What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
I disagree. The whole point of the arena seems to be one content for all players. That is a significant difference from the existing arenas. Two modes, solo and duo, and everyone gets the same sort of content at the same difficulty as everyone else, for as far as they can take it.
Just the sort of content ESO needs.
But that's exactly what doesn't work. You can already see it in the discussion in this thread. If arc 1 is supposed to be an equivalent to a base game dungeon, which more or less "everyone" can do solo, then it would have to be something like the good old fungal grotto that you can quickly run through (e.g. because you have to do a daily). And if you need more challenge, then it gets more difficult from arc to arc. But at the moment arc 1 is not that easy, if you are unlucky and get some difficult trial bosses and bosses with one-shot mechanics then its even impossible to finish that one. And even if arc 1 had the difficulty of a base game dungeon, I would still doubt that beginner players would be able to get through solo or with a companion, because they probably also cant solo the base game dungeons. Such players are completely excluded here. It would therefore definitely make sense if there were a gradation of difficulty and not one content for everyone.
Or maybe, beginner players shouldn't be trying to solo content built for duo players.
Y'all want normal and vet versions, but maybe you need to realize that the normal version is the duo version, WITH another player. And solo is Vet. And running with a companion is a step between the two.
The EA was announced as a solo activity or duo activity and it was not stated that solo automatically means a "vet version". I still think that the differences in player skills are light years apart, as you see again and again in the discussions about difficulty of the game, and that you simply can't bring them to a common level.
There are players who cannot solo public dungeon bosses. Players need to realize that content can't always be adjusted for them and they need to just get better at the game or find a partner to duo it with.
valenwood_vegan wrote: »
I'm not sure exactly what the solution is, but one thing is that some method of saving progress would really help. Like maybe you can start from the beginning of the last arc you were on when you took a break. Of course you'd lose leaderboard progress at that point. But the way it's set up now, is exhausting and unhealthy, and simply doesn't work for players who have limited time and real life responsibilities.
12 million health is dragons and normal trial bosses. Now he might see an trial boss, ran into one from AS and one from MoL but they are scaled back and might have 1.2 million health.OP says "bosses with 12m hit points in the FIRST arc"
Now let's get a handle on that number.
BASE GAME world bosses are 1.8 million. The vast majority of players can't even solo those.
BASE GAME dungeon bosses are maybe 1.2-1.8 million on normal.
DLC world bosses have been recently getting up as far as 4-5 million, sometimes with adds, and in most cases aren't soloable by anybody except absolutely elite players.
The Deadlands Havocrels, and the Preserver of Galen, have 10 million HP each. These are not regarded as soloable by the average player.
"Average" players do not have complete sets of, say, Nirn (a DLC dungeon thing) and Deadly (a PVP outfit) all in correct traits. They might have, say, a base game dungeon outfit or a crafted. "Average" players are the ones still using things like Hundings, Julianos, Briarheart, Mothers Sorrow. If you're lucky. Certainly won't have a DLC monster helm, though they might just have a base-game monster helm and shoulders.
The "average" is not where you think it is.
An "Arc 1" boss, even a final one in a part of the game meant to be soloed, should not be throwing you right in at "Preserver of Galen" level.
There absolutely should be a non-scoring, lower rewards normal mode
There is. It's called Arc 1.
They nerfed the Arc 1 difficulty significantly since PTS, and there are plenty of people who will just do Arc 1 and stop.
Now, you can choose to continue, for more challenge--and more rewards. But "just do Arc 1 again instead of proceeding to Arc 2" is basically that "lower rewards normal mode".
I cant really say what level of player I am, average I would think but that would be for others to decide. I found the first arc easy to solo, tho on the other hand didn't provide much of a challenge as I could see the mechanics and work out my priority targets but to a new player with 3 lives I think that may be an ask too far. Arc 2 no real problems until I got to Tho again and got one shotted twice until I worked out what was doing it, normal players are probably done on Arc 2 and then it just becomes a grind of 2 Arc's for very little reward. My one life remaining got me to cycle 4, arc 3. now for me that took longer than VMA without any must have loot and I am certain I could progress but I'm just not going to grind 2 Arc's with three lives at least one of which I'm likely to lose on route before having to work out the new mechanic for Tho 3, time vs reward it just ain't worth it.
valenwood_vegan wrote: »Imo, the problem isn't so much that the EA is "too easy" or "too difficult" - it's that the design is such that most of a player's time in the EA will be spent doing content that is too easy, in order to reach the right level of challenge. And then soon after that, it's over.
