CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »The proposed changes don't harm build diversity in the slightest. Oakensoul HA builds will only drop by about 4% DPS - still plenty strong enough to do all content.
If the difference is that small, then why does ZOS need to make the change?
Because it was overperforming. Not necessarily DPS wise, but just on the fact that you could hit above average dps while simultaneously not having to worry about sustain, being safe (as you're at range) and having some of the best cleave damage in the game (since the entire build is aoe).
Nerfing the damage down to be in line with the average build, while still maintaining its ease of use, safety, sustain, and cleave, is more than fair imo. I know I'll still be using it in all PvE content.
But the whole point is those with disabilities can not get a good dps out of the “average” build. They are bringing to line up with the prior you get the same damage with an ease of use but it’s usefulness is null when before you could actually hold your own In a dungeon and now you can’t.
You take the extreme minority of extreme 2 bar players with experience who abused this and ruin it for the disabled and less experienced.
[Snip]
I'm not really sure what you're trying to say here. You're right in that those with disabilities will not be able to hit "average" dps with "normal" builds, but they will absolutely still be able to hit average dps (even above average dps in an organized group) with an Oaken HA build, even post nerf.
As for my previous post - the average player (without disabilities) is absolutely able to hit above average dps with an Oaken HA build on live - that's the issue. It has too much going for it for those average players.
"But I'm not hitting those numbers, and I'm an average player without disability!" This means you probably just need practice (not you specifically, just anyone using this statement). It's absolutely possible (even easy) to hit the max amount of dps on this build with practice. Take me - I'm a PvP player through and through, and Oaken HA builds have given me an easy way to do any PvE content in the game. They will still do that just as effectively next patch, for me, for the "average" player, and for any players with disability.
isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »The proposed changes don't harm build diversity in the slightest. Oakensoul HA builds will only drop by about 4% DPS - still plenty strong enough to do all content.
If the difference is that small, then why does ZOS need to make the change?
Because it was overperforming. Not necessarily DPS wise, but just on the fact that you could hit above average dps while simultaneously not having to worry about sustain, being safe (as you're at range) and having some of the best cleave damage in the game (since the entire build is aoe).
Nerfing the damage down to be in line with the average build, while still maintaining its ease of use, safety, sustain, and cleave, is more than fair imo. I know I'll still be using it in all PvE content.
But the whole point is those with disabilities can not get a good dps out of the “average” build. They are bringing to line up with the prior you get the same damage with an ease of use but it’s usefulness is null when before you could actually hold your own In a dungeon and now you can’t.
You take the extreme minority of extreme 2 bar players with experience who abused this and ruin it for the disabled and less experienced.
[Snip]
I'm not really sure what you're trying to say here. You're right in that those with disabilities will not be able to hit "average" dps with "normal" builds, but they will absolutely still be able to hit average dps (even above average dps in an organized group) with an Oaken HA build, even post nerf.
As for my previous post - the average player (without disabilities) is absolutely able to hit above average dps with an Oaken HA build on live - that's the issue. It has too much going for it for those average players.
"But I'm not hitting those numbers, and I'm an average player without disability!" This means you probably just need practice (not you specifically, just anyone using this statement). It's absolutely possible (even easy) to hit the max amount of dps on this build with practice. Take me - I'm a PvP player through and through, and Oaken HA builds have given me an easy way to do any PvE content in the game. They will still do that just as effectively next patch, for me, for the "average" player, and for any players with disability.
And yet 2 bar builds still out perform HA builds.
I wonder what you consider “average” becuase I still talk to a lot of one bar bros who are struggling even with this build. You need to have high cp a lot of point added to different things all gold gear traits on all your gear. It’s not a instant thing where you slap on sergeants and oakensoul and storm master and do 100k dps.
