I agree with most of what has been written in the above comments apart from the following (these suggest replying without reading what the OP wrote ) 👇CameraBeardThePirate wrote: »Or.... you could save money and spend that time farming skill points. I never have to use the armorer because i have enough skill points for a PvP build + a PvE build without having to respec.
And spending the time to farm skill points is an investment, saving you countless hours and gold in the future.
It doesn’t have much to do with skill points. Also, what if your LA & HA builds require different morphs of the same skill?
And what about Champion Points? It is okay for me to switch because I am high CP, but people with lower CP will have to pay for a respec every time they switch between LA and HA.CameraBeardThePirate wrote: »Saying 75k+ dps isn't enough to be welcome in most groups is disingenuous
It isn’t disingenuous though, is it? That’s how it is and everyone who leads trials or just does many trials a week knows it’s the truth so why deny it? Theorising is all fine but it doesn’t make sense when it contradicts reality.CameraBeardThePirate wrote: »TheDarkRuler wrote: »CameraBeardThePirate wrote: »People are overreacting to the HA changes.
… its already been demonstrated that you can still hit 90k+ dps on PTS with an Oakensoul HA setup.
Show the 90k DPS build on PTS and the CMX log. I havent found any.
Even 70k dps is plenty though.
alsoCameraBeardThePirate wrote: »… still keeps Oakensoul HA builds at 77k - more than enough
alsoCameraBeardThePirate wrote: »Saying 75k+ dps isn't enough to be welcome in most groups is disingenuous
So far, you have managed to move from 90k+ to 77k to 75k to 70k each time saying such a nerf is not much. Please stop moving the goal posts to suit your narrative . In another comment you also stated that HA builds can do 110k+ on a trial dummy on the live server - come on 😆CameraBeardThePirate wrote: »… and a slight nerf to Storm Master's (which isn't even the best set in an optimized group)
But Storm Master IS the best set in optimised groups. The current meta for HA is 1pc Slime, Storm Master, Sergeant, Oakensoul. There is absolutely no doubt about it. Here you go, an example: https://www.esologs.com/reports/c6pRrqwC1VAWYnDK#fight=17&type=damage-done
I played with many people using different HA builds, I tested many builds myself (duelist, undaunted, infallible, you name it, all of them) both on a trial dummy and in real content, including DLC trial HMs - SM is BIS & everyone knows it.
TL;DR
There is no need to guess by how much these two nerfs will decrease the meta HA DPS (e.g. depending on when the Empower buff and the SM buff are in the damage calculation chain) because instead of guessing I went to the PTS server to test it and get the actual numbers. After doing that, I provided these REAL numbers (not guesses about “how they should be”) in my original post. Combined, 12.5% nerf to Empower and 60% nerf to the SM duration result in 15% to 20% DPS nerf. If you think 15-20% nerf is negligible, then we might just as well claim that having 5-pc bonuses of Depths, Pillar, Coral, and Rele sets nerfed to 0 and that would be okay too. But we all know that it is not true because no one would wear them anymore. 15-20% DPS nerf is huge.
It is okay to dislike HA builds for whatever reason but please do not reply if you do not read what others wrote first and please do not spread disinformation. Please
spartaxoxo wrote: »So, it's disappointing to see ZOS deliver such a massive nerf to HA builds and HA sorcs in particular.
CameraBeardThePirate wrote: »
https://eso-u.com/articles/most_powerful_oakensorc_heavy_attack_build
This Live build has a HA build at over 101k dps. Deltia has one above that. So wow, I was off by about 8k dps. That's still an egregious amount of DPS, and way more than you need.
CameraBeardThePirate wrote: »With a 10% nerf to Empower,
CameraBeardThePirate wrote: »If you're only finding people turning you away for being at 70k DPS, you're either not looking for a group/guild hard enough or you need to consider making your own group/guild.
And yeah, let's say they reduced those sets you mentioned to zero. Depths, Pillar, Coral, and Rele. You know what would happen? I do. Players would hop onto PTS and put on a different set and guage their new DPS numbers with that new set in comparison to their old setup. They wouldn't get on PTS and put on the same thing and complain the DPS is too low. Other sets still work and other sets were already fairly close in live to the SM/Serg setup. Just like other setups are close enough to those proc sets you called out.
CameraBeardThePirate wrote: »
https://eso-u.com/articles/most_powerful_oakensorc_heavy_attack_build
This Live build has a HA build at over 101k dps. Deltia has one above that. So wow, I was off by about 8k dps. That's still an egregious amount of DPS, and way more than you need.
Everyone who knows what they are talking about, knows about 101k+ parses. You wrote 110k+. And everyone knows about 130k+ parses on two-bar builds. Instead of deflecting, just admit you were wrong and let’s move on.CameraBeardThePirate wrote: »With a 10% nerf to Empower,
It is a 12.5% nerf to Empower. If you make a lot of numerical mistakes like this (and the 101+ vs 110 above), these errors
stack and the conclusions you draw from them are of very dubious value.CameraBeardThePirate wrote: »If you're only finding people turning you away for being at 70k DPS, you're either not looking for a group/guild hard enough or you need to consider making your own group/guild.
