Dreaders123 wrote: »
But you don't think it's the Arcanist.
Dreaders123 wrote: »
But you don't think it's the Arcanist.
How do you know it's the arcanist ? How do you know it's not because of playing too long without rest ? How do you know it's not because of any eye issue ? The cause can have multiple sources, like any health issue. Are you a doctor ? Do you have a medical opinion on that ?
Did you made a survey about all "health issues" ?
Dreaders123 wrote: »
But you don't think it's the Arcanist.
How do you know it's the arcanist ? How do you know it's not because of playing too long without rest ? How do you know it's not because of any eye issue ? The cause can have multiple sources, like any health issue. Are you a doctor ? Do you have a medical opinion on that ?
Did you made a survey about all "health issues" ?
BalticBlues wrote: »Green beams, laser sounds - in the medieval setting of ESO now UFOs have landed:I feel reminded of Star Trek (Romulan or Klingon disruptors)I actually would like this stuff - in a game like Overwatch or Destiny.The effects are definitely sci-fi [...] look totally out of place in ESO.
But in good old ESO? For our family, the Arcanist in ESO also feels like sci-fi and misplaced.
It makes me wonder if it's the COLOR 'green' that makes it worse for people. As others have said, Templar skills are also quite flashy and also use a beam, and nobody has complained about them.
I have considered this, too. The shade of green that they used is not a warm and welcoming one. The fact that it is not a calming shade of green, and is a more "toxic" color of green, might be putting people on edge.
BalticBlues wrote: »My daughter, who loves classic fantasy and fantasy games, tells me:
"ESO does not look like CLASSIC FANTASY anymore. It looks more like STEAMPUNK."
Green beams, laser sounds - in the medieval setting of ESO now UFOs have landed
barney2525 wrote: »Hey, they changed the Templar spear, so anything is possible.
It makes me wonder if it's the COLOR 'green' that makes it worse for people. As others have said, Templar skills are also quite flashy and also use a beam, and nobody has complained about them. Albeit, Templars only use the beam when enemies are below 50% health... whereas Arcanist is using the beam all the time. But I guess even Puncturing Strikes has a constant flash to it as well, although the yellow tones are more subtle than bright neon green, so perhaps doesn't cause the motion sickness like Arcanist skills do.
kumenit_taeynav wrote: »if i were the one in charge of fixing the issue heres how id go about doing it.
break down all problematic vfx (all classes, skill lines, mounts, etc.) in broad categories. ive come up with a few myself today.
-Flashing Lights: this would include all lights that have a high flash frequency such as lightning staff and sorc abilities.
-Intensity: this is for vfx that command a lot of screen space and your attention such as the arcanist green beam
-Colour Palette: the devs could create different colour palettes for effects or allow players to create their own. i think this could help folks who are bothered by the bright greens of the arcanist abilities. i think this could also be expanded into colour blind accessibility.
-Movement: vfx that move constantly or frequently such as arcanist crux or sorc twilight flapping would fit in here
-Obstruction of Targets: this for stuff that get in your way of interacting with the world and should be applied to combat pets and companions
after creating these categories and sorting out problematic vfx id create sliders for each of these categories.
Flashing Lights would have a slider to decrease the flash rate
Intensity would either shrink or make transparent the vfx that fall under that category
Colour palettes could perhaps have a colour wheel like what you see when picking a colour for text in chat.
Movement would change the speed at which vfx move
Obstructive vfx could be made transparent so you can still see if youre in a crowd of sorcs.
following the sliders i would put in toggles based on who around you that you want to effect. you could apply these sliders to variois players depending on stuff like if theyre in your group or not.
-Self
-Group Members
-Alliance Members
-Other Players
i think with this system zos would be giving players tools to customize how they want to see the game without one persons preferences getting in the way of how others see their own game. i get that people really enjoy their flashy abilities but asking people to stop playing isnt an option here in my own opinion.
It makes me wonder if it's the COLOR 'green' that makes it worse for people. As others have said, Templar skills are also quite flashy and also use a beam, and nobody has complained about them. Albeit, Templars only use the beam when enemies are below 50% health... whereas Arcanist is using the beam all the time. But I guess even Puncturing Strikes has a constant flash to it as well, although the yellow tones are more subtle than bright neon green, so perhaps doesn't cause the motion sickness like Arcanist skills do.
katanagirl1 wrote: »It makes me wonder if it's the COLOR 'green' that makes it worse for people. As others have said, Templar skills are also quite flashy and also use a beam, and nobody has complained about them. Albeit, Templars only use the beam when enemies are below 50% health... whereas Arcanist is using the beam all the time. But I guess even Puncturing Strikes has a constant flash to it as well, although the yellow tones are more subtle than bright neon green, so perhaps doesn't cause the motion sickness like Arcanist skills do.
Trying to catch up here, not sure if anyone has mentioned this already.
The human eye is most sensitive to the color green, probably why it is so bothersome.
Also the spinning circles that sound like they are causing the motion sickness are also bright green and are probably very hard to look away from because they constantly compete for your attention.
kumenit_taeynav wrote: »@Mackinsar thats why people such as myself are advocating for personal toggles/sliders. i dont think theres gonna be a one size fits all fix bc people such as yourself dont even have issues with it
BalticBlues wrote: »My daughter, who loves classic fantasy and fantasy games, tells me:SaffronCitrusflower wrote: »The arcanist animations totally change the visual impact of the entire game.
I find all the animations to be overbearing and obnoxious.
"ESO does not look like CLASSIC FANTASY anymore. It looks more like STEAMPUNK."Green beams, laser sounds - in the medieval setting of ESO now UFOs have landed:I feel reminded of Star Trek (Romulan or Klingon disruptors)I actually would like this stuff - in a game like Overwatch or Destiny.The effects are definitely sci-fi [...] look totally out of place in ESO.
But in good old ESO? For our family, the Arcanist in ESO also feels like sci-fi and misplaced.
A green laser beam is very annoying. Almost reaching to the point where a matriarch with flapping wings currently is.
Even more bad feeling when someone approches and starts flashing this beam at night or dark areas, scanning the place around like it was some super advanced gun from another galaxy. It breaks immersion and fun, in my opinion it doesn't fit well to magical world of wizards and such.
Sadly it seems these new effects will be avoidable only by avoiding players who use it in game.
NoxiousBlight wrote: »I love the arcanist and I agree.
I am the rare person who likes to quest in first person - it is actually impossible with the arcanist. Between the buffs making everything neon green and the crux swirling around it makes me feel ill. So first person questing is dead with them.
I think everything looks cool but it needs to be toned down. I notice when another arcanist shoots their beam it is duller and thinner - can we just make that one the default beam?
I like the green theme but a little less brightness would be welcome.