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https://forums.elderscrollsonline.com/en/discussion/684716

Chest Stealing

  • Northwold
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    Marcus684 wrote: »
    I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.

    This isn't the problem. The problem is that the mob will aggro you and only you. Therefore the other player can go past them the moment they are aggroed. There is then a cool down even after the mob is gone before the game takes you out of combat mode and allows you to interact with things.

    I'd also point out that chests shouldn't be the sole preserve of "decently-built" characters. It's a really yucky attitude that is basically saying ESO is only allowed to be fun for people who've played it years that is unpleasant for new players. There's nothing "strong" or "smart" about being able to kill things faster in a video game.
    Edited by Northwold on March 6, 2023 4:48AM
  • MidniteOwl1913
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    If I see someone on or near a chest I leave them to it since if I was them that's what I'd want.

    I used to walk when farming nodes (save stamina), but I had people follow me and sprint to harvest a node before I got there so many times I now just sprint from node to node if anyone is near.

    And I *never* jump on a chest that someone else was fighting a trash mob near even if I help them with the mob. Dude, that's just plain rude!

    Some people believe that if they can do it it's okay to do it. Not a very social attitude, but they do exist. Most players are helpful though and the "I takes what I want who cares about you" crowd is the minority.

    PS5/NA
  • Fugus
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    Marcus684 wrote: »
    I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.

    So wrong on so many parts.

    Many players can't kill that quick because they are still leveling skills which slows them down, especially if they are questing while leveling their typically unused skills. Not everyone quests while min/maxed in their best high end gear and spec.

    And the person who ninja-ed the chest wasn't the fastest/strongest/smartest/cleverest, they were just flat out opportunists exploiting the situation they wandered into. They weren't waiting in stealth for someone to come along and take those 5 mobs so they didn't have to. So that removes the smartest or cleverest, and they weren't the fastest or they would have gotten to those mobs first and they weren't the strongest because then they would have been able to take out the mobs themselves.

    The only thing you got correct in your entire post was the fact that it wasn't a big deal, it was just a turd taking advantage of a situation because they lack the manners and consideration of others or their situation. And many of us know people like that in real life, either they have no friends or they have a lot of money/drugs/things which have people willing to put up with them to get access to.
  • Marcus684
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    Northwold wrote: »
    Marcus684 wrote: »
    I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.

    This isn't the problem. The problem is that the mob will aggro you and only you. Therefore the other player can go past them the moment they are aggroed.

    I understand that, but my point is that you need to kill the mobs faster to give other players less opportunity to snipe a chest out from under you. Another option is to avoid chests with mobs on them if the thought of another player getting it bothers you. The best option, in my opinion, is just do what you’ve been doing, and accept that occasionally another player will take the chest you wanted, and just play on.
  • Amottica
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    Amottica wrote: »
    It seems like bad planning to establish any situation that can create conflict among the playerbase, such as making chests "stealable". There should be a short period of about 5 seconds after a fail for another attempt before the chest becomes public again.

    I doubt the chests create much strife between players. I think most of us realize the mechanic of locking a player out of a chest for a few seconds is to give others a chance at it if we fail.

    Besides, such a suggestion would mean a player could control the chest for hours if they had enough picks and were a bad lock picker.

    But why would they? There would be no benefit in controlling a chest they can't get open for more than a few minutes, let alone for hours..

    The fact they could with your suggestion I replied to is sufficient to point out the current design is superior.
    Amottica wrote: »
    It seems like bad planning to establish any situation that can create conflict among the playerbase, such as making chests "stealable". There should be a short period of about 5 seconds after a fail for another attempt before the chest becomes public again.

    I doubt the chests create much strife between players. I think most of us realize the mechanic of locking a player out of a chest for a few seconds is to give others a chance at it if we fail.

    Besides, such a suggestion would mean a player could control the chest for hours if they had enough picks and were a bad lock picker.

    Also, they could make it so a player only gets 3 chances before it goes directly to public again.

    They could but there is no reason to do so. There is no reason to wait for someone to fail three times before allowing someone else a fair opportunity to pick the lock. One failure is sufficient and works just fine.


  • spartaxoxo
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    Fugus wrote: »
    spartaxoxo wrote: »
    My rule is if you see it first, it's yours. But if it's a tie, we racing.

    For me,

    If you go for it before I do, it's all yours.
    If you are already there picking the lock on the chest, even if you fail, it's your.
    If the resource is surrounded by NPCs and you are already fighting those NPCs, it's yours.
    I hope for the same consideration.

