favorite sorcerer mode without pets.
i refuse to spend a fight rolling around all the time which seems what they want you to do here. very rarely do i know when to block or to roll.
my focus is on the mob i am trying to kill, not other stuff. this is why i would be a crap tank.
i also do not feel we should need specialized builds for things. that is just too cookie cutter.
boi_anachronism_ wrote: »What. Of course you need different builds for different content. You get buffs from supports in group content. Of course you need to provide your own for solo.
Quethrosar wrote: »boi_anachronism_ wrote: »What. Of course you need different builds for different content. You get buffs from supports in group content. Of course you need to provide your own for solo.
skill wise yes, gear wise no.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
alternatelder wrote: »alternatelder wrote: »Confirmed, we lost a Q4 story content to something aimed at a small portion of the population that likes hardmode activities.
May we have some proof regarding your claim, that only a small portion of the playerbase is interested in EA?
Where did I say specifically that? It is well known that only a small percentage of the playerbase takes part in hardcore endgame activities.
At least Arcs 1-3 aren't a "hardcore endgame activity" tho. Calling them so is nothing more than framing.
Whoever can't complete Arc 1, shouldn't talk about vet hm content, as they clearly haven't the slightest idea what they're talking about.
Additionally I'd still like to see proof for your claim, that "only a smalll percentage of the playerbase takes part in hardcore endgame activities". Afaik zos isn't publishing any numbers regarding this topic at all. So how exactly do you want to know, that you aren't completely wrong?
On a side note, I wish they would put in a "Start at Arc 3" mechanic when you have completed Arc 2, so we don't have to spend an hour to get there.
I_killed_Vivec wrote: »On a side note, I wish they would put in a "Start at Arc 3" mechanic when you have completed Arc 2, so we don't have to spend an hour to get there.
I was thinking something more like "You can opt to start at Arc n, where n is the highest you've completed".
So you always have to start at the beginning until you've cleared Arc 2, then you can opt to skip Arc 1, but still have to start at the beginning of Arc 2 (so different from a straightforward save). That way, if ZoS really did think they needed to nerf Arc 1 so that most everyone can clear an arc, then the more capable players wouldn't have to waste time on it.
Maybe remove leadership contention if you don't start at the start.
chessalavakia_ESO wrote: »alternatelder wrote: »alternatelder wrote: »Confirmed, we lost a Q4 story content to something aimed at a small portion of the population that likes hardmode activities.
May we have some proof regarding your claim, that only a small portion of the playerbase is interested in EA?
Where did I say specifically that? It is well known that only a small percentage of the playerbase takes part in hardcore endgame activities.
At least Arcs 1-3 aren't a "hardcore endgame activity" tho. Calling them so is nothing more than framing.
Whoever can't complete Arc 1, shouldn't talk about vet hm content, as they clearly haven't the slightest idea what they're talking about.
Additionally I'd still like to see proof for your claim, that "only a smalll percentage of the playerbase takes part in hardcore endgame activities". Afaik zos isn't publishing any numbers regarding this topic at all. So how exactly do you want to know, that you aren't completely wrong?
ESO does have leaderboards and log postings that can hint at the numbers if they are working.
If the leaderboards are actually working today you have around 5,000 characters that have done EA as a DUO on PC NA since the weekly reset for us. (I got 1,000 points quick on an alt and then ended the run and checked the alts position to get that number then rounded up to the nearest thousand)
My character that got a bit of the way into the third round as duo before I quit is in the top 1200 and is in the top 100 for that class.
My character that didn't beat Arc 2 as a duo is in the top 1400 and is tied with a bunch of other people for 101st place.
You can see how this suggests that if the leaderboard isn't have a bad day the population doing it isn't that big (You've got under 5,000 characters thus far and some people like me have multiple characters in) and that thus far the average score is not all that impressive.
As solo weekly has less players than duo for some of the less popular classes you can see everyone's scores.
For Nightblade, Necromancer, and Warden a bit under half of the characters did not beat first round Tho'at.
The first Marauder is a bit of a steep increase, for something you can't skip, but so far for me the worst offender (by a long way) was Ghemvas the Harbinger. I think I even had him in first arc yesterday, first time, and instantly lost two threads since I absolutely didn't expect to getting nailed with a 3500 damage ticking bleed that early. That felt way out of whack.
Any chance it was Ghemvas in your case, too?
NoticeMeArkay wrote: »
Arc 1 is about as difficult as a delve in the open world.
NoticeMeArkay wrote: »
Arc 1 is about as difficult as a delve in the open world.
Perhaps those who believe that should list their CPs, gear and build. They may well be the "intended audience" but according to the email from ZOS I received introducing EA, adventurers "can choose to go at it solo or team up with a fellow player or Companion to complete."
Complete what, exactly?
Necrotech_Master wrote: »NoticeMeArkay wrote: »
Arc 1 is about as difficult as a delve in the open world.
