isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
You lost the bet than. Just recently light attacks have lost 40% buff because empower no longer affects them and there is now a dmg cap put on their scaling. Do You see some massive complaints about those changes?
Well one bar builds have not fixed that issue. They just made things worse for those two bar enjoyers who were not top tier DDs. New mythic coming with Necrom seems to address that issue better than oakensoul. It lowers LA/HA dmg but boost all the other dmg. That being said it still doesn't mean that one bar heavy attack average DPS is where it should be balance wise according to devs.
I think you are missing my point.
I m not talking purely on a damage dealt and number standpoint.
I m talking on an ease of use and enjoyment standpoint without nerfing the expected required DPS to meet in a content.
You can implement an item that will lower LA/HA attacks damage but it won't make 2 bars playstyle any less clunky as it is now, as it isn't only a DPS issue. I hate to break your bubble but TESO battle system isn't highly considered by people who don't play TESO. Most people consider it is a mess.
Also no one bar setups didn't ruin anything, the fact everyone and their mother (literally) run these build should tell you something about what players enjoy and expect on average in the game. If 2 bars gameplay was the peak of enjoyment, nobody would wear oakensoul.
Also you may think it is a "small nerf" it still isn't a step in the right direction and the right message. Also don't forget that a lot of players who run 1 bar builds were the players who ran 2 bars builds poorly before and that were getting insulted in veteran content for not dealing enough damage and not being optimal enough. By reducing the damage for these builds you also decrease the efficiency of the average group running the content.
Rkindaleft wrote: »The people that are saying "well, wouldn't you be unhappy if a nerf to your build happened?" well, what about U35 where we lost like 25% of our total DPS? Compared to that, isn't this nerf much smaller in the grand scheme of things? People like to forget that they have nerfed DPS like, every 2nd patch in the last 5 years be it in LA damage nerfs, removal of the LA scaling from Empower, set nerfs, skill nerfs, etc.
I agree that HA builds are an important thing to have in terms of accessibility, however the build has:
1) Infinite sustain
2) Has high ST DPS, yet it's DPS is also 100% AoE
3) Has 25k resists and can have 30k health with undaunted passives, so it's extremely tanky for how much DPS it does
4) Is also fully ranged, so it's safer to play in general
It's without a doubt one of the strongest options in content because of this, it functions significantly better than what a parse on a dummy would be able to tell you. For a build designed purely for accessibility, people are getting trial trifectas with it way easier than they are with a LA build. The Storm Master nerf is weird and it probably could've been left alone, but Empower needed to be nerfed.
isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
You lost the bet than. Just recently light attacks have lost 40% buff because empower no longer affects them and there is now a dmg cap put on their scaling. Do You see some massive complaints about those changes?
Gee. Seemingly, most posters forgot that ZOS brought the nerf-bat to U35 and 2-bar-builds lost around 20-30% of their damage.
Was there an outcry? Of f... course. Something around 25 pages of text, where I also heavily complained. Where are we at for the 1-bar-build nerf? 16+ pages? For what? 4-6 percent plus change?
I understand that nerfing your playstyle is nobodies favorite. But overreaction needs to be called out and a lot of the criticism is exactly that. HA-builds can still proceed to run their build. Yes, maybe you need to exchange storm master against duelist. But that's basically it. It still is a one-trick pony. You don't need to change sets in raids. You have endless sustain, AOE damage, high resistances, a lot of health, etc.
I first thought, when I saw the amount of pages regarding the HA-build nerf, that we are getting a nerf way north of 10-20%. But 4-6? Come on. The guild mates in our raids running HA-Builds will still be able to clear vet raids with that.
isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
You lost the bet than. Just recently light attacks have lost 40% buff because empower no longer affects them and there is now a dmg cap put on their scaling. Do You see some massive complaints about those changes?
Gee. Seemingly, most posters forgot that ZOS brought the nerf-bat to U35 and 2-bar-builds lost around 20-30% of their damage.
Was there an outcry? Of f... course. Something around 25 pages of text, where I also heavily complained. Where are we at for the 1-bar-build nerf? 16+ pages? For what? 4-6 percent plus change?
I understand that nerfing your playstyle is nobodies favorite. But overreaction needs to be called out and a lot of the criticism is exactly that. HA-builds can still proceed to run their build. Yes, maybe you need to exchange storm master against duelist. But that's basically it. It still is a one-trick pony. You don't need to change sets in raids. You have endless sustain, AOE damage, high resistances, a lot of health, etc.
I first thought, when I saw the amount of pages regarding the HA-build nerf, that we are getting a nerf way north of 10-20%. But 4-6? Come on. The guild mates in our raids running HA-Builds will still be able to clear vet raids with that.
Hapexamendios wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
You lost the bet than. Just recently light attacks have lost 40% buff because empower no longer affects them and there is now a dmg cap put on their scaling. Do You see some massive complaints about those changes?
Gee. Seemingly, most posters forgot that ZOS brought the nerf-bat to U35 and 2-bar-builds lost around 20-30% of their damage.
Was there an outcry? Of f... course. Something around 25 pages of text, where I also heavily complained. Where are we at for the 1-bar-build nerf? 16+ pages? For what? 4-6 percent plus change?
I understand that nerfing your playstyle is nobodies favorite. But overreaction needs to be called out and a lot of the criticism is exactly that. HA-builds can still proceed to run their build. Yes, maybe you need to exchange storm master against duelist. But that's basically it. It still is a one-trick pony. You don't need to change sets in raids. You have endless sustain, AOE damage, high resistances, a lot of health, etc.
I first thought, when I saw the amount of pages regarding the HA-build nerf, that we are getting a nerf way north of 10-20%. But 4-6? Come on. The guild mates in our raids running HA-Builds will still be able to clear vet raids with that.
I've seen a few people mention that the nerfs are only 4-6% thus basically insignificant. So insignificant that they are perhaps unnecessary? If people think the nerfs can be lived with, the opposite is also true, they can be lived without.