    The issues with lag I can understand and typically account for, but when there are 5 mobs around it and you are specced to level up skills and don't kill anything fast and you are down to your last mob and they just slide in there and take it knowing you were going for it, that's just being a ***.

    Yeah. I won't interfere with someone already picking it. And if I run across someone fighting mobs, I don't take it either.

    But, if we're both heading toward the chest at the same time, and then the other player gets into combat, I'm taking it. If there are no mobs and then we both race towards and I get to it first, I'll actually handpick it just to minimize the chance it will get swooped up. However, if the other person gets it first, I'll just leave. I don't wait for locks to break even with a race.
  • Katlefiya
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    Katlefiya wrote: »
    Sarannah wrote: »
    MajThorax wrote: »
    Chest stealing is not polite behaviour but it's what zos wanted. Otherwise, when we break a lockpick we would immediately be able to use another one, without exiting the mini game screen.
    Actually, breaking a lockpick does NOT exit the lockpicking screen. It takes a few seconds to grab another lockpick though. I always pick locks manually, and only lose one lockpick about every week or so. But it never exits the lockpickscreen when I do break one.

    This occurs if one is attempting to force the lock.

    Then... maybe... don't force it?

    I was just... answering... someone's question?

    Yes. My comment was more directed to the original complaint and not your - perfectly fine - answer. A complaint of people "stealing chests" in a completely avoidable circumstance where other players can interfere with the forcing of a lock.
  • Katlefiya
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    Marcus684 wrote: »
    I really don’t get this “I saw it first so it’s mine” mentality. It’s a public zone, and everything there is a potential competition to see who gets it. If you took too long to kill the mobs next to a chest and someone else dove in and got it instead, kill them faster next time. A decently-built character should be able to kill 1-3 mobs in an overland zone in 3 seconds or less. If another player hones in on a chest in that time, it’s just not that big of a deal. Sometimes the prize goes to the fastest/strongest/smartest/cleverest.

    On top of that, “I saw it first so it’s mine” is often a very subjective thing. How do you know you saw it first? The game client of the other player may show your relative position to the chest differently, due to lag etc. This is an online game, we are not perfectly synched all the time.
  • Caligamy_ESO
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    Mesite wrote: »
    It's a role playing thing. If you are an assassin in the dark brotherhood, have maxed out legerdemain and thieves guild skill lines and been infected by a vampire, it would seem wrong to be nice.

    Everyone thinks role players just sit in the Friendly Arm Inn chatting about drinking ale, but they can be a real danger to people's pockets.

    Then for the sake of role playing realism, we should be able to blade of woe them in the back, and dance across their ashes as we loot the chest they were trying to lockpick.
    love is love
  • Luth7
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    Seems like there are a lot of Nightblade roleplayers in the imperial city who just wait for someone to loot a chest.
  • LadyLethalla
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    If I get to a chest and someone comes running up behind me I make sure to slow pick it, so they can't steal it.
    Having over 300 ping almost always though, means I usually miss out if someone else comes running up to a node that I just reached.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Michae
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    There are always people like this. Just look at how people can behave irl, when driving for example. Everyday I encounter someone who's speeding, cutting in or tailgating. Some just live in their own egoisitical bubbles and there's nothhing we can do about it.

    As for chests, when that happens I either give up and move on, or wait to see if they'll fail the lockpicking and I can snatch the chest back up from them. Either way no hard feelings, it's just a game. The things in chests are usually trash anyway.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • MreeBiPolar
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    I once had full inventory so could not grab all the chest's content. I have summoned the merchant to sell off the trash, and while I was doing that, standing RIGHT NEXT to the chest, someone ran over, grabbed it, then immediately complained in the zone chat that people don't completely loot them.

    Tunnel vision?
  • Sidonius
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    Tenthirty2 wrote: »
    It's ppl being selfish jerks more often than not. Bcuz you just KNOW that one chest could have the ENDGAME ITEM THAT LETS YOU CONQUER NIRN! :open_mouth::p

    or another lockpick.
  • The_Boggart
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    The people who steal chests are also the people in IC that wait until your health is down fighting the mobs and then attack you
  • VaranisArano
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    It's allowed, yes.

    You get to determine how you behave, not how other players do. An action can be rude and still allowed.