Perhaps those who believe that should list their CPs, gear and build. They may well be the "intended audience" but according to the email from ZOS I received introducing EA, adventurers "can choose to go at it solo or team up with a fellow player or Companion to complete."
Complete what, exactly?
i would assume the repeatable quest/daily quest
which would mean clearing arc 1 which awards the undaunted wall mount (equivalent to completing a dungeon on normal)
the other "complete" would be clearing arc 4 which is what awards the undaunted bust (equivalent to completing a dungeon on vet)
other than that i would still count as "completing" successfully finishing an arc
Necrotech_Master wrote: »NoticeMeArkay wrote: »
Arc 1 is about as difficult as a delve in the open world.
Perhaps those who believe that should list their CPs, gear and build. They may well be the "intended audience" but according to the email from ZOS I received introducing EA, adventurers "can choose to go at it solo or team up with a fellow player or Companion to complete."
Complete what, exactly?
i would assume the repeatable quest/daily quest
which would mean clearing arc 1 which awards the undaunted wall mount (equivalent to completing a dungeon on normal)
the other "complete" would be clearing arc 4 which is what awards the undaunted bust (equivalent to completing a dungeon on vet)
other than that i would still count as "completing" successfully finishing an arc
I understand what you're saying, but it seems a bit unambitious for something with "Endless" in the title.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
I disagree. The whole point of the arena seems to be one content for all players. That is a significant difference from the existing arenas. Two modes, solo and duo, and everyone gets the same sort of content at the same difficulty as everyone else, for as far as they can take it.
Just the sort of content ESO needs.
But that's exactly what doesn't work. You can already see it in the discussion in this thread. If arc 1 is supposed to be an equivalent to a base game dungeon, which more or less "everyone" can do solo, then it would have to be something like the good old fungal grotto that you can quickly run through (e.g. because you have to do a daily). And if you need more challenge, then it gets more difficult from arc to arc. But at the moment arc 1 is not that easy, if you are unlucky and get some difficult trial bosses and bosses with one-shot mechanics then its even impossible to finish that one. And even if arc 1 had the difficulty of a base game dungeon, I would still doubt that beginner players would be able to get through solo or with a companion, because they probably also cant solo the base game dungeons. Such players are completely excluded here. It would therefore definitely make sense if there were a gradation of difficulty and not one content for everyone.
Or maybe, beginner players shouldn't be trying to solo content built for duo players.
Y'all want normal and vet versions, but maybe you need to realize that the normal version is the duo version, WITH another player. And solo is Vet. And running with a companion is a step between the two.
The EA was announced as a solo activity or duo activity and it was not stated that solo automatically means a "vet version". I still think that the differences in player skills are light years apart, as you see again and again in the discussions about difficulty of the game, and that you simply can't bring them to a common level.
It has always been reasonable to assume that doing it solo would not be as easy as doing it duo. Calling solo a "vet version" is all Forum, but one should expect it to be more challenging than duo.
As for Solo With Companion, not sure where that sits between the two. Seems more like it would be Solo With Dead Companion most of the time.
FantasticFreddie wrote: »Bringing a companion is ridiculous. They are dead most of the time LOL
NoticeMeArkay wrote: »
Arc 1 is about as difficult as a delve in the open world.
Perhaps those who believe that should list their CPs, gear and build.
NoticeMeArkay wrote: »NoticeMeArkay wrote: »
Arc 1 is about as difficult as a delve in the open world.
Perhaps those who believe that should list their CPs, gear and build.
I mention in the same exact post that my friend and I ran Arc 1 and completed the quest on two underleveled, undergeared, almost half of the skills missing, characters covered in crafted training gear and jester's coins for buff food.
- Exactly 12 pieces of the "Shattered Fate" set with the training trait. Weapons included. Jewelry had the bloodthirsty trait.
(Because it's good? No, because I grabbed the first thing in reach to test the amounts of XP we could get out of Arc 1)
- We used Jester's coins as buff food simply because I had some left over and didn't feel like wasting good stuff on a xp farm test run.
My CP? 2273 points in total. - But just as everybody else, I get to slot 4 actives per category max which only takes 800 CP.
Quethrosar wrote: »i am a pure dps player, my point of playing is to do the most damage while having a tank handle the hits.
farthest i have reached is ARC 3 3 1 solo with sorcerer heavy attack. I spent far too much time resummoning pets and spamming heals.
As a stam sorc with maelstrom 2h backbar and nirn , perf coral, daggers front bar i can get into arc 2 somewhere but stamina resources are ridiculous to manage. same with bows.
i haven't tried as mag sorc but will probably in next couple days since that is and will always be my favorite sorcerer mode without pets.
i refuse to spend a fight rolling around all the time which seems what they want you to do here. very rarely do i know when to block or to roll.
my focus is on the mob i am trying to kill, not other stuff. this is why i would be a crap tank.
i also do not feel we should need specialized builds for things. that is just too cookie cutter.