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https://forums.elderscrollsonline.com/en/discussion/684716

Chest Stealing

  • MJ202
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    Unfortunately, in game behavior tends to reflect who they really are. Fortunately, there are far more willing to assist others than step on them.
  • ghastley
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    There are those for whom winning is everything.

    And there are also those for whom making someone else lose is everything.
  • MJ202
    MJ202
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    ghastley wrote: »
    There are those for whom winning is everything.

    And there are also those for whom making someone else lose is everything.

    The philosophy of "He who dies with the most toys, wins."
  • I_killed_Vivec
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    There's a bank where I like to rob the strongbox when it's there... if the banking assistant is there then sometimes she'll start a fight if she catches you trying to unlock the box.

    At which point, it is guaranteed that a couple of other players will have noticed the fight, will know that the box is there and that you can't get it while you have to fight, and try to sneak in and get it.

    It happened to me today, but I'd already unlocked the box before turning on the assistant. Two people came running to get the box, only to look round in confusion because it wasn't there :)

  • DragonRacer
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    Sarannah wrote: »
    MajThorax wrote: »
    Chest stealing is not polite behaviour but it's what zos wanted. Otherwise, when we break a lockpick we would immediately be able to use another one, without exiting the mini game screen.
    Actually, breaking a lockpick does NOT exit the lockpicking screen. It takes a few seconds to grab another lockpick though. I always pick locks manually, and only lose one lockpick about every week or so. But it never exits the lockpickscreen when I do break one.

    This occurs if one is attempting to force the lock.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Amottica
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    ESO chests have a clear design that if a person does not completely pick the lock they are locked out for a couple of seconds to give someone else a chance to pick the lock. Of course, if someone is clearing out the trash so they can pick a lock common decency would suggest one should give them a chance at the lock.

    Hence, those people are not stealing the chest. They have a fair opportunity at a chance to open the chest per the game's design.

    I will also add that one day I as going for a node and saw another person going for the same node. We got there about the same time but they had to run through some mobs to do so. Hence they had agro, I got the node. They sent me a hateful PM which I did not reply to since I did not cause them their issues.

    At the end of the day, creating this thread will not change anything. It just happens.
    Edited by Amottica on March 5, 2023 6:03PM
  • Katlefiya
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    Sarannah wrote: »
    MajThorax wrote: »
    Chest stealing is not polite behaviour but it's what zos wanted. Otherwise, when we break a lockpick we would immediately be able to use another one, without exiting the mini game screen.
    Actually, breaking a lockpick does NOT exit the lockpicking screen. It takes a few seconds to grab another lockpick though. I always pick locks manually, and only lose one lockpick about every week or so. But it never exits the lockpickscreen when I do break one.

    This occurs if one is attempting to force the lock.

    Then... maybe... don't force it?
  • Amottica
    Amottica
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    Katlefiya wrote: »
    Sarannah wrote: »
    MajThorax wrote: »
    Chest stealing is not polite behaviour but it's what zos wanted. Otherwise, when we break a lockpick we would immediately be able to use another one, without exiting the mini game screen.
    Actually, breaking a lockpick does NOT exit the lockpicking screen. It takes a few seconds to grab another lockpick though. I always pick locks manually, and only lose one lockpick about every week or so. But it never exits the lockpickscreen when I do break one.

    This occurs if one is attempting to force the lock.

    Then... maybe... don't force it?

    @Katlefiya

    It seems they just pointing to a situation where one is removed from the lock-picking screen when a pick is a relevant information to what they were replying to.

    Regardless, it does not matter how someone fails to pick the lock, the chest becomes fair game for anyone to try to open it per the rules Zenimax set forth in the game. Those rules also make sense.
  • Auldwulfe
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    Sarannah wrote: »
    Some people are rude like that, just ignore them and move along. It is not worth the time. The only time it really pisses me off, is when I am running towards a resource/chest, and they run directly through me to take it first. In that case they 100% know they are taking something someone else was going for, and there is no excuse.

    Personally I always walk away when I see someone go towards a resource or chest(it's actually funny if we both walk away at the same time). It does sometimes happen that me and another player both run around a corner at the same time without seeing eachother, in that case I always feel bad when I take it. And I would never wait at a chest for someone to fail(most players don't), though sometimes it may look like that as I didn't see that player near it and simply approached the chest. But once I see them, I walk away, doesn't matter if they fail or not.

    This is also an indirect cause of add-ons, some players have an optimized farming route and will feel any resource/chest on that route is theirs. Even if you were going to that resource/chest first, or if you are fighting the mob near it.

    Just don't let it bother you, things like this happen sometimes. But luckily enough, they hardly ever happen.