[Snip]
CameraBeardThePirate wrote: »It doesn't take away anything from me - as I said, I've been using it since it was introduced. But ZOS deemed it overtuned (which again, it is overtuned)
CameraBeardThePirate wrote: »It doesn't take away anything from me - as I said, I've been using it since it was introduced. But ZOS deemed it overtuned (which again, it is overtuned)
That's why the combat team at ZOS has been trying to balance combat for nine years and failing. Let players have fun, already. It's a game. If players are really enjoying a build and it's bringing more people into vet content, then let it be (as the Beatles would say). I don't understand the combat team's determination to destroy whatever's working for players.
isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »The proposed changes don't harm build diversity in the slightest. Oakensoul HA builds will only drop by about 4% DPS - still plenty strong enough to do all content.
If the difference is that small, then why does ZOS need to make the change?
Because it was overperforming. Not necessarily DPS wise, but just on the fact that you could hit above average dps while simultaneously not having to worry about sustain, being safe (as you're at range) and having some of the best cleave damage in the game (since the entire build is aoe).
Nerfing the damage down to be in line with the average build, while still maintaining its ease of use, safety, sustain, and cleave, is more than fair imo. I know I'll still be using it in all PvE content.
But the whole point is those with disabilities can not get a good dps out of the “average” build. They are bringing to line up with the prior you get the same damage with an ease of use but it’s usefulness is null when before you could actually hold your own In a dungeon and now you can’t.
You take the extreme minority of extreme 2 bar players with experience who abused this and ruin it for the disabled and less experienced.
It’s this mindset here is why we will never have “play how you want” more like “play how the elitists want to force you to play”
As for my previous post - the average player (without disabilities) is absolutely able to hit above average dps with an Oaken HA build on live - that's the issue. It has too much going for it for those average players.
isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »The proposed changes don't harm build diversity in the slightest. Oakensoul HA builds will only drop by about 4% DPS - still plenty strong enough to do all content.
If the difference is that small, then why does ZOS need to make the change?
Because it was overperforming. Not necessarily DPS wise, but just on the fact that you could hit above average dps while simultaneously not having to worry about sustain, being safe (as you're at range) and having some of the best cleave damage in the game (since the entire build is aoe).
Nerfing the damage down to be in line with the average build, while still maintaining its ease of use, safety, sustain, and cleave, is more than fair imo. I know I'll still be using it in all PvE content.
But the whole point is those with disabilities can not get a good dps out of the “average” build. They are bringing to line up with the prior you get the same damage with an ease of use but it’s usefulness is null when before you could actually hold your own In a dungeon and now you can’t.
You take the extreme minority of extreme 2 bar players with experience who abused this and ruin it for the disabled and less experienced.
[Snip]
I'm not really sure what you're trying to say here. You're right in that those with disabilities will not be able to hit "average" dps with "normal" builds, but they will absolutely still be able to hit average dps (even above average dps in an organized group) with an Oaken HA build, even post nerf.
As for my previous post - the average player (without disabilities) is absolutely able to hit above average dps with an Oaken HA build on live - that's the issue. It has too much going for it for those average players.
"But I'm not hitting those numbers, and I'm an average player without disability!" This means you probably just need practice (not you specifically, just anyone using this statement). It's absolutely possible (even easy) to hit the max amount of dps on this build with practice. Take me - I'm a PvP player through and through, and Oaken HA builds have given me an easy way to do any PvE content in the game. They will still do that just as effectively next patch, for me, for the "average" player, and for any players with disability.
And yet 2 bar builds still out perform HA builds.
I wonder what you consider “average” becuase I still talk to a lot of one bar bros who are struggling even with this build. You need to have high cp a lot of point added to different things all gold gear traits on all your gear. It’s not a instant thing where you slap on sergeants and oakensoul and storm master and do 100k dps.
[Snip]
isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
You lost the bet than. Just recently light attacks have lost 40% buff because empower no longer affects them and there is now a dmg cap put on their scaling. Do You see some massive complaints about those changes?
isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »The proposed changes don't harm build diversity in the slightest. Oakensoul HA builds will only drop by about 4% DPS - still plenty strong enough to do all content.
If the difference is that small, then why does ZOS need to make the change?
Because it was overperforming. Not necessarily DPS wise, but just on the fact that you could hit above average dps while simultaneously not having to worry about sustain, being safe (as you're at range) and having some of the best cleave damage in the game (since the entire build is aoe).
