No No No. You will nerf the only challenging solo content in the game.
I am not a PvE-er myself but i just went with my PvP build and my game crashed at arc 3. I had no issues with the bosses and I found them too easy and boring in the first 2 arcs. I just waisted some time to reach the fun part and now I have to start over.
If ZoS nerf the EA to arc 5 let say i hope they will give us an option to jump directly on Arc 6 and not wasting time doing trivial fights.
My suggestion would be to keep the difficulty as it is, but draw only bosses from base game content during the first arc. This would make it a lot more accessible for players who are new, don't have a lot of PvE experience, don't have access to the dlc dungeons, ... The final arc boss is always the same, so those are mechanics you can learn as you go. But at least this would reduce the amount of one-shot mechanics people possibly have to deal with on cycle bosses. If implemented like this, maybe allow people to skip arc 1 and start immediately on arc 2 if they want more of a challenge (this could be the distinction between normal/veteran).
I also think that the progression is completely unbalanced. I may not necessarily do the most damage, but I have 42k life and even with that I can't even get to the end of arc 1 because bosses with one-shot mechanics already appear in 1.3.3 (or in arc 1 at all) and If you only have 3 attempts to learn this mechanic, then that's excessive difficulty.
And I agree that the rewards are terrible.
Dragonnord wrote: »And I agree that the rewards are terrible.
Terrible rewards? Enlight us please with what is not terrible for you.
In Endless Archive (split between chests and NPC vendors) you have a new mount, you have a new pet, you have mementos, leads, new furniture, new equipment, you have gold, you now can even buy monster shoulders there, you have also a new coin to buy a lot of different rewards that will be coming too (you know that one of the NPC vendors changes weekly and will continue to bring all type of different items, right?)."
So what do you want? A TV? A car? A trip to the Bahamas maybe?
Give ZOS a break please.
Arc 1 should not be any real challenge to anyone who has played the game for at least a somewhat decent amount of time.
Get a tankier build (at least like 25k+ hp, good recovery and some healing). You might take a bit longer to kill the bosses, but if you dont play too aggressive you really shouldnt die.
This may sound rude, but just because you dont get past Arc 1 it doesnt need to be made easier. You need to improve.
There absolutely should be a non-scoring, lower rewards normal mode
Yeah it's pretty unbalanced when someone who doesn't do trials pulls The Serpent in Arc 1, then you have yawners like Captain Blackheart in the later Arcs. I get the idea behind random encounters... but why not weight them so that newer players have a better chance for success.
No No No. You will nerf the only challenging solo content in the game.
Dragonnord wrote: »This community doesn't cease to suprise me. I can't believe people in these forums are always asking to nerf stuff.
Now asking to nerf something that has previously been nerfed and it's easy enough already.
What do you want guys? Really. Honestly. Why don't you ask for a skill that when you put the crosshair on top of the boss it dies instantly?
"Oh! I can't! Nerf it! I used two light attacks and it didn't die! Nerf it. Please!"
"I stepped on top of the read AoE for 5 seconds and I died. Let me step there for 10 seconds."
"The boss was doing the animation of a heavy attack and I didn't block nor roll dodge, and I died. Please make it that time stops if I'm not paying attention and don't block nor roll dodge, and warn me again so I can move away on time".
It's nerf this, nerf that, nerf this again, nerf that again, nerf, nerf, nerf, nerf...
My God!
I don't think anyone is asking for things to be nerfed, rather for there to be a choice in EA between normal and veteran modes, just like in dungeons and trials. At the moment it's completely unbalanced for both normal and veteran players.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
alternatelder wrote: »Confirmed, we lost a Q4 story content to something aimed at a small portion of the population that likes hardmode activities.
For those of you concerned that this content is too difficult, please indulge the rest of us and show us your build. Just a quick post about what armor sets you're using, the skills you have slotted, how many cp you have, or any other relevant info like do you have enough skill points to purchase all the passives for your class and the other skill lines you are using. Do you or a friend/guildmate have a house with even the most basic taget dummy? Can you achieve at least 15-20k while also having a heal or two slotted for survivability?
Perhaps there's something that is relatively simple and easy to fix or address that other players with more experience have long since moved past.
Just did Arc 1 on my Oakensorc. Wasn't really that difficult at all. Probably took 40 minutes tops, but only because I'm reading what versus / visions are. I used both a Twightlight and volatile familiar. But never really needed to use the Twighlight heals at all as Sorcs passively heal through attacking. Only thing that I might change up is the slotting something else for the volatile familiar in the last fight. Twighlight was okay, but volatile kept dying. I also used Barrier, but I think I'll just use the strom atro for more dps.
Also what is the difference between purchasing Curated purple gear vs. the blue stuff?
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
I disagree. The whole point of the arena seems to be one content for all players. That is a significant difference from the existing arenas. Two modes, solo and duo, and everyone gets the same sort of content at the same difficulty as everyone else, for as far as they can take it.
Just the sort of content ESO needs.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
I disagree. The whole point of the arena seems to be one content for all players. That is a significant difference from the existing arenas. Two modes, solo and duo, and everyone gets the same sort of content at the same difficulty as everyone else, for as far as they can take it.
Just the sort of content ESO needs.
But that's exactly what doesn't work. You can already see it in the discussion in this thread. If arc 1 is supposed to be an equivalent to a base game dungeon, which more or less "everyone" can do solo, then it would have to be something like the good old fungal grotto that you can quickly run through (e.g. because you have to do a daily). And if you need more challenge, then it gets more difficult from arc to arc. But at the moment arc 1 is not that easy, if you are unlucky and get some difficult trial bosses and bosses with one-shot mechanics then its even impossible to finish that one. And even if arc 1 had the difficulty of a base game dungeon, I would still doubt that beginner players would be able to get through solo or with a companion, because they probably also cant solo the base game dungeons. Such players are completely excluded here. It would therefore definitely make sense if there were a gradation of difficulty and not one content for everyone.
What do You mean by saying "not everyone can play this thing"? Everyone can enter and play there solo which is what was promised. It was never promised that everyone will be able to venture far into it. Initial stages were designed for players with lesser skill but there is also a limit to how low You can set difficulty without making it so easy it becomes boring even for less experienced people.
Not offering different difficulty levels is an absolutely ridiculous design decision. This means that players are bound to become frustrated - vet players find it boring because it's too easy, and inexperienced players can't get through any of the gameplay at all.
I disagree. The whole point of the arena seems to be one content for all players. That is a significant difference from the existing arenas. Two modes, solo and duo, and everyone gets the same sort of content at the same difficulty as everyone else, for as far as they can take it.
Just the sort of content ESO needs.
But that's exactly what doesn't work. You can already see it in the discussion in this thread. If arc 1 is supposed to be an equivalent to a base game dungeon, which more or less "everyone" can do solo, then it would have to be something like the good old fungal grotto that you can quickly run through (e.g. because you have to do a daily). And if you need more challenge, then it gets more difficult from arc to arc. But at the moment arc 1 is not that easy, if you are unlucky and get some difficult trial bosses and bosses with one-shot mechanics then its even impossible to finish that one. And even if arc 1 had the difficulty of a base game dungeon, I would still doubt that beginner players would be able to get through solo or with a companion, because they probably also cant solo the base game dungeons. Such players are completely excluded here. It would therefore definitely make sense if there were a gradation of difficulty and not one content for everyone.
Or maybe, beginner players shouldn't be trying to solo content built for duo players.
Y'all want normal and vet versions, but maybe you need to realize that the normal version is the duo version, WITH another player. And solo is Vet. And running with a companion is a step between the two.
The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.