I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.
I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.
I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.
This isn't the problem. The problem is that the mob will aggro you and only you. Therefore the other player can go past them the moment they are aggroed.
SilverBride wrote: »SilverBride wrote: »It seems like bad planning to establish any situation that can create conflict among the playerbase, such as making chests "stealable". There should be a short period of about 5 seconds after a fail for another attempt before the chest becomes public again.
I doubt the chests create much strife between players. I think most of us realize the mechanic of locking a player out of a chest for a few seconds is to give others a chance at it if we fail.
Besides, such a suggestion would mean a player could control the chest for hours if they had enough picks and were a bad lock picker.
But why would they? There would be no benefit in controlling a chest they can't get open for more than a few minutes, let alone for hours..
SilverBride wrote: »SilverBride wrote: »It seems like bad planning to establish any situation that can create conflict among the playerbase, such as making chests "stealable". There should be a short period of about 5 seconds after a fail for another attempt before the chest becomes public again.
I doubt the chests create much strife between players. I think most of us realize the mechanic of locking a player out of a chest for a few seconds is to give others a chance at it if we fail.
Besides, such a suggestion would mean a player could control the chest for hours if they had enough picks and were a bad lock picker.
Also, they could make it so a player only gets 3 chances before it goes directly to public again.
spartaxoxo wrote: »My rule is if you see it first, it's yours. But if it's a tie, we racing.
For me,
If you go for it before I do, it's all yours.
If you are already there picking the lock on the chest, even if you fail, it's your.
If the resource is surrounded by NPCs and you are already fighting those NPCs, it's yours.
I hope for the same consideration.
The issues with lag I can understand and typically account for, but when there are 5 mobs around it and you are specced to level up skills and don't kill anything fast and you are down to your last mob and they just slide in there and take it knowing you were going for it, that's just being a ***.
DragonRacer wrote: »DragonRacer wrote: »Actually, breaking a lockpick does NOT exit the lockpicking screen. It takes a few seconds to grab another lockpick though. I always pick locks manually, and only lose one lockpick about every week or so. But it never exits the lockpickscreen when I do break one.Chest stealing is not polite behaviour but it's what zos wanted. Otherwise, when we break a lockpick we would immediately be able to use another one, without exiting the mini game screen.
This occurs if one is attempting to force the lock.
Then... maybe... don't force it?
I was just... answering... someone's question?
I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.
It's a role playing thing. If you are an assassin in the dark brotherhood, have maxed out legerdemain and thieves guild skill lines and been infected by a vampire, it would seem wrong to be nice.
Everyone thinks role players just sit in the Friendly Arm Inn chatting about drinking ale, but they can be a real danger to people's pockets.
Tenthirty2 wrote: »It's ppl being selfish jerks more often than not. Bcuz you just KNOW that one chest could have the ENDGAME ITEM THAT LETS YOU CONQUER NIRN!
An alternative to that is to make looting all or nothing, i.e. when you loot a chest you automatically receive all its contents. Then you destroy/sell/use at your leisure.Resource/chest stealing hasn't happened to me very often in this game. Only a few times.
If I see someone else going for a resource/chest, I'll back off. However, I play in first person all the time. There may have been times when I didn't see someone because of the angle at which they're approaching the resource/chest.
I hate it more when people don't fully loot a resource node or a chest. Happened to me tonight when I mined a jewelry seam and got ochre. No platinum. I think players who don't fully loot should have a hobbling effect placed on them for a fairly long period of time (five minutes, maybe).
On the not looting chests fully point, many people do not have ESO plus. Rather than driving those players nuts, it would be better just to set nodes to disappear and respawn after being partially looted.
On the not looting chests fully point, many people do not have ESO plus. Rather than driving those players nuts, it would be better just to set nodes to disappear and respawn after being partially looted.
Not having ESO+ isn't an excuse for not fully looting a node/chest. If a player doesn't have enough room for everything, they shouldn't take anything. Other players shouldn't be left with partial nodes/chests because someone can't be bothered to sell or destroy items to make room for more.
Having said that, I agree that a solution would be for nodes and chests to disappear after being partially looted. Or to make looting all or nothing. Can't fit all the items in your inventory? Then you can't loot any of them.
On the not looting chests fully point, many people do not have ESO plus. Rather than driving those players nuts, it would be better just to set nodes to disappear and respawn after being partially looted.
Not having ESO+ isn't an excuse for not fully looting a node/chest. If a player doesn't have enough room for everything, they shouldn't take anything. Other players shouldn't be left with partial nodes/chests because someone can't be bothered to sell or destroy items to make room for more.
Having said that, I agree that a solution would be for nodes and chests to disappear after being partially looted. Or to make looting all or nothing. Can't fit all the items in your inventory? Then you can't loot any of them.
The solution would be rather simple
make chests (and resource nodes) instanced per player
it is already doable in-game (see treasure maps and surveys) just needs to be applied to all resources and chests
allochthons wrote: »I veer off if I see someone else heading for the same chest or node. Common courtesy.
The similar action I've experienced a few times which completely baffles me is I'll be mid-pickpocketing someone: pickpocket them twice, kill them with the blade of woe so they respawn faster, move on. I'll be waiting for the 2nd pickpocket option to pop up, and someone will come up and either kill the NPC with the Blade of Woe or simply attack them. While I'm crouched behind the NPC.
This has happened randomly a few times, but I was leveling legerdemain in Khenarthi's Roost (sheep circle) and be waiting for the pickpocket option to pop back up. A specific person, 3 different times over a few days, came up while I was waiting and killed the NPC with the blade of woe or simply attacked them. And left me crouching there with WTF? over my head.
I suppose there's a tiny chance these people are completely unaware that you can pickpocket then kill with the blade of woe, but ... really?
SatanicSister wrote: »allochthons wrote: »I veer off if I see someone else heading for the same chest or node. Common courtesy.
The similar action I've experienced a few times which completely baffles me is I'll be mid-pickpocketing someone: pickpocket them twice, kill them with the blade of woe so they respawn faster, move on. I'll be waiting for the 2nd pickpocket option to pop up, and someone will come up and either kill the NPC with the Blade of Woe or simply attack them. While I'm crouched behind the NPC.
This has happened randomly a few times, but I was leveling legerdemain in Khenarthi's Roost (sheep circle) and be waiting for the pickpocket option to pop back up. A specific person, 3 different times over a few days, came up while I was waiting and killed the NPC with the blade of woe or simply attacked them. And left me crouching there with WTF? over my head.
I suppose there's a tiny chance these people are completely unaware that you can pickpocket then kill with the blade of woe, but ... really?
I honestly don't care if someone else picks the node before me. It is MMO there are plenty of nodes to pick and I don't think people can steal something from me that I didn't own in the first place.