Nerfing the damage down to be in line with the average build, while still maintaining its ease of use, safety, sustain, and cleave, is more than fair imo. I know I'll still be using it in all PvE content.
But the whole point is those with disabilities can not get a good dps out of the “average” build. They are bringing to line up with the prior you get the same damage with an ease of use but it’s usefulness is null when before you could actually hold your own In a dungeon and now you can’t.
You take the extreme minority of extreme 2 bar players with experience who abused this and ruin it for the disabled and less experienced.
[Snip]
I'm not really sure what you're trying to say here. You're right in that those with disabilities will not be able to hit "average" dps with "normal" builds, but they will absolutely still be able to hit average dps (even above average dps in an organized group) with an Oaken HA build, even post nerf.
As for my previous post - the average player (without disabilities) is absolutely able to hit above average dps with an Oaken HA build on live - that's the issue. It has too much going for it for those average players.
"But I'm not hitting those numbers, and I'm an average player without disability!" This means you probably just need practice (not you specifically, just anyone using this statement). It's absolutely possible (even easy) to hit the max amount of dps on this build with practice. Take me - I'm a PvP player through and through, and Oaken HA builds have given me an easy way to do any PvE content in the game. They will still do that just as effectively next patch, for me, for the "average" player, and for any players with disability.
And yet 2 bar builds still out perform HA builds.
I wonder what you consider “average” becuase I still talk to a lot of one bar bros who are struggling even with this build. You need to have high cp a lot of point added to different things all gold gear traits on all your gear. It’s not a instant thing where you slap on sergeants and oakensoul and storm master and do 100k dps.
[Snip]
There is only a handfull of expert level players in the game. Focusing on extremes gives You false view on the subject. Reality is that average or under the average one bar heavy attack player will easily outparse average or under the average two bar setup player. And the difference will be massive. That means two bar setups are becoming useless unless You are expert level player who can pull high end DPS on them. Requirement like that is not healthy for game balance.
https://forums.elderscrollsonline.com/en/discussion/610460/weaving-nerf-good-or-bad
There was more. I just did not bother with posting them all.
Hapexamendios wrote: »CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 6% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
You don't seem to understand. There is no justification for the nerfs at all as far as I'm concerned. The percentages you list are irrelevant to me.
CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »The proposed changes don't harm build diversity in the slightest. Oakensoul HA builds will only drop by about 4% DPS - still plenty strong enough to do all content.
If the difference is that small, then why does ZOS need to make the change?
Because it was overperforming. Not necessarily DPS wise, but just on the fact that you could hit above average dps while simultaneously not having to worry about sustain, being safe (as you're at range) and having some of the best cleave damage in the game (since the entire build is aoe).
Nerfing the damage down to be in line with the average build, while still maintaining its ease of use, safety, sustain, and cleave, is more than fair imo. I know I'll still be using it in all PvE content.
But the whole point is those with disabilities can not get a good dps out of the “average” build. They are bringing to line up with the prior you get the same damage with an ease of use but it’s usefulness is null when before you could actually hold your own In a dungeon and now you can’t.
You take the extreme minority of extreme 2 bar players with experience who abused this and ruin it for the disabled and less experienced.
[Snip]
As for my previous post - the average player (without disabilities) is absolutely able to hit above average dps with an Oaken HA build on live - that's the issue. It has too much going for it for those average players.
I guess that's the crux isn't it? Why is it an issue and for for whom? A build that at the top end does 30k less dps than a top end 2bar. A build with less versatility, and a crap heal. A build that despite several lies being spread, isn't one button and afk to hit it's potential (again, less than a 2 bar). You KNOW going into this build it's gimped. I certainly won't bring my HA sorc with my guild in anything too heavy as when we're all dpsing 120k(my top. I know many who do better but that's the best I got) we fly through. Is it an issue for the gatekeepers? Is it an issue for the ones who sell runs? Is it an issue for zos, who finally after all this time GAVE us an alternate path that didn't nerf top end dps? After ALL these months? Yet right after some in the forums made post after post of hate, NOW it's an issue and they start to walk it back?