MachineGod wrote: »I went through Arc's 1 & 2 as a duo with no buffs. Just heavy attack. For context that was because of a bug where if you get transformed by the watcher side quest for the tomebooks it strips all buffs and sets bonuses until you re-equip them.
So if you cant progress through Arc 1 and find it "difficult" beyond holding a heavy attack button for 30 mins then you really should find something else to do besides basic combat.
SkaraMinoc wrote: »valenwood_vegan wrote: »Imo, the problem isn't so much that the EA is "too easy" or "too difficult" - it's that the design is such that most of a player's time in the EA will be spent doing content that is too easy, in order to reach the right level of challenge. And then soon after that, it's over.
This is accurate.
As an experienced solo player, you spend 3 hours grinding through 700+ mobs (4 arcs x 5 cycles x 2 stages x 3 packs x 6 mobs = 720) to get to the hard stuff on Arc 5 only to be stunned by an effect that came from off screen while a Marauder 1shots you during your Break Free with 33k armor, Major and Minor Protection, and defensive CP.
Happened last night.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
I disagree. The whole point of the arena seems to be one content for all players. That is a significant difference from the existing arenas. Two modes, solo and duo, and everyone gets the same sort of content at the same difficulty as everyone else, for as far as they can take it.
Just the sort of content ESO needs.
But that's exactly what doesn't work. You can already see it in the discussion in this thread. If arc 1 is supposed to be an equivalent to a base game dungeon, which more or less "everyone" can do solo, then it would have to be something like the good old fungal grotto that you can quickly run through (e.g. because you have to do a daily). And if you need more challenge, then it gets more difficult from arc to arc. But at the moment arc 1 is not that easy, if you are unlucky and get some difficult trial bosses and bosses with one-shot mechanics then its even impossible to finish that one. And even if arc 1 had the difficulty of a base game dungeon, I would still doubt that beginner players would be able to get through solo or with a companion, because they probably also cant solo the base game dungeons. Such players are completely excluded here. It would therefore definitely make sense if there were a gradation of difficulty and not one content for everyone.
Or maybe, beginner players shouldn't be trying to solo content built for duo players.
Y'all want normal and vet versions, but maybe you need to realize that the normal version is the duo version, WITH another player. And solo is Vet. And running with a companion is a step between the two.
The EA was announced as a solo activity or duo activity and it was not stated that solo automatically means a "vet version". I still think that the differences in player skills are light years apart, as you see again and again in the discussions about difficulty of the game, and that you simply can't bring them to a common level.
Quethrosar wrote: »MachineGod wrote: »I went through Arc's 1 & 2 as a duo with no buffs. Just heavy attack. For context that was because of a bug where if you get transformed by the watcher side quest for the tomebooks it strips all buffs and sets bonuses until you re-equip them.
So if you cant progress through Arc 1 and find it "difficult" beyond holding a heavy attack button for 30 mins then you really should find something else to do besides basic combat.
Wait, what?SkaraMinoc wrote: »valenwood_vegan wrote: »Imo, the problem isn't so much that the EA is "too easy" or "too difficult" - it's that the design is such that most of a player's time in the EA will be spent doing content that is too easy, in order to reach the right level of challenge. And then soon after that, it's over.
This is accurate.
As an experienced solo player, you spend 3 hours grinding through 700+ mobs (4 arcs x 5 cycles x 2 stages x 3 packs x 6 mobs = 720) to get to the hard stuff on Arc 5 only to be stunned by an effect that came from off screen while a Marauder 1shots you during your Break Free with 33k armor, Major and Minor Protection, and defensive CP.
