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What dlc was better? Thieves guild or Dark brotherhood?

  • Billium813
    Billium813
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    Thieves guild
    Billium813 wrote: »
    First off, the Blade of Woe is one of the most worthwhile skills in the game.

    Can you explain what you mean?

    With the introduction of leads in lockboxes, like the Oakensoul lead in Murkmire, using the Blade of Woe to kill the adds to prevent being caught was almost necessary. Without it, it would have made the grind even worse. I use it for all the master thief accomplishments, as well as eliminating adds on sneak missions

    You use BoW to HELP with like 3 leads, the "A Cutpurse Above" achievement, and how many "sneak" missions are there even in this game...? I mean, that sort of content amounts to < 0.01% of the game, right? So how is "Blade of Woe is one of the most worthwhile skills in the game"?

    IMO, Blade of Woe is totally useless 99.99% of the time. It useful for one thing: Killing NPCs who are by themselves so that you don't get a bounty. That's the most trivial part of the game and almost never comes up ever.

    The best part of the Dark Brotherhood skill line is the Shadow Rider passive because it's relevant while riding on a mount.
    ArchMikem wrote: »
    Billium813 wrote: »
    First off, the Blade of Woe is one of the most worthwhile skills in the game.

    Can you explain what you mean?

    Its a one hit on any Humanoid enemy, making combat unnecessary most situations.

    Unless there are other enemies around; then, it's useless and pointless to take the time to position yourself in the perfect location to one hit KO this neutral NPC for the 50gp in their pocket.

    My point is that Thieving and Assassinating are some of the least integrated content in the whole game. They are completely fringe, neglected, and full of potential that ZOS has thrown to the wayside. Blade of Woe is pointless to skill up or even learn for 99.99% of the game.
  • Billium813
    Billium813
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    Thieves guild
    Tannus15 wrote: »
    I'm still annoyed that since they launched nothing further has been done with either system introduced.
    No new heists or sacraments, no additional depth to the justice system.
    Just like the fighters and mages guild, they have been dropped into the game and then basically ignored.

    Wish I could agree 100 times with this!
  • El_Borracho
    El_Borracho
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    ✭✭✭
    Thieves guild
    Billium813 wrote: »
    Billium813 wrote: »
    First off, the Blade of Woe is one of the most worthwhile skills in the game.

    Can you explain what you mean?

    With the introduction of leads in lockboxes, like the Oakensoul lead in Murkmire, using the Blade of Woe to kill the adds to prevent being caught was almost necessary. Without it, it would have made the grind even worse. I use it for all the master thief accomplishments, as well as eliminating adds on sneak missions

    You use BoW to HELP with like 3 leads, the "A Cutpurse Above" achievement, and how many "sneak" missions are there even in this game...? I mean, that sort of content amounts to < 0.01% of the game, right? So how is "Blade of Woe is one of the most worthwhile skills in the game"?

    IMO, Blade of Woe is totally useless 99.99% of the time. It useful for one thing: Killing NPCs who are by themselves so that you don't get a bounty. That's the most trivial part of the game and almost never comes up ever.

    The best part of the Dark Brotherhood skill line is the Shadow Rider passive because it's relevant while riding on a mount.

    Well, its free in that it costs no skill points or mag/stam to use. It comes with a DLC that is included in ESO+ which most players have. It helps in clearing quests or making them faster, such as the lead I used as an example, and its pretty easy to get. So yes, it is one of the more useful skills in the game. Unless you like bounties and having the dumb guards interrupt you while you have to break into a house or lockbox.

    Shadow Rider is also relevant. But one could argue that leveling up a skill to achieve something that can be accomplished by riding slightly to the left or right of an overland add is "totally useless" as well. Especially when you have more than 30 points in mount stamina.

    To each their own

  • Jaraal
    Jaraal
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    Thieves Guild was a better story, with better characters. But Dark Brotherhood passives are so much better. Shadow Rider is amazing…. not ever getting knocked off your mount or stuck in combat is so convenient.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Dark brotherhood
    Both were awesome. It is a hard choice, but in the end I think Dark Brotherhood was better, as it introduced new justice system activities, while thieves guild just upgraded what already was in the game.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I like both, but Thieves Guild feels like it has more of everything and done better, like the interactions with the guild members*.
    It also connects better with the zone, which is all around shady.

    Meanwhile Dark Brotherhood feels very wasteful of the Gold Coast if you don't want to join a murdering death cult. You can't really do much of the quests unless you progress DB. On top of that it is yet another part of ZOS' bad treatment of imperials, making them miss out on content and lore additons, which I don't like.