Half of the people who are invested in the game enough to come to the forums hate weaving. Imagine that poll with all the casuals who don't come here and just play the game. Zos has always done what they want, negative pr or not but with the monetization going, the art fiasco, the YouTube video of bots booting paying customers, I hope they're really careful with how at least half of their player base feels.
isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
You lost the bet than. Just recently light attacks have lost 40% buff because empower no longer affects them and there is now a dmg cap put on their scaling. Do You see some massive complaints about those changes?
https://forums.elderscrollsonline.com/en/discussion/610460/weaving-nerf-good-or-bad
There was more. I just did not bother with posting them all.
isadoraisacat wrote: »CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »The proposed changes don't harm build diversity in the slightest. Oakensoul HA builds will only drop by about 4% DPS - still plenty strong enough to do all content.
If the difference is that small, then why does ZOS need to make the change?
Because it was overperforming. Not necessarily DPS wise, but just on the fact that you could hit above average dps while simultaneously not having to worry about sustain, being safe (as you're at range) and having some of the best cleave damage in the game (since the entire build is aoe).
Nerfing the damage down to be in line with the average build, while still maintaining its ease of use, safety, sustain, and cleave, is more than fair imo. I know I'll still be using it in all PvE content.
But the whole point is those with disabilities can not get a good dps out of the “average” build. They are bringing to line up with the prior you get the same damage with an ease of use but it’s usefulness is null when before you could actually hold your own In a dungeon and now you can’t.
You take the extreme minority of extreme 2 bar players with experience who abused this and ruin it for the disabled and less experienced.
[Snip]
I'm not really sure what you're trying to say here. You're right in that those with disabilities will not be able to hit "average" dps with "normal" builds, but they will absolutely still be able to hit average dps (even above average dps in an organized group) with an Oaken HA build, even post nerf.
As for my previous post - the average player (without disabilities) is absolutely able to hit above average dps with an Oaken HA build on live - that's the issue. It has too much going for it for those average players.
"But I'm not hitting those numbers, and I'm an average player without disability!" This means you probably just need practice (not you specifically, just anyone using this statement). It's absolutely possible (even easy) to hit the max amount of dps on this build with practice. Take me - I'm a PvP player through and through, and Oaken HA builds have given me an easy way to do any PvE content in the game. They will still do that just as effectively next patch, for me, for the "average" player, and for any players with disability.
And yet 2 bar builds still out perform HA builds.
I wonder what you consider “average” becuase I still talk to a lot of one bar bros who are struggling even with this build. You need to have high cp a lot of point added to different things all gold gear traits on all your gear. It’s not a instant thing where you slap on sergeants and oakensoul and storm master and do 100k dps.
[Snip]
There is only a handfull of expert level players in the game. Focusing on extremes gives You false view on the subject. Reality is that average or under the average one bar heavy attack player will easily outparse average or under the average two bar setup player. And the difference will be massive. That means two bar setups are becoming useless unless You are expert level player who can pull high end DPS on them. Requirement like that is not healthy for game balance.
Then maybe there is an issue with the accessibility of 2 bars builds ? Which is exactly the issue 1 bars builds was supposed to fix without ruining the game for players who actually enjoyed the 2 bar playstyle.
[Edited quote]
CameraBeardThePirate wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »The proposed changes don't harm build diversity in the slightest. Oakensoul HA builds will only drop by about 4% DPS - still plenty strong enough to do all content.
If the difference is that small, then why does ZOS need to make the change?
Because it was overperforming. Not necessarily DPS wise, but just on the fact that you could hit above average dps while simultaneously not having to worry about sustain, being safe (as you're at range) and having some of the best cleave damage in the game (since the entire build is aoe).
Nerfing the damage down to be in line with the average build, while still maintaining its ease of use, safety, sustain, and cleave, is more than fair imo. I know I'll still be using it in all PvE content.
But the whole point is those with disabilities can not get a good dps out of the “average” build. They are bringing to line up with the prior you get the same damage with an ease of use but it’s usefulness is null when before you could actually hold your own In a dungeon and now you can’t.
You take the extreme minority of extreme 2 bar players with experience who abused this and ruin it for the disabled and less experienced.