This again proves that, as I wrote earlier, you haven’t read what I wrote (or chose to ignore it because it doesn’t suit your narrative). I do 120k+, I don’t have any problems with anyone turning me away. I also lead DLC HM raids. I tank. One of my guilds does HM trials for everyone, without any requirements. All this is irrelevant though because the reality is that the majority of people who can only do 70k will be turned away by most groups - they will be accepted only some of the time. Everyone who raids a lot has seen that and knows that.
In another comment you also stated that HA builds can do 110k+ on a trial dummy on the live server - come on 😆
TL;DR
There is no need to guess by how much these two nerfs will decrease the meta HA DPS (e.g. depending on when the Empower buff and the SM buff are in the damage calculation chain) because instead of guessing I went to the PTS server to test it and get the actual numbers. After doing that, I provided these REAL numbers (not guesses about “how they should be”) in my original post. Combined, 12.5% nerf to Empower and 60% nerf to the SM duration result in 15% to 20% DPS nerf. If you think 15-20% nerf is negligible, then we might just as well claim that having 5-pc bonuses of Depths, Pillar, Coral, and Rele sets nerfed to 0 and that would be okay too. But we all know that it is not true because no one would wear them anymore. 15-20% DPS nerf is huge.
Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
A nerf requiring you abandon the set and farm a new one is not inconsequential.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
A nerf requiring you abandon the set and farm a new one is not inconsequential.
Here's a secret: MMO's are designed to get you to grind so that you continue playing the game.
CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
A nerf requiring you abandon the set and farm a new one is not inconsequential.
Although my annual subscription has just been automatically renewed, after reviewing the recent patch notes and testing things on the PTS, I have come to the conclusion that it's time for me to move on and explore new options. While I appreciate the time I've spent with this game, I've decided that this will be my last payment and that I will not be purchasing the new expansion. I wanted to share these thoughts in case they're of interest to anyone.
Arcanist
I was initially excited about the Arcanist class after seeing it in official videos, but after trying it out myself, I can't help but feel disappointed. While I understand that aesthetics are subjective, in my personal opinion, the Arcanist looks kitschy compared to the other classes. The animations also feel clunky and lack inspiration, which makes it hard for me to fully enjoy playing it. Of course, everyone's experience may vary, so if you've tried it and found it enjoyable, I'm happy for you.
Heavy-Attack / HA builds
Even though I could do 120k (I know that there are people who do more, not bragging, there is nothing to brag about, just providing context), I loved the positive changes that ZOS introduced when they made HA viable again.
The improvements rekindled interest in the game among many players, and it felt like there were more ESO enthusiasts ready to take on HM trials and dungeons. Our guild became more active and grew, which was fantastic to see. The changes also allowed for more variety in playstyle, providing two viable setups instead of everyone using the same one. This was a refreshing change that fit sorcerers well and looked impressive visually and in terms of RPG elements. I felt that ZOS had finally materialized their 'Play The Way You Want' philosophy, which is something so many of us were excited about.
I embraced the new HA playstyle and went ahead to get the gear and set up my HA builds (incl. some two-bar HA builds that offer more DPS while maintaining all the main benefits to Oakensoul builds). Now, when I want to push myself, I can bring my two-bar meta and do 30% to 50% more damage (depending on my setup). But when I want to relax and enjoy the game, I can switch to my HA toon and still be of help to my team.
In addition, I've had the pleasure of meeting many players with disabilities who were grateful that ZOS has made the game more inclusive. These players are not inferior to those of us who can achieve 130k+ DPS. In fact, many of them excel in areas such as situational awareness, reflexes, strategic and tactical thinking, and mechanics. However, some of them are held back by the enforced LA-weaving paradigm, which can be challenging for players with disabilities. The LA meta is also considered by some to be an exploit rather than a feature, producing unRPG-like jerky movements that can break a player's immersion in the game.
Personally, I don't have any disabilities (yet), but I do believe that treating disabled players as second-class citizens is inappropriate. Here is a comment that I just saw which says it quite well:
“… as a disabled veteran who can finally do endgame content i have to say this sets a bad precedent. their statement to me sounds like them saying they don't want me to be able to do as well as the nondisabled players. I already have to work around my disability, having to work around a system designed by people who don't want me to succeed just doesn't sound very fun to me, and nerfs like this are often followed by further nerfs“
I've noticed that many skilled players in the game have also welcomed the positive changes to HA builds. The decision to make these builds viable while still maintaining a 30-50% DPS difference (depending on the build) was a brilliant move by ZOS. It brought new life into the game and increased the number of ESO players interested in running HM trials and dungeons. Our guilds became more active, and we finally had some build diversity instead of everyone using the same setup. HA builds looked visually stunning and fit sorcerers well, allowing them to perform well in HM trials and dungeons (even without pets ).
However, I'm disappointed to see that ZOS is trying to undo all the good they've done in the last few months. It's unclear why they are doing this.
Is it because some influencers who sell carry runs pretended to like HA builds (which threatened to obliterate their in-game business) and baited mid-tier two-bar players into raging about it and demanding the nerf?