    I don't snipe chests from others if they are fighting and if someone grabs a chest or node while I'm fighting the mobs that guard it, I'll throw one mudball at them to remind them I'm a real player who is annoyed with their behavior. And then I move on.
  • Hapexamendios
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    Chests and nodes are indeed public domain. Doesn't mean you have to be a jerk about it.
  • AzuraFan
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    Resource/chest stealing hasn't happened to me very often in this game. Only a few times.

    If I see someone else going for a resource/chest, I'll back off. However, I play in first person all the time. There may have been times when I didn't see someone because of the angle at which they're approaching the resource/chest.

    I hate it more when people don't fully loot a resource node or a chest. Happened to me tonight when I mined a jewelry seam and got ochre. No platinum. I think players who don't fully loot should have a hobbling effect placed on them for a fairly long period of time (five minutes, maybe).
  • Beilin_Balreis_Colcan
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    AzuraFan wrote: »
    Resource/chest stealing hasn't happened to me very often in this game. Only a few times.

    If I see someone else going for a resource/chest, I'll back off. However, I play in first person all the time. There may have been times when I didn't see someone because of the angle at which they're approaching the resource/chest.

    I hate it more when people don't fully loot a resource node or a chest. Happened to me tonight when I mined a jewelry seam and got ochre. No platinum. I think players who don't fully loot should have a hobbling effect placed on them for a fairly long period of time (five minutes, maybe).
    An alternative to that is to make looting all or nothing, i.e. when you loot a chest you automatically receive all its contents. Then you destroy/sell/use at your leisure.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Northwold
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    On the not looting chests fully point, many people do not have ESO plus. Rather than driving those players nuts, it would be better just to set nodes to disappear and respawn after being partially looted.
  • AzuraFan
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    Northwold wrote: »
    On the not looting chests fully point, many people do not have ESO plus. Rather than driving those players nuts, it would be better just to set nodes to disappear and respawn after being partially looted.

    Not having ESO+ isn't an excuse for not fully looting a node/chest. If a player doesn't have enough room for everything, they shouldn't take anything. Other players shouldn't be left with partial nodes/chests because someone can't be bothered to sell or destroy items to make room for more.

    Having said that, I agree that a solution would be for nodes and chests to disappear after being partially looted. Or to make looting all or nothing. Can't fit all the items in your inventory? Then you can't loot any of them.
  • Northwold
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    AzuraFan wrote: »
    Northwold wrote: »
    On the not looting chests fully point, many people do not have ESO plus. Rather than driving those players nuts, it would be better just to set nodes to disappear and respawn after being partially looted.

    Not having ESO+ isn't an excuse for not fully looting a node/chest. If a player doesn't have enough room for everything, they shouldn't take anything. Other players shouldn't be left with partial nodes/chests because someone can't be bothered to sell or destroy items to make room for more.

    Having said that, I agree that a solution would be for nodes and chests to disappear after being partially looted. Or to make looting all or nothing. Can't fit all the items in your inventory? Then you can't loot any of them.

    I don't think the latter works. Bear in mind that increasing the size of your inventory is part of the "fun" of the early stages of the game!!
  • Fugus
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    AzuraFan wrote: »
    Northwold wrote: »
    On the not looting chests fully point, many people do not have ESO plus. Rather than driving those players nuts, it would be better just to set nodes to disappear and respawn after being partially looted.

    Not having ESO+ isn't an excuse for not fully looting a node/chest. If a player doesn't have enough room for everything, they shouldn't take anything. Other players shouldn't be left with partial nodes/chests because someone can't be bothered to sell or destroy items to make room for more.

    Having said that, I agree that a solution would be for nodes and chests to disappear after being partially looted. Or to make looting all or nothing. Can't fit all the items in your inventory? Then you can't loot any of them.

    That is a bit much.

    If they can't take everything, just take it in sections and delete what they don't want as they go. And have the game just despawn the chest automatically after a timer to avoid the issues.

    Or ESO can just have instanced loot where no one can ninja anything and leaving partial chests no longer impacts anyone else. But then they would have to lower just how many of each of them are to balance things out. Which would lead to more complaining on that end from people who have it harder now to make up for the others bad behaviors.
  • whitecrow
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    I can't remember this ever happening to me but I'm sorry it happened to you. Once you level up your legerdemain and/or get the force lock skill you won't have to worry about it any more.
  • xilfxlegion
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    when vvardenfell first came out and bouyant armiger pages were selling for a ton. i had already pulled one. i was about to open another chest and when the lockpick broke this random snitched the chest.

    we both were headed to where another chest spawns --- i got on my mount and passed him at the last second and quick popped the chest -- was all junk in it but he didnt know that
    he started cursing me out in chat -- so i linked the page i already had and laughed and went on my merry little way.