[Snip]
As for my previous post - the average player (without disabilities) is absolutely able to hit above average dps with an Oaken HA build on live - that's the issue. It has too much going for it for those average players.
I guess that's the crux isn't it? Why is it an issue and for for whom? A build that at the top end does 30k less dps than a top end 2bar. A build with less versatility, and a crap heal. A build that despite several lies being spread, isn't one button and afk to hit it's potential (again, less than a 2 bar). You KNOW going into this build it's gimped. I certainly won't bring my HA sorc with my guild in anything too heavy as when we're all dpsing 120k(my top. I know many who do better but that's the best I got) we fly through. Is it an issue for the gatekeepers? Is it an issue for the ones who sell runs? Is it an issue for zos, who finally after all this time GAVE us an alternate path that didn't nerf top end dps? After ALL these months? Yet right after some in the forums made post after post of hate, NOW it's an issue and they start to walk it back?
Half of the people who are invested in the game enough to come to the forums hate weaving. Imagine that poll with all the casuals who don't come here and just play the game. Zos has always done what they want, negative pr or not but with the monetization going, the art fiasco, the YouTube video of bots booting paying customers, I hope they're really careful with how at least half of their player base feels.
I am going to be honest, I don't see why we disagree much ....LOL - in response to your other comment.
I have used a 1 bar build on my sorc, for the last 18 months.... oakensoul really didn't add much for me, but my step-mother uses it on her 2-Handed build, as she hates the bar swapping mechanic .... and my fiance', who has serious arthritis in her hands, is only not using it, because she hasn't done the antiquity grind, but also is looking at it for her 2-handed DK build.
I will defend the right for anyone to play the way they want - I don't necessarily need it, I tested it, but found that, either because of practice, or luck, that my already existing build was a bit more survivable, for me. Doesn't mean I don't use it occasionally as a testing and learning tool, with newer skills or builds... but it's something I am unlikely to use for long.......
I just don't think anyone has a right to tell other people how to play.
Auldwulfe
[Edited quote]
SerafinaWaterstar wrote: »ZoS is not "bowing down to elitists", they're actually bowing down to low and mid tier players who still want to play with two bar setups and with current state of the one bar heavy attack setup they are falling behind.
Then make a one bar sorc?!
People in my guild have made onebar wardens (one bear builds) & templars, and we are having fun running (& clearing) vet content that many would not have dared try on 2 bar builds. And this then gives them more confidence with their 2bar, as they have seen what vet is like & what dps etc is required.
As said earlier, this has opened up the end game to a lot of people & done much to bring some life & vitality back to vet trials, without the need for the tedious gatekeeping. It would be a bad move to remove that which has led to that increased interest & engagement.
So do not think it is for ‘balance’ with mid tier 2bar builds.
isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
You lost the bet than. Just recently light attacks have lost 40% buff because empower no longer affects them and there is now a dmg cap put on their scaling. Do You see some massive complaints about those changes?
Well one bar builds have not fixed that issue. They just made things worse for those two bar enjoyers who were not top tier DDs. New mythic coming with Necrom seems to address that issue better than oakensoul. It lowers LA/HA dmg but boost all the other dmg. That being said it still doesn't mean that one bar heavy attack average DPS is where it should be balance wise according to devs.
Well one bar builds have not fixed that issue. They just made things worse for those two bar enjoyers who were not top tier DDs. New mythic coming with Necrom seems to address that issue better than oakensoul. It lowers LA/HA dmg but boost all the other dmg. That being said it still doesn't mean that one bar heavy attack average DPS is where it should be balance wise according to devs.
I think you are missing my point.
I m not talking purely on a damage dealt and number standpoint.
I m talking on an ease of use and enjoyment standpoint without nerfing the expected required DPS to meet in a content.
You can implement an item that will lower LA/HA attacks damage but it won't make 2 bars playstyle any less clunky as it is now, as it isn't only a DPS issue. I hate to break your bubble but TESO battle system isn't highly considered by people who don't play TESO. Most people consider it is a mess.
Also no one bar setups didn't ruin anything, the fact everyone and their mother (literally) run these build should tell you something about what players enjoy and expect on average in the game. If 2 bars gameplay was the peak of enjoyment, nobody would wear oakensoul.