The difference with the light attack nerf is I never saw anyone asking for other players to be nerfed who are good at light attacking. I’ve seen requests for alternatives styles but not the selfish and petty cries for nerfs we HA users witnessed here. All because we can now do decent dps that is still lower than the top 2 bar La players.
But no. The ha dps even though worse is just too good in these players eyes. Players that cannot handle light attack and aren’t sweating perfect rotations and the “skill” of constantly pressing your pointer finger for hours at a time just simply deserve to be mid to low tier players and nothing more in their eyes.
The difference with the light attack nerf is I never saw anyone asking for other players to be nerfed who are good at light attacking.
Well one bar builds have not fixed that issue. They just made things worse for those two bar enjoyers who were not top tier DDs. New mythic coming with Necrom seems to address that issue better than oakensoul. It lowers LA/HA dmg but boost all the other dmg. That being said it still doesn't mean that one bar heavy attack average DPS is where it should be balance wise according to devs.
So after over a year of improving the game in the direction of making it more accesible and making one bar heavy attack setups stronger where they went from around 70-75k DPS to 90-100k DPS now after they reached a point where average one bar user is easily outperforming average two bar user, slight nerf to one bar heavy attack setups effectivenss is a step in wrong direction? Also fact that a one bar, ranged setup with easy sustain, simple slow paced rotation and high base defense that also have lots of AoE built into it is doing more damage on average than two bar, meele setup with harder sustain, more complex fast paced rotation, lower based defense and lower AoE dmg is sending a right message? Come on let's be real here.
.
Congratulation you just defined why 2 bars gameplay is clunky atm and has been for ages. Also no its not confirmation bias, when one bar builds weren't a thing people who didn't enjoy 2 bars gameplay simply left the game.
The difference with the light attack nerf is I never saw anyone asking for other players to be nerfed who are good at light attacking.
I guess you weren't following the community, nerf/remove weaving is an evergreen topic in this community. It's just a quicksearch here, but there are much much more.
Wow, I'm pleasantly surprised by the overwhelming number of replies! Thank you to everyone who took the time to share their thoughts on this topic. It's great to see so many insightful comments.
Hopefully, ZOS will take note of the community's concerns and reconsider their proposed changes to Storm Master and Empower before they go live with Necrom. I've noticed that there have been some misunderstandings regarding the extent of the nerf, with some suggesting it's only up to around 6%. However, I want to clarify that the numbers I provided earlier are not mere estimations or guesses, but actual results obtained from testing DPS in combat. So here are the accurate numbers once again.
SM Live vs PTS
-23.99% max DPS (-17.82% avg DPS)
The above DPS loss will be even worse in actual combat scenarios, because Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
By the way, it's worth noting that the Undaunted Infiltrator set is not a viable alternative to Storm Master. In fact, it still falls short in comparison. Here's why:
SM Live vs Undaunted Infiltrator (UI) PTS
-24.96% max DPS (-20.64% avg DPS)
If you're interested in verifying these test results for yourself, it's easy to do so by logging into the PTS. Here are some more details on how to replicate the experiment:
Test Assumptions:
- The purpose of this test is to evaluate how the proposed changes affect Heavy Attack DPS, so we are only interested in sets and abilities that are specific to Heavy Attack builds. Therefore, we will exclude sets and abilities that are not relevant to this test, such as Pillar of Nirn and Volatile Familiar.
- To minimize confounding factors and isolate the variables under test, we need to control for various factors such as differences in builds, classes, player skill level, and random variations caused by Critical Rating and Critical Damage. The controlled variables for this experiment are:
- The combat ruleset (live vs PTS)
- The 5-piece body set used (Storm Master and Undaunted Infiltrator).
Body
1x L Slimecraw
1x Sergeant (heavy)
5x Strom Master or Undaunted Infiltrator (both medium)
Bar & Accessories
Sergeant's Mail (lightning, neck, ring)
Oakensoul Ring
Same abilities, attributes, CPs, mundus, and target dummy for every test build.
To minimize the impact of player-executed rotation on the test results, we used Heavy Attack weaving as the rotation for this experiment. The rotation used was as follows:
- Wall
- Heavy Attack
- Heavy Attack
- Heavy Attack
- Heavy Attack
Results - see the beginning of this post (for details please see the image)
TL;DR
To summarize:
Based on the data collected, it appears that the proposed changes will result in a significant nerf to the maximum achievable Heavy Attack damage, with a reduction of approximately -24%. It's important to note that this test was conducted on a stationary target. In actual combat scenarios, Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
This is about a combat system in its entirety - not a request to nerf specific players using specific builds. And the last comment out of context is probably in response to the devs stated goals of raising the floor and lowering the ceiling between players of varying skill levels.
We also had a poll here recently where some people surprisingly like weaving. And there is now a new mythic where you don’t have to weave in a few months.
Finally, the quotes you found may not be from the same people want to have nerfed now. I know I didn’t ask for weaving to be removed.
Well one bar builds have not fixed that issue. They just made things worse for those two bar enjoyers who were not top tier DDs. New mythic coming with Necrom seems to address that issue better than oakensoul. It lowers LA/HA dmg but boost all the other dmg. That being said it still doesn't mean that one bar heavy attack average DPS is where it should be balance wise according to devs.
So after over a year of improving the game in the direction of making it more accesible and making one bar heavy attack setups stronger where they went from around 70-75k DPS to 90-100k DPS now after they reached a point where average one bar user is easily outperforming average two bar user, slight nerf to one bar heavy attack setups effectivenss is a step in wrong direction? Also fact that a one bar, ranged setup with easy sustain, simple slow paced rotation and high base defense that also have lots of AoE built into it is doing more damage on average than two bar, meele setup with harder sustain, more complex fast paced rotation, lower based defense and lower AoE dmg is sending a right message? Come on let's be real here.
.