    * DB spoilers
    As much as I like Elam, Teranius and Co. a bunch of the DB guild members you get to know die, compared to TG who all live
    [Lie] Of course! I don't even worship Daedra!
  • The_Titan_Tim
    The_Titan_Tim
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    Dark brotherhood
    For me, it was more of a sense of nostalgia, going back to the Gold Coast and finally getting to see what Kvatch looked like before the Oblivion Crisis after so many years, and the scenery is beautiful.

    Not to mention, the Dark Brotherhood patch brought Poisons into the game and so many Stamina morphs of class abilities, including an extremely popular one, Hurricane. This was the patch where you could actually start making Stamina Sorcerers. Even though Black Rose armor was wildly overperforming due to the Heavy Armor passive changes, PvP was amazing.

    On Xbox NA; This was the last patch that duels happened in Arena District. There was a sense of camaraderie, as you pulled up to the district and waited your turn to fight, vigilantly watching, waiting for any gankers, to protect your faction teammates trying to duel. ESO has never been the same since the Flags were added to Imperial City, and I keep hoping something innovative will happen with a patch that really shakes things up.
    Edited by The_Titan_Tim on January 11, 2023 6:36AM
  • Nightowl_74
    Nightowl_74
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    Dark brotherhood
    I wasn't big on the thieves guild story (not that it was bad but to me it didn't stand out) and I have more fun using the blade of woe and doing DB dailies than pickpocketing or thieves guild dailies. The zones I like equally and the stolen goods system is a lot of fun, I'm definitely a fan of both dlc's, but DB has been just a bit more enjoyable overall.
  • TheImperfect
    TheImperfect
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    I really enjoyed both
  • jtm1018
    jtm1018
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    Dark brotherhood
    HAIL SITHIS!!!
  • Jordan.nick11b14_ESO
    Jordan.nick11b14_ESO
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    Thieves guild
    That's like comparing a grilled steak to steamed salmon. They're both pretty great.
  • SeaGtGruff
    SeaGtGruff
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    Dark brotherhood
    This thread is making me want to revisit some of the content in Hew's Bane that I haven't touched in a while, like clearing out all of the not-very-nice people in the No Shira Citadel, Bahraha's Gloom, and Shark's Teeth Grotto.
    I've fought mudcrabs more fearsome than me!
  • zaria
    zaria
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    Thieves guild
    Billium813 wrote: »
    Billium813 wrote: »
    First off, the Blade of Woe is one of the most worthwhile skills in the game.

    Can you explain what you mean?

    With the introduction of leads in lockboxes, like the Oakensoul lead in Murkmire, using the Blade of Woe to kill the adds to prevent being caught was almost necessary. Without it, it would have made the grind even worse. I use it for all the master thief accomplishments, as well as eliminating adds on sneak missions

    You use BoW to HELP with like 3 leads, the "A Cutpurse Above" achievement, and how many "sneak" missions are there even in this game...? I mean, that sort of content amounts to < 0.01% of the game, right? So how is "Blade of Woe is one of the most worthwhile skills in the game"?

    IMO, Blade of Woe is totally useless 99.99% of the time. It useful for one thing: Killing NPCs who are by themselves so that you don't get a bounty. That's the most trivial part of the game and almost never comes up ever.

    The best part of the Dark Brotherhood skill line is the Shadow Rider passive because it's relevant while riding on a mount.
    ArchMikem wrote: »
    Billium813 wrote: »
    First off, the Blade of Woe is one of the most worthwhile skills in the game.

    Can you explain what you mean?

    Its a one hit on any Humanoid enemy, making combat unnecessary most situations.

    Unless there are other enemies around; then, it's useless and pointless to take the time to position yourself in the perfect location to one hit KO this neutral NPC for the 50gp in their pocket.

    My point is that Thieving and Assassinating are some of the least integrated content in the whole game. They are completely fringe, neglected, and full of potential that ZOS has thrown to the wayside. Blade of Woe is pointless to skill up or even learn for 99.99% of the game.
    Agree, blade of woe only work to avoid detection if one target is around and don't work on Stuga.
    Shadow rider is relevant for pulling less trash riding overland.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • francesinhalover
    francesinhalover
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    TaSheen wrote: »
    No opinion. I don't play that content in any TES game.

    I respect that! but why? :D
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
    francesinhalover
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    Billium813 wrote: »
    Billium813 wrote: »
    First off, the Blade of Woe is one of the most worthwhile skills in the game.

    Can you explain what you mean?