    PS: Keep in mind, sometimes it is an accident. As lag can sometimes show players in different places, due to a few seconds delay.
    PPS: If I see someone is a CP 160-500, I always point chests out to them, so they can take it. As they might still be gearing. (below CP 160 I take the chest unless they are already going for it ofcourse, because it is pointless to spawn the gear at such a low level)

    I have to agree, the both of us walking away is funny .....

    That said, sometimes the way the game targets also has an effect ..... I once saw a chest from a distance, and while running that way, clicked on it..... and then the guy fighting the mob loaded in..... but, my character was already zipping past .... I didn't pick, but the other guy rode off... so I assume he thought I had grabbed it.

    That was only once, but there are a lot of players on at once, so I always prefer to assume that it is similar if someone grabs a chest I was fighting for......

    As for spawning gear --- level doesn't matter with the stickerbook, and chests do provide overland sets ..... so, sometimes, I do leave them for lower levels in the area, and will even clear the mobs and call it out for them.....

    I work on the principle that as long as I am doing my best to be a decent person, then I am accomplishing something. I can't control the actions of others, anyways, so may as well focus on what I can do.

    Auldwulfe
  • ForzaRammer
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    [snip] Public resources are no personal property.

    [edited for trolling]
    Edited by ZOS_Icy on March 5, 2023 7:22PM
  • SilverBride
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    It seems like bad planning to establish any situation that can create conflict among the playerbase, such as making chests "stealable". There should be a short period of about 5 seconds after a fail for another attempt before the chest becomes public again.
    PCNA
  • SeaGtGruff
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    Personally, I don't intentionally harvest a resource node or loot a treasure chest if I see that someone else is going for it. I'll even veer away from it so they can have it stress-free.

    On the other hand, I sometimes find myself beginning to harvest a resource node just as another player is running up to it, but that's because they were apparently approaching it from a direction where I couldn't see them until they got closer, and by that time I had already hit E to harvest it.

    As far as treasure chests, I wonder if the way it's designed is to help prevent bots from being able to camp a spawn location and farm chests? They could still camp the location, but if the game kicks them from the lockpicking screen when they break a pick trying to force the lock then at least other players have a chance to get the chest before the bot can try again.
    I've fought mudcrabs more fearsome than me!
  • endgamesmug
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    As far as i can gather to some generations politeness is not a thing at all, so theres that, i got full used to it back on console they had no scruples there.
    Edited by endgamesmug on March 5, 2023 7:59PM
  • Ishtarknows
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    I don't mind people taking "my" chest if I don't manage to open it first time, that's what the cooldown mech is for, but it annoys me no end when people leave their trash in a chest or node. That's much worse.
    I've seen this a lot in Craglorn during this event, I see resource nodes that others have picked over and left half empty - I'm farming on a max level crafter, over 160CP I shouldn't be seeing level 1 nodes and yet there they are.
    Oh look, a cornflower... No wait, it's crawlers and no flower etc. Just what everyone wants to get /s
    Please clean up your trash behind you people!
  • Jusey1
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    It's honestly normal and nothing you can do about it. I have a platinum loop that is near perfect and is actually quite small, just in a corner of a map somewhere. It's good because the resource nodes start respawning after I grab the last one in the loop, allowing me to freely re-loop every time. Absolutely hate it when others breaks and messes this up though, or magically grabs a resource node despite being behind me when I got it to first... Just let me do my stupid loops man, I absolutely hate the grind but I have jewelry to legendary, ya know? I'm literally in a small corner and am ignoring the rest of the zone.
  • I_killed_Vivec
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    I don't mind people taking "my" chest if I don't manage to open it first time, that's what the cooldown mech is for, but it annoys me no end when people leave their trash in a chest or node. That's much worse.
    I've seen this a lot in Craglorn during this event, I see resource nodes that others have picked over and left half empty - I'm farming on a max level crafter, over 160CP I shouldn't be seeing level 1 nodes and yet there they are.
    Oh look, a cornflower... No wait, it's crawlers and no flower etc. Just what everyone wants to get /s
    Please clean up your trash behind you people!

    I don't know, but I've been told, that it doesn't affect the respawn rate, so it isn't like it will sit there forever until someone takes the worms.

    I always take the worms in any case - I need them for fishing.