Congratulation you just defined why 2 bars gameplay is clunky atm and has been for ages. Also no its not confirmation bias, when one bar builds weren't a thing people who didn't enjoy 2 bars gameplay simply left the game.
This is about a combat system in its entirety - not a request to nerf specific players using specific builds. And the last comment out of context is probably in response to the devs stated goals of raising the floor and lowering the ceiling between players of varying skill levels.
We also had a poll here recently where some people surprisingly like weaving. And there is now a new mythic where you don’t have to weave in a few months.
Finally, the quotes you found may not be from the same people want to have nerfed now. I know I didn’t ask for weaving to be removed.
Well, it's fair and I absolutely understand why people may not like weaving, but many of them were literally coming from "I can't weave = remove it from the game", some people were celebrating u35 due to weaving nerfs even it didn't benefit them in a slightest, because "elitists" has suffered. No one had forced them to weave (and wasn't even necessary and it was proved multiple times by 100k+ parses with 0 light attacks), but they still had expressed their wish to nerf/remove AC from the game.
I just wanted to point out that your claim " never saw anyone asking for other players to be nerfed who are good at light attacking" isn't quite true and causticity isn't one-sided.
P.S. You can check this post. (I know it's hard), the dude was so salty about weaving and heavy attacks that he got a few of his accounts banned here : https://forums.elderscrollsonline.com/en/discussion/611314/zos-hear-cry-of-ha-players-so-they-just-destroy-ha#latest
isadoraisacat wrote: »Wow, I'm pleasantly surprised by the overwhelming number of replies! Thank you to everyone who took the time to share their thoughts on this topic. It's great to see so many insightful comments.
Hopefully, ZOS will take note of the community's concerns and reconsider their proposed changes to Storm Master and Empower before they go live with Necrom. I've noticed that there have been some misunderstandings regarding the extent of the nerf, with some suggesting it's only up to around 6%. However, I want to clarify that the numbers I provided earlier are not mere estimations or guesses, but actual results obtained from testing DPS in combat. So here are the accurate numbers once again.
SM Live vs PTS
-23.99% max DPS (-17.82% avg DPS)
The above DPS loss will be even worse in actual combat scenarios, because Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
By the way, it's worth noting that the Undaunted Infiltrator set is not a viable alternative to Storm Master. In fact, it still falls short in comparison. Here's why:
SM Live vs Undaunted Infiltrator (UI) PTS
-24.96% max DPS (-20.64% avg DPS)
If you're interested in verifying these test results for yourself, it's easy to do so by logging into the PTS. Here are some more details on how to replicate the experiment:
Test Assumptions:
- The purpose of this test is to evaluate how the proposed changes affect Heavy Attack DPS, so we are only interested in sets and abilities that are specific to Heavy Attack builds. Therefore, we will exclude sets and abilities that are not relevant to this test, such as Pillar of Nirn and Volatile Familiar.
- To minimize confounding factors and isolate the variables under test, we need to control for various factors such as differences in builds, classes, player skill level, and random variations caused by Critical Rating and Critical Damage. The controlled variables for this experiment are:
- The combat ruleset (live vs PTS)
- The 5-piece body set used (Storm Master and Undaunted Infiltrator).
Body
1x L Slimecraw
1x Sergeant (heavy)
5x Strom Master or Undaunted Infiltrator (both medium)
Bar & Accessories
Sergeant's Mail (lightning, neck, ring)
Oakensoul Ring
Same abilities, attributes, CPs, mundus, and target dummy for every test build.
To minimize the impact of player-executed rotation on the test results, we used Heavy Attack weaving as the rotation for this experiment. The rotation used was as follows:
- Wall
- Heavy Attack
- Heavy Attack
- Heavy Attack
- Heavy Attack
Results - see the beginning of this post (for details please see the image)
TL;DR
To summarize:
Based on the data collected, it appears that the proposed changes will result in a significant nerf to the maximum achievable Heavy Attack damage, with a reduction of approximately -24%. It's important to note that this test was conducted on a stationary target. In actual combat scenarios, Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
I don’t think people realize how deadly of a hit this is giving to ha builds. I think it may render some of our builds for us low dps solo players useless.
I guess it’s back to sucking wind and doing quests with as little combat as possible now and not being able to use all the content I pay for. Unless they review these things and decide not to move forward with this.
Personally I was happy with my main character the dps I was getting for now and the content I was able to do because of it it (even tho it still needs a ton of work I was Still is a much better place I’d never reach other wise without this ).
CameraBeardThePirate wrote: »isadoraisacat wrote: »Wow, I'm pleasantly surprised by the overwhelming number of replies! Thank you to everyone who took the time to share their thoughts on this topic. It's great to see so many insightful comments.
Hopefully, ZOS will take note of the community's concerns and reconsider their proposed changes to Storm Master and Empower before they go live with Necrom. I've noticed that there have been some misunderstandings regarding the extent of the nerf, with some suggesting it's only up to around 6%. However, I want to clarify that the numbers I provided earlier are not mere estimations or guesses, but actual results obtained from testing DPS in combat. So here are the accurate numbers once again.
SM Live vs PTS
-23.99% max DPS (-17.82% avg DPS)
The above DPS loss will be even worse in actual combat scenarios, because Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
By the way, it's worth noting that the Undaunted Infiltrator set is not a viable alternative to Storm Master. In fact, it still falls short in comparison. Here's why:
SM Live vs Undaunted Infiltrator (UI) PTS
-24.96% max DPS (-20.64% avg DPS)
If you're interested in verifying these test results for yourself, it's easy to do so by logging into the PTS. Here are some more details on how to replicate the experiment:
Test Assumptions:
- The purpose of this test is to evaluate how the proposed changes affect Heavy Attack DPS, so we are only interested in sets and abilities that are specific to Heavy Attack builds. Therefore, we will exclude sets and abilities that are not relevant to this test, such as Pillar of Nirn and Volatile Familiar.