Happened last night.
how do you do more than 1 dps with that setup ?
Quethrosar wrote: »how do you do more than 1 dps with that setup ?
I think there should be a normal mode for casuals, and a veteran mode for those who have the builds and gears.
When i say "normal mode for casuals", i mean overland level easiness being the first priority, perhaps normal dungeon level difficulty at most.
SkaraMinoc wrote: »Quethrosar wrote: »how do you do more than 1 dps with that setup ?
My secret
I do around 30k single target and 15k aoe while fully maxxed out on defense. I also have 41k health and 22k shield. That's without Gaze of Sithis and I'm constantly block weaving.
If it wasn't for the random 1shot mechanics and having to spend 3 hours getting back to Arc 5, I would be at Arc 6 or 7.
freespirit wrote: »At this time I cannot comment on how I find the difficulty as I have only had a quick look and left with all my lives intact.
What did surprise me was coming up against a Trial Boss in the first arc, although it was from an "easy" Trial and was nearly dead before the pink axes actually made me realise who I was fighting!! 🤣
I need to spend more time there but I suspect I might be one of the people who think there should be a "normal" and a "veteran" mode. From conversations in guild chat people are struggling with one shot Bosses and difficulty ramping up too fast.
I just think it was an amazing idea that potentially at the moment has not been that well implemented, I hope to prove myself wrong later!
SkaraMinoc wrote: »Quethrosar wrote: »how do you do more than 1 dps with that setup ?
My secret
I do around 30k single target and 15k aoe while fully maxxed out on defense. I also have 41k health and 22k shield. That's without Gaze of Sithis and I'm constantly block weaving.
If it wasn't for the random 1shot mechanics and having to spend 3 hours getting back to Arc 5, I would be at Arc 6 or 7.
Someone else got to Arc 6 before me.
alternatelder wrote: »Confirmed, we lost a Q4 story content to something aimed at a small portion of the population that likes hardmode activities.
May we have some proof regarding your claim, that only a small portion of the playerbase is interested in EA?
MachineGod wrote: »For context that was because of a bug where if you get transformed by the watcher side quest for the tomebooks it strips all buffs and sets bonuses until you re-equip them.
Alienoutlaw wrote: »i think the random 1 shot is a bug, as it happens in Add phases as well as boss encounters
SkaraMinoc wrote: »Alienoutlaw wrote: »i think the random 1 shot is a bug, as it happens in Add phases as well as boss encounters
The 1shots I'm experiencing aren't bugs. I can see what happened when I die and it's working as intended.
For example, in Arc 5 I accidently stand in molten aoe for 1 second and I take 24k damage because it's an AOE DoT and block doesn't mitigate any damage. Or I get stunned and during the Break Free, a Marauder does 34k damage in 1 second because I'm not blocking.
Arc 5 just hits hard especially after Cycle 3.
alternatelder wrote: »alternatelder wrote: »Confirmed, we lost a Q4 story content to something aimed at a small portion of the population that likes hardmode activities.
May we have some proof regarding your claim, that only a small portion of the playerbase is interested in EA?
Where did I say specifically that? It is well known that only a small percentage of the playerbase takes part in hardcore endgame activities.
No No No. You will nerf the only challenging solo content in the game.
I am not a PvE-er myself but i just went with my PvP build and my game crashed at arc 3. I had no issues with the bosses and I found them too easy and boring in the first 2 arcs. I just waisted some time to reach the fun part and now I have to start over.
If ZoS nerf the EA to arc 5 let say i hope they will give us an option to jump directly on Arc 6 and not wasting time doing trivial fights.
SkaraMinoc wrote: »Quethrosar wrote: »how do you do more than 1 dps with that setup ?
My secret
I do around 30k single target and 15k aoe while fully maxxed out on defense. I also have 41k health and 22k shield. That's without Gaze of Sithis and I'm constantly block weaving.
If it wasn't for the random 1shot mechanics and having to spend 3 hours getting back to Arc 5, I would be at Arc 6 or 7.