Also you may think it is a "small nerf" it still isn't a step in the right direction and the right message. Also don't forget that a lot of players who run 1 bar builds were the players who ran 2 bars builds poorly before and that were getting insulted in veteran content for not dealing enough damage and not being optimal enough. By reducing the damage for these builds you also decrease the efficiency of the average group running the content.
CameraBeardThePirate wrote: »What was "destroyed"? I'm trying to show people that Oakensoul HA builds are still really strong even after the nerf. I'm even excited about that fact - it means I get to keep using them, and yet people in here are claiming I'm gatekeeping and elitist? For sharing numbers to try to quell people's fears?That's why the combat team at ZOS has been trying to balance combat for nine years and failing. Let players have fun, already. It's a game. If players are really enjoying a build and it's bringing more people into vet content, then let it be (as the Beatles would say). I don't understand the combat team's determination to destroy whatever's working for players.
CameraBeardThePirate wrote: »What was "destroyed"? I'm trying to show people that Oakensoul HA builds are still really strong even after the nerf. I'm even excited about that fact - it means I get to keep using them, and yet people in here are claiming I'm gatekeeping and elitist? For sharing numbers to try to quell people's fears?That's why the combat team at ZOS has been trying to balance combat for nine years and failing. Let players have fun, already. It's a game. If players are really enjoying a build and it's bringing more people into vet content, then let it be (as the Beatles would say). I don't understand the combat team's determination to destroy whatever's working for players.
Sorry, I should have been clearer. I was speaking generally about the horrible cycle ESO is in. ZOS claims it wants to raise the floor. It introduces a mythic/changes skills/changes dmg values to do so. Players come up with builds that work and that let more players try content they couldn't manage before (for whatever reason). More players are happy. Then ZOS comes along and blows away whatever was working. Rinse and repeat.
ESO is the third MMO I've spent more than a handful of years in and I've never seen this before. Yes, skills are tweaked and nerfed, but not to this extent where players are constantly having to farm new equipment, abandon classes, or radically change their playstyles. Yes, MMOs are supposed to be a grind, but not like this. Those other MMOs have found other (better) ways to keep players engaged.
Right now I'm not affected. But I can think of a few things ZOS could do to my main's class or skills that would ruin my gaming experience. It does make me nervous sometimes about continuing to invest time and money into the game, when every patch it's possible that what I enjoy will be taken away for no good reason.
isadoraisacat wrote: »TheDarkRuler wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
A nerf requiring you abandon the set and farm a new one is not inconsequential.
Here's a secret: MMO's are designed to get you to grind so that you continue playing the game.
Yes and at some point people are going to hop off that pointless hamster wheel and bring their wallets with them. Why are you supporting what you are calling a change of no consequence but one that requires people to farm and improve sets for according to you, no change from the status quo. Explain why you support this and how it makes any sense whatsoever for again, no change according to you but lots of sunk time and resources to others.Just a post to state that I fully support the OP in his post. I've been playing TESO several ago and stopped the game due to the need to weave light attacks, it simply wasn't an enjoyable gameplay to me. It's not immersive at all.
When I got back like one month ago I was pleasently surprised by the existence of the 1 bar HA build that made me pick the game again. Seeing that the most enjoyable build to me will be nerfed isn't a good message at all.
I hope zos is reading all this and hopefully will reconsider they are making a massive mistake and will drive many players away.
It just feels like they only care about the “elite” players and screw those of us with disabilities
isadoraisacat wrote: »isadoraisacat wrote: »CameraBeardThePirate wrote: »
I bet if it was light attack 4 % drop you wouldn’t be happy
You lost the bet than. Just recently light attacks have lost 40% buff because empower no longer affects them and there is now a dmg cap put on their scaling. Do You see some massive complaints about those changes?
Except the whole point of using oakensoul was for players to catch up to weaving light attack players with a play style they could do. Half of the weavers are not even using this ring and doing completely different builds and still out performing the majority with to there weaving 2 bar set up’s. Very nice strawman though.
