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Can we get adjustments to "Dead Sets"

  • Bushido2513
    Bushido2513
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    Pelanora wrote: »
    Amottica wrote: »
    With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.

    Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.

    What is even the point of this comment. This is just trashing OP point without offering anything.

    A start could be made, effort could be spent, and a range offered to cater for tastes..... something.

    I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.

    Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.

    It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.

    So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.

    And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.

    Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?

    It's not an unworthy task, just not really big on ROI I'd say given the environment.


  • Necrotech_Master
    Necrotech_Master
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    Pelanora wrote: »
    Amottica wrote: »
    With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.

    Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.

    What is even the point of this comment. This is just trashing OP point without offering anything.

    A start could be made, effort could be spent, and a range offered to cater for tastes..... something.

    I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.

    Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.

    It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.

    So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.

    And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.

    Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?

    It's not an unworthy task, just not really big on ROI I'd say given the environment.


    they have already gone through and updated a few sets (see the crusader set for example)

    i just dont expect them to do it fast lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MashmalloMan
    MashmalloMan
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    Pelanora wrote: »
    Amottica wrote: »
    With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.

    Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.

    What is even the point of this comment. This is just trashing OP point without offering anything.

    A start could be made, effort could be spent, and a range offered to cater for tastes..... something.

    I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.

    Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.

    It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.

    So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.

    And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.

    Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?

    It's not an unworthy task, just not really big on ROI I'd say given the environment.


    they have already gone through and updated a few sets (see the crusader set for example)

    i just dont expect them to do it fast lol

    Sure, but anyone else notice how after update 35 and their announcement for the new DLC structure, base game combat adjustments and set rebalancing has completely flown under the radar?

    Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all. The game needs to continue to progress or what is the point in playing, there is a lot of work to be done, classes in the top and bottom tiers for too long, 100s of dead sets. I've taken a break from ESO and nothing has really screamed at me to come back.

    I admit I enjoyed a week or 2 of building out a new toon with Arcanist, but then I unsubscribed from ESO + and let the rest of the month die out. The game is largely the same since update 35 which completely nuked every class and skill in the game.

    They've either taken the criticism too seriously... OR... they just don't have the staff anymore to make necessary adjustments to the base game and need to focus on new content instead.

    I miss the days where an entire patch was dedicated to reblancing all monster sets. Another patch dedicated to rebalancing all costs/damage of skill archetypes. Another patch to rebalancing weapon lines. Another patch for a few specific classes.

    When is hybridization going to finish? It started in Q1 of 2022, it will be 2 years by the time U41 comes out. Did they forget?
    Edited by MashmalloMan on October 13, 2023 8:01PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Necrotech_Master
    Necrotech_Master
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    Pelanora wrote: »
    Amottica wrote: »
    With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.

    Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.

    What is even the point of this comment. This is just trashing OP point without offering anything.

    A start could be made, effort could be spent, and a range offered to cater for tastes..... something.

    I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.

    Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.

    It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.

    So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.

    And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.

    Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?

    It's not an unworthy task, just not really big on ROI I'd say given the environment.


    they have already gone through and updated a few sets (see the crusader set for example)

    i just dont expect them to do it fast lol

    Sure, but anyone else notice how after update 35 and their announcement for the new DLC structure, base game combat adjustments and set rebalancing has completely flown under the radar?

    Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all. The game needs to continue to progress or what is the point in playing, there is a lot of work to be done, classes in the top and bottom tiers for too long, 100s of dead sets. I've taken a break from ESO and nothing has really screamed at me to come back.

    I admit I enjoyed a week or 2 of building out a new toon with Arcanist, but then I unsubscribed from ESO + and let the rest of the month die out. The game is largely the same since update 35 which completely nuked every class and skill in the game.

    They've either taken the criticism too seriously... OR... they just don't have the staff anymore to make necessary adjustments to the base game and need to focus on new content instead.

    I miss the days where an entire patch was dedicated to reblancing all monster sets. Another patch dedicated to rebalancing all costs/damage of skill archetypes. Another patch to rebalancing weapon lines. Another patch for a few specific classes.