    With the introduction of leads in lockboxes, like the Oakensoul lead in Murkmire, using the Blade of Woe to kill the adds to prevent being caught was almost necessary. Without it, it would have made the grind even worse. I use it for all the master thief accomplishments, as well as eliminating adds on sneak missions

    You use BoW to HELP with like 3 leads, the "A Cutpurse Above" achievement, and how many "sneak" missions are there even in this game...? I mean, that sort of content amounts to < 0.01% of the game, right? So how is "Blade of Woe is one of the most worthwhile skills in the game"?

    IMO, Blade of Woe is totally useless 99.99% of the time. It useful for one thing: Killing NPCs who are by themselves so that you don't get a bounty. That's the most trivial part of the game and almost never comes up ever.

    The best part of the Dark Brotherhood skill line is the Shadow Rider passive because it's relevant while riding on a mount.
    ArchMikem wrote: »
    Billium813 wrote: »
    First off, the Blade of Woe is one of the most worthwhile skills in the game.

    Can you explain what you mean?

    Its a one hit on any Humanoid enemy, making combat unnecessary most situations.

    Unless there are other enemies around; then, it's useless and pointless to take the time to position yourself in the perfect location to one hit KO this neutral NPC for the 50gp in their pocket.

    My point is that Thieving and Assassinating are some of the least integrated content in the whole game. They are completely fringe, neglected, and full of potential that ZOS has thrown to the wayside. Blade of Woe is pointless to skill up or even learn for 99.99% of the game.

    With the shadow passive from cp, and a companion, you can kill 3 npcs that are next to each other, it's fun.
    if you animation cancel you can run while invisible also.
    you can clean a room with 6+ npcs if you have a sorc with clanfear or companion with taunts...
    but that's it. it's fun.

    and the fun comes at the cost of enemy npcs barely giving any xp. why? idk.
    would had been cool if they added a blade of woe skill, 1 at least. same for thieves
    Edited by francesinhalover on January 11, 2023 4:10AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Dark brotherhood
    I like the DB because it is the evil guild that you can join, as for the Thieves Guild I just cannot justify why my characters should care about them, My characters are rich, they do not need to steal little trinkets for petty amounts of gold.
  • DreamyLu
    DreamyLu
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    Dark brotherhood
    Hard to chose, because I love this and that in both and dislike that and this in both too. It's globally pretty balanced.

    In the end, what makes my decision is the skill Blade of Woe that is big fun to me: My vote goes to DB.
    I'm out of my mind, feel free to leave a message... PC/NA
  • mocap
    mocap
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    Thieves guild
    This DLC reminded me of Uncharted. I wish there were more puzzles, since there were only two: "a dark road" and "drawings on the walls", so to speak.
  • SeaGtGruff
    SeaGtGruff
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    Dark brotherhood
    I went to Hew's Bane and completed my weekly endeavor killing mobs with class abilities, and looted several treasure chests along the way. In one of the chests was a treasure map... for the Gold Coast! Things that make you go "Hmmm..."
    I've fought mudcrabs more fearsome than me!
  • ArchangelIsraphel
    ArchangelIsraphel
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    Thieves guild
    I'll always love the Thieves Guild. I enjoy the quest line every time I do it, and I've completed it on at least 5 alts over the space of 4 years now. Although I'm still deeply annoyed that due to account wide achievements, I can no longer earn theft achievements on each thief I play, I'll still play through the Thieves Guild again on my other characters.

    The Dark Brotherhood was...meh. Disappointing both story and mechanics wise. I felt absolutely nothing for any of the characters in that quest line.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Jacozilla
    Jacozilla
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    Thieves guild
    I voted TG because the achievements for that zone were very straight forward. Same for leveling the TG line and completing the main skill point story line.

    DB has the [snip] forced pauses between completing story quests due to having to raise your faction with them doing the assassinate side quests. Yes TG had some of that too but very, very little. You barely had to do any daily bulletin, just doing the main plus each npc side quest lines got almost all the factions xp needed to obtain the next main skill point story quest.

    For achieve hunters, TG was awesome and DB was awful. The camping day after day the random named enemies to kill for the sacrament achievements was terrible compared to TG zone achieves.

    Am 99.9% certain the zones were designed by separate teams with different ‘vision’ of what a self contained dlc zone should be. TG is it. DB is just time gating for sake of it.

    [Edited for Censor Bypass]
    Edited by Psiion on January 12, 2023 4:03AM
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    Dark brotherhood
    I like both for several - and separate- reasons.
    Abah‘s Landing was the first vertical city in the game I think, and I adore Redguard architecture. And non-hostile Maormer.
    But DB has Kvatch and Anvil (and Elam Drals, but that‘s another story) and thus feeds my Oblivion nostalgia.
    PC EU.