I agree with most of what has been written in the above comments apart from the following (these suggest replying without reading what the OP wrote ) 👇CameraBeardThePirate wrote: »Or.... you could save money and spend that time farming skill points. I never have to use the armorer because i have enough skill points for a PvP build + a PvE build without having to respec.
And spending the time to farm skill points is an investment, saving you countless hours and gold in the future.
It doesn’t have much to do with skill points. Also, what if your LA & HA builds require different morphs of the same skill?
And what about Champion Points? It is okay for me to switch because I am high CP, but people with lower CP will have to pay for a respec every time they switch between LA and HA.CameraBeardThePirate wrote: »Saying 75k+ dps isn't enough to be welcome in most groups is disingenuous
It isn’t disingenuous though, is it? That’s how it is and everyone who leads trials or just does many trials a week knows it’s the truth so why deny it? Theorising is all fine but it doesn’t make sense when it contradicts reality.CameraBeardThePirate wrote: »TheDarkRuler wrote: »CameraBeardThePirate wrote: »People are overreacting to the HA changes.
… its already been demonstrated that you can still hit 90k+ dps on PTS with an Oakensoul HA setup.
Show the 90k DPS build on PTS and the CMX log. I havent found any.
Even 70k dps is plenty though.
alsoCameraBeardThePirate wrote: »… still keeps Oakensoul HA builds at 77k - more than enough
alsoCameraBeardThePirate wrote: »Saying 75k+ dps isn't enough to be welcome in most groups is disingenuous
So far, you have managed to move from 90k+ to 77k to 75k to 70k each time saying such a nerf is not much. Please stop moving the goal posts to suit your narrative . In another comment you also stated that HA builds can do 110k+ on a trial dummy on the live server - come on 😆CameraBeardThePirate wrote: »… and a slight nerf to Storm Master's (which isn't even the best set in an optimized group)
But Storm Master IS the best set in optimised groups. The current meta for HA is 1pc Slime, Storm Master, Sergeant, Oakensoul. There is absolutely no doubt about it. Here you go, an example: https://www.esologs.com/reports/c6pRrqwC1VAWYnDK#fight=17&type=damage-done
I played with many people using different HA builds, I tested many builds myself (duelist, undaunted, infallible, you name it, all of them) both on a trial dummy and in real content, including DLC trial HMs - SM is BIS & everyone knows it.
TL;DR
There is no need to guess by how much these two nerfs will decrease the meta HA DPS (e.g. depending on when the Empower buff and the SM buff are in the damage calculation chain) because instead of guessing I went to the PTS server to test it and get the actual numbers. After doing that, I provided these REAL numbers (not guesses about “how they should be”) in my original post. Combined, 12.5% nerf to Empower and 60% nerf to the SM duration result in 15% to 20% DPS nerf. If you think 15-20% nerf is negligible, then we might just as well claim that having 5-pc bonuses of Depths, Pillar, Coral, and Rele sets nerfed to 0 and that would be okay too. But we all know that it is not true because no one would wear them anymore. 15-20% DPS nerf is huge.
It is okay to dislike HA builds for whatever reason but please do not reply if you do not read what others wrote first and please do not spread disinformation. Please
FrancisCrawford wrote: »Murphy's Law instantiated:
I bought 2 Storm Master rings from The Golden, but forgot to buy even one Sergeant's Mail ring when they became available.
I had hope, but I am truly disappointed by the recent reversal of positive changes in the game over the last few months. A couple of base-game dungeon sets, such as Storm Master, finally had some use, but now they have been nerfed. We had finally found an alternative playstyle that, while weaker, was still viable, and it encouraged more players to become active and participate in trials and hard modes using HA builds. This made the game more inclusive towards people with disabilities. But now, these changes are being reversed, and it's a really sad situation.
100% agree.
I play both LA and HA, and seeing these changes led by Advertising driven Clickbait from ESO content creators and the Gatekeeping Crew made me reconsider buying the next Chapter.
Why?
The abandonment of "play how you want" in favour of the Gatekeeping Crew.
As in many other MMOs, eventually only the Gatekeeping Crew will remain in an empty wasteland of a game.
CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
A nerf requiring you abandon the set and farm a new one is not inconsequential.