    When is hybridization going to finish? It started in Q1 of 2022, it will be 2 years by the time U41 comes out. Did they forget?

    thats why i said i didnt expect it to happen fast

    i cant imagine what their sprint backlogs look like (being a software developer myself for a much smaller project)

    this game is huge, and they are always in a "damned if you do, damned if you dont" situation with any change they make

    between U39 and upcoming stuff in U40, it is addressing a lot of stuff that i for sure wished they had addressed sooner (namely the jewelry crafting updates), im just glad they are getting to it at all
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • merpins
    merpins
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    Pelanora wrote: »
    Amottica wrote: »
    With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.

    Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.

    What is even the point of this comment. This is just trashing OP point without offering anything.

    A start could be made, effort could be spent, and a range offered to cater for tastes..... something.

    I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.

    Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.

    It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.

    So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.

    And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.

    Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?

    It's not an unworthy task, just not really big on ROI I'd say given the environment.


    they have already gone through and updated a few sets (see the crusader set for example)

    i just dont expect them to do it fast lol

    Sure, but anyone else notice how after update 35 and their announcement for the new DLC structure, base game combat adjustments and set rebalancing has completely flown under the radar?

    Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all.

    The worst part about it is that Zos had said there would be no more big swinging balancing changes before update 35, and decided to hold to their guns of "no more big balancing changes" AFTER making some of the worst balancing changes they've made so far.
    It was like them saying "Okay, no more big changes... After this big change you don't want, deal with it." 5 Major updates later and it still feels like a spiteful change. "You don't want anymore big changes? Fine, but you gotta deal with these big changes. What, you don't like them? Well we're not changing it back, like you said, you don't want anymore big changes." Like Zos, really?
    Edited by merpins on October 13, 2023 8:07PM
  • Billium813
    Billium813
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    Pelanora wrote: »
    Amottica wrote: »
    With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.

    Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.

    What is even the point of this comment. This is just trashing OP point without offering anything.

    A start could be made, effort could be spent, and a range offered to cater for tastes..... something.

    I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.

    Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.

    It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.

    So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.

    And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.

    Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?

    It's not an unworthy task, just not really big on ROI I'd say given the environment.


    they have already gone through and updated a few sets (see the crusader set for example)

    i just dont expect them to do it fast lol

    Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all.

    ...

    I miss the days where an entire patch was dedicated to reblancing all monster sets. Another patch dedicated to rebalancing all costs/damage of skill archetypes. Another patch to rebalancing weapon lines. Another patch for a few specific classes.

    I somewhat agree.

    To be fair, ZOS is walking a fine line when they make changes. Too many changes and players are overwhelmed. Too little changes and players get bored. Plus, ZOS themselves can't seem to handle large changesets; releasing incomplete changes that end up making things worse, or just breaking things in unintended ways and refusing to fix it for no apparent reason. However, I think the root issue for ZOS is with prioritization and communication.

    > Prioritization and communication

    Sometimes, we can see changes coming. The community can see when the meta is heavily out of balance and ZOS needs to make a change. However, most of the time, it seems like ZOS makes changes totally arbitrarily! Each patch, it feels like ZOS just reaches into a bag and picks some random thing to "fix" or "balance". Sometimes they want to "throw some love to NightBlade", and sometimes "we feel that Bow is over-represented". It's all so random to the players and leaves us scratching our heads!

    I was really excited when they made changes to Chains of Devastation. The reason they gave at the time was because they felt the Skill was under-use, which I thought was a great reason. I had naively thought that may mean that ZOS would seek out MORE under-used Skills to fix up. But no, they haven't revisited that reason since. The game is littered with broken (bad, not OP) sets that functioned at one point in time! But now don't work thanks to buff changes, class changes, damage changes, new sets, hybridization. It's all so frustrating to then see ZOS release a new patch where they have chosen some totally arbitrary Skill and thrown a random buff on it for NO REASON! No one was complaining about that! Where is the developer comment to explain why you spent time doing that work when there are 100 other things you could have been doing? YOU NEED TO PRIORITIZE BETTER ZOS!
  • cyberjanet
    cyberjanet
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    AstroST wrote: »
    ESO is bloated with sets

    Yes!

    What's worse, it is the same sets that keep being used every update, so those surfeit of sets just lie unused in your sticker book after a while. No matter what your class, what your playstyle, the same sets are recommended. Sigh.