- To minimize confounding factors and isolate the variables under test, we need to control for various factors such as differences in builds, classes, player skill level, and random variations caused by Critical Rating and Critical Damage. The controlled variables for this experiment are:
- The combat ruleset (live vs PTS)
- The 5-piece body set used (Storm Master and Undaunted Infiltrator).
Body
1x L Slimecraw
1x Sergeant (heavy)
5x Strom Master or Undaunted Infiltrator (both medium)
Bar & Accessories
Sergeant's Mail (lightning, neck, ring)
Oakensoul Ring
Same abilities, attributes, CPs, mundus, and target dummy for every test build.
To minimize the impact of player-executed rotation on the test results, we used Heavy Attack weaving as the rotation for this experiment. The rotation used was as follows:
- Wall
- Heavy Attack
- Heavy Attack
- Heavy Attack
- Heavy Attack
Results - see the beginning of this post (for details please see the image)
TL;DR
To summarize:
Based on the data collected, it appears that the proposed changes will result in a significant nerf to the maximum achievable Heavy Attack damage, with a reduction of approximately -24%. It's important to note that this test was conducted on a stationary target. In actual combat scenarios, Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
I don’t think people realize how deadly of a hit this is giving to ha builds. I think it may render some of our builds for us low dps solo players useless.
I guess it’s back to sucking wind and doing quests with as little combat as possible now and not being able to use all the content I pay for. Unless they review these things and decide not to move forward with this.
Personally I was happy with my main character the dps I was getting for now and the content I was able to do because of it it (even tho it still needs a ton of work I was Still is a much better place I’d never reach other wise without this ).
Sorry, but the test you quoted is not accurate. One can't test the DPS loss like that because it will not be an accurate assessment on the impact of the build. You need to test the entire build or the numbers will be greatly skewed.
When testing a full build on PTS vs Live, you only see a 6% damage loss. This is because, while the nerf to Storm Master's may impact your HA damage by 20% or so, wearing it in tandem with other sets will mitigate that loss. HA damage also only accounts for around 70% of the DPS of a HA build, so your overall dps is not impacted by 20% like the quoted test states.
You can check my post in the PTS forum for an accurate comparison between full parses.
This is about a combat system in its entirety - not a request to nerf specific players using specific builds. And the last comment out of context is probably in response to the devs stated goals of raising the floor and lowering the ceiling between players of varying skill levels.
We also had a poll here recently where some people surprisingly like weaving. And there is now a new mythic where you don’t have to weave in a few months.
Finally, the quotes you found may not be from the same people want to have nerfed now. I know I didn’t ask for weaving to be removed.
Well, it's fair and I absolutely understand why people may not like weaving, but many of them were literally coming from "I can't weave = remove it from the game", some people were celebrating u35 due to weaving nerfs even it didn't benefit them in a slightest, because "elitists" has suffered. No one had forced them to weave (and wasn't even necessary and it was proved multiple times by 100k+ parses with 0 light attacks), but they still had expressed their wish to nerf/remove AC from the game.
I just wanted to point out that your claim " never saw anyone asking for other players to be nerfed who are good at light attacking" isn't quite true and causticity isn't one-sided.
P.S. You can check this post. (I know it's hard), the dude was so salty about weaving and heavy attacks that he got a few of his accounts banned here : https://forums.elderscrollsonline.com/en/discussion/611314/zos-hear-cry-of-ha-players-so-they-just-destroy-ha#latest
I don’t really understand the disjointed ranting from the link so I won’t address it.
For those who called for weaving to be removed, I don’t think asking for a playstyle to be removed is the right move. Again I’m surprised the poll is so close. Maybe those who hate animation cancelling have already left and the still more than half of respondents who dislike the systems play this game for reasons other than the combat, or the ha build allowing them to ignore it made the game fun for them again. I’m not surprised a 9 year old game that appeals to elder scrolls fans may have an aging player base not into twitchy animation cancelling that also results in janky looking and non immersive looking battles.
But now that I know there are people who find this actually fun it’s harder to call for outright removal. But I think oakensoul and the upcoming No-weaving mythic were created to respond to the fact that a majority of the player base probably doesn’t enjoy the combat as it has been.
isadoraisacat wrote: »This is about a combat system in its entirety - not a request to nerf specific players using specific builds. And the last comment out of context is probably in response to the devs stated goals of raising the floor and lowering the ceiling between players of varying skill levels.
We also had a poll here recently where some people surprisingly like weaving. And there is now a new mythic where you don’t have to weave in a few months.
Finally, the quotes you found may not be from the same people want to have nerfed now. I know I didn’t ask for weaving to be removed.
Well, it's fair and I absolutely understand why people may not like weaving, but many of them were literally coming from "I can't weave = remove it from the game", some people were celebrating u35 due to weaving nerfs even it didn't benefit them in a slightest, because "elitists" has suffered. No one had forced them to weave (and wasn't even necessary and it was proved multiple times by 100k+ parses with 0 light attacks), but they still had expressed their wish to nerf/remove AC from the game.
I just wanted to point out that your claim " never saw anyone asking for other players to be nerfed who are good at light attacking" isn't quite true and causticity isn't one-sided.
P.S. You can check this post. (I know it's hard), the dude was so salty about weaving and heavy attacks that he got a few of his accounts banned here : https://forums.elderscrollsonline.com/en/discussion/611314/zos-hear-cry-of-ha-players-so-they-just-destroy-ha#latest
I don’t really understand the disjointed ranting from the link so I won’t address it.
For those who called for weaving to be removed, I don’t think asking for a playstyle to be removed is the right move. Again I’m surprised the poll is so close. Maybe those who hate animation cancelling have already left and the still more than half of respondents who dislike the systems play this game for reasons other than the combat, or the ha build allowing them to ignore it made the game fun for them again. I’m not surprised a 9 year old game that appeals to elder scrolls fans may have an aging player base not into twitchy animation cancelling that also results in janky looking and non immersive looking battles.