    =primarily PvH (Player vs. House)=
  • kaushad
    kaushad
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    Thieves guild
    They're both great, so far as I'm concerned and I dare say, part of ESO's best period of DLC, but Thieves Guild has the edge because of Abah's Landing. It's one of the most interesting towns in the game.

    Both could designed a bit more conveniently. To perform a heist/black sacrament quest, you have to go to the zone, then the guild hideout, then the quest space, then the hideout again. Whereas if you want to go to a dungeon, you can go straight from a wayshrine or even the group finder. So I don't do those quests unless they're among the endeavors, even though they offer a very different style of play to other content in the game. Meanwhile Abah's Landing has its wayshrine just outside the city while Anvil is the first zone hub besides Khenarthi's Roost etc. to not have crafting writ support, so neither has a good home city. But then none of the Q4 DLC do either.
  • Mesite
    Mesite
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    Dark brotherhood
    I've started the Thieves Guild a few times but never got into it.

    I enjoyed the dark brotherhood quests and often use the blade of work in towns, just for fun. I rarely pick pockets. That's stealing and seems wrong.
  • xilfxlegion
    xilfxlegion
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    Dark brotherhood
    both good --- but the blade of woe wins it hands down
  • zaria
    zaria
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    Thieves guild
    Jacozilla wrote: »
    I voted TG because the achievements for that zone were very straight forward. Same for leveling the TG line and completing the main skill point story line.

    DB has the [snip] forced pauses between completing story quests due to having to raise your faction with them doing the assassinate side quests. Yes TG had some of that too but very, very little. You barely had to do any daily bulletin, just doing the main plus each npc side quest lines got almost all the factions xp needed to obtain the next main skill point story quest.

    For achieve hunters, TG was awesome and DB was awful. The camping day after day the random named enemies to kill for the sacrament achievements was terrible compared to TG zone achieves.

    Am 99.9% certain the zones were designed by separate teams with different ‘vision’ of what a self contained dlc zone should be. TG is it. DB is just time gating for sake of it.

    [Edited for Censor Bypass]
    TG has the quests for Queen, Walks softly and Velsa who count to guild progress, DB only has the main quest line so you have to do more dailies.
    Edited by Psiion on January 12, 2023 4:03AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Fata1moose
    Fata1moose
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    Thieves guild
    I just miss the smaller scale guild storylines like these. One of the disadvantages of year long chapters was the loss of low stakes stories. I’d really like to see guild quests sprinkled into new chapters for Fighters, Mages, Thieves, and Dark Brotherhood. These organizations have multiple halls throughout Tamriel and theres more stories to be told.
  • Deter1UK
    Deter1UK
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    Thieves guild
    Tannus15 wrote: »
    I'm still annoyed that since they launched nothing further has been done with either system introduced.
    Just like the fighters and mages guild, they have been dropped into the game and then basically ignored.

    Totally agree. So much could be done to increase integration with the base zones though they would have to be free access for that I guesss.

    Love both zones though Gold Coast seems a touch empty for some reason hence Thieves Guild gets my vote. Shame cos like others have posted Oblivion was my favorite TES game.

  • TaSheen
    TaSheen
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    TaSheen wrote: »
    No opinion. I don't play that content in any TES game.

    I respect that! but why? :D

    That sort of content has no attraction for me. I never play "bad girls", evil of any sort, necromancers. That's all just plain repugnant to me. Actually, I don't play that sort of content in any game I've ever played since I started CRPGs in the mid 80s. It's not a fun or interesting style of play for me.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Destai
    Destai
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    Dark brotherhood
    Man, what a hard question. Both zones are beautiful, Bahraha's Gloom is a cool delve while Shark Teeth's Grotto is my least favorite in the entire game. Those traps, ugh. Gold Coast is just beautiful, I wish it were bigger. I love the mood of the zone.

    Both DLCs offered new, unique gameplay styles that are rather enduring.

    Storywise, Thieves Guild for sure. I think it's honestly one of the best stories in ESO. All of the characters are really human and the setting feels very focused.

    Gameplay wise, Dark Brotherhood. I prefer the simplicity of killing a target and making my own laugh track around it like I would in GTA.
    Tannus15 wrote: »
    I'm still annoyed that since they launched nothing further has been done with either system introduced.
    No new heists or sacraments, no additional depth to the justice system.
    Just like the fighters and mages guild, they have been dropped into the game and then basically ignored.

    This. I always wonder why both of those guilds have buildings in every zone and nothing to do in them. All of the guild's feel forgotten but subsequent releases, especially once you max out the skill line.

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