    I was really hoping the new Class Sets will add a dimension to each class, so that a set that works on a Necromancer is a complete fail on a Sorceror. And not just DPS - healing and tanking too. So that we start seeing Class builds and out-of-the box play.

    And - need I mention it - there really is no point being a crafter. The crafted sets are really only good for levelling, but nearly everyone wants to wear whatever they pick up while levelling, and only worry about sets once they can wear CP160.

    Sigh.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • IZZEFlameLash
    IZZEFlameLash
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    Pelanora wrote: »
    Amottica wrote: »
    With as many sets are in the game it would be impossible to make them all viable. There will always be top performers. It is a futile effort to rebalance all or most sets.

    Even then, many sets one person thinks is trash are treasures to another player. We all have different interests.

    What is even the point of this comment. This is just trashing OP point without offering anything.

    A start could be made, effort could be spent, and a range offered to cater for tastes..... something.

    I'm thinking the point is that this is one of those cases where trying to do something about this issue offers more problems than it does useful solutions.

    Set balance is interconnected to game balance, class balance, etc and due to just trying to keep the game fresh, full of mediocre or trash material.

    It would be such an undertaking in a game that's already barely hanging in there when it comes to balance and in some cases player satisfaction.

    So while I'm not against set review/ balance the ROI at this point would likely be low for ZOS being that in terms of money makers or player happiness sets are important but not as important as say class balance, skill line reviews, etc.

    And yes they could technically "start" on this but with the state of other issues in the game, slow development pacing, and prioritizing business revenue you're probably not going to see any meaningful level of change for a long time.

    Think about it for a sec, with limited development resources are you going to work on new sets that bring in players and keep the wheel turning or work on old sets and hope they get appreciated and used again?

    It's not an unworthy task, just not really big on ROI I'd say given the environment.


    they have already gone through and updated a few sets (see the crusader set for example)

    i just dont expect them to do it fast lol

    Sure, but anyone else notice how after update 35 and their announcement for the new DLC structure, base game combat adjustments and set rebalancing has completely flown under the radar?

    Like I get it, a big point of criticism was that players were annoyed by constant changes.. but you know whats worse? No changes at all. The game needs to continue to progress or what is the point in playing, there is a lot of work to be done, classes in the top and bottom tiers for too long, 100s of dead sets. I've taken a break from ESO and nothing has really screamed at me to come back.

    I admit I enjoyed a week or 2 of building out a new toon with Arcanist, but then I unsubscribed from ESO + and let the rest of the month die out. The game is largely the same since update 35 which completely nuked every class and skill in the game.

    They've either taken the criticism too seriously... OR... they just don't have the staff anymore to make necessary adjustments to the base game and need to focus on new content instead.

    I miss the days where an entire patch was dedicated to reblancing all monster sets. Another patch dedicated to rebalancing all costs/damage of skill archetypes. Another patch to rebalancing weapon lines. Another patch for a few specific classes.

    When is hybridization going to finish? It started in Q1 of 2022, it will be 2 years by the time U41 comes out. Did they forget?

    The biggest problem for me with those constant changes were because they were extreme pendulum shifts on things when it could've been a fine tuning. Extreme pendulum shifts every major patch make it tiresome to re-gear everything. But as they were with the patch, so too are their changes. They just don't know how to fine tune in both patches and patching methods.
    Edited by IZZEFlameLash on October 17, 2023 4:22PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Necrotech_Master
    Necrotech_Master
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    cyberjanet wrote: »
    AstroST wrote: »
    ESO is bloated with sets

    Yes!

    What's worse, it is the same sets that keep being used every update, so those surfeit of sets just lie unused in your sticker book after a while. No matter what your class, what your playstyle, the same sets are recommended. Sigh.

    I was really hoping the new Class Sets will add a dimension to each class, so that a set that works on a Necromancer is a complete fail on a Sorceror. And not just DPS - healing and tanking too. So that we start seeing Class builds and out-of-the box play.

    And - need I mention it - there really is no point being a crafter. The crafted sets are really only good for levelling, but nearly everyone wants to wear whatever they pick up while levelling, and only worry about sets once they can wear CP160.

    Sigh.

    there are a few crafted sets that are competitive (orders wrath specifically)

    crafted sets are really good for one thing - getting an initial basic gear set up going at cp160 for someone who doesnt have a lot of gear collected or sitting in storage
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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