But now that I know there are people who find this actually fun it’s harder to call for outright removal. But I think oakensoul and the upcoming No-weaving mythic were created to respond to the fact that a majority of the player base probably doesn’t enjoy the combat as it has been.
I hate weaving but I don’t want it removed. I don’t give a hoot how others play and don’t care if they are better than me. I’m focused on my own goals of getting a viable dps so I can work on my own solo goals. I think everyone should mind their business and play how they want and as long as others do their jobs and hit the dps who cares show they do it.
isadoraisacat wrote: »This is about a combat system in its entirety - not a request to nerf specific players using specific builds. And the last comment out of context is probably in response to the devs stated goals of raising the floor and lowering the ceiling between players of varying skill levels.
We also had a poll here recently where some people surprisingly like weaving. And there is now a new mythic where you don’t have to weave in a few months.
Finally, the quotes you found may not be from the same people want to have nerfed now. I know I didn’t ask for weaving to be removed.
Well, it's fair and I absolutely understand why people may not like weaving, but many of them were literally coming from "I can't weave = remove it from the game", some people were celebrating u35 due to weaving nerfs even it didn't benefit them in a slightest, because "elitists" has suffered. No one had forced them to weave (and wasn't even necessary and it was proved multiple times by 100k+ parses with 0 light attacks), but they still had expressed their wish to nerf/remove AC from the game.
I just wanted to point out that your claim " never saw anyone asking for other players to be nerfed who are good at light attacking" isn't quite true and causticity isn't one-sided.
P.S. You can check this post. (I know it's hard), the dude was so salty about weaving and heavy attacks that he got a few of his accounts banned here : https://forums.elderscrollsonline.com/en/discussion/611314/zos-hear-cry-of-ha-players-so-they-just-destroy-ha#latest
I don’t really understand the disjointed ranting from the link so I won’t address it.
For those who called for weaving to be removed, I don’t think asking for a playstyle to be removed is the right move. Again I’m surprised the poll is so close. Maybe those who hate animation cancelling have already left and the still more than half of respondents who dislike the systems play this game for reasons other than the combat, or the ha build allowing them to ignore it made the game fun for them again. I’m not surprised a 9 year old game that appeals to elder scrolls fans may have an aging player base not into twitchy animation cancelling that also results in janky looking and non immersive looking battles.
But now that I know there are people who find this actually fun it’s harder to call for outright removal. But I think oakensoul and the upcoming No-weaving mythic were created to respond to the fact that a majority of the player base probably doesn’t enjoy the combat as it has been.
I hate weaving but I don’t want it removed. I don’t give a hoot how others play and don’t care if they are better than me. I’m focused on my own goals of getting a viable dps so I can work on my own solo goals. I think everyone should mind their business and play how they want and as long as others do their jobs and hit the dps who cares show they do it.
Exactly this. Even if a weaving build is amazingly high dps and I’m on my non-meta ha nightblade yiu would but find my complaining that other player is making my runs easier lol. I just don’t want to feel useless or excluded for being an obvious low dps playstyle if this were even further nerfed.
I actually applaud the devs for brainstorming oakensoul and the new mythic for players like us and hope they remain viable but not at the very top as I do think there should be some link between extra effort/skill and dps output. Just the reward of more dps I think is appropriate doesn’t seem to be in line with the effort/ease vs dps bell curve some players seem to want.
isadoraisacat wrote: »This is about a combat system in its entirety - not a request to nerf specific players using specific builds. And the last comment out of context is probably in response to the devs stated goals of raising the floor and lowering the ceiling between players of varying skill levels.
We also had a poll here recently where some people surprisingly like weaving. And there is now a new mythic where you don’t have to weave in a few months.
Finally, the quotes you found may not be from the same people want to have nerfed now. I know I didn’t ask for weaving to be removed.
Well, it's fair and I absolutely understand why people may not like weaving, but many of them were literally coming from "I can't weave = remove it from the game", some people were celebrating u35 due to weaving nerfs even it didn't benefit them in a slightest, because "elitists" has suffered. No one had forced them to weave (and wasn't even necessary and it was proved multiple times by 100k+ parses with 0 light attacks), but they still had expressed their wish to nerf/remove AC from the game.
I just wanted to point out that your claim " never saw anyone asking for other players to be nerfed who are good at light attacking" isn't quite true and causticity isn't one-sided.
P.S. You can check this post. (I know it's hard), the dude was so salty about weaving and heavy attacks that he got a few of his accounts banned here : https://forums.elderscrollsonline.com/en/discussion/611314/zos-hear-cry-of-ha-players-so-they-just-destroy-ha#latest
I don’t really understand the disjointed ranting from the link so I won’t address it.
For those who called for weaving to be removed, I don’t think asking for a playstyle to be removed is the right move. Again I’m surprised the poll is so close. Maybe those who hate animation cancelling have already left and the still more than half of respondents who dislike the systems play this game for reasons other than the combat, or the ha build allowing them to ignore it made the game fun for them again. I’m not surprised a 9 year old game that appeals to elder scrolls fans may have an aging player base not into twitchy animation cancelling that also results in janky looking and non immersive looking battles.
But now that I know there are people who find this actually fun it’s harder to call for outright removal. But I think oakensoul and the upcoming No-weaving mythic were created to respond to the fact that a majority of the player base probably doesn’t enjoy the combat as it has been.
I hate weaving but I don’t want it removed. I don’t give a hoot how others play and don’t care if they are better than me. I’m focused on my own goals of getting a viable dps so I can work on my own solo goals. I think everyone should mind their business and play how they want and as long as others do their jobs and hit the dps who cares show they do it.
Exactly this. Even if a weaving build is amazingly high dps and I’m on my non-meta ha nightblade you would not find me complaining that other player is making my runs easier lol. I just don’t want to feel useless or excluded for being an obvious low dps playstyle if this were even further nerfed.