    And people who leave mundane runes? Don't they know they are leaving 1K gold behind?
  • rpa
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    Today one of the endeavors was picking locks so maybe on more beaten paths people felt need to race to chests. Go to place which is bit off path or if that fails to one of the dead zones out of prime time and you have plenty of chests and nodes for yourself.
  • Deter1UK
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    Tenthirty2 wrote: »

    I'm usually not in that big a hurry, so when ppl act like jerks and I'm in the right mood I'll follow them along sharing the contents of my bottomless mud ball pouch until they leave the area

    That is the very best response!
  • spartaxoxo
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    My rule is if you see it first, it's yours. But if it's a tie, we racing.
  • Fugus
    Fugus
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    spartaxoxo wrote: »
    My rule is if you see it first, it's yours. But if it's a tie, we racing.

    For me,

    If you go for it before I do, it's all yours.
    If you are already there picking the lock on the chest, even if you fail, it's your.
    If the resource is surrounded by NPCs and you are already fighting those NPCs, it's yours.
    I hope for the same consideration.

    The issues with lag I can understand and typically account for, but when there are 5 mobs around it and you are specced to level up skills and don't kill anything fast and you are down to your last mob and they just slide in there and take it knowing you were going for it, that's just being a ***.
  • SeaGtGruff
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    I don't mind people taking "my" chest if I don't manage to open it first time, that's what the cooldown mech is for, but it annoys me no end when people leave their trash in a chest or node. That's much worse.
    I've seen this a lot in Craglorn during this event, I see resource nodes that others have picked over and left half empty - I'm farming on a max level crafter, over 160CP I shouldn't be seeing level 1 nodes and yet there they are.
    Oh look, a cornflower... No wait, it's crawlers and no flower etc. Just what everyone wants to get /s
    Please clean up your trash behind you people!

    I don't know, but I've been told, that it doesn't affect the respawn rate, so it isn't like it will sit there forever until someone takes the worms.

    I always take the worms in any case - I need them for fishing.

    And people who leave mundane runes? Don't they know they are leaving 1K gold behind?

    Leaving a partially-emptied node or chest behind doesn't prevent it from eventually respawning, but in a sense it does slow down the respawn rate because it won't respawn until a little while after it has either despawned on its own or been fully emptied, so taking everything from it will help it respawn sooner-- except that (as I understand it) there's no guarantee a chest or node will be respawned at that particular location, since the game might respawn one at some other location in the zone.

    Presumably that's why nodes seem to respawn much sooner in the starter zones, because starter zones are smaller than the other zones so there are fewer potential locations for the game to choose between when deciding where to respawn the next node, since (as I understand it) the game tries to ensure that there are a certain number of nodes and chests available at any given time for players to harvest or loot.

    The best thing anyone can do when they encounter a partially-emptied node or chest is to keep their cool and take whatever was left in it so it can respawn sooner. It seems that some players leave things behind on purpose, presumably just to troll the rest of the playerbase, because I've seen players who actually have a character with a name like "Leaves-One-Item-In-Chests." [Edit: That is intended to be just a made-up example, so if that is anyone's actual character name, I apologize for using it as an example. Also, it's possible that a player might create a name such as that simply to be funny, even though they don't actually do that themselves-- in other words, the character name is meant as just a light-hearted trolling of sorts, and not as a publuc announcement of any actual "bad" behavior on their part.] However, not everyone has ESO Plus, and I know from personal experience that if you don't have ESO Plus and have no more empty slots in your inventory, you're likely to end up leaving things behind simply because all of your slots that have that item in them have already been topped off.

    It's funny, but back before I got ESO Plus, I would sometimes take only the "trash" items from nodes and leave everything else behind, because I had decided to top off those stacks in my inventory such that I had 200 Mundane Runes, 200 Heartwood, 200 Regulus, and so on (200 Apples, 200 Bananas, 200 this, 200 that). Back then I didn't even realize that the mats used for crafting furnishings were considered to be valuable.
    Edited by SeaGtGruff on March 6, 2023 12:40AM
    I've fought mudcrabs more fearsome than me!
  • Amottica
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    It seems like bad planning to establish any situation that can create conflict among the playerbase, such as making chests "stealable". There should be a short period of about 5 seconds after a fail for another attempt before the chest becomes public again.

    I doubt the chests create much strife between players. I think most of us realize the mechanic of locking a player out of a chest for a few seconds is to give others a chance at it if we fail.

    Besides, such a suggestion would mean a player could control the chest for hours if they had enough picks and were a bad lock picker.

  • SilverBride
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    Amottica wrote: »
    It seems like bad planning to establish any situation that can create conflict among the playerbase, such as making chests "stealable". There should be a short period of about 5 seconds after a fail for another attempt before the chest becomes public again.

    I doubt the chests create much strife between players. I think most of us realize the mechanic of locking a player out of a chest for a few seconds is to give others a chance at it if we fail.

