With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.
Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.
What is even the point of this comment. This is just trashing OP point without offering anything.
A start could be made, effort could be spent, and a range offered to cater for tastes..... something.
Bushido2513 wrote: »With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.
Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.
What is even the point of this comment. This is just trashing OP point without offering anything.
A start could be made, effort could be spent, and a range offered to cater for tastes..... something.
I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.
Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.
It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.
So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.
And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.
Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?
It's not an unworthy task, just not really big on ROI I'd say given the environment.
Necrotech_Master wrote: »Bushido2513 wrote: »With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.
Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.
What is even the point of this comment. This is just trashing OP point without offering anything.
A start could be made, effort could be spent, and a range offered to cater for tastes..... something.
I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.
Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.
It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.
So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.
And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.
Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?
It's not an unworthy task, just not really big on ROI I'd say given the environment.
they have already gone through and updated a few sets (see the crusader set for example)
i just dont expect them to do it fast lol
MashmalloMan wrote: »Necrotech_Master wrote: »Bushido2513 wrote: »With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.
Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.
What is even the point of this comment. This is just trashing OP point without offering anything.
A start could be made, effort could be spent, and a range offered to cater for tastes..... something.
I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.
Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.
It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.
So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.
And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.
Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?
It's not an unworthy task, just not really big on ROI I'd say given the environment.
they have already gone through and updated a few sets (see the crusader set for example)
i just dont expect them to do it fast lol
Sure, but anyone else notice how after update 35 and their announcement for the new DLC structure, base game combat adjustments and set rebalancing has completely flown under the radar?
Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all. The game needs to continue to progress or what is the point in playing, there is a lot of work to be done, classes in the top and bottom tiers for too long, 100s of dead sets. I've taken a break from ESO and nothing has really screamed at me to come back.
I admit I enjoyed a week or 2 of building out a new toon with Arcanist, but then I unsubscribed from ESO + and let the rest of the month die out. The game is largely the same since update 35 which completely nuked every class and skill in the game.
They've either taken the criticism too seriously... OR... they just don't have the staff anymore to make necessary adjustments to the base game and need to focus on new content instead.
I miss the days where an entire patch was dedicated to reblancing all monster sets. Another patch dedicated to rebalancing all costs/damage of skill archetypes. Another patch to rebalancing weapon lines. Another patch for a few specific classes.
When is hybridization going to finish? It started in Q1 of 2022, it will be 2 years by the time U41 comes out. Did they forget?
MashmalloMan wrote: »Necrotech_Master wrote: »Bushido2513 wrote: »With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.
Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.
What is even the point of this comment. This is just trashing OP point without offering anything.
A start could be made, effort could be spent, and a range offered to cater for tastes..... something.
I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.
Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.
It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.
So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.
And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.
Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?
It's not an unworthy task, just not really big on ROI I'd say given the environment.
they have already gone through and updated a few sets (see the crusader set for example)
i just dont expect them to do it fast lol
Sure, but anyone else notice how after update 35 and their announcement for the new DLC structure, base game combat adjustments and set rebalancing has completely flown under the radar?
Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all.
MashmalloMan wrote: »Necrotech_Master wrote: »Bushido2513 wrote: »With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.
Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.
What is even the point of this comment. This is just trashing OP point without offering anything.
A start could be made, effort could be spent, and a range offered to cater for tastes..... something.
I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.
Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.
It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.
So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.
And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.
Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?
It's not an unworthy task, just not really big on ROI I'd say given the environment.
they have already gone through and updated a few sets (see the crusader set for example)
i just dont expect them to do it fast lol
Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all.
...
I miss the days where an entire patch was dedicated to reblancing all monster sets. Another patch dedicated to rebalancing all costs/damage of skill archetypes. Another patch to rebalancing weapon lines. Another patch for a few specific classes.
ESO is bloated with sets
MashmalloMan wrote: »Necrotech_Master wrote: »Bushido2513 wrote: »With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.
Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.
What is even the point of this comment. This is just trashing OP point without offering anything.
A start could be made, effort could be spent, and a range offered to cater for tastes..... something.
I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.
Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.
It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.
So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.
And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.
Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?
It's not an unworthy task, just not really big on ROI I'd say given the environment.
they have already gone through and updated a few sets (see the crusader set for example)
i just dont expect them to do it fast lol
Sure, but anyone else notice how after update 35 and their announcement for the new DLC structure, base game combat adjustments and set rebalancing has completely flown under the radar?
Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all. The game needs to continue to progress or what is the point in playing, there is a lot of work to be done, classes in the top and bottom tiers for too long, 100s of dead sets. I've taken a break from ESO and nothing has really screamed at me to come back.
I admit I enjoyed a week or 2 of building out a new toon with Arcanist, but then I unsubscribed from ESO + and let the rest of the month die out. The game is largely the same since update 35 which completely nuked every class and skill in the game.
They've either taken the criticism too seriously... OR... they just don't have the staff anymore to make necessary adjustments to the base game and need to focus on new content instead.
I miss the days where an entire patch was dedicated to reblancing all monster sets. Another patch dedicated to rebalancing all costs/damage of skill archetypes. Another patch to rebalancing weapon lines. Another patch for a few specific classes.
When is hybridization going to finish? It started in Q1 of 2022, it will be 2 years by the time U41 comes out. Did they forget?
cyberjanet wrote: »ESO is bloated with sets
Yes!
What's worse, it is the same sets that keep being used every update, so those surfeit of sets just lie unused in your sticker book after a while. No matter what your class, what your playstyle, the same sets are recommended. Sigh.
I was really hoping the new Class Sets will add a dimension to each class, so that a set that works on a Necromancer is a complete fail on a Sorceror. And not just DPS - healing and tanking too. So that we start seeing Class builds and out-of-the box play.
And - need I mention it - there really is no point being a crafter. The crafted sets are really only good for levelling, but nearly everyone wants to wear whatever they pick up while levelling, and only worry about sets once they can wear CP160.
Sigh.