I actually applaud the devs for brainstorming oakensoul and the new mythic for players like us and hope they remain viable but not at the very top as I do think there should be some link between extra effort/skill and dps output. Just the reward of more dps I think is appropriate doesn’t seem to be in line with the effort/ease vs dps bell curve some players seem to want.
isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »Wow, I'm pleasantly surprised by the overwhelming number of replies! Thank you to everyone who took the time to share their thoughts on this topic. It's great to see so many insightful comments.
Hopefully, ZOS will take note of the community's concerns and reconsider their proposed changes to Storm Master and Empower before they go live with Necrom. I've noticed that there have been some misunderstandings regarding the extent of the nerf, with some suggesting it's only up to around 6%. However, I want to clarify that the numbers I provided earlier are not mere estimations or guesses, but actual results obtained from testing DPS in combat. So here are the accurate numbers once again.
SM Live vs PTS
-23.99% max DPS (-17.82% avg DPS)
The above DPS loss will be even worse in actual combat scenarios, because Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
By the way, it's worth noting that the Undaunted Infiltrator set is not a viable alternative to Storm Master. In fact, it still falls short in comparison. Here's why:
SM Live vs Undaunted Infiltrator (UI) PTS
-24.96% max DPS (-20.64% avg DPS)
If you're interested in verifying these test results for yourself, it's easy to do so by logging into the PTS. Here are some more details on how to replicate the experiment:
Test Assumptions:
- The purpose of this test is to evaluate how the proposed changes affect Heavy Attack DPS, so we are only interested in sets and abilities that are specific to Heavy Attack builds. Therefore, we will exclude sets and abilities that are not relevant to this test, such as Pillar of Nirn and Volatile Familiar.
- To minimize confounding factors and isolate the variables under test, we need to control for various factors such as differences in builds, classes, player skill level, and random variations caused by Critical Rating and Critical Damage. The controlled variables for this experiment are:
- The combat ruleset (live vs PTS)
- The 5-piece body set used (Storm Master and Undaunted Infiltrator).
Body
1x L Slimecraw
1x Sergeant (heavy)
5x Strom Master or Undaunted Infiltrator (both medium)
Bar & Accessories
Sergeant's Mail (lightning, neck, ring)
Oakensoul Ring
Same abilities, attributes, CPs, mundus, and target dummy for every test build.
To minimize the impact of player-executed rotation on the test results, we used Heavy Attack weaving as the rotation for this experiment. The rotation used was as follows:
- Wall
- Heavy Attack
- Heavy Attack
- Heavy Attack
- Heavy Attack
Results - see the beginning of this post (for details please see the image)
TL;DR
To summarize:
Based on the data collected, it appears that the proposed changes will result in a significant nerf to the maximum achievable Heavy Attack damage, with a reduction of approximately -24%. It's important to note that this test was conducted on a stationary target. In actual combat scenarios, Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
I don’t think people realize how deadly of a hit this is giving to ha builds. I think it may render some of our builds for us low dps solo players useless.
I guess it’s back to sucking wind and doing quests with as little combat as possible now and not being able to use all the content I pay for. Unless they review these things and decide not to move forward with this.
Personally I was happy with my main character the dps I was getting for now and the content I was able to do because of it it (even tho it still needs a ton of work I was Still is a much better place I’d never reach other wise without this ).
Sorry, but the test you quoted is not accurate. One can't test the DPS loss like that because it will not be an accurate assessment on the impact of the build. You need to test the entire build or the numbers will be greatly skewed.
When testing a full build on PTS vs Live, you only see a 6% damage loss. This is because, while the nerf to Storm Master's may impact your HA damage by 20% or so, wearing it in tandem with other sets will mitigate that loss. HA damage also only accounts for around 70% of the DPS of a HA build, so your overall dps is not impacted by 20% like the quoted test states.
You can check my post in the PTS forum for an accurate comparison between full parses.
Oh ok. Well for someone like me who is only hitting 25k dps half finished with their build it’s a massive hit to me and will further make it harder to finish my build that’s already been nerfed.
It’s almost like you are defending the changes because it’s what you wanted it. Trust me I’ll never be able to out parse you lol
It’s not my goal. I was shooting for 30-40 k max and I’m only at 25k I’m striving to focus on the solo arenas and many people like me aren’t hitting high dps or even affect your groups what so ever.
isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »Wow, I'm pleasantly surprised by the overwhelming number of replies! Thank you to everyone who took the time to share their thoughts on this topic. It's great to see so many insightful comments.
Hopefully, ZOS will take note of the community's concerns and reconsider their proposed changes to Storm Master and Empower before they go live with Necrom. I've noticed that there have been some misunderstandings regarding the extent of the nerf, with some suggesting it's only up to around 6%. However, I want to clarify that the numbers I provided earlier are not mere estimations or guesses, but actual results obtained from testing DPS in combat. So here are the accurate numbers once again.
SM Live vs PTS
-23.99% max DPS (-17.82% avg DPS)
The above DPS loss will be even worse in actual combat scenarios, because Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
By the way, it's worth noting that the Undaunted Infiltrator set is not a viable alternative to Storm Master. In fact, it still falls short in comparison. Here's why:
SM Live vs Undaunted Infiltrator (UI) PTS
-24.96% max DPS (-20.64% avg DPS)
If you're interested in verifying these test results for yourself, it's easy to do so by logging into the PTS. Here are some more details on how to replicate the experiment:
Test Assumptions:
- The purpose of this test is to evaluate how the proposed changes affect Heavy Attack DPS, so we are only interested in sets and abilities that are specific to Heavy Attack builds. Therefore, we will exclude sets and abilities that are not relevant to this test, such as Pillar of Nirn and Volatile Familiar.
- To minimize confounding factors and isolate the variables under test, we need to control for various factors such as differences in builds, classes, player skill level, and random variations caused by Critical Rating and Critical Damage. The controlled variables for this experiment are:
- The combat ruleset (live vs PTS)
- The 5-piece body set used (Storm Master and Undaunted Infiltrator).