  • allochthons
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    I veer off if I see someone else heading for the same chest or node. Common courtesy.

    The similar action I've experienced a few times which completely baffles me is I'll be mid-pickpocketing someone: pickpocket them twice, kill them with the blade of woe so they respawn faster, move on. I'll be waiting for the 2nd pickpocket option to pop up, and someone will come up and either kill the NPC with the Blade of Woe or simply attack them. While I'm crouched behind the NPC.

    This has happened randomly a few times, but I was leveling legerdemain in Khenarthi's Roost (sheep circle) and be waiting for the pickpocket option to pop back up. A specific person, 3 different times over a few days, came up while I was waiting and killed the NPC with the blade of woe or simply attacked them. And left me crouching there with WTF? over my head.

    I suppose there's a tiny chance these people are completely unaware that you can pickpocket then kill with the blade of woe, but ... really?
    She/They
    PS5/NA (CP2900+)
  • notyuu
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    The solution would be rather simple
    make chests (and resource nodes) instanced per player
    it is already doable in-game (see treasure maps and surveys) just needs to be applied to all resources and chests
  • Amottica
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    notyuu wrote: »
    The solution would be rather simple
    make chests (and resource nodes) instanced per player
    it is already doable in-game (see treasure maps and surveys) just needs to be applied to all resources and chests

    I doubt Zenimax is interested in such a change as it would require removing a significant number of chests (and resource nodes) to balance things out to where they are.

    Regardless, the change is not needed when someone fails to pick the lock and someone else successfully grabs the chest after that. The better we become at picking locks the more successful we will become which leads to less often we will give someone else a chance at the chest.
  • SatanicSister
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    I veer off if I see someone else heading for the same chest or node. Common courtesy.

    The similar action I've experienced a few times which completely baffles me is I'll be mid-pickpocketing someone: pickpocket them twice, kill them with the blade of woe so they respawn faster, move on. I'll be waiting for the 2nd pickpocket option to pop up, and someone will come up and either kill the NPC with the Blade of Woe or simply attack them. While I'm crouched behind the NPC.

    This has happened randomly a few times, but I was leveling legerdemain in Khenarthi's Roost (sheep circle) and be waiting for the pickpocket option to pop back up. A specific person, 3 different times over a few days, came up while I was waiting and killed the NPC with the blade of woe or simply attacked them. And left me crouching there with WTF? over my head.

    I suppose there's a tiny chance these people are completely unaware that you can pickpocket then kill with the blade of woe, but ... really?

    Perhaps they had a DB contract kill? That's the thing with MMO, people have different objectives and sometimes filling their objective means that they have to step on someone elses toes. Also, pickpocket quests have quite loose terms, you can pretty much pickpocket anyone but DB contracts (unless you're on spree) are specific and demand a certain NPC to be killed.

    On the same note, I honestly don't care if someone else picks the node before me. It is MMO there are plenty of nodes to pick and I don't think people can steal something from me that I didn't own in the first place. Perhaps I've "robbed" some people the same way just because I didn't notice them or didn't realise that they "saw the node first" (how can anyone be sure that they were the first one to notice a chest or something?).
    There is life after death, be patient and you will see.
  • colossalvoids
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    I veer off if I see someone else heading for the same chest or node. Common courtesy.

    The similar action I've experienced a few times which completely baffles me is I'll be mid-pickpocketing someone: pickpocket them twice, kill them with the blade of woe so they respawn faster, move on. I'll be waiting for the 2nd pickpocket option to pop up, and someone will come up and either kill the NPC with the Blade of Woe or simply attack them. While I'm crouched behind the NPC.

    This has happened randomly a few times, but I was leveling legerdemain in Khenarthi's Roost (sheep circle) and be waiting for the pickpocket option to pop back up. A specific person, 3 different times over a few days, came up while I was waiting and killed the NPC with the blade of woe or simply attacked them. And left me crouching there with WTF? over my head.

    I suppose there's a tiny chance these people are completely unaware that you can pickpocket then kill with the blade of woe, but ... really?

    I honestly don't care if someone else picks the node before me. It is MMO there are plenty of nodes to pick and I don't think people can steal something from me that I didn't own in the first place.

    That's precisely my take on this "issue".
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