This can be achieved with heavy attack build or bash build. If you block weave it is a bash build. If you have such big shield is either sorc, arcanist or DK. But if you use Bash build it is a Sorc because it is the best option.
No No No. You will nerf the only challenging solo content in the game.
I am not a PvE-er myself but i just went with my PvP build and my game crashed at arc 3. I had no issues with the bosses and I found them too easy and boring in the first 2 arcs. I just waisted some time to reach the fun part and now I have to start over.
If ZoS nerf the EA to arc 5 let say i hope they will give us an option to jump directly on Arc 6 and not wasting time doing trivial fights.
Then ZOS should have not made the claim that anyone can solo it when clearly it is not for everyone. ZOS needs to explain why they made that claim.
SkaraMinoc wrote: »SkaraMinoc wrote: »Quethrosar wrote: »how do you do more than 1 dps with that setup ?
My secret
I do around 30k single target and 15k aoe while fully maxxed out on defense. I also have 41k health and 22k shield. That's without Gaze of Sithis and I'm constantly block weaving.
If it wasn't for the random 1shot mechanics and having to spend 3 hours getting back to Arc 5, I would be at Arc 6 or 7.
This can be achieved with heavy attack build or bash build. If you block weave it is a bash build. If you have such big shield is either sorc, arcanist or DK. But if you use Bash build it is a Sorc because it is the best option.
I wouldn't be surprised if a Thews of the Harbinger tank running Void Bash and Azureblight spamming 4-5 aoe dots gets 1st place on the Solo Leaderboards. You'd have to swap back to single target build for bosses but the trash packs would be safer and faster with an aoe tank.
No No No. You will nerf the only challenging solo content in the game.
I am not a PvE-er myself but i just went with my PvP build and my game crashed at arc 3. I had no issues with the bosses and I found them too easy and boring in the first 2 arcs. I just waisted some time to reach the fun part and now I have to start over.
If ZoS nerf the EA to arc 5 let say i hope they will give us an option to jump directly on Arc 6 and not wasting time doing trivial fights.
Then ZOS should have not made the claim that anyone can solo it when clearly it is not for everyone. ZOS needs to explain why they made that claim.
Where exactly did zos claim, that anyone could solo EA, regardless of build, experience and skill?
Afaik they announced, that anyone will be able to start EA, as it's basically a f2p-addition, but they never guaranteed that any combination of build/playerskill will accomplish several Arcs in a row or something like that.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
I disagree. The whole point of the arena seems to be one content for all players. That is a significant difference from the existing arenas. Two modes, solo and duo, and everyone gets the same sort of content at the same difficulty as everyone else, for as far as they can take it.
Just the sort of content ESO needs.
But that's exactly what doesn't work. You can already see it in the discussion in this thread. If arc 1 is supposed to be an equivalent to a base game dungeon, which more or less "everyone" can do solo, then it would have to be something like the good old fungal grotto that you can quickly run through (e.g. because you have to do a daily). And if you need more challenge, then it gets more difficult from arc to arc. But at the moment arc 1 is not that easy, if you are unlucky and get some difficult trial bosses and bosses with one-shot mechanics then its even impossible to finish that one. And even if arc 1 had the difficulty of a base game dungeon, I would still doubt that beginner players would be able to get through solo or with a companion, because they probably also cant solo the base game dungeons. Such players are completely excluded here. It would therefore definitely make sense if there were a gradation of difficulty and not one content for everyone.
Or maybe, beginner players shouldn't be trying to solo content built for duo players.
Y'all want normal and vet versions, but maybe you need to realize that the normal version is the duo version, WITH another player. And solo is Vet. And running with a companion is a step between the two.
The EA was announced as a solo activity or duo activity and it was not stated that solo automatically means a "vet version". I still think that the differences in player skills are light years apart, as you see again and again in the discussions about difficulty of the game, and that you simply can't bring them to a common level.
It is a fairly logical implication that a dungeon designed for two players will be more difficult for someone soloing it.
There are players who cannot solo public dungeon bosses. Players need to realize that content can't always be adjusted for them and they need to just get better at the game or find a partner to duo it with.