Body
1x L Slimecraw
1x Sergeant (heavy)
5x Strom Master or Undaunted Infiltrator (both medium)
Bar & Accessories
Sergeant's Mail (lightning, neck, ring)
Oakensoul Ring
Same abilities, attributes, CPs, mundus, and target dummy for every test build.
To minimize the impact of player-executed rotation on the test results, we used Heavy Attack weaving as the rotation for this experiment. The rotation used was as follows:
- Wall
- Heavy Attack
- Heavy Attack
- Heavy Attack
- Heavy Attack
Results - see the beginning of this post (for details please see the image)
TL;DR
To summarize:
Based on the data collected, it appears that the proposed changes will result in a significant nerf to the maximum achievable Heavy Attack damage, with a reduction of approximately -24%. It's important to note that this test was conducted on a stationary target. In actual combat scenarios, Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
I don’t think people realize how deadly of a hit this is giving to ha builds. I think it may render some of our builds for us low dps solo players useless.
I guess it’s back to sucking wind and doing quests with as little combat as possible now and not being able to use all the content I pay for. Unless they review these things and decide not to move forward with this.
Personally I was happy with my main character the dps I was getting for now and the content I was able to do because of it it (even tho it still needs a ton of work I was Still is a much better place I’d never reach other wise without this ).
Sorry, but the test you quoted is not accurate. One can't test the DPS loss like that because it will not be an accurate assessment on the impact of the build. You need to test the entire build or the numbers will be greatly skewed.
When testing a full build on PTS vs Live, you only see a 6% damage loss. This is because, while the nerf to Storm Master's may impact your HA damage by 20% or so, wearing it in tandem with other sets will mitigate that loss. HA damage also only accounts for around 70% of the DPS of a HA build, so your overall dps is not impacted by 20% like the quoted test states.
You can check my post in the PTS forum for an accurate comparison between full parses.
Oh ok. Well for someone like me who is only hitting 25k dps half finished with their build it’s a massive hit to me and will further make it harder to finish my build that’s already been nerfed.
It’s almost like you are defending the changes because it’s what you wanted it. Trust me I’ll never be able to out parse you lol
It’s not my goal. I was shooting for 30-40 k max and I’m only at 25k I’m striving to focus on the solo arenas and many people like me aren’t hitting high dps or even affect your groups what so ever.
CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »Wow, I'm pleasantly surprised by the overwhelming number of replies! Thank you to everyone who took the time to share their thoughts on this topic. It's great to see so many insightful comments.
Hopefully, ZOS will take note of the community's concerns and reconsider their proposed changes to Storm Master and Empower before they go live with Necrom. I've noticed that there have been some misunderstandings regarding the extent of the nerf, with some suggesting it's only up to around 6%. However, I want to clarify that the numbers I provided earlier are not mere estimations or guesses, but actual results obtained from testing DPS in combat. So here are the accurate numbers once again.
SM Live vs PTS
-23.99% max DPS (-17.82% avg DPS)
The above DPS loss will be even worse in actual combat scenarios, because Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
By the way, it's worth noting that the Undaunted Infiltrator set is not a viable alternative to Storm Master. In fact, it still falls short in comparison. Here's why:
SM Live vs Undaunted Infiltrator (UI) PTS
-24.96% max DPS (-20.64% avg DPS)
If you're interested in verifying these test results for yourself, it's easy to do so by logging into the PTS. Here are some more details on how to replicate the experiment:
Test Assumptions:
- The purpose of this test is to evaluate how the proposed changes affect Heavy Attack DPS, so we are only interested in sets and abilities that are specific to Heavy Attack builds. Therefore, we will exclude sets and abilities that are not relevant to this test, such as Pillar of Nirn and Volatile Familiar.
- To minimize confounding factors and isolate the variables under test, we need to control for various factors such as differences in builds, classes, player skill level, and random variations caused by Critical Rating and Critical Damage. The controlled variables for this experiment are:
- The combat ruleset (live vs PTS)
- The 5-piece body set used (Storm Master and Undaunted Infiltrator).
Body
1x L Slimecraw
1x Sergeant (heavy)
5x Strom Master or Undaunted Infiltrator (both medium)
Bar & Accessories
Sergeant's Mail (lightning, neck, ring)
Oakensoul Ring
Same abilities, attributes, CPs, mundus, and target dummy for every test build.
To minimize the impact of player-executed rotation on the test results, we used Heavy Attack weaving as the rotation for this experiment. The rotation used was as follows:
- Wall
- Heavy Attack
- Heavy Attack
- Heavy Attack
- Heavy Attack
Results - see the beginning of this post (for details please see the image)
TL;DR
To summarize:
Based on the data collected, it appears that the proposed changes will result in a significant nerf to the maximum achievable Heavy Attack damage, with a reduction of approximately -24%. It's important to note that this test was conducted on a stationary target. In actual combat scenarios, Storm Master uptimes (and thus DPS) are likely to decrease even further. This is due to the fact that if a player misses the 3-second window to deal critical damage (which is common since most HA builds have a critical chance of around 40-50%), the Storm Master buff falls off.
I don’t think people realize how deadly of a hit this is giving to ha builds. I think it may render some of our builds for us low dps solo players useless.
I guess it’s back to sucking wind and doing quests with as little combat as possible now and not being able to use all the content I pay for. Unless they review these things and decide not to move forward with this.
Personally I was happy with my main character the dps I was getting for now and the content I was able to do because of it it (even tho it still needs a ton of work I was Still is a much better place I’d never reach other wise without this ).
Sorry, but the test you quoted is not accurate. One can't test the DPS loss like that because it will not be an accurate assessment on the impact of the build. You need to test the entire build or the numbers will be greatly skewed.
When testing a full build on PTS vs Live, you only see a 6% damage loss. This is because, while the nerf to Storm Master's may impact your HA damage by 20% or so, wearing it in tandem with other sets will mitigate that loss. HA damage also only accounts for around 70% of the DPS of a HA build, so your overall dps is not impacted by 20% like the quoted test states.
