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Destruction Staff Feedback

  • Faulgor
    Faulgor
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    JerBearESO wrote: »
    Kinda off topic but just briefly, does storm curse really proc from concussion? I thought procs don't proc from status effect.

    I haven't parsed in a while so I had to check first before I could give a proper answer, but it seems you are correct. Spamming Concussion with Elemental Susceptibility doesn't proc Storm-Cursed's Revenge.
    I'm pretty sure it used to work, because I had parses that substantially increased the Storm-Cursed proc with higher charged traits. But currently, it doesn't work.
    And the build was already nerfed when they lowered the DoT ticks.
    They really hate shock sorcerers for some reason. Not holding my breath for the class-based sets next update.
    Edited by Faulgor on August 4, 2023 3:26PM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Jimbru
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    Lalothen wrote: »
    I've been thinking about things for the past couple of days, and I would actually like to see the heavy attack for all three staff types converted to a 3-tic channel like lightning staff. That then standardises ALL staves as having a channeled 3-tic HA.

    This. The fire staff could have a "flamethrower" type attack, and the frost a "freezing wind" sort of attack.
  • Jazraena
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    A 30° 15m cone of fire or so would be a bloody awesome fire heavy.
  • JerBearESO
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    Faulgor wrote: »
    JerBearESO wrote: »
    Kinda off topic but just briefly, does storm curse really proc from concussion? I thought procs don't proc from status effect.

    I haven't parsed in a while so I had to check first before I could give a proper answer, but it seems you are correct. Spamming Concussion with Elemental Susceptibility doesn't proc Storm-Cursed's Revenge.
    I'm pretty sure it used to work, because I had parses that substantially increased the Storm-Cursed proc with higher charged traits. But currently, it doesn't work.
    And the build was already nerfed when they lowered the DoT ticks.
    They really hate shock sorcerers for some reason. Not holding my breath for the class-based sets next update.

    Darn.... I was actually hoping it worked. Some procs do work outside of their proc rules, like azureblight stacks from DoT procs and status effects last I checked, so it's always good to doublecheck this stuff. Well thanks for looking into it :)
    Edited by JerBearESO on August 5, 2023 3:56PM
  • SkaiFaith
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    Jimbru wrote: »
    Lalothen wrote: »
    I've been thinking about things for the past couple of days, and I would actually like to see the heavy attack for all three staff types converted to a 3-tic channel like lightning staff. That then standardises ALL staves as having a channeled 3-tic HA.

    This. The fire staff could have a "flamethrower" type attack, and the frost a "freezing wind" sort of attack.

    The only reason I go with Lightning staff over the Ice one as a Warden is because of the channeling nature of the attack - not much because of the splash damage but because the lightning "stream" attack is way easier to aim, and it's helpful for my badly working nerves. So I would really, really love to see Ice staves get the same type of channeled "stream attack" and I can see myself turn to them if this happens, even if obviously Ice staves wouldn't get any splash damage bonus and the bonuses would remain the same.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • MindOfTheSwarm
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    SkaiFaith wrote: »
    Jimbru wrote: »
    Lalothen wrote: »
    I've been thinking about things for the past couple of days, and I would actually like to see the heavy attack for all three staff types converted to a 3-tic channel like lightning staff. That then standardises ALL staves as having a channeled 3-tic HA.

    This. The fire staff could have a "flamethrower" type attack, and the frost a "freezing wind" sort of attack.

    The only reason I go with Lightning staff over the Ice one as a Warden is because of the channeling nature of the attack - not much because of the splash damage but because the lightning "stream" attack is way easier to aim, and it's helpful for my badly working nerves. So I would really, really love to see Ice staves get the same type of channeled "stream attack" and I can see myself turn to them if this happens, even if obviously Ice staves wouldn't get any splash damage bonus and the bonuses would remain the same.

    The simple solution would be to make heavy attack styles optional based on either:-

    1. A morph of a skill that is slotted.

    Or even better:

    2. An optional passive that you choose between one or the other.

    Example: (Ice Staff)

    Select One:

    Winter’s Reach:
    Increase the range of your fully charged heavy attacks by 4 meters and the damage they deal by 5%.

    Snowcaller:
    Convert your Ice Staff heavy attacks into an area of effect ice nova that deals instant damage and surrounds you with a 6 meter snow storm that deals X Frost Damage to enemies in the area every second for 20 seconds.


    Inferno and Lightning Staves would get their own effects and flavor.
    For example Inferno staves could choose the one they have now or the cone flame thrower example suggested earlier in the thread.

    Lightning staves could have what they have now or opt for an instant bolt of lightning that chains to a nearby target.

    This way all staves get a ranged option, an AoE option, an instant projectile and a channeled DoT option. Win/Win for every build.
  • boi_anachronism_
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    Cant exactly say for certain but it seems like there may be a strong stam build resurgence coming...
  • HalfDragoness
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    I really agree with the OP's ideas (@ESO_Nightingale). I've also been a destruction staff player since beta with most of my characters being mages and I m=am not looking forward to the proposed changes.

    When it comes to fire and lightning if you think about how they work in physics, fire ia area damage and damage over time. Something that's been on fire for a few seconds is salvagable, something that's been on fire for hours is probably ash. Lightning is sudden damage to a very small area, (direct damage and single target damage). Splitting fire and lightning to DoT's (including status effects) and direct damage makes the most sense, but also it opens lots of doors for builds.

    The reason the 10% single target damage on fire staffs has been so meta for so long is because if you're trying to maximise your damage you're usually doing that for scenarios where you're fighting a boss. Having fire staves boost DoTs and Lightning staves boost Direct damage has more potential for more builds where both fire and lightning staves are needed by different people for different builds.

    Personally I really like my characters to use the same staff as their class damage, (DK's have fire staves, Sorcerers have lightning staves, and my warden used an ice staff before it became a tank thing) The other classes then have choice of whether they want to use their direct damage skills and use a lightning staff (This would be good for nightblade builds) or whether they make a build around their DoT skills (good for necros and arcanists). With the outcome being that if you had a fully optimised lightning build it would output the same amount of damage as an optimised fire stave build.

    You also have to give people a reason to use staves as they still fall behind on damage when compared to dual weilding swords and daggers. I really like that my magicka characters have options in which weapons they use but the fact that you will always do more damage from the dual weilding passive compared to the staff passives is kind of sad.
  • NuarBlack
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    Would giving fire staff a straight up unique buff to burning status instead be so bad? That way it did double dip then move the percentage status damage bonus to frost staffs where it would be more effective and frost DD would get a bonus. I feel like that could solve the issue of status stacking in pvp that the flat bonus causes while giving fire the increased pve damage that wouldn't be as abusable in pvp since it only applies to one status proc
  • StackonClown
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    This is a very cynical move by moneymax.. I will *never* buy necrom, and soon cancel eso+ I will continue to play for free since i have invested thousands of dollars and hours into eso.

    Even a reduced value of splash damage may have been palatable, but not a complete hammer.
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