Is it because of PvP? Same as in PvE, where the best HA build has no chance to beat the best LA build which will do at least 30% more damage, the best PvP players just obliterate the best HA players. Only the low- to mid-tier players will complain (and only those of them who like complaining or have an unhealthy relationship with the game and forget that it is just a game).
Instead of constantly causing problems for the PvE community by attempting to "balance" PvP, ZOS could take a simple approach. They could download GW2 and replicate how structured PvP (sPvP) is handled in that game. In sPvP, every level-1 character receives maximum level, all skills, and a broad range of standardized gear - all for free. No other gear can be used, but players can still customize their setups and easily switch builds with just one click between fights. This would solve the problem once and for all.
Based on my tests on the PTS, I found that the recent nerfs to Storm Master and Empower have a significant impact on DPS in real content. The duration of Storm Master has been reduced from 20 seconds to 8 seconds, and Empower has been nerfed by 12.5% (from 80% to 70%). As a result, there is a 15-20% decrease in DPS on average. Even on a trial dummy, the DPS loss is around 10-15%.
Furthermore, both Storm Master and Infallible Mage no longer work in PvP. On the dummy, you can only achieve around 86% uptime of Storm Master, and in real content, it's much worse.
I had hope, but I am truly disappointed by the recent reversal of positive changes in the game over the last few months. A couple of base-game dungeon sets, such as Storm Master, finally had some use, but now they have been nerfed. We had finally found an alternative playstyle that, while weaker, was still viable, and it encouraged more players to become active and participate in trials and hard modes using HA builds. This made the game more inclusive towards people with disabilities. But now, these changes are being reversed, and it's a really sad situation.
BaalMelqartu wrote: »CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
A nerf requiring you abandon the set and farm a new one is not inconsequential.
Nerfs requiring me to abandon a set and get something better has been the absolute norm for me since I started this game in 2021. Or rather, I guess they don't REQUIRE me to abandon sets. I choose to do so because staying with the set would net me worse results than changing. I may not LIKE skills and sets changing frequently but my understanding is that this is how MMOs work in their ongoing quest for "balance".
Fortunately in this instance, one can just get the base dungeon set Noble Duelist, swap out the Storm Master and then profit. This Heavy Attack nerf is the smallest nerf I have ever seen in ESO.
BaalMelqartu wrote: »CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
A nerf requiring you abandon the set and farm a new one is not inconsequential.
Nerfs requiring me to abandon a set and get something better has been the absolute norm for me since I started this game in 2021. Or rather, I guess they don't REQUIRE me to abandon sets. I choose to do so because staying with the set would net me worse results than changing. I may not LIKE skills and sets changing frequently but my understanding is that this is how MMOs work in their ongoing quest for "balance".
Fortunately in this instance, one can just get the base dungeon set Noble Duelist, swap out the Storm Master and then profit. This Heavy Attack nerf is the smallest nerf I have ever seen in ESO.
This set doesn’t work at all in BGs. That’s just turning off the 5 piece bonus entirely. You have to change the set.
CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 6% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
Hapexamendios wrote: »CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 6% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
You don't seem to understand. There is no justification for the nerfs at all as far as I'm concerned. The percentages you list are irrelevant to me.
BaalMelqartu wrote: »Hapexamendios wrote: »CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 6% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
You don't seem to understand. There is no justification for the nerfs at all as far as I'm concerned. The percentages you list are irrelevant to me.
I get that you do not want or like the change but claiming "no justification" to the changes when SO many players demanded changes does not make sense. I don't agree with the people wanting it all nerfed but I can't just pretend they don't exist. Refusing to compromise at all has never been a helpful strategy.
TheDarkRuler wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Hapexamendios wrote: »As a middling level player, I don't feel there is any justification for the nerfs whatsoever ever. I am just to the point where I feel I'm making a good enough contribution to my groups to clear vet DLC dungeons. I'm not hitting anything spectacular that anyone should be concerned with. Leave it alone.
You'll still be doing almost the same damage. Empower going from 80% to 70% only nerfs Heavy Attacks by about 4% (you can look at the math in my post in the PTS section). Storm Master's nerf is inconsequential as you can swap to Noble Duelists and get comparable dps.
A nerf requiring you abandon the set and farm a new one is not inconsequential.
Here's a secret: MMO's are designed to get you to grind so that you continue playing the game.
Yes and at some point people are going to hop off that pointless hamster wheel and bring their wallets with them. Why are you supporting what you are calling a change of no consequence but one that requires people to farm and improve sets for according to you, no change from the status quo. Explain why you support this and how it makes any sense whatsoever for again, no change according to you but lots of sunk time and resources to others.
Just a post to state that I fully support the OP in his post. I've been playing TESO several ago and stopped the game due to the need to weave light attacks, it simply wasn't an enjoyable gameplay to me. It's not immersive at all.
When I got back like one month ago I was pleasently surprised by the existence of the 1 bar HA build that made me pick the game again. Seeing that the most enjoyable build to me will be nerfed isn't a good message at all.