You can check my post in the PTS forum for an accurate comparison between full parses.
Oh ok. Well for someone like me who is only hitting 25k dps half finished with their build it’s a massive hit to me and will further make it harder to finish my build that’s already been nerfed.
It’s almost like you are defending the changes because it’s what you wanted it. Trust me I’ll never be able to out parse you lol
It’s not my goal. I was shooting for 30-40 k max and I’m only at 25k I’m striving to focus on the solo arenas and many people like me aren’t hitting high dps or even affect your groups what so ever.
Im not trying to defend it.
If you're doing 25k dps, a 6% reduction will bring you to 23.5k dps. That is far from a "massive hit" and you should still have no issue doing any of the things you were already doing.
Well one bar builds have not fixed that issue. They just made things worse for those two bar enjoyers who were not top tier DDs. New mythic coming with Necrom seems to address that issue better than oakensoul. It lowers LA/HA dmg but boost all the other dmg. That being said it still doesn't mean that one bar heavy attack average DPS is where it should be balance wise according to devs.
So after over a year of improving the game in the direction of making it more accesible and making one bar heavy attack setups stronger where they went from around 70-75k DPS to 90-100k DPS now after they reached a point where average one bar user is easily outperforming average two bar user, slight nerf to one bar heavy attack setups effectivenss is a step in wrong direction? Also fact that a one bar, ranged setup with easy sustain, simple slow paced rotation and high base defense that also have lots of AoE built into it is doing more damage on average than two bar, meele setup with harder sustain, more complex fast paced rotation, lower based defense and lower AoE dmg is sending a right message? Come on let's be real here.
.
Congratulation you just defined why 2 bars gameplay is clunky atm and has been for ages. Also no its not confirmation bias, when one bar builds weren't a thing people who didn't enjoy 2 bars gameplay simply left the game.
So fast = cluncky for You? Ok that's a one wierd way to look at it.
Yes it is a confirmation bias. As I said before heavy attack setups (including one bar HA) were a thing for quite some time before oakensoul. Nothing was stopping people who didn't like two bar dynamic playstyle to play as heavy attack setups. Nothing other than a fact they didn't like to produce less DPS. People were even soloing vet dungeons on heavy attack setups before oakensoul arrival which proves they were more than viable in real content. The main reason why so many people plays one bar heavy attack setups right now is because of how much DPS they produce.
Fun fact few years ago there was a time period when heavy attack rotations were a meta and it was hated and criticised to the point ZoS had to change that. Belive it or not but there is many people (not just high end players but also mid and low end ones) who find heavy attack rotations slow and boring and they don't want to use them preffering more dynamic and fast paced combat that also feels rewarding due to more steep learning curve.
You may say "well if they preffer two bar rotations than they should use them" but the problem is for those who are not experts at that, one bar heavy attack produces way better results so it's becoming a no brainer option wheter they like it or not.
isadoraisacat wrote: »isadoraisacat wrote: »This is about a combat system in its entirety - not a request to nerf specific players using specific builds. And the last comment out of context is probably in response to the devs stated goals of raising the floor and lowering the ceiling between players of varying skill levels.
We also had a poll here recently where some people surprisingly like weaving. And there is now a new mythic where you don’t have to weave in a few months.
Finally, the quotes you found may not be from the same people want to have nerfed now. I know I didn’t ask for weaving to be removed.
Well, it's fair and I absolutely understand why people may not like weaving, but many of them were literally coming from "I can't weave = remove it from the game", some people were celebrating u35 due to weaving nerfs even it didn't benefit them in a slightest, because "elitists" has suffered. No one had forced them to weave (and wasn't even necessary and it was proved multiple times by 100k+ parses with 0 light attacks), but they still had expressed their wish to nerf/remove AC from the game.
I just wanted to point out that your claim " never saw anyone asking for other players to be nerfed who are good at light attacking" isn't quite true and causticity isn't one-sided.
P.S. You can check this post. (I know it's hard), the dude was so salty about weaving and heavy attacks that he got a few of his accounts banned here : https://forums.elderscrollsonline.com/en/discussion/611314/zos-hear-cry-of-ha-players-so-they-just-destroy-ha#latest
I don’t really understand the disjointed ranting from the link so I won’t address it.
For those who called for weaving to be removed, I don’t think asking for a playstyle to be removed is the right move. Again I’m surprised the poll is so close. Maybe those who hate animation cancelling have already left and the still more than half of respondents who dislike the systems play this game for reasons other than the combat, or the ha build allowing them to ignore it made the game fun for them again. I’m not surprised a 9 year old game that appeals to elder scrolls fans may have an aging player base not into twitchy animation cancelling that also results in janky looking and non immersive looking battles.
But now that I know there are people who find this actually fun it’s harder to call for outright removal. But I think oakensoul and the upcoming No-weaving mythic were created to respond to the fact that a majority of the player base probably doesn’t enjoy the combat as it has been.
I hate weaving but I don’t want it removed. I don’t give a hoot how others play and don’t care if they are better than me. I’m focused on my own goals of getting a viable dps so I can work on my own solo goals. I think everyone should mind their business and play how they want and as long as others do their jobs and hit the dps who cares show they do it.
Exactly this. Even if a weaving build is amazingly high dps and I’m on my non-meta ha nightblade you would not find me complaining that other player is making my runs easier lol. I just don’t want to feel useless or excluded for being an obvious low dps playstyle if this were even further nerfed.
I actually applaud the devs for brainstorming oakensoul and the new mythic for players like us and hope they remain viable but not at the very top as I do think there should be some link between extra effort/skill and dps output. Just the reward of more dps I think is appropriate doesn’t seem to be in line with the effort/ease vs dps bell curve some players seem to want.
What they should do is just give a massive boost to light attacks 🤷🏻♂️ and the problem is solved.