    Besides, such a suggestion would mean a player could control the chest for hours if they had enough picks and were a bad lock picker.

    But why would they? There would be no benefit in controlling a chest they can't get open for more than a few minutes, let alone for hours.

    Also, they could make it so a player only gets 3 chances before it goes directly to public again.
    Edited by SilverBride on March 6, 2023 12:42AM
    PCNA
  • DragonRacer
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    Katlefiya wrote: »
    Sarannah wrote: »
    MajThorax wrote: »
    Chest stealing is not polite behaviour but it's what zos wanted. Otherwise, when we break a lockpick we would immediately be able to use another one, without exiting the mini game screen.
    Actually, breaking a lockpick does NOT exit the lockpicking screen. It takes a few seconds to grab another lockpick though. I always pick locks manually, and only lose one lockpick about every week or so. But it never exits the lockpickscreen when I do break one.

    This occurs if one is attempting to force the lock.

    Then... maybe... don't force it?

    I was just... answering... someone's question?
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Nestor
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    There are lots of chests, go somewhere else in the zone if someone is shadowing you.

    The UI even says you have to wait for a cool down after failure so someone else can have a chance.

    If you want to get better so you don't fail, look at the Springs, not the Pins. Springs shake before the pins do. Some people use the sound to set a pin.

    Stealing a chest while you are doing the Mobs is a *** move, but, not really against the TOS. So move to another part of the zone to get away from the jerk.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Vulkunne
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    Fugus wrote: »
    I have been playing about a month now.

    In that time I have had no less than 4 people run beside me while I am opening a chest hoping I fail the lock pick so they can try and steal it and one person run up on me while I am clearing out mobs to get to a chest and use the opportunity to run right past me while I am finishing them off to steal it.

    I can understand that mindset if this we a WoW PVP server and we were on opposite sides at which point it would have an RP perspective to it but you would more likely just kill me and take it or something.

    First time I actually called someone out in zone chat for their [snip] behavior only to have one or two people chime in about how "It isn't against the rules" like it's just fine.

    Why do so many people on here just seem to have no manners or consideration for others when it comes to stuff like that? If I see you clearing out a group to get to a resource it's yours, if I see you opening a chest, even if you fail, its yours. Is the greed just that big of a thing on here?

    [edited for baiting]


    Yeah I here ya. They're going to do whatever they can get away with. The idea is to rise above this crap and learn to make it so you don't need to rely on chests and the like.
    Edited by Vulkunne on March 6, 2023 3:42AM
    “Today victory is mine. Long live the Empire.”
  • Path
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    Node, chest, whatever...I usually just let the aggressive player have it. Even if I have killed the mobs to get to it, I take a deep breath and move on.
    Fairy Tales Really Do Come True...Kinda.
  • Marcus684
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    I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.
  • BaalMelqartu
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    Completely understand being frustrated by this as well as poor behavior in general. Sometimes it helps to remind myself that I don't have power over other people's behavior, only my own. Which usually means working on not letting things bother me as much/staying away from the tendency to build up anger over the "unfairness" of others not being as kind as I think they should.

    I don't recall where I first encountered the notion but somewhere I read something along the lines of: When you encounter a situation/person/behavior you don't like, you only really have three options. 1:Change the situation (often not possible), 2: Leave the situation, 3: Total acceptance of the situation. I'm still trying to master this hippie stuff because it's instinct to let ego take over which wants to be angry at everything that doesn't go your own way in order to inflate itself but still... the notion has helped me a lot in life. Even with Chest stealers, inconsiderate PUGgers, etc.

    This game sometimes makes me really wary and weary of people when I see how commonly people treat each other like rubbish but then again, I have played MMOs in which the player base was WAY worse.
  • MidniteOwl1913
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    I don't mind people taking "my" chest if I don't manage to open it first time, that's what the cooldown mech is for, but it annoys me no end when people leave their trash in a chest or node. That's much worse.
    I've seen this a lot in Craglorn during this event, I see resource nodes that others have picked over and left half empty - I'm farming on a max level crafter, over 160CP I shouldn't be seeing level 1 nodes and yet there they are.
    Oh look, a cornflower... No wait, it's crawlers and no flower etc. Just what everyone wants to get /s
    Please clean up your trash behind you people!

    I don't know, but I've been told, that it doesn't affect the respawn rate, so it isn't like it will sit there forever until someone takes the worms.

    I always take the worms in any case - I need them for fishing.

    And people who leave mundane runes? Don't they know they are leaving 1K gold behind?

    It does affect the respawn rate. If junk left it takes forever for it to respawn, pls just take all the contents.